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Absolute Beginners Guide to Computing [[electronic resource] /] / by Wallace Wang
Absolute Beginners Guide to Computing [[electronic resource] /] / by Wallace Wang
Autore Wang Wallace
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XXVIII, 493 p. 436 illus., 417 illus. in color.)
Disciplina 004
Soggetto topico Open source software
Computer programming
Artificial intelligence
Computer industry
Open Source
Artificial Intelligence
The Computer Industry
ISBN 1-4842-2289-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I. Basic Training -- 1. Understanding Computers -- 2. Giving Commands with the Mouse, Trackpad, and Keyboard -- 3. Running Programs -- 4. Typing and Editing Text -- 5. Understanding Files and Folders -- 6. Manipulating Files -- 7. Sharing Files -- Part II. Customizing Windows 10 -- 8. Using the Start Menu and Taskbar -- 9. Installing Software -- 10 - Customizing the Screen -- 11.Customizing the File Explorer Window -- 12. Organizing Windows -- Part III. Having Fun -- 13. Playing with Photos -- 14. Watching Video and Playing Audio -- 15. Drawing and Editing Pictures -- Part IV. Getting on the Internet -- 16. Browsing the Internet -- 17. Talking to Cortana -- 18. Using Email -- 19. Getting News -- 20. Chatting with Skype -- 21. Keeping Track of People -- Part V. Getting Work Done -- 22. Using OneNote -- 23. Keeping Track of Dates and Times -- 24. Capturing Screenshots and Audio -- 25. Using the Calculator -- Part VI. Useful Computer Information -- 26. Backing Up Your Data -- 27. Protecting Against Malware -- 28. Maintaining Your Computer.
Record Nr. UNINA-9910154819503321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning ARKit for iPhone and iPad : Augmented Reality App Development for iOS / / by Wallace Wang
Beginning ARKit for iPhone and iPad : Augmented Reality App Development for iOS / / by Wallace Wang
Autore Wang Wallace
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (493 pages)
Disciplina 005.1
Soggetto topico Apple computer
Computer graphics
Apple and iOS
Computer Graphics
ISBN 1-4842-4102-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually.
Altri titoli varianti Augmented reality app development for iOS
Record Nr. UNINA-9910300749903321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone Development with Swift 5 : Exploring the iOS SDK / / by Wallace Wang
Beginning iPhone Development with Swift 5 : Exploring the iOS SDK / / by Wallace Wang
Autore Wang Wallace
Edizione [5th ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (653 pages)
Disciplina 005.43
Soggetto topico Apple computer
Programming languages (Electronic computers)
Apple and iOS
Programming Languages, Compilers, Interpreters
ISBN 1-4842-4865-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift.
Altri titoli varianti Beginning iPhone development with Swift five
Record Nr. UNINA-9910338006703321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone Development with SwiftUI : Exploring the iOS SDK / / by Wallace Wang
Beginning iPhone Development with SwiftUI : Exploring the iOS SDK / / by Wallace Wang
Autore Wang Wallace
Edizione [7th ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (586 pages)
Disciplina 004.1675
Soggetto topico Apple computer
Apple and iOS
ISBN 1-4842-9541-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Understanding iOS Programming -- Chapter 2: Designing User Interfaces with SwiftUI -- Chapter 3: Placing Views on the User Interface -- Chapter 4: Working with Text -- Chapter 5: Working with Images -- Chapter 6: Responding to the User with Buttons and Segmented Controls -- Chapter 7: Retrieving Text from Text Fields and Text Editors -- Chapter 8: Limiting Choices with Pickers -- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders -- Chapter 10: Providing Options with Links and Menus -- Chapter 11: Touch Gestures -- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus -- Chapter 13: Displaying Lists -- Chapter 14: Using Forms and Group Boxes -- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups -- Chapter 1Grids -- Chapter 20: Using Animation -- Chapter 21: Using GeometryReader -- Appendix: An Introduction to Swift.
Record Nr. UNINA-9910734890503321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mac OS X for Absolute Beginners [[electronic resource] /] / by Wallace Wang
Mac OS X for Absolute Beginners [[electronic resource] /] / by Wallace Wang
Autore Wang Wallace
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (507 p.)
Disciplina 004
Soggetto topico Apple computer
Computer programming
Architecture, Computer
Apple and iOS
Programming Techniques
Computer System Implementation
ISBN 1-4842-1913-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro; Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part I: Basic Training; Part II: Customizing OS X; Part III: Having Fun; Part IV: Getting on the Internet; Part V: Getting Work Done; Part VI: Useful Macintosh Information; Index; Chapter 1: Understanding OS X; Chapter 2: Giving Commands with the Mouse, Trackpad, and Keyboard; Chapter 3: Running Programs; Chapter 4: Typing and Editing Text; Chapter 5: Understanding Files and Folders; Chapter 6: Manipulating Files; Chapter 7: Sharing Files
Chapter 8: Using the Dock and the LaunchpadChapter 9: Installing Software; Chapter 10: Customizing the Screen; Chapter 11: Customizing the Finder Window; Chapter 12: Organizing Windows; Chapter 13: Playing with Photos; Chapter 14: Watching and Editing Video; Chapter 15: Playing Music; Chapter 16: Reading e-Books; Chapter 17: Browsing the Internet; Chapter 18: Using E-mail; Chapter 19: Using Messages and FaceTime; Chapter 20: Using iCloud; Chapter 21: Keeping Track of Contacts; Chapter 22: Using Notes, Stickies, and the Calendar; Chapter 23: Modifying PDF Files
Chapter 24: Capturing Screenshots and VideoChapter 25: Syncing a Mac with an iPhone or iPad; Chapter 26: Protecting Your Data; Chapter 27: Protecting a Mac from Malware; Chapter 28: Shopping for a New Mac; Why Computers Are So Difficult to Understand; Computers Are Designed for Experts, Not Beginners; Understanding the Mac Philosophy; Understanding the OS X Desktop; Using a Keyboard; Using a Mouse or Trackpad; How to Turn a Mac On and Off; Summary; Hovering; Pointing and Clicking; Dragging; Right-Clicking (or Secondary Clicking); Using the Keyboard; Summary; Finding a Program; Using the Dock
Using a ProgramUsing Mission Control; Quitting a Program; Summary; Moving the Cursor; Selecting Text; Deleting Text; Copying Text; Moving Text; Copying and Moving Text by Dragging; Formatting Text; Typing Unusual Characters; Summary; How OS X Organizes Files; Viewing the Contents of a Folder; Creating Folders; Summary; Opening a File; Previewing a File; Creating and Saving a File; Identifying an Open File's Location; Renaming a File; Copying a File; Moving a File; Deleting a File; Searching for a File; Tagging Files; Searching with Tags; Using iCloud; Summary; Creating a PDF File
Opening a PDF FileImporting a File; Exporting a File; Compressing Files; Using AirDrop; Using File Attachments with E-mail; Summary; Changing the Location of the Dock; Changing the Size of Dock Icons; Magnifying the Dock Icon; Temporarily Hiding the Dock; Adding Folders to the Dock; Using the Launchpad; Summary; Finding Software on the Mac App Store; Installing Software from the Internet; Installing Programs from a DVD; Uninstalling Programs; Summary; Changing the Desktop Wallpaper; Defining a Screen Saver; Defining Hot Corner Shortcuts; Password Protecting a Mac; Saving Power; Summary
Changing the Sidebar
Record Nr. UNINA-9910254752303321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
macOS Programming for Absolute Beginners [[electronic resource] ] : Developing Apps Using Swift and Xcode / / by Wallace Wang
macOS Programming for Absolute Beginners [[electronic resource] ] : Developing Apps Using Swift and Xcode / / by Wallace Wang
Autore Wang Wallace
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXVI, 647 p. 360 illus., 349 illus. in color.)
Disciplina 005.11
Soggetto topico Computer programming
Programming languages (Electronic computers)
Operating systems (Computers)
Apple computer
Programming Techniques
Programming Languages, Compilers, Interpreters
Operating Systems
Apple and iOS
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Understanding programming -- Getting to know Xcode 8 -- The basics of creating a Mac program -- Getting help -- Learning Swift with playgrounds -- Manipulating numbers and strings -- Making decisions with Branches -- Repeating code with loops -- Arrays and dictionaries -- Tuples and sets -- Storing code in functions -- Defining custom data types -- Creating classes and objects -- Inheritance, polymorphism, and extending classes -- Creating a user interface -- Working with storyboards -- Choosing commands with buttons -- Making choices with radio buttons, check boxes, date pickers, and sliders -- Using text with labels, text fields, and combo boxes -- Designing a user interface with constraints -- Using alerts and panels -- Creating pull-down menus -- Programming the touch bar -- Protocol-oriented programming -- Defensive programming -- Simplifying user interface design -- Debugging your programs -- Planning a program before and after coding.
Record Nr. UNINA-9910254568903321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Pro iPhone Development with Swift 5 : Design and Manage Top Quality Apps / / by Wallace Wang
Pro iPhone Development with Swift 5 : Design and Manage Top Quality Apps / / by Wallace Wang
Autore Wang Wallace
Edizione [2nd ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XIII, 593 p. 217 illus.)
Disciplina 004.165
Soggetto topico Apple computer
Computer programming
Apple and iOS
Programming Techniques
ISBN 1-4842-4944-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Organizing Code -- Chapter 2: Debugging Code -- Chapter 3: Understanding Closures -- Chapter 4: Multithreaded Programming with Grand Central Dispatch -- Chapter 5: Understanding the Application Life Cycle -- Chapter 6: Understanding Data Persistence -- Chapter 7: Passing Data Between Files -- Chapter 8: Translating with Localization -- Chapter 9: Using 3D Touch -- Chapter 10: Detecting Motion and Orientation -- Chapter 11: Using Location and Maps -- Chapter 12: Playing Audio and Video -- Chapter 13: Using the Camera -- Chapter 14:Using WebKit -- Chapter 15: Displaying Animation -- Chapter 16: Using Machine Learning -- Chapter 17: Using Facial and Text Recognition -- Chapter 18: Using Speech -- Chapter 19: Understanding SiriKit -- Chapter 20: Understanding ARKit -- Chapter 21: Interacting with Augmented Reality. .
Altri titoli varianti Pro iPhone development with Swift five
Record Nr. UNINA-9910338012203321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Pro iPhone Development with SwiftUI : Design and Manage Top-Quality Apps / / by Wallace Wang
Pro iPhone Development with SwiftUI : Design and Manage Top-Quality Apps / / by Wallace Wang
Autore Wang Wallace
Edizione [4th ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (401 pages)
Disciplina 005.268
Soggetto topico Apple computer
Apple and iOS
ISBN 1-4842-9544-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Organizing Code -- Chapter 2: Debugging Code -- Chapter 3: Understanding Closures -- Chapter 4: Multithreaded Programming with Grand Central Dispatch -- Chapter 5: Understanding Concurrency -- Chapter 6: Understanding Data Persistence -- Chapter 7: Sharing Data Between Structures -- Chapter 8: Translating with Localization -- Chapter 9: Displaying Gauges and Progress Views -- Chapter 10: Adding Search to an App -- Chapter 11: Detecting Motion and Orientation -- Chapter 12: Using Location and Maps.-Chapter 13: Playing Audio and Video -- Chapter 14:Using Speech -- Chapter 15: Integrating SwuiftUI with UIKit -- Chapter 16: Accessing the Photo Library -- Chapter 17: Using Machine Learning -- Chapter 18: Using Bottom Sheets -- Chapter 19: Using ViewThatFits and AnyLayout -- Chapter 20: Handling Errors -- Chapter 21: Odds and Ends.
Record Nr. UNINA-9910734888403321
Wang Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Programming for Game Design [[electronic resource] ] : A Hands-On Guide with Godot / / by Wallace Wang, Tonnetta Walcott
Programming for Game Design [[electronic resource] ] : A Hands-On Guide with Godot / / by Wallace Wang, Tonnetta Walcott
Autore Wang Wallace
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Descrizione fisica 1 online resource (507 pages)
Disciplina 794.815
Altri autori (Persone) WalcottTonnetta
Soggetto topico Video games - Programming
Video games - Design
ISBN 979-88-6880-190-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
Record Nr. UNINA-9910835063503321
Wang Wallace
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Structure of Game Design [[electronic resource] /] / by Wallace Wang
The Structure of Game Design [[electronic resource] /] / by Wallace Wang
Autore Wang Wallace
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (281 pages)
Disciplina 794.8
Collana International Series on Computer, Entertainment and Media Technology
Soggetto topico Computer games—Programming
Multimedia systems
User interfaces (Computer systems)
Human-computer interaction
Game Development
Multimedia Information Systems
User Interfaces and Human Computer Interaction
ISBN 3-031-32202-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Creating a Game Idea -- Defining a Game Idea -- The Appeal of Games -- Game Design Elements -- Understanding Game Loops -- Randomness in Games -- Psychology in Games -- Game Balance -- Understanding Fun -- Fun in Movement -- Fun in Puzzles -- Fun in Combat -- Fun in Strategy -- Fun in Economics -- Fun in Storytelling -- Turning a Game Idea Into a Real Game -- Prototyping -- Card Game Prototypes -- Understanding Game Engines -- Playing Field Prototypes -- Level Design Prototypes -- Movement Prototypes -- Combat Prototypes -- Resource Management Prototypes -- Puzzle Prototypes -- Selling a Game to the Market.
Record Nr. UNISA-996546825003316
Wang Wallace  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui