Advanced stirling convertor (ASC-E2) performance testing at NASA Glenn Research Center [[electronic resource] /] / Salvatore Oriti and Scott Wilson |
Autore | Oriti Salvatore |
Pubbl/distr/stampa | Cleveland, Ohio : , : National Aeronautics and Space Administration, Glenn Research Center, , [2011] |
Descrizione fisica | 1 online resource (13 pages) : color illustrations |
Altri autori (Persone) | WilsonScott |
Collana | NASA/TM |
Soggetto topico |
Stirling cycle
Reliability analysis Performance tests Durability |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Advanced stirling convertor |
Record Nr. | UNINA-9910701573803321 |
Oriti Salvatore | ||
Cleveland, Ohio : , : National Aeronautics and Space Administration, Glenn Research Center, , [2011] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Dynamic power convertor development for radioisotope power systems at NASA Glenn Research Center / / Salvatore M. Oriti and Scott Wilson |
Autore | Oriti Salvatore M. |
Pubbl/distr/stampa | Cleveland, Ohio : , : National Aeronautics and Space Administration, Glenn Research Center, , November 2018 |
Descrizione fisica | 1 online resource (26 pages) : color illustrations |
Collana | NASA/TM |
Soggetto topico |
Brayton cycle
Design analysis Stirling cycle Accumulations Ambient temperature |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Dynamic power convertor development for radioisotope power systems at National Aeronautics and Space Administration Glenn Research Center |
Record Nr. | UNINA-9910711660803321 |
Oriti Salvatore M. | ||
Cleveland, Ohio : , : National Aeronautics and Space Administration, Glenn Research Center, , November 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Media after Kittler / / edited by Eleni Ikoniadou and Scott Wilson |
Pubbl/distr/stampa | London, [England] ; ; New York, [New York] : , : Rowman & Littlefield International, , 2015 |
Descrizione fisica | 1 online resource (205 pages) |
Disciplina | 302.23092 |
Collana | Media Philosophy |
Soggetto topico |
Mass media - Philosophy
Communication - Philosophy |
ISBN | 1-78348-122-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910788134203321 |
London, [England] ; ; New York, [New York] : , : Rowman & Littlefield International, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Media after Kittler / / edited by Eleni Ikoniadou and Scott Wilson |
Pubbl/distr/stampa | London, [England] ; ; New York, [New York] : , : Rowman & Littlefield International, , 2015 |
Descrizione fisica | 1 online resource (205 pages) |
Disciplina | 302.23092 |
Collana | Media Philosophy |
Soggetto topico |
Mass media - Philosophy
Communication - Philosophy |
ISBN | 1-78348-122-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910822340403321 |
London, [England] ; ; New York, [New York] : , : Rowman & Littlefield International, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2021] |
Descrizione fisica | 1 online resource (264 pages) |
Collana | Games and Play |
Soggetto topico |
Videojocs - Aspectes psicològics
Persuasió (Psicologia) |
Soggetto non controllato | Game, play, persuasion, game design, serious games |
ISBN |
9789048543939
90-485-4393-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index |
Record Nr. | UNISA-996419449903316 |
Amsterdam : , : Amsterdam University Press, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2021] |
Descrizione fisica | 1 online resource (264 pages) |
Collana | Games and Play |
Soggetto topico |
Videojocs - Aspectes psicològics
Persuasió (Psicologia) |
Soggetto non controllato | Game, play, persuasion, game design, serious games |
ISBN |
9789048543939
90-485-4393-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index |
Record Nr. | UNINA-9910445548003321 |
Amsterdam : , : Amsterdam University Press, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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