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Augmented reality with Kinect [[electronic resource] ] : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang
Augmented reality with Kinect [[electronic resource] ] : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang
Autore Wang Rui
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (122 p.)
Collana Community experience distilled
Soggetto topico Kinect (Microcontroller) - Programming
Multimodal user interfaces (Computer systems)
Soggetto genere / forma Electronic books.
ISBN 1-84969-439-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910452505203321
Wang Rui  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenSceneGraph 3.0 [[electronic resource] ] : beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines / / Rui Wang, Xuelei Qian
OpenSceneGraph 3.0 [[electronic resource] ] : beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines / / Rui Wang, Xuelei Qian
Autore Wang Rui
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt Open Source, 2010
Descrizione fisica 1 online resource (412 p.)
Disciplina 005.3
006.6
006.6869
Altri autori (Persone) QianXuelei
Soggetto topico Application program interfaces (Computer software)
Virtual reality - Computer programs
Three-dimensional display systems
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-282-94775-3
9786612947759
1-84951-283-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; Table of Contents; Preface; Chapter 1: The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs; The Birth and development of OSG; Components; Why OSG?; Who uses OSG?; Have a quick taste; Time for action - say ""Hello World"" OSG style; Live in community; Summary; Chapter 2: Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action - installing OSG; Running utilities; Time for action - playing with osgviewer; Using the project wizard
Time for action - creating your solution with one clickPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action - running CMake in GUI mode; Setting up options; Generating packages using Visual Studio; Time for action - building with a Visual Studio solution; Generating packages using gcc; Time for action - building with a UNIX makefile; Configuring environment variables; Summary; Chapter 3: Creating Your First OSG Program; Constructing your own projects; Time for action - building applications with CMake; Using a root node
Time for action - improving the ""Hello World"" exampleUnderstanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action - monitoring counted objects; Parsing command-line arguments; Time for action - reading the model filename from the; command line; Tracing with the notifier; Redirecting the notifier; Time for action - saving the log file; Summary; Chapter 4: Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action - quickly creating simple objects
Storing array dataVertices and vertex attributes; Specifying drawing types; Time for action - drawing a colored quad; Indexing primitives; Time for action - drawing an octahedron; Using polygonal techniques; Time for action - tessellating a polygon; Rereading geometry attributes; Customizing a primitive functor; Time for action - collecting triangle faces; Implementing your own drawables; Using OpenGL drawing calls; Time for action - creating the famous OpenGL teapot; Summary; Chapter 5: Managing Scene Graph; The Group interface; Managing parent nodes
Time for action - adding models to the scene graphTraversing the scene graph; Transformation nodes; Understanding the matrix; The MatrixTransform class; Time for action - performing translations of child nodes; Switch nodes; Time for action - switching between the normal and; damaged Cessna; Level-of-detail nodes; Time for action - constructing a LOD Cessna; Proxy and paging nodes; Time for action - loading a model at runtime; Customizing your own NodeKits; Time for action - animating the switch node; The visitor design pattern; Visiting scene graph structures
Time for action - analyzing the Cessna structure
Record Nr. UNINA-9910460282803321
Wang Rui  
Birmingham, U.K., : Packt Open Source, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Single Piles in Liquefiable Ground : Seismic Response and Numerical Analysis Methods / / by Rui Wang
Single Piles in Liquefiable Ground : Seismic Response and Numerical Analysis Methods / / by Rui Wang
Autore Wang Rui
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (131 p.)
Disciplina 550
Collana Springer Theses, Recognizing Outstanding Ph.D. Research
Soggetto topico Geotechnical engineering
Engineering geology
Mechanics, Applied
Solids
Geotechnical Engineering and Applied Earth Sciences
Geoengineering
Solid Mechanics
ISBN 3-662-49663-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Unified plasticity model for large post-liquefaction shear deformation of sand and its numerical implementation -- Seismic response analysis of single piles in liquefiable ground -- Downdrag analysis of single piles in post-liquefaction reconsolidating ground -- Conclusions.
Record Nr. UNINA-9910254100403321
Wang Rui  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui