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The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto genere / forma Electronic books.
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910460647203321
Cambridge, Massachusetts : , : MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910787371803321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910808163103321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Pubbl/distr/stampa Basel ; ; Boston, : Birkhauser, c2007
Descrizione fisica 1 online resource (495 p.)
Disciplina 720.1
Altri autori (Persone) BorriesFriedrich von
WalzSteffen P. <1973->
BöttgerMatthias <1974->
DavidsonDrew <1970->
KelleyHeather <1969->
KücklichJulian <1974->
Soggetto topico Computer games
Computer games - Design
Soggetto genere / forma Electronic books.
ISBN 1-281-87659-3
9786611876593
3-7643-8415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!""
Record Nr. UNINA-9910453270203321
Basel ; ; Boston, : Birkhauser, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Space time play [[electronic resource] ] : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich
Pubbl/distr/stampa Basel ; ; Boston, : Birkhauser, c2007
Descrizione fisica 1 online resource (495 p.)
Disciplina 720.1
Altri autori (Persone) BorriesFriedrich von
WalzSteffen P. <1973->
BöttgerMatthias <1974->
DavidsonDrew <1970->
KelleyHeather <1969->
KücklichJulian <1974->
Soggetto topico Video games
Video games - Design
ISBN 1-281-87659-3
9786611876593
3-7643-8415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!""
Record Nr. UNINA-9910782365703321
Basel ; ; Boston, : Birkhauser, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Space time play : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich
Space time play : computer games, architecture and urbanism : the next level / / edited by Friedrich von Borries, Steffen P. Walz, Matthias Bottger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kucklich
Edizione [1st ed.]
Pubbl/distr/stampa Basel ; ; Boston, : Birkhauser, c2007
Descrizione fisica 1 online resource (495 p.)
Disciplina 720.1
Altri autori (Persone) BorriesFriedrich von
WalzSteffen P. <1973->
BottgerMatthias <1974->
DavidsonDrew <1970->
KelleyHeather <1969->
KucklichJulian <1974->
Soggetto topico Computer games
Computer games - Design
ISBN 1-281-87659-3
9786611876593
3-7643-8415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""
""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LET�S PLAY!""
Record Nr. UNINA-9910823459503321
Basel ; ; Boston, : Birkhauser, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui