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Official Blender GameKit [[electronic resource] ] : Interactive 3-D for Artists
Official Blender GameKit [[electronic resource] ] : Interactive 3-D for Artists
Autore Roosendaal Ton
Pubbl/distr/stampa San Francisco, : No Starch Press, Incorporated, 2002
Descrizione fisica 1 online resource (344 p.)
Disciplina 006.6/96
Altri autori (Persone) WartmannCarsten
Soggetto topico Blender (Computer file)
Computer animation
Computer graphics
Electronic books. -- local
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-59327-013-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""BRIEF CONTENTS""; ""CONTENTS IN DETAIL""; ""QUICK START""; ""1 QUICK START""; ""PART ONE INTRODUCTION""; ""2 WHAT IS THIS BOOK ABOUT?""; ""3 INTRODUCTION TO 3-D AND THE GAME ENGINE""; ""4 BLENDER BASICS""; ""PART TWO PLAYING WITH 3- D GAME TECHNOLOGY""; ""5 MODELING AN ENVIRONMENT""; ""6 APPENDING AN OBJECT FROM ANOTHER SCENE""; ""7 START YOUR (GAME) ENGINES""; ""8 INTERACTIVITY""; ""9 CAMERA CONTROL""; ""10 REAL- TIME LIGHT""; ""11 OBJECT ANIMATION""; ""12 REFINING THE SCENE""; ""16 LOW POLY MODELING""; ""13 ADDING SOUND TO OUR SCENE""; ""14 LAST WORDS""; ""PART THREE BEGINNER TUTORIALS""
""15 TUBE CLEANER: A SIMPLE SHOOTING GAME""""PART FOUR INTERMEDIATE TUTORIALS""; ""17 SUPER- G""; ""18 POWER BOATS""; ""19 BALLER COASTER""; ""20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER""; ""PART FIVE ADVANCED TUTORIALS""; ""21 FLYING BUDDHA MEMORY GAME""; ""22 GAME CHARACTER ANIMATION USING ARMATURES""; ""23 BLENDER BALL""; ""PART SIX REFERENCE""; ""24 BLENDER WINDOWS AND BUTTONS""; ""25 REAL- TIME MATERIALS""; ""26 BLENDER'S GAME ENGINE""; ""27 GAME LOGIC BRICKS""; ""28 PYTHON""; ""29 INSTALLATION AND SUPPORT""; ""GLOSSARY""
Record Nr. UNINA-9910449816203321
Roosendaal Ton  
San Francisco, : No Starch Press, Incorporated, 2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Official Blender GameKit : Interactive 3-D for Artists / / Ton Roosendaal, Carsten Wartmann
Official Blender GameKit : Interactive 3-D for Artists / / Ton Roosendaal, Carsten Wartmann
Autore Roosendaal Ton
Pubbl/distr/stampa San Francisco : , : No Starch Press, Incorporated, , 2002
Descrizione fisica 1 online resource (344 pages)
Disciplina 006.6/96
Altri autori (Persone) WartmannCarsten
Soggetto topico Electronic books
Computer animation
Three-dimensional display systems
Computer graphics
ISBN 1-59327-013-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""BRIEF CONTENTS""; ""CONTENTS IN DETAIL""; ""QUICK START""; ""1 QUICK START""; ""PART ONE INTRODUCTION""; ""2 WHAT IS THIS BOOK ABOUT?""; ""3 INTRODUCTION TO 3-D AND THE GAME ENGINE""; ""4 BLENDER BASICS""; ""PART TWO PLAYING WITH 3- D GAME TECHNOLOGY""; ""5 MODELING AN ENVIRONMENT""; ""6 APPENDING AN OBJECT FROM ANOTHER SCENE""; ""7 START YOUR (GAME) ENGINES""; ""8 INTERACTIVITY""; ""9 CAMERA CONTROL""; ""10 REAL- TIME LIGHT""; ""11 OBJECT ANIMATION""; ""12 REFINING THE SCENE""; ""16 LOW POLY MODELING""; ""13 ADDING SOUND TO OUR SCENE""; ""14 LAST WORDS""; ""PART THREE BEGINNER TUTORIALS""
""15 TUBE CLEANER: A SIMPLE SHOOTING GAME"" ""PART FOUR INTERMEDIATE TUTORIALS""; ""17 SUPER- G""; ""18 POWER BOATS""; ""19 BALLER COASTER""; ""20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER""; ""PART FIVE ADVANCED TUTORIALS""; ""21 FLYING BUDDHA MEMORY GAME""; ""22 GAME CHARACTER ANIMATION USING ARMATURES""; ""23 BLENDER BALL""; ""PART SIX REFERENCE""; ""24 BLENDER WINDOWS AND BUTTONS""; ""25 REAL- TIME MATERIALS""; ""26 BLENDER'S GAME ENGINE""; ""27 GAME LOGIC BRICKS""; ""28 PYTHON""; ""29 INSTALLATION AND SUPPORT""; ""GLOSSARY""
Record Nr. UNINA-9910783145203321
Roosendaal Ton  
San Francisco : , : No Starch Press, Incorporated, , 2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Official Blender GameKit : Interactive 3-D for Artists / / Ton Roosendaal, Carsten Wartmann
Official Blender GameKit : Interactive 3-D for Artists / / Ton Roosendaal, Carsten Wartmann
Autore Roosendaal Ton
Pubbl/distr/stampa San Francisco : , : No Starch Press, Incorporated, , 2002
Descrizione fisica 1 online resource (344 pages)
Disciplina 006.6/96
Altri autori (Persone) WartmannCarsten
Soggetto topico Electronic books
Computer animation
Three-dimensional display systems
Computer graphics
ISBN 1-59327-013-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""BRIEF CONTENTS""; ""CONTENTS IN DETAIL""; ""QUICK START""; ""1 QUICK START""; ""PART ONE INTRODUCTION""; ""2 WHAT IS THIS BOOK ABOUT?""; ""3 INTRODUCTION TO 3-D AND THE GAME ENGINE""; ""4 BLENDER BASICS""; ""PART TWO PLAYING WITH 3- D GAME TECHNOLOGY""; ""5 MODELING AN ENVIRONMENT""; ""6 APPENDING AN OBJECT FROM ANOTHER SCENE""; ""7 START YOUR (GAME) ENGINES""; ""8 INTERACTIVITY""; ""9 CAMERA CONTROL""; ""10 REAL- TIME LIGHT""; ""11 OBJECT ANIMATION""; ""12 REFINING THE SCENE""; ""16 LOW POLY MODELING""; ""13 ADDING SOUND TO OUR SCENE""; ""14 LAST WORDS""; ""PART THREE BEGINNER TUTORIALS""
""15 TUBE CLEANER: A SIMPLE SHOOTING GAME"" ""PART FOUR INTERMEDIATE TUTORIALS""; ""17 SUPER- G""; ""18 POWER BOATS""; ""19 BALLER COASTER""; ""20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER""; ""PART FIVE ADVANCED TUTORIALS""; ""21 FLYING BUDDHA MEMORY GAME""; ""22 GAME CHARACTER ANIMATION USING ARMATURES""; ""23 BLENDER BALL""; ""PART SIX REFERENCE""; ""24 BLENDER WINDOWS AND BUTTONS""; ""25 REAL- TIME MATERIALS""; ""26 BLENDER'S GAME ENGINE""; ""27 GAME LOGIC BRICKS""; ""28 PYTHON""; ""29 INSTALLATION AND SUPPORT""; ""GLOSSARY""
Record Nr. UNINA-9910809429603321
Roosendaal Ton  
San Francisco : , : No Starch Press, Incorporated, , 2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui