Professional ASP.NET MVC 5 |
Autore | Galloway Jon |
Pubbl/distr/stampa | Hoboken : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (622 pages) |
Disciplina | 005.146 |
Altri autori (Persone) |
WilsonBrad
AllenK. Scott MatsonDavid |
Soggetto topico |
Computer science
Internet programming |
Soggetto genere / forma | Electronic books. |
ISBN | 1-118-79472-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; Chapter 1 Getting Started; A Quick Introduction to ASP.NET MVC; How ASP.NET MVC Fits in with ASP.NET; The MVC Pattern; MVC as Applied to Web Frameworks; The Road to MVC 5; MVC 4 Overview; Open-Source Release; ASP.NET MVC 5 Overview; One ASP.NET; New Web Project Experience; ASP.NET Identity; Bootstrap Templates; Attribute Routing; ASP.NET Scaffolding; Authentication Filters; Filter Overrides; Installing MVC 5 and Creating Applications; Software Requirements for ASP.NET MVC 5; Installing ASP.NET MVC 5; Creating an ASP.NET MVC 5 Application
The New ASP.NET Project DialogThe MVC Application Structure; ASP.NET MVC and Conventions; Convention over Configuration; Conventions Simplify Communication; Summary; Chapter 2 Controllers; The Controller's Role; A Sample Application: The MVC Music Store; Controller Basics; A Simple Example: The Home Controller; Writing Your First Controller; Parameters in Controller Actions; Summary; Chapter 3 Views; The Purpose of Views; View Basics; Understanding View Conventions; Strongly Typed Views; How ViewBag Falls Short; Understanding ViewBag, ViewData, and ViewDataDictionary; View Models Adding a ViewThe Razor View Engine; What Is Razor?; Code Expressions; HTML Encoding; Code Blocks; Razor Syntax Samples; Layouts; ViewStart; Specifying a Partial View; Summary; Chapter 4 Models; Modeling the Music Store; Scaffolding a Store Manager; What Is Scaffolding?; Scaffolding and the Entity Framework; Executing the Scaffolding Template; Executing the Scaffolded Code; Editing an Album; Building a Resource to Edit an Album; Responding to the Edit POST Request; Model Binding; The DefaultModelBinder; Explicit Model Binding; Summary; Chapter 5 Forms and HTML Helpers; Using Forms The Action and the MethodTo GET or to POST?; HTML Helpers; Automatic Encoding; Making Helpers Do Your Bidding; Inside HTML Helpers; Setting Up the Album Edit Form; Adding Inputs; Helpers, Models, and View Data; Strongly Typed Helpers; Helpers and Model Metadata; Templated Helpers; Helpers and ModelState; Other Input Helpers; Html.Hidden; Html.Password; Html.RadioButton; Html.CheckBox; Rendering Helpers; Html.ActionLink and Html.RouteLink; URL Helpers; Html.Partial and Html.RenderPartial; Html.Action and Html.RenderAction; Summary; Chapter 6 Data Annotations and Validation Annotating Orders for ValidationUsing Validation Annotations; Custom Error Messages and Localization; Looking Behind the Annotation Curtain; Controller Actions and Validation Errors; Custom Validation Logic; Custom Annotations; IValidatableObject; Display and Edit Annotations; Display; ScaffoldColumn; DisplayFormat; ReadOnly; DataType; UIHint; HiddenInput; Summary; Chapter 7 Membership, Authorization, and Security; Security: Not fun, But Incredibly Important; Using the Authorize Attribute to Require Login; Securing Controller Actions How AuthorizeAttribute Works with Forms Authentication and the AccountController |
Record Nr. | UNINA-9910464498003321 |
Galloway Jon | ||
Hoboken : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional ASP.NET MVC 5 |
Autore | Galloway Jon |
Pubbl/distr/stampa | Hoboken : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (622 pages) |
Disciplina | 005.146 |
Altri autori (Persone) |
WilsonBrad
AllenK. Scott MatsonDavid |
Soggetto topico |
Computer science
Internet programming |
ISBN | 1-118-79472-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; Chapter 1 Getting Started; A Quick Introduction to ASP.NET MVC; How ASP.NET MVC Fits in with ASP.NET; The MVC Pattern; MVC as Applied to Web Frameworks; The Road to MVC 5; MVC 4 Overview; Open-Source Release; ASP.NET MVC 5 Overview; One ASP.NET; New Web Project Experience; ASP.NET Identity; Bootstrap Templates; Attribute Routing; ASP.NET Scaffolding; Authentication Filters; Filter Overrides; Installing MVC 5 and Creating Applications; Software Requirements for ASP.NET MVC 5; Installing ASP.NET MVC 5; Creating an ASP.NET MVC 5 Application
The New ASP.NET Project DialogThe MVC Application Structure; ASP.NET MVC and Conventions; Convention over Configuration; Conventions Simplify Communication; Summary; Chapter 2 Controllers; The Controller's Role; A Sample Application: The MVC Music Store; Controller Basics; A Simple Example: The Home Controller; Writing Your First Controller; Parameters in Controller Actions; Summary; Chapter 3 Views; The Purpose of Views; View Basics; Understanding View Conventions; Strongly Typed Views; How ViewBag Falls Short; Understanding ViewBag, ViewData, and ViewDataDictionary; View Models Adding a ViewThe Razor View Engine; What Is Razor?; Code Expressions; HTML Encoding; Code Blocks; Razor Syntax Samples; Layouts; ViewStart; Specifying a Partial View; Summary; Chapter 4 Models; Modeling the Music Store; Scaffolding a Store Manager; What Is Scaffolding?; Scaffolding and the Entity Framework; Executing the Scaffolding Template; Executing the Scaffolded Code; Editing an Album; Building a Resource to Edit an Album; Responding to the Edit POST Request; Model Binding; The DefaultModelBinder; Explicit Model Binding; Summary; Chapter 5 Forms and HTML Helpers; Using Forms The Action and the MethodTo GET or to POST?; HTML Helpers; Automatic Encoding; Making Helpers Do Your Bidding; Inside HTML Helpers; Setting Up the Album Edit Form; Adding Inputs; Helpers, Models, and View Data; Strongly Typed Helpers; Helpers and Model Metadata; Templated Helpers; Helpers and ModelState; Other Input Helpers; Html.Hidden; Html.Password; Html.RadioButton; Html.CheckBox; Rendering Helpers; Html.ActionLink and Html.RouteLink; URL Helpers; Html.Partial and Html.RenderPartial; Html.Action and Html.RenderAction; Summary; Chapter 6 Data Annotations and Validation Annotating Orders for ValidationUsing Validation Annotations; Custom Error Messages and Localization; Looking Behind the Annotation Curtain; Controller Actions and Validation Errors; Custom Validation Logic; Custom Annotations; IValidatableObject; Display and Edit Annotations; Display; ScaffoldColumn; DisplayFormat; ReadOnly; DataType; UIHint; HiddenInput; Summary; Chapter 7 Membership, Authorization, and Security; Security: Not fun, But Incredibly Important; Using the Authorize Attribute to Require Login; Securing Controller Actions How AuthorizeAttribute Works with Forms Authentication and the AccountController |
Record Nr. | UNINA-9910786636003321 |
Galloway Jon | ||
Hoboken : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional ASP.NET MVC 5 |
Autore | Galloway Jon |
Pubbl/distr/stampa | Hoboken : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (622 pages) |
Disciplina | 005.146 |
Altri autori (Persone) |
WilsonBrad
AllenK. Scott MatsonDavid |
Soggetto topico |
Computer science
Internet programming |
ISBN | 1-118-79472-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; Chapter 1 Getting Started; A Quick Introduction to ASP.NET MVC; How ASP.NET MVC Fits in with ASP.NET; The MVC Pattern; MVC as Applied to Web Frameworks; The Road to MVC 5; MVC 4 Overview; Open-Source Release; ASP.NET MVC 5 Overview; One ASP.NET; New Web Project Experience; ASP.NET Identity; Bootstrap Templates; Attribute Routing; ASP.NET Scaffolding; Authentication Filters; Filter Overrides; Installing MVC 5 and Creating Applications; Software Requirements for ASP.NET MVC 5; Installing ASP.NET MVC 5; Creating an ASP.NET MVC 5 Application
The New ASP.NET Project DialogThe MVC Application Structure; ASP.NET MVC and Conventions; Convention over Configuration; Conventions Simplify Communication; Summary; Chapter 2 Controllers; The Controller's Role; A Sample Application: The MVC Music Store; Controller Basics; A Simple Example: The Home Controller; Writing Your First Controller; Parameters in Controller Actions; Summary; Chapter 3 Views; The Purpose of Views; View Basics; Understanding View Conventions; Strongly Typed Views; How ViewBag Falls Short; Understanding ViewBag, ViewData, and ViewDataDictionary; View Models Adding a ViewThe Razor View Engine; What Is Razor?; Code