Absolute Beginners Guide to Computing [[electronic resource] /] / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XXVIII, 493 p. 436 illus., 417 illus. in color.) |
Disciplina | 004 |
Soggetto topico |
Open source software
Computer programming Artificial intelligence Computer industry Open Source Artificial Intelligence The Computer Industry |
ISBN | 1-4842-2289-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I. Basic Training -- 1. Understanding Computers -- 2. Giving Commands with the Mouse, Trackpad, and Keyboard -- 3. Running Programs -- 4. Typing and Editing Text -- 5. Understanding Files and Folders -- 6. Manipulating Files -- 7. Sharing Files -- Part II. Customizing Windows 10 -- 8. Using the Start Menu and Taskbar -- 9. Installing Software -- 10 - Customizing the Screen -- 11.Customizing the File Explorer Window -- 12. Organizing Windows -- Part III. Having Fun -- 13. Playing with Photos -- 14. Watching Video and Playing Audio -- 15. Drawing and Editing Pictures -- Part IV. Getting on the Internet -- 16. Browsing the Internet -- 17. Talking to Cortana -- 18. Using Email -- 19. Getting News -- 20. Chatting with Skype -- 21. Keeping Track of People -- Part V. Getting Work Done -- 22. Using OneNote -- 23. Keeping Track of Dates and Times -- 24. Capturing Screenshots and Audio -- 25. Using the Calculator -- Part VI. Useful Computer Information -- 26. Backing Up Your Data -- 27. Protecting Against Malware -- 28. Maintaining Your Computer. |
Record Nr. | UNINA-9910154819503321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Beginning ARKit for iPhone and iPad : Augmented Reality App Development for iOS / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
Descrizione fisica | 1 online resource (493 pages) |
Disciplina | 005.1 |
Soggetto topico |
Apple computer
Computer graphics Apple and iOS Computer Graphics |
ISBN | 1-4842-4102-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually. |
Altri titoli varianti | Augmented reality app development for iOS |
Record Nr. | UNINA-9910300749903321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone Development with Swift 5 : Exploring the iOS SDK / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [5th ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (653 pages) |
Disciplina | 005.43 |
Soggetto topico |
Apple computer
Programming languages (Electronic computers) Apple and iOS Programming Languages, Compilers, Interpreters |
ISBN | 1-4842-4865-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift. |
Altri titoli varianti | Beginning iPhone development with Swift five |
Record Nr. | UNINA-9910338006703321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone Development with SwiftUI : Exploring the iOS SDK / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [7th ed. 2023.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
Descrizione fisica | 1 online resource (586 pages) |
Disciplina | 004.1675 |
Soggetto topico |
Apple computer
Apple and iOS |
ISBN | 1-4842-9541-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Understanding iOS Programming -- Chapter 2: Designing User Interfaces with SwiftUI -- Chapter 3: Placing Views on the User Interface -- Chapter 4: Working with Text -- Chapter 5: Working with Images -- Chapter 6: Responding to the User with Buttons and Segmented Controls -- Chapter 7: Retrieving Text from Text Fields and Text Editors -- Chapter 8: Limiting Choices with Pickers -- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders -- Chapter 10: Providing Options with Links and Menus -- Chapter 11: Touch Gestures -- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus -- Chapter 13: Displaying Lists -- Chapter 14: Using Forms and Group Boxes -- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups -- Chapter 1Grids -- Chapter 20: Using Animation -- Chapter 21: Using GeometryReader -- Appendix: An Introduction to Swift. |
Record Nr. | UNINA-9910734890503321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Mac OS X for Absolute Beginners [[electronic resource] /] / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (507 p.) |
Disciplina | 004 |
Soggetto topico |
Apple computer
Computer programming Architecture, Computer Apple and iOS Programming Techniques Computer System Implementation |
ISBN | 1-4842-1913-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro; Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part I: Basic Training; Part II: Customizing OS X; Part III: Having Fun; Part IV: Getting on the Internet; Part V: Getting Work Done; Part VI: Useful Macintosh Information; Index; Chapter 1: Understanding OS X; Chapter 2: Giving Commands with the Mouse, Trackpad, and Keyboard; Chapter 3: Running Programs; Chapter 4: Typing and Editing Text; Chapter 5: Understanding Files and Folders; Chapter 6: Manipulating Files; Chapter 7: Sharing Files
Chapter 8: Using the Dock and the LaunchpadChapter 9: Installing Software; Chapter 10: Customizing the Screen; Chapter 11: Customizing the Finder Window; Chapter 12: Organizing Windows; Chapter 13: Playing with Photos; Chapter 14: Watching and Editing Video; Chapter 15: Playing Music; Chapter 16: Reading e-Books; Chapter 17: Browsing the Internet; Chapter 18: Using E-mail; Chapter 19: Using Messages and FaceTime; Chapter 20: Using iCloud; Chapter 21: Keeping Track of Contacts; Chapter 22: Using Notes, Stickies, and the Calendar; Chapter 23: Modifying PDF Files Chapter 24: Capturing Screenshots and VideoChapter 25: Syncing a Mac with an iPhone or iPad; Chapter 26: Protecting Your Data; Chapter 27: Protecting a Mac from Malware; Chapter 28: Shopping for a New Mac; Why Computers Are So Difficult to Understand; Computers Are Designed for Experts, Not Beginners; Understanding the Mac Philosophy; Understanding the OS X Desktop; Using a Keyboard; Using a Mouse or Trackpad; How to Turn a Mac On and Off; Summary; Hovering; Pointing and Clicking; Dragging; Right-Clicking (or Secondary Clicking); Using the Keyboard; Summary; Finding a Program; Using the Dock Using a ProgramUsing Mission Control; Quitting a Program; Summary; Moving the Cursor; Selecting Text; Deleting Text; Copying Text; Moving Text; Copying and Moving Text by Dragging; Formatting Text; Typing Unusual Characters; Summary; How OS X Organizes Files; Viewing the Contents of a Folder; Creating Folders; Summary; Opening a File; Previewing a File; Creating and Saving a File; Identifying an Open File's Location; Renaming a File; Copying a File; Moving a File; Deleting a File; Searching for a File; Tagging Files; Searching with Tags; Using iCloud; Summary; Creating a PDF File Opening a PDF FileImporting a File; Exporting a File; Compressing Files; Using AirDrop; Using File Attachments with E-mail; Summary; Changing the Location of the Dock; Changing the Size of Dock Icons; Magnifying the Dock Icon; Temporarily Hiding the Dock; Adding Folders to the Dock; Using the Launchpad; Summary; Finding Software on the Mac App Store; Installing Software from the Internet; Installing Programs from a DVD; Uninstalling Programs; Summary; Changing the Desktop Wallpaper; Defining a Screen Saver; Defining Hot Corner Shortcuts; Password Protecting a Mac; Saving Power; Summary Changing the Sidebar |
Record Nr. | UNINA-9910254752303321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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macOS Programming for Absolute Beginners [[electronic resource] ] : Developing Apps Using Swift and Xcode / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXVI, 647 p. 360 illus., 349 illus. in color.) |
Disciplina | 005.11 |
Soggetto topico |
Computer programming
Programming languages (Electronic computers) Operating systems (Computers) Apple computer Programming Techniques Programming Languages, Compilers, Interpreters Operating Systems Apple and iOS |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- Understanding programming -- Getting to know Xcode 8 -- The basics of creating a Mac program -- Getting help -- Learning Swift with playgrounds -- Manipulating numbers and strings -- Making decisions with Branches -- Repeating code with loops -- Arrays and dictionaries -- Tuples and sets -- Storing code in functions -- Defining custom data types -- Creating classes and objects -- Inheritance, polymorphism, and extending classes -- Creating a user interface -- Working with storyboards -- Choosing commands with buttons -- Making choices with radio buttons, check boxes, date pickers, and sliders -- Using text with labels, text fields, and combo boxes -- Designing a user interface with constraints -- Using alerts and panels -- Creating pull-down menus -- Programming the touch bar -- Protocol-oriented programming -- Defensive programming -- Simplifying user interface design -- Debugging your programs -- Planning a program before and after coding. |
Record Nr. | UNINA-9910254568903321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Pro iPhone Development with Swift 5 : Design and Manage Top Quality Apps / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [2nd ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (XIII, 593 p. 217 illus.) |
Disciplina | 004.165 |
Soggetto topico |
Apple computer
Computer programming Apple and iOS Programming Techniques |
ISBN | 1-4842-4944-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Organizing Code -- Chapter 2: Debugging Code -- Chapter 3: Understanding Closures -- Chapter 4: Multithreaded Programming with Grand Central Dispatch -- Chapter 5: Understanding the Application Life Cycle -- Chapter 6: Understanding Data Persistence -- Chapter 7: Passing Data Between Files -- Chapter 8: Translating with Localization -- Chapter 9: Using 3D Touch -- Chapter 10: Detecting Motion and Orientation -- Chapter 11: Using Location and Maps -- Chapter 12: Playing Audio and Video -- Chapter 13: Using the Camera -- Chapter 14:Using WebKit -- Chapter 15: Displaying Animation -- Chapter 16: Using Machine Learning -- Chapter 17: Using Facial and Text Recognition -- Chapter 18: Using Speech -- Chapter 19: Understanding SiriKit -- Chapter 20: Understanding ARKit -- Chapter 21: Interacting with Augmented Reality. . |
Altri titoli varianti | Pro iPhone development with Swift five |
Record Nr. | UNINA-9910338012203321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Pro iPhone Development with SwiftUI : Design and Manage Top-Quality Apps / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [4th ed. 2023.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
Descrizione fisica | 1 online resource (401 pages) |
Disciplina | 005.268 |
Soggetto topico |
Apple computer
Apple and iOS |
ISBN | 1-4842-9544-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Organizing Code -- Chapter 2: Debugging Code -- Chapter 3: Understanding Closures -- Chapter 4: Multithreaded Programming with Grand Central Dispatch -- Chapter 5: Understanding Concurrency -- Chapter 6: Understanding Data Persistence -- Chapter 7: Sharing Data Between Structures -- Chapter 8: Translating with Localization -- Chapter 9: Displaying Gauges and Progress Views -- Chapter 10: Adding Search to an App -- Chapter 11: Detecting Motion and Orientation -- Chapter 12: Using Location and Maps.-Chapter 13: Playing Audio and Video -- Chapter 14:Using Speech -- Chapter 15: Integrating SwuiftUI with UIKit -- Chapter 16: Accessing the Photo Library -- Chapter 17: Using Machine Learning -- Chapter 18: Using Bottom Sheets -- Chapter 19: Using ViewThatFits and AnyLayout -- Chapter 20: Handling Errors -- Chapter 21: Odds and Ends. |
Record Nr. | UNINA-9910734888403321 |
Wang Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Structure of Game Design [[electronic resource] /] / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (281 pages) |
Disciplina | 794.8 |
Collana | International Series on Computer, Entertainment and Media Technology |
Soggetto topico |
Computer games—Programming
Multimedia systems User interfaces (Computer systems) Human-computer interaction Game Development Multimedia Information Systems User Interfaces and Human Computer Interaction |
ISBN | 3-031-32202-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Creating a Game Idea -- Defining a Game Idea -- The Appeal of Games -- Game Design Elements -- Understanding Game Loops -- Randomness in Games -- Psychology in Games -- Game Balance -- Understanding Fun -- Fun in Movement -- Fun in Puzzles -- Fun in Combat -- Fun in Strategy -- Fun in Economics -- Fun in Storytelling -- Turning a Game Idea Into a Real Game -- Prototyping -- Card Game Prototypes -- Understanding Game Engines -- Playing Field Prototypes -- Level Design Prototypes -- Movement Prototypes -- Combat Prototypes -- Resource Management Prototypes -- Puzzle Prototypes -- Selling a Game to the Market. |
Record Nr. | UNISA-996546825003316 |
Wang Wallace | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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The Structure of Game Design / / by Wallace Wang |
Autore | Wang Wallace |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (281 pages) |
Disciplina | 794.8 |
Collana | International Series on Computer, Entertainment and Media Technology |
Soggetto topico |
Computer games—Programming
Multimedia systems User interfaces (Computer systems) Human-computer interaction Game Development Multimedia Information Systems User Interfaces and Human Computer Interaction |
ISBN | 3-031-32202-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Creating a Game Idea -- Defining a Game Idea -- The Appeal of Games -- Game Design Elements -- Understanding Game Loops -- Randomness in Games -- Psychology in Games -- Game Balance -- Understanding Fun -- Fun in Movement -- Fun in Puzzles -- Fun in Combat -- Fun in Strategy -- Fun in Economics -- Fun in Storytelling -- Turning a Game Idea Into a Real Game -- Prototyping -- Card Game Prototypes -- Understanding Game Engines -- Playing Field Prototypes -- Level Design Prototypes -- Movement Prototypes -- Combat Prototypes -- Resource Management Prototypes -- Puzzle Prototypes -- Selling a Game to the Market. |
Record Nr. | UNINA-9910731478803321 |
Wang Wallace | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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