Industrial Applications of Holonic and Multi-Agent Systems [[electronic resource] ] : 8th International Conference, HoloMAS 2017, Lyon, France, August 28–30, 2017, Proceedings / / edited by Vladimír Mařík, Wolfgang Wahlster, Thomas Strasser, Petr Kadera |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 270 p. 97 illus.) |
Disciplina | 670.285 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Software engineering Computer communication systems Special purpose computers Architecture, Computer Microprogramming Artificial Intelligence Software Engineering/Programming and Operating Systems Computer Communication Networks Special Purpose and Application-Based Systems Computer System Implementation Control Structures and Microprogramming |
ISBN | 3-319-64635-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Scheduling -- Knowledge engineering -- Modeling, simulation and reconfiguration -- Energy systems -- MAS in various areas. |
Record Nr. | UNISA-996466458003316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Industrial Applications of Holonic and Multi-Agent Systems : 8th International Conference, HoloMAS 2017, Lyon, France, August 28–30, 2017, Proceedings / / edited by Vladimír Mařík, Wolfgang Wahlster, Thomas Strasser, Petr Kadera |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 270 p. 97 illus.) |
Disciplina | 670.285 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Software engineering Computer communication systems Special purpose computers Architecture, Computer Microprogramming Artificial Intelligence Software Engineering/Programming and Operating Systems Computer Communication Networks Special Purpose and Application-Based Systems Computer System Implementation Control Structures and Microprogramming |
ISBN | 3-319-64635-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Scheduling -- Knowledge engineering -- Modeling, simulation and reconfiguration -- Energy systems -- MAS in various areas. |
Record Nr. | UNINA-9910483017703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Intelligent Technologies for Interactive Entertainment [[electronic resource] ] : First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings / / edited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 |
Descrizione fisica | 1 online resource (XVI, 344 p.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Application software Multimedia information systems User interfaces (Computer systems) Computer graphics Artificial Intelligence Information Systems Applications (incl. Internet) Multimedia Information Systems User Interfaces and Human Computer Interaction Computer Graphics Computer Appl. in Arts and Humanities |
ISBN |
3-540-31651-5
3-540-30509-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms. |
Record Nr. | UNISA-996465725503316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Intelligent technologies for interactive entertainment : first international conference, Intetain 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005 : proceedings / / Mark Maybury, Oliviero Stock, Wolfgang Wahlster (eds.) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Berlin ; ; New York, N.Y., : Springer, 2005 |
Descrizione fisica | 1 online resource (XVI, 344 p.) |
Disciplina | 790.20285 |
Altri autori (Persone) |
MayburyMark T
StockOliviero WahlsterWolfgang |
Collana | Lecture notes in computer science ;Lecture notes in artificial intelligence |
Soggetto topico |
Entertainment computing
Interactive computer systems |
ISBN |
3-540-31651-5
3-540-30509-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms. |
Record Nr. | UNINA-9910484075403321 |
Berlin ; ; New York, N.Y., : Springer, 2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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New Horizons for a Data-Driven Economy [[electronic resource] ] : A Roadmap for Usage and Exploitation of Big Data in Europe / / edited by José María Cavanillas, Edward Curry, Wolfgang Wahlster |
Autore | Cavanillas José María |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham, : Springer Nature, 2016 |
Descrizione fisica | 1 online resource (XX, 303 pages) : 34 illustrations; digital file(s) |
Disciplina | 025.04 |
Soggetto topico |
Information storage and retrieval
Management Industrial management Application software Computers and civilization Information Storage and Retrieval Innovation/Technology Management Computer Applications Computers and Society |
Soggetto non controllato |
Information Storage and Retrieval
Innovation/Technology Management Computer Applications Computers and Society Big data |
ISBN | 3-319-21569-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: The Big Data Opportunity -- The Big Data Value Opportunity -- Introduction to the BIG Project -- Part II: The Big Data Value Chain: Enabling and Value Creating Technologies -- The Big Data Value Chain: Definitions, Concepts, and Theoretical Approaches -- Big Data Acquisition -- Big Data Analysis -- Big Data Curation -- Big Data Storage -- Big Data Usage -- Part III: Usage and Exploitation of Big Data -- Big Data Driven Innovation in Industrial Sectors -- Big Data in the Health Sector -- Big Data in the Public Sector -- Big Data in the Finance and Insurance Sectors -- Big Data in the Energy and Transport Sectors -- Big Data in the Media and Entertainment Sectors -- Part IV: A Roadmap for Big Data Research -- Cross-Sectorial Requirements Analysis for Big Data Research -- New Horizons for a Data-Driven Economy: Roadmaps and Action Plans for Technology, Businesses, Policy, and Society. . |
Record Nr. | UNINA-9910136922403321 |
Cavanillas José María | ||
Cham, : Springer Nature, 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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SemProM : foundations of semantic product memories for the internet of things / / [edited by] Wolfgang Wahlster |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York, : Springer, 2013 |
Descrizione fisica | 1 online resource (xv, 400 pages) : illustrations (some color) |
Disciplina | 300 |
Altri autori (Persone) | WahlsterWolfgang |
Collana | Cognitive technologies |
Soggetto topico |
Information technology - Technological innovations
Semantic Web |
ISBN | 3-642-37377-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I Introduction -- The Semantic Product Memory: An Interactive Black Box for Smart Objects -- SemProM - Dissemination and Impact -- Towards an Integrated Framework for Semantic Product Memories -- Part II Platforms for Building a Digital Product Memory -- Hardware Requirements for Digital Product Memories -- The Smart SemProM -- A Robotic Platform for Building and Exploiting Digital Product Memories -- Capturing Sensor Data in the SemProM Automotive Scenario -- Part III Modeling and Processing Digital Product Memories -- The SemProM Data Format -- DPM Mapper – A Concept to Bridge the Gap Between XML-Based Digital Product Memories and Their Binary Representation -- A Digital Product Memory Architecture for Cars -- The Object Memory Server for Semantic Product Memories -- The Block Interface: Accessing Digital Product Memories -- Distributed Digital Product Memories -- Part IV Multimodal Interaction with the Digital Product Memory -- Supporting Interaction with Digital Product Memories -- Controlling Interaction with Digital Product Memories -- Interaction Modalities for Digital Product Memories -- Part V Applications of Digital Product Memories -- Applying Digital Product Memories in Industrial Production -- Using Basic RFID-Based Digital Product Memories for Protection Against Counterfeit Goods in Manufacturing Plants -- A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control -- Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories -- A SemProM Use Case: Health Care and Compliance -- A SemProM Use Case: Maintenance of Factory and Automotive Components -- A Summary of End-User Feedback on Digital Product Memories. |
Record Nr. | UNINA-9910734897503321 |
New York, : Springer, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Towards the Internet of Services: The THESEUS Research Program / / edited by Wolfgang Wahlster, Hans-Joachim Grallert, Stefan Wess, Hermann Friedrich, Thomas Widenka |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (476 p.) |
Disciplina | 004.678 |
Collana | Cognitive Technologies |
Soggetto topico |
Artificial intelligence
Industrial engineering Production engineering Production management User interfaces (Computer systems) Computer communication systems Artificial Intelligence Industrial and Production Engineering Operations Management User Interfaces and Human Computer Interaction Computer Communication Networks |
ISBN | 3-319-06755-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I – Principal Challenges -- Semantic Technologies for Mass Customization -- Challenges of the Internet of Services -- Industry in the Network of Tomorrow -- New Dimensions in Semantic Knowledge Management -- THESEUS: A Successful First Step. -Part II – Core Technologies -- Core Technologies for the Internet of Services -- Semantic Concept Identification for Images and Videos -- Content Identification and Quality-Based Ranking -- Semantics in Environmental Search Systems. Reasoning Brokerage – New Reasoning Strategies -- A Unified Approach for Semantic-Based Multimodal Interaction -- Building Multimodal Dialog User Interfaces in the Context of the Internet of Services -- Interactive Service Composition and Query -- Intelