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Augmented reality with Kinect [[electronic resource] ] : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang
Augmented reality with Kinect [[electronic resource] ] : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang
Autore Wang Rui
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (122 p.)
Collana Community experience distilled
Soggetto topico Kinect (Microcontroller) - Programming
Multimodal user interfaces (Computer systems)
Soggetto genere / forma Electronic books.
ISBN 1-84969-439-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910452505203321
Wang Rui  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenSceneGraph 3.0 [[electronic resource] ] : beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines / / Rui Wang, Xuelei Qian
OpenSceneGraph 3.0 [[electronic resource] ] : beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines / / Rui Wang, Xuelei Qian
Autore Wang Rui
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt Open Source, 2010
Descrizione fisica 1 online resource (412 p.)
Disciplina 005.3
006.6
006.6869
Altri autori (Persone) QianXuelei
Soggetto topico Application program interfaces (Computer software)
Virtual reality - Computer programs
Three-dimensional display systems
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-282-94775-3
9786612947759
1-84951-283-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; Table of Contents; Preface; Chapter 1: The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs; The Birth and development of OSG; Components; Why OSG?; Who uses OSG?; Have a quick taste; Time for action - say ""Hello World"" OSG style; Live in community; Summary; Chapter 2: Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action - installing OSG; Running utilities; Time for action - playing with osgviewer; Using the project wizard
Time for action - creating your solution with one clickPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action - running CMake in GUI mode; Setting up options; Generating packages using Visual Studio; Time for action - building with a Visual Studio solution; Generating packages using gcc; Time for action - building with a UNIX makefile; Configuring environment variables; Summary; Chapter 3: Creating Your First OSG Program; Constructing your own projects; Time for action - building applications with CMake; Using a root node
Time for action - improving the ""Hello World"" exampleUnderstanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action - monitoring counted objects; Parsing command-line arguments; Time for action - reading the model filename from the; command line; Tracing with the notifier; Redirecting the notifier; Time for action - saving the log file; Summary; Chapter 4: Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action - quickly creating simple objects
Storing array dataVertices and vertex attributes; Specifying drawing types; Time for action - drawing a colored quad; Indexing primitives; Time for action - drawing an octahedron; Using polygonal techniques; Time for action - tessellating a polygon; Rereading geometry attributes; Customizing a primitive functor; Time for action - collecting triangle faces; Implementing your own drawables; Using OpenGL drawing calls; Time for action - creating the famous OpenGL teapot; Summary; Chapter 5: Managing Scene Graph; The Group interface; Managing parent nodes
Time for action - adding models to the scene graphTraversing the scene graph; Transformation nodes; Understanding the matrix; The MatrixTransform class; Time for action - performing translations of child nodes; Switch nodes; Time for action - switching between the normal and; damaged Cessna; Level-of-detail nodes; Time for action - constructing a LOD Cessna; Proxy and paging nodes; Time for action - loading a model at runtime; Customizing your own NodeKits; Time for action - animating the switch node; The visitor design pattern; Visiting scene graph structures
Time for action - analyzing the Cessna structure
Record Nr. UNINA-9910460282803321
Wang Rui  
Birmingham, U.K., : Packt Open Source, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Single Piles in Liquefiable Ground : Seismic Response and Numerical Analysis Methods / / by Rui Wang
Single Piles in Liquefiable Ground : Seismic Response and Numerical Analysis Methods / / by Rui Wang
Autore Wang Rui
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (131 p.)
Disciplina 550
Collana Springer Theses, Recognizing Outstanding Ph.D. Research
Soggetto topico Geotechnical engineering
Engineering geology
Engineering—Geology
Foundations
Hydraulics
Mechanics
Mechanics, Applied
Geotechnical Engineering & Applied Earth Sciences
Geoengineering, Foundations, Hydraulics
Solid Mechanics
ISBN 3-662-49663-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Unified plasticity model for large post-liquefaction shear deformation of sand and its numerical implementation -- Seismic response analysis of single piles in liquefiable ground -- Downdrag analysis of single piles in post-liquefaction reconsolidating ground -- Conclusions.
Record Nr. UNINA-9910254100403321
Wang Rui  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui