The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910460647203321 |
Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910787371803321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910808163103321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich |
Pubbl/distr/stampa | Basel ; ; Boston, : Birkhauser, c2007 |
Descrizione fisica | 1 online resource (495 p.) |
Disciplina | 720.1 |
Altri autori (Persone) |
BorriesFriedrich von
WalzSteffen P. <1973-> BöttgerMatthias <1974-> DavidsonDrew <1970-> KelleyHeather <1969-> KücklichJulian <1974-> |
Soggetto topico |
Computer games
Computer games - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-87659-3
9786611876593 3-7643-8415-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!"" |
Record Nr. | UNINA-9910453270203321 |
Basel ; ; Boston, : Birkhauser, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich |
Pubbl/distr/stampa | Basel ; ; Boston, : Birkhauser, c2007 |
Descrizione fisica | 1 online resource (495 p.) |
Disciplina | 720.1 |
Altri autori (Persone) |
BorriesFriedrich von
WalzSteffen P. <1973-> BöttgerMatthias <1974-> DavidsonDrew <1970-> KelleyHeather <1969-> KücklichJulian <1974-> |
Soggetto topico |
Video games
Video games - Design |
ISBN |
1-281-87659-3
9786611876593 3-7643-8415-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!"" |
Record Nr. | UNINA-9910782365703321 |
Basel ; ; Boston, : Birkhauser, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Space time play : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Basel ; ; Boston, : Birkhauser, c2007 |
Descrizione fisica | 1 online resource (495 p.) |
Disciplina | 720.1 |
Altri autori (Persone) |
BorriesFriedrich von
WalzSteffen P. <1973-> BottgerMatthias <1974-> DavidsonDrew <1970-> KelleyHeather <1969-> KucklichJulian <1974-> |
Soggetto topico |
Computer games
Computer games - Design |
ISBN |
1-281-87659-3
9786611876593 3-7643-8415-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!"" |
Record Nr. | UNINA-9910823459503321 |
Basel ; ; Boston, : Birkhauser, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|