top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Cocoa [[electronic resource] /] / Richard Wentk
Cocoa [[electronic resource] /] / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2010
Descrizione fisica 1 online resource (627 p.)
Disciplina 005.268
664.008
Collana Developer reference
Soggetto topico Cocoa (Application development environment)
Object-oriented programming (Computer science)
Application program interfaces (Computer software)
Soggetto genere / forma Electronic books.
ISBN 1-282-81722-1
9786612817229
0-470-93715-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Going deeper -- pt. 3. Expanding the possibilities.
Record Nr. UNINA-9910459546503321
Wentk Richard  
Indianapolis, Ind., : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cocoa [[electronic resource] /] / Richard Wentk
Cocoa [[electronic resource] /] / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2010
Descrizione fisica 1 online resource (627 p.)
Disciplina 005.268
664.008
Collana Developer reference
Soggetto topico Cocoa (Application development environment)
Object-oriented programming (Computer science)
Application program interfaces (Computer software)
ISBN 1-282-81722-1
9786612817229
0-470-93715-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Going deeper -- pt. 3. Expanding the possibilities.
Record Nr. UNINA-9910785128803321
Wentk Richard  
Indianapolis, Ind., : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cocoa / / Richard Wentk
Cocoa / / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2010
Descrizione fisica 1 online resource (627 p.)
Disciplina 005.268
664.008
Collana Developer reference
Soggetto topico Cocoa (Software framework)
Object-oriented programming (Computer science)
Application program interfaces (Computer software)
ISBN 1-282-81722-1
9786612817229
0-470-93715-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Going deeper -- pt. 3. Expanding the possibilities.
Record Nr. UNINA-9910822745703321
Wentk Richard  
Indianapolis, Ind., : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Autore Wentk Richard
Pubbl/distr/stampa Indianapolis, Indiana : , : Visual, , 2014
Descrizione fisica 1 online resource (322 p.)
Disciplina 004.165
Collana Teach Yourself Visually
Soggetto topico Microcomputers
Raspberry Pi (Computer)
Programming languages (Electronic computers)
Computer programming
Soggetto genere / forma Electronic books.
ISBN 1-118-76827-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Table of Contents; Chapter 1: Getting Started with Raspberry Pi; Introducing Raspberry Pi; Take a Tour of Raspberry Pi; Choose Accessories; Choose and Use a Case; Connect a Monitor; Connect USB Accessories; Connect Power and Boot; Chapter 2: Selecting an Operating System; Understanding OS Options; Prepare an SD Card; Copy NOOBS to an SD card; Select and Install Raspbian Wheezy; Back Up an SD Card; Get Started with BerryBoot; Chapter 3: Setting Up Raspbian; Set a Password; Select a Keyboard Layout; Select a Time Zone; Manage Memory and SD Card Options; Set Up Overclocking
Connect to the Internet Revise the Configuration; Update the Operating System; Launch the Desktop; Shut Down the Pi; Chapter 4: Working with Applications; Introducing Raspberry Pi Apps; Set Up Wi-Fi; View Web Pages; Work with Files in File Manager; Edit Text with Leafpad; Configure the Desktop; Configure the Launch Panel; Chapter 5: Working with the Command Line; Introducing Linux; Using the Command Line; Become the Superuser; Understanding the File System; Navigate and List Directories; Create a Directory; Delete Files and Directories; View a File; Find a File or Command
Copy, Move, and Rename Files Work with File Permissions; Using the Command Line History; Chapter 6: Understanding Advanced Commands; Understanding Advanced Linux; Using the Nano Editor; Set Up Autologin; Download and Install Applications; Configure an Application; Redirect Screen Output to a File; Combine Commands with a Pipe; Process Text with grep and sed; Create a Simple Script; Run a Command at Set Times; Chapter 7: Networking Raspberry Pi; Understanding Networking; Set a Static IP Address; Set Up ssh; Using ssh for Remote Command Line Access; Set Up Remote Access with VNC
Share Files with Samba Set Up a Simple Web Server; Create a Simple Web Page; Install PHP; Create a Smart Web Page; Send E-Mails; Get Started with curl and wget; Put Your Pi on the Internet; Chapter 8: Getting Started with Sound and Video; Understanding Media on the Pi; Set Monitor Resolution and Overscan; Set Up Audio; Play Video with omxplayer; License Extra Video Formats; Connect a USB Media Drive; Chapter 9: Programming with Scratch; Understanding Scratch; Import a Costume; Switch a Costume with Blocks; Create a Loop; Move a Sprite; Add a Bounce; Check for Collisions
Respond to the Mouse and Keyboard Edit a Costume; Change the Stage Background; Play Sounds; Work with Variables; Using the Pen; Chapter 10: Getting Started with Python; Introducing Python; Launch IDLE; Work with Numbers; Create Variables; Get Started with Strings; Split Strings; Pick Words from Strings; Convert Strings and Numbers; Work with Files; Create and Run a Python Script; Chapter 11: Organizing Information with Python; Get Started with Lists; Using List Methods; Explore Tuples; Work with Dictionaries; Understanding Repeats and Decisions; Make Decisions; Work with Loops and Repeats
Understanding Functions and Objects
Record Nr. UNINA-9910464887803321
Wentk Richard  
Indianapolis, Indiana : , : Visual, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Autore Wentk Richard
Pubbl/distr/stampa Indianapolis, Indiana : , : Visual, , 2014
Descrizione fisica 1 online resource (322 p.)
Disciplina 004.165
Collana Teach Yourself Visually
Soggetto topico Microcomputers
Raspberry Pi (Computer)
Programming languages (Electronic computers)
Computer programming
ISBN 1-118-76827-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Table of Contents; Chapter 1: Getting Started with Raspberry Pi; Introducing Raspberry Pi; Take a Tour of Raspberry Pi; Choose Accessories; Choose and Use a Case; Connect a Monitor; Connect USB Accessories; Connect Power and Boot; Chapter 2: Selecting an Operating System; Understanding OS Options; Prepare an SD Card; Copy NOOBS to an SD card; Select and Install Raspbian Wheezy; Back Up an SD Card; Get Started with BerryBoot; Chapter 3: Setting Up Raspbian; Set a Password; Select a Keyboard Layout; Select a Time Zone; Manage Memory and SD Card Options; Set Up Overclocking
Connect to the Internet Revise the Configuration; Update the Operating System; Launch the Desktop; Shut Down the Pi; Chapter 4: Working with Applications; Introducing Raspberry Pi Apps; Set Up Wi-Fi; View Web Pages; Work with Files in File Manager; Edit Text with Leafpad; Configure the Desktop; Configure the Launch Panel; Chapter 5: Working with the Command Line; Introducing Linux; Using the Command Line; Become the Superuser; Understanding the File System; Navigate and List Directories; Create a Directory; Delete Files and Directories; View a File; Find a File or Command
Copy, Move, and Rename Files Work with File Permissions; Using the Command Line History; Chapter 6: Understanding Advanced Commands; Understanding Advanced Linux; Using the Nano Editor; Set Up Autologin; Download and Install Applications; Configure an Application; Redirect Screen Output to a File; Combine Commands with a Pipe; Process Text with grep and sed; Create a Simple Script; Run a Command at Set Times; Chapter 7: Networking Raspberry Pi; Understanding Networking; Set a Static IP Address; Set Up ssh; Using ssh for Remote Command Line Access; Set Up Remote Access with VNC
Share Files with Samba Set Up a Simple Web Server; Create a Simple Web Page; Install PHP; Create a Smart Web Page; Send E-Mails; Get Started with curl and wget; Put Your Pi on the Internet; Chapter 8: Getting Started with Sound and Video; Understanding Media on the Pi; Set Monitor Resolution and Overscan; Set Up Audio; Play Video with omxplayer; License Extra Video Formats; Connect a USB Media Drive; Chapter 9: Programming with Scratch; Understanding Scratch; Import a Costume; Switch a Costume with Blocks; Create a Loop; Move a Sprite; Add a Bounce; Check for Collisions
Respond to the Mouse and Keyboard Edit a Costume; Change the Stage Background; Play Sounds; Work with Variables; Using the Pen; Chapter 10: Getting Started with Python; Introducing Python; Launch IDLE; Work with Numbers; Create Variables; Get Started with Strings; Split Strings; Pick Words from Strings; Convert Strings and Numbers; Work with Files; Create and Run a Python Script; Chapter 11: Organizing Information with Python; Get Started with Lists; Using List Methods; Explore Tuples; Work with Dictionaries; Understanding Repeats and Decisions; Make Decisions; Work with Loops and Repeats
Understanding Functions and Objects
Record Nr. UNINA-9910789118003321
Wentk Richard  
Indianapolis, Indiana : , : Visual, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Teach yourself visually Raspberry Pi / / Richard Wentk ; acquisitions editor, Aaron Black ; Sr. project editor, Sarah Hellert ; technical editor, Paul Hallett ; copy editor, Kim Heusel ; director, Content Development & Assemby, Robyn Siesky ; vice-president and executive group publisher, Richard Swadley
Autore Wentk Richard
Pubbl/distr/stampa Indianapolis, Indiana : , : Visual, , 2014
Descrizione fisica 1 online resource (322 p.)
Disciplina 004.165
Collana Teach Yourself Visually
Soggetto topico Microcomputers
Raspberry Pi (Computer)
Programming languages (Electronic computers)
Computer programming
ISBN 1-118-76827-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Table of Contents; Chapter 1: Getting Started with Raspberry Pi; Introducing Raspberry Pi; Take a Tour of Raspberry Pi; Choose Accessories; Choose and Use a Case; Connect a Monitor; Connect USB Accessories; Connect Power and Boot; Chapter 2: Selecting an Operating System; Understanding OS Options; Prepare an SD Card; Copy NOOBS to an SD card; Select and Install Raspbian Wheezy; Back Up an SD Card; Get Started with BerryBoot; Chapter 3: Setting Up Raspbian; Set a Password; Select a Keyboard Layout; Select a Time Zone; Manage Memory and SD Card Options; Set Up Overclocking
Connect to the Internet Revise the Configuration; Update the Operating System; Launch the Desktop; Shut Down the Pi; Chapter 4: Working with Applications; Introducing Raspberry Pi Apps; Set Up Wi-Fi; View Web Pages; Work with Files in File Manager; Edit Text with Leafpad; Configure the Desktop; Configure the Launch Panel; Chapter 5: Working with the Command Line; Introducing Linux; Using the Command Line; Become the Superuser; Understanding the File System; Navigate and List Directories; Create a Directory; Delete Files and Directories; View a File; Find a File or Command
Copy, Move, and Rename Files Work with File Permissions; Using the Command Line History; Chapter 6: Understanding Advanced Commands; Understanding Advanced Linux; Using the Nano Editor; Set Up Autologin; Download and Install Applications; Configure an Application; Redirect Screen Output to a File; Combine Commands with a Pipe; Process Text with grep and sed; Create a Simple Script; Run a Command at Set Times; Chapter 7: Networking Raspberry Pi; Understanding Networking; Set a Static IP Address; Set Up ssh; Using ssh for Remote Command Line Access; Set Up Remote Access with VNC
Share Files with Samba Set Up a Simple Web Server; Create a Simple Web Page; Install PHP; Create a Smart Web Page; Send E-Mails; Get Started with curl and wget; Put Your Pi on the Internet; Chapter 8: Getting Started with Sound and Video; Understanding Media on the Pi; Set Monitor Resolution and Overscan; Set Up Audio; Play Video with omxplayer; License Extra Video Formats; Connect a USB Media Drive; Chapter 9: Programming with Scratch; Understanding Scratch; Import a Costume; Switch a Costume with Blocks; Create a Loop; Move a Sprite; Add a Bounce; Check for Collisions
Respond to the Mouse and Keyboard Edit a Costume; Change the Stage Background; Play Sounds; Work with Variables; Using the Pen; Chapter 10: Getting Started with Python; Introducing Python; Launch IDLE; Work with Numbers; Create Variables; Get Started with Strings; Split Strings; Pick Words from Strings; Convert Strings and Numbers; Work with Files; Create and Run a Python Script; Chapter 11: Organizing Information with Python; Get Started with Lists; Using List Methods; Explore Tuples; Work with Dictionaries; Understanding Repeats and Decisions; Make Decisions; Work with Loops and Repeats
Understanding Functions and Objects
Record Nr. UNINA-9910810144503321
Wentk Richard  
Indianapolis, Indiana : , : Visual, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Xcode 5 developer reference / / Richard Wentk
Xcode 5 developer reference / / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (578 p.)
Disciplina 005.1
Collana Developer Reference
Soggetto topico Application software - Development
Computer software - Development
Operating systems (Computers)
Soggetto genere / forma Electronic books.
ISBN 1-118-83513-1
1-118-83439-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Contents; Preface; Acknowledgments; Introduction; Part I: Getting Started with Xcode 5; Chapter 1: Introducing Xcode 5; Understanding the History of Mac Development Tools; Understanding Xcode 5's Key Features; Moving to Xcode 5; Comparing iOS and OS X Development; Summary; Chapter 2: Getting and Installing Xcode; Selecting a Mac for Xcode; Getting Started with Development; Getting Started with Xcode; Summary; Chapter 3: Building Applications from Templates; Getting Started with Templates; Customizing Projects and Templates; Summary; Chapter 4: Navigating the Xcode Interface
Understanding the InterfaceUsing the Navigation Area; Using the Utility Area; Working with the Editor Area; Summary; Chapter 5: Working with Files, Frameworks, and Classes; Working with Files and Classes; Working with Groups; Working with Frameworks; Summary; Chapter 6: Using Documentation; Understanding the Apple Documentation; Using the Xcode Documentation Viewer; Using Other Documentation; Summary; Chapter 7: Getting Started with Interface Builder; Understanding IB; Getting Started with IB; Creating a Simple iOS Project with IB; Understanding the IB Object Hierarchy; Designing without IB
SummaryChapter 8: Creating More Advanced Effects with Interface Builder; Working with Constraints; Getting Started with Storyboards; Understanding Placeholders; Subclassing and Customizing Views; Supporting Non-English Languages; Working with Advanced IB Techniques; Summary; Part II: Going Deeper; Chapter 9: Saving Time in Xcode; Using Code Folding; Editing Structure; Refactoring Code; Using Code Snippets; Jumping to a Definition; Revealing Symbols; Summary; Chapter 10: Using the Organizer; Working with the Library; Working with Projects and Archives; Summary
Chapter 11: Managing Certificates, Identifiers, and Provisioning ProfilesUnderstanding Provisioning; Getting Started with Provisioning; Creating Certificates and Identities; Summary; Chapter 12: Working with Builds, Schemes, and Workspaces; Getting Started with the Xcode Build System; Working with Schemes and Build Configurations; Summary; Chapter 13: Customizing Builds for Development and Distribution; Introducing Common Basic Customizations; Creating an App Store Submission; Working with iOS Ad Hoc builds; Creating Mac Developer ID Builds; Summary
Chapter 14: Advanced Workspace and Build ManagementUnderstanding the Build Process; Creating Custom Builds; Working with Build Phases; Working with Libraries and Headers; Summary; Chapter 15: Using Version Control; Using Manual Version Control; Using Snapshots; Working with Git Source Control; Using Xcode with GitHub; Summary; Part III: Creating Fast and Reliable Code; Chapter 16: Getting Started with Code Analysis and Debugging; Checking and Analyzing Code; Getting Started with Debugging; Using the Console; Working with Breakpoints; Advanced Debugging; Summary
Chapter 17: Testing Code with Instruments
Record Nr. UNINA-9910465027703321
Wentk Richard  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Xcode 5 developer reference / / Richard Wentk
Xcode 5 developer reference / / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (578 p.)
Disciplina 005.1
Collana Developer Reference
Soggetto topico Application software - Development
Computer software - Development
Operating systems (Computers)
ISBN 1-118-83513-1
1-118-83439-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Contents; Preface; Acknowledgments; Introduction; Part I: Getting Started with Xcode 5; Chapter 1: Introducing Xcode 5; Understanding the History of Mac Development Tools; Understanding Xcode 5's Key Features; Moving to Xcode 5; Comparing iOS and OS X Development; Summary; Chapter 2: Getting and Installing Xcode; Selecting a Mac for Xcode; Getting Started with Development; Getting Started with Xcode; Summary; Chapter 3: Building Applications from Templates; Getting Started with Templates; Customizing Projects and Templates; Summary; Chapter 4: Navigating the Xcode Interface
Understanding the InterfaceUsing the Navigation Area; Using the Utility Area; Working with the Editor Area; Summary; Chapter 5: Working with Files, Frameworks, and Classes; Working with Files and Classes; Working with Groups; Working with Frameworks; Summary; Chapter 6: Using Documentation; Understanding the Apple Documentation; Using the Xcode Documentation Viewer; Using Other Documentation; Summary; Chapter 7: Getting Started with Interface Builder; Understanding IB; Getting Started with IB; Creating a Simple iOS Project with IB; Understanding the IB Object Hierarchy; Designing without IB
SummaryChapter 8: Creating More Advanced Effects with Interface Builder; Working with Constraints; Getting Started with Storyboards; Understanding Placeholders; Subclassing and Customizing Views; Supporting Non-English Languages; Working with Advanced IB Techniques; Summary; Part II: Going Deeper; Chapter 9: Saving Time in Xcode; Using Code Folding; Editing Structure; Refactoring Code; Using Code Snippets; Jumping to a Definition; Revealing Symbols; Summary; Chapter 10: Using the Organizer; Working with the Library; Working with Projects and Archives; Summary
Chapter 11: Managing Certificates, Identifiers, and Provisioning ProfilesUnderstanding Provisioning; Getting Started with Provisioning; Creating Certificates and Identities; Summary; Chapter 12: Working with Builds, Schemes, and Workspaces; Getting Started with the Xcode Build System; Working with Schemes and Build Configurations; Summary; Chapter 13: Customizing Builds for Development and Distribution; Introducing Common Basic Customizations; Creating an App Store Submission; Working with iOS Ad Hoc builds; Creating Mac Developer ID Builds; Summary
Chapter 14: Advanced Workspace and Build ManagementUnderstanding the Build Process; Creating Custom Builds; Working with Build Phases; Working with Libraries and Headers; Summary; Chapter 15: Using Version Control; Using Manual Version Control; Using Snapshots; Working with Git Source Control; Using Xcode with GitHub; Summary; Part III: Creating Fast and Reliable Code; Chapter 16: Getting Started with Code Analysis and Debugging; Checking and Analyzing Code; Getting Started with Debugging; Using the Console; Working with Breakpoints; Advanced Debugging; Summary
Chapter 17: Testing Code with Instruments
Record Nr. UNINA-9910786816803321
Wentk Richard  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Xcode 5 developer reference / / Richard Wentk
Xcode 5 developer reference / / Richard Wentk
Autore Wentk Richard
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (578 p.)
Disciplina 005.1
Collana Developer Reference
Soggetto topico Application software - Development
Computer software - Development
Operating systems (Computers)
ISBN 1-118-83513-1
1-118-83439-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Contents; Preface; Acknowledgments; Introduction; Part I: Getting Started with Xcode 5; Chapter 1: Introducing Xcode 5; Understanding the History of Mac Development Tools; Understanding Xcode 5's Key Features; Moving to Xcode 5; Comparing iOS and OS X Development; Summary; Chapter 2: Getting and Installing Xcode; Selecting a Mac for Xcode; Getting Started with Development; Getting Started with Xcode; Summary; Chapter 3: Building Applications from Templates; Getting Started with Templates; Customizing Projects and Templates; Summary; Chapter 4: Navigating the Xcode Interface
Understanding the InterfaceUsing the Navigation Area; Using the Utility Area; Working with the Editor Area; Summary; Chapter 5: Working with Files, Frameworks, and Classes; Working with Files and Classes; Working with Groups; Working with Frameworks; Summary; Chapter 6: Using Documentation; Understanding the Apple Documentation; Using the Xcode Documentation Viewer; Using Other Documentation; Summary; Chapter 7: Getting Started with Interface Builder; Understanding IB; Getting Started with IB; Creating a Simple iOS Project with IB; Understanding the IB Object Hierarchy; Designing without IB
SummaryChapter 8: Creating More Advanced Effects with Interface Builder; Working with Constraints; Getting Started with Storyboards; Understanding Placeholders; Subclassing and Customizing Views; Supporting Non-English Languages; Working with Advanced IB Techniques; Summary; Part II: Going Deeper; Chapter 9: Saving Time in Xcode; Using Code Folding; Editing Structure; Refactoring Code; Using Code Snippets; Jumping to a Definition; Revealing Symbols; Summary; Chapter 10: Using the Organizer; Working with the Library; Working with Projects and Archives; Summary
Chapter 11: Managing Certificates, Identifiers, and Provisioning ProfilesUnderstanding Provisioning; Getting Started with Provisioning; Creating Certificates and Identities; Summary; Chapter 12: Working with Builds, Schemes, and Workspaces; Getting Started with the Xcode Build System; Working with Schemes and Build Configurations; Summary; Chapter 13: Customizing Builds for Development and Distribution; Introducing Common Basic Customizations; Creating an App Store Submission; Working with iOS Ad Hoc builds; Creating Mac Developer ID Builds; Summary
Chapter 14: Advanced Workspace and Build ManagementUnderstanding the Build Process; Creating Custom Builds; Working with Build Phases; Working with Libraries and Headers; Summary; Chapter 15: Using Version Control; Using Manual Version Control; Using Snapshots; Working with Git Source Control; Using Xcode with GitHub; Summary; Part III: Creating Fast and Reliable Code; Chapter 16: Getting Started with Code Analysis and Debugging; Checking and Analyzing Code; Getting Started with Debugging; Using the Console; Working with Breakpoints; Advanced Debugging; Summary
Chapter 17: Testing Code with Instruments
Record Nr. UNINA-9910827045403321
Wentk Richard  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui