E-Learning and Games for Training, Education, Health and Sports [[electronic resource] ] : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings / / edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer |
Edizione | [1st ed. 2012.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 |
Descrizione fisica | 1 online resource (XVIII, 194 p. 68 illus.) |
Disciplina | 004.16 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Application software Multimedia information systems Computer graphics Personal Computing Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Computer Graphics |
ISBN | 3-642-33466-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start? |
Record Nr. | UNISA-996465585303316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Games for Training, Education, Health and Sports [[electronic resource] ] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XIV, 200 p. 70 illus.) |
Disciplina | 004.16 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Application software Multimedia information systems Computer graphics Personal Computing Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Computer Graphics |
ISBN | 3-319-05972-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving. |
Record Nr. | UNISA-996203273903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XIV, 200 p. 70 illus.) |
Disciplina | 004.16 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Application software Multimedia information systems Computer graphics Personal Computing Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Computer Graphics |
ISBN | 3-319-05972-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving. |
Record Nr. | UNINA-9910484275303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017) / / edited by Martin Lames, Dietmar Saupe, Josef Wiemeyer |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (X, 170 p. 66 illus.) |
Disciplina | 006.3 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Sports sciences Computational Intelligence Artificial Intelligence Sport Science |
ISBN | 3-319-67846-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited lectures -- An Empirical Analysis on European Odds of English Premier League -- Study on the “Hot Match” Effect in Professional Football Leagues -- Artificial Neural Networks Predicting the Outcome of a Throwing Task – Effects of input quantity and quality -- Activity Recognition of Local Muscular Endurance (LME) Exercises using an Inertial Sensor -- Gait stability during shod and barefoot walking and running on a treadmill assessed by correlation entropy -- Statistical Models for Predicting short-term HR Responses to Submaximal interval exercise -- Information Systems for Top-Level Football with Focus on Performance Analysis and Healthy Reference Patterns -- Development of a Real-Time Analysis System for Monitoring Playing Time of Water Polo Players -- Reconstruction of 3D ball/shuttle position by two image points from a Single view -- A Comparison of Smoothing and Filtering Approaches Using Simulated Kinematic Data of Human Movements -- Missing Depth Cues in Virtual Reality Decrease Performance of Three-Dimensional Reaching Movements -- Students’ use of and attitudes towards information and communication technologies in sport education - Cross-sectional surveys over the past 15 years -- A novel multilocus genetic model can predict Muscle fibers Composition. . |
Record Nr. | UNINA-9910299889903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious Games : Foundations, Concepts and Practice / / edited by Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVI, 421 p. 129 illus., 128 illus. in color.) |
Disciplina | 794.8 |
Soggetto topico |
Multimedia information systems
Personal computers Special purpose computers Multimedia Information Systems Personal Computing Special Purpose and Application-Based Systems |
ISBN | 3-319-40612-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1 Introduction -- 2 Contributing Disciplines -- 3 Design of Serious Games -- 4 Authoring Processes and Tools -- 5 Content and Content Production -- 6 Game Engines -- 7 Personalization and Adaptation -- 8 Multiplayer Serious Games -- 9 Player Experience -- 10 Performance Assessment in Serious Games -- 11 Serious Games – Economic and Legal Issues -- 12 Serious Games Application Examples -- About the Authors -- Index. |
Record Nr. | UNINA-9910255007503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XV, 195 p. 72 illus.) |
Disciplina | 794.81526 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-19126-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment. |
Record Nr. | UNISA-996200022603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XV, 195 p. 72 illus.) |
Disciplina | 794.81526 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-19126-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment. |
Record Nr. | UNINA-9910484879803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|