Expressions; HTML Encoding; Code Blocks; Razor Syntax Samples; Layouts; ViewStart; Specifying a Partial View; Summary; Chapter 4 Models; Modeling the Music Store; Scaffolding a Store Manager; What Is Scaffolding?; Scaffolding and the Entity Framework; Executing the Scaffolding Template; Executing the Scaffolded Code; Editing an Album; Building a Resource to Edit an Album; Responding to the Edit POST Request; Model Binding; The DefaultModelBinder; Explicit Model Binding; Summary; Chapter 5 Forms and HTML Helpers; Using Forms The Action and the MethodTo GET or to POST?; HTML Helpers; Automatic Encoding; Making Helpers Do Your Bidding; Inside HTML Helpers; Setting Up the Album Edit Form; Adding Inputs; Helpers, Models, and View Data; Strongly Typed Helpers; Helpers and Model Metadata; Templated Helpers; Helpers and ModelState; Other Input Helpers; Html.Hidden; Html.Password; Html.RadioButton; Html.CheckBox; Rendering Helpers; Html.ActionLink and Html.RouteLink; URL Helpers; Html.Partial and Html.RenderPartial; Html.Action and Html.RenderAction; Summary; Chapter 6 Data Annotations and Validation Annotating Orders for ValidationUsing Validation Annotations; Custom Error Messages and Localization; Looking Behind the Annotation Curtain; Controller Actions and Validation Errors; Custom Validation Logic; Custom Annotations; IValidatableObject; Display and Edit Annotations; Display; ScaffoldColumn; DisplayFormat; ReadOnly; DataType; UIHint; HiddenInput; Summary; Chapter 7 Membership, Authorization, and Security; Security: Not fun, But Incredibly Important; Using the Authorize Attribute to Require Login; Securing Controller Actions How AuthorizeAttribute Works with Forms Authentication and the AccountController |
Record Nr. | UNINA-9910816452303321 |
Galloway Jon | ||
Hoboken : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional HTML5 mobile game development [[electronic resource] /] / Pascal Rettig, David Karlins, Brad Wilson |
Autore | Rettig Pascal K |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : WIley Pub. Inc., 2012 |
Descrizione fisica | 1 online resource (554 p.) |
Disciplina |
006.3
794.81526 |
Altri autori (Persone) |
KarlinsDavid
WilsonBrad |
Soggetto topico |
HTML (Document markup language)
Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-42144-2
1-283-59246-0 9786613904911 1-118-30133-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes
Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus Adding Physics with Box2D |
Record Nr. | UNINA-9910465253103321 |
Rettig Pascal K | ||
Indianapolis, IN, : WIley Pub. Inc., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional HTML5 mobile game development [[electronic resource] /] / Pascal Rettig, David Karlins, Brad Wilson |
Autore | Rettig Pascal K |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : WIley Pub. Inc., 2012 |
Descrizione fisica | 1 online resource (554 p.) |
Disciplina |
006.3
794.81526 |
Altri autori (Persone) |
KarlinsDavid
WilsonBrad |
Soggetto topico |
HTML (Document markup language)
Video games - Programming |
ISBN |
1-118-42144-2
1-283-59246-0 9786613904911 1-118-30133-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes
Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus Adding Physics with Box2D |
Record Nr. | UNINA-9910792090903321 |
Rettig Pascal K | ||
Indianapolis, IN, : WIley Pub. Inc., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional HTML5 mobile game development / / Pascal Rettig, David Karlins, Brad Wilson |
Autore | Rettig Pascal K |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : WIley Pub. Inc., 2012 |
Descrizione fisica | 1 online resource (554 p.) |
Disciplina |
006.3
794.81526 |
Altri autori (Persone) |
KarlinsDavid
WilsonBrad |
Soggetto topico |
HTML (Document markup language)
Computer games - Programming |
ISBN |
9786613904911
9781118421444 1118421442 9781283592468 1283592460 9781118301333 1118301331 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes
Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus Adding Physics with Box2D |
Record Nr. | UNINA-9910818137303321 |
Rettig Pascal K | ||
Indianapolis, IN, : WIley Pub. Inc., 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|