Ios app development [[electronic resource] ] : portable genius / / Richard Wentk |
Autore | Wentk Richard T |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina |
005.258
005.265 |
Collana | Portable Genius |
Soggetto topico | Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-46213-0
1-280-78475-X 9786613695147 1-118-46129-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
iOS App Development Portable Genius; About the Author; Credits; Acknowledgments; Contents; Introduction; Chapter 1: How Can I Start Developing for iOS?; Getting Started with App Development; Choosing a Mac; Choosing a processor; Selecting memory; Selecting a monitor; Selecting other peripherals; Selecting a form factor; Joining the iOS Developer Program; Understanding enrollment options; Enrolling in the iOS Developer Program; Downloading and Installing Xcode; Understanding SDKs and betas; Installing Xcode from the App Store; Installing Xcode from a developer download
Understanding other installation requirementsChapter 2: How Do I Get Started with Xcode?; Understanding Xcode; Introducing Xcode's User Interface; Introducing the main Xcode window; Viewing and hiding UI features; Using the other toolbar features; Introducing the Navigator area; Using the Project navigator; Introducing the Editor area; Introducing iOS and the Apple Documentation; Understanding Resource Types; Understanding Topics; Understanding frameworks and layers; Using the documentation browser; Accessing the documentation; Getting Further Help; Putting It All Together Chapter 3: How Do I Build and Run an Application?Building Applications; Creating a new project; Building a project; Working with the Simulator; Understanding Xcode's Project Templates; Creating iPhone, iPad, and Universal projects; Exploring the app templates; Customizing and expanding templates; Building Apps from Sample Code; Building sample projects from the documentation; Building sample projects from other sources; Building Apps for Test Devices; Understanding certificates and provisioning; Creating certificates and provisioning profiles; Using devices for testing Chapter 4: What Are Applications Made Of?Understanding Applications; Understanding messages; Using messages in practice; Understanding code; Understanding messages in objects; Building apps from messages; Understanding App Structure; Understanding message timing; Working with message timing; Introducing Views, Nib Files, and Storyboards; Looking at nib files; Adding objects to a UI; Understanding the view hierarchy; Modifying views and the view hierarchy; Understanding Views and Controllers; Introducing storyboards; Introducing Model-View-Controller (MVC); Using MVC; Working with MVC messages Appreciating Graphic DesignSummarizing UI Creation; Chapter 5: How Do I Create Code?; Introducing Code Design; Organizing data; Mixing C and Objective-C; Editing and Building Code; Understanding Errors and Warnings; Understanding compile-time errors; Understanding warnings; Understanding run-time errors; Understanding the C Language; Understanding computers; Representing data in C; Creating a Simple App in C; Adding code; Managing data; Grouping data; Making decisions; Repeating code; Re-using code with functions; Understanding scope; Using other C idioms Chapter 6: How Do I Use Objects in My Code? |
Record Nr. | UNINA-9910462014203321 |
Wentk Richard T | ||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Ios app development [[electronic resource] ] : portable genius / / Richard Wentk |
Autore | Wentk Richard T |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina |
005.258
005.265 |
Collana | Portable Genius |
Soggetto topico | Application software - Development |
ISBN |
1-118-46213-0
1-280-78475-X 9786613695147 1-118-46129-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
iOS App Development Portable Genius; About the Author; Credits; Acknowledgments; Contents; Introduction; Chapter 1: How Can I Start Developing for iOS?; Getting Started with App Development; Choosing a Mac; Choosing a processor; Selecting memory; Selecting a monitor; Selecting other peripherals; Selecting a form factor; Joining the iOS Developer Program; Understanding enrollment options; Enrolling in the iOS Developer Program; Downloading and Installing Xcode; Understanding SDKs and betas; Installing Xcode from the App Store; Installing Xcode from a developer download
Understanding other installation requirementsChapter 2: How Do I Get Started with Xcode?; Understanding Xcode; Introducing Xcode's User Interface; Introducing the main Xcode window; Viewing and hiding UI features; Using the other toolbar features; Introducing the Navigator area; Using the Project navigator; Introducing the Editor area; Introducing iOS and the Apple Documentation; Understanding Resource Types; Understanding Topics; Understanding frameworks and layers; Using the documentation browser; Accessing the documentation; Getting Further Help; Putting It All Together Chapter 3: How Do I Build and Run an Application?Building Applications; Creating a new project; Building a project; Working with the Simulator; Understanding Xcode's Project Templates; Creating iPhone, iPad, and Universal projects; Exploring the app templates; Customizing and expanding templates; Building Apps from Sample Code; Building sample projects from the documentation; Building sample projects from other sources; Building Apps for Test Devices; Understanding certificates and provisioning; Creating certificates and provisioning profiles; Using devices for testing Chapter 4: What Are Applications Made Of?Understanding Applications; Understanding messages; Using messages in practice; Understanding code; Understanding messages in objects; Building apps from messages; Understanding App Structure; Understanding message timing; Working with message timing; Introducing Views, Nib Files, and Storyboards; Looking at nib files; Adding objects to a UI; Understanding the view hierarchy; Modifying views and the view hierarchy; Understanding Views and Controllers; Introducing storyboards; Introducing Model-View-Controller (MVC); Using MVC; Working with MVC messages Appreciating Graphic DesignSummarizing UI Creation; Chapter 5: How Do I Create Code?; Introducing Code Design; Organizing data; Mixing C and Objective-C; Editing and Building Code; Understanding Errors and Warnings; Understanding compile-time errors; Understanding warnings; Understanding run-time errors; Understanding the C Language; Understanding computers; Representing data in C; Creating a Simple App in C; Adding code; Managing data; Grouping data; Making decisions; Repeating code; Re-using code with functions; Understanding scope; Using other C idioms Chapter 6: How Do I Use Objects in My Code? |
Record Nr. | UNINA-9910790343803321 |
Wentk Richard T | ||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Ios app development : portable genius / / Richard Wentk |
Autore | Wentk Richard T |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina |
005.258
005.265 |
Collana | Portable Genius |
Soggetto topico | Application software - Development |
ISBN |
1-118-46213-0
1-280-78475-X 9786613695147 1-118-46129-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
iOS App Development Portable Genius; About the Author; Credits; Acknowledgments; Contents; Introduction; Chapter 1: How Can I Start Developing for iOS?; Getting Started with App Development; Choosing a Mac; Choosing a processor; Selecting memory; Selecting a monitor; Selecting other peripherals; Selecting a form factor; Joining the iOS Developer Program; Understanding enrollment options; Enrolling in the iOS Developer Program; Downloading and Installing Xcode; Understanding SDKs and betas; Installing Xcode from the App Store; Installing Xcode from a developer download
Understanding other installation requirementsChapter 2: How Do I Get Started with Xcode?; Understanding Xcode; Introducing Xcode's User Interface; Introducing the main Xcode window; Viewing and hiding UI features; Using the other toolbar features; Introducing the Navigator area; Using the Project navigator; Introducing the Editor area; Introducing iOS and the Apple Documentation; Understanding Resource Types; Understanding Topics; Understanding frameworks and layers; Using the documentation browser; Accessing the documentation; Getting Further Help; Putting It All Together Chapter 3: How Do I Build and Run an Application?Building Applications; Creating a new project; Building a project; Working with the Simulator; Understanding Xcode's Project Templates; Creating iPhone, iPad, and Universal projects; Exploring the app templates; Customizing and expanding templates; Building Apps from Sample Code; Building sample projects from the documentation; Building sample projects from other sources; Building Apps for Test Devices; Understanding certificates and provisioning; Creating certificates and provisioning profiles; Using devices for testing Chapter 4: What Are Applications Made Of?Understanding Applications; Understanding messages; Using messages in practice; Understanding code; Understanding messages in objects; Building apps from messages; Understanding App Structure; Understanding message timing; Working with message timing; Introducing Views, Nib Files, and Storyboards; Looking at nib files; Adding objects to a UI; Understanding the view hierarchy; Modifying views and the view hierarchy; Understanding Views and Controllers; Introducing storyboards; Introducing Model-View-Controller (MVC); Using MVC; Working with MVC messages Appreciating Graphic DesignSummarizing UI Creation; Chapter 5: How Do I Create Code?; Introducing Code Design; Organizing data; Mixing C and Objective-C; Editing and Building Code; Understanding Errors and Warnings; Understanding compile-time errors; Understanding warnings; Understanding run-time errors; Understanding the C Language; Understanding computers; Representing data in C; Creating a Simple App in C; Adding code; Managing data; Grouping data; Making decisions; Repeating code; Re-using code with functions; Understanding scope; Using other C idioms Chapter 6: How Do I Use Objects in My Code? |
Record Nr. | UNINA-9910807171003321 |
Wentk Richard T | ||
Indianapolis, Ind., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|