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Beginning Game Programming with Pygame Zero : Coding Interactive Games on Raspberry Pi Using Python / / by Stewart Watkiss
Beginning Game Programming with Pygame Zero : Coding Interactive Games on Raspberry Pi Using Python / / by Stewart Watkiss
Autore Watkiss Stewart
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Descrizione fisica 1 online resource (XX, 348 p. 59 illus.)
Disciplina 794.81526
Collana Technology in action
Soggetto topico Computer input-output equipment
Python (Computer program language)
Hardware and Maker
Python
ISBN 9781484256503
1484256506
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design.-Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information.
Record Nr. UNINA-9910380733703321
Watkiss Stewart  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learn electronics with Raspberry Pi : physical computing with circuits, sensors, outputs, and projects / / Stewart Watkiss
Learn electronics with Raspberry Pi : physical computing with circuits, sensors, outputs, and projects / / Stewart Watkiss
Autore Watkiss Stewart
Edizione [Second edition.]
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2020]
Descrizione fisica 1 online resource (394 pages)
Disciplina 005.3
Collana Technology in Action
Soggetto topico Raspberry Pi (Computer)
ISBN 1-4842-6348-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Learn Electronics with Raspberry Pi (2E) -- Chapter 1 - Getting Started with Electronic Circuits -- Chapter 2 - All About Raspberry Pi -- Chapter 3 - Starting with the Basics: Programming with Scratch -- Chapter 4 - Using Python for Input and Output: GPIO Zero -- Chapter 5 - More Input and Output: Infrared Sensors and LCD Displays -- Chapter 6 - Adding Control in Python and Linux -- Chapter 7 - Creating Video with a Pi Camera -- Chapter 8 - Rolling Forward: Designing and Building a Robot -- Chapter 9 - Customize Your Gameplay: Minecraft Hardware Programming -- Chapter 10 - Understanding Digital Logic -- Chapter 11 - Making Your Circuits Permanent -- Chapter 12 - Let the Innovation Begin: Designing Your Own Circuits.
Record Nr. UNINA-9910427047603321
Watkiss Stewart  
[Place of publication not identified] : , : Apress, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learn Electronics with Raspberry Pi : Physical Computing with Circuits, Sensors, Outputs, and Projects / / by Stewart Watkiss
Learn Electronics with Raspberry Pi : Physical Computing with Circuits, Sensors, Outputs, and Projects / / by Stewart Watkiss
Autore Watkiss Stewart
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XXIV, 290 p. 191 illus., 153 illus. in color.)
Disciplina 005.18
Collana Technology in action
Soggetto topico Computer input-output equipment
Microprogramming 
Architecture, Computer
Programming languages (Electronic computers)
Hardware and Maker
Control Structures and Microprogramming
Computer System Implementation
Programming Languages, Compilers, Interpreters
ISBN 9781484218983
1484218981
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with electronic circuits -- All about Raspberry Pi -- Starting with the basics: programming with scratch -- Using Python for input and output: GPIO zero -- More input and output: infrared sensors and LCD displays -- Adding control in Python and Linux -- Creating video with a Pi camera -- Rolling forward: designing and building a robot -- Customize your gameplay: Minecraft hardware programming -- Making your circuits permanent -- Let the innovation begin: designing your own circuits.
Record Nr. UNINA-9910254760003321
Watkiss Stewart  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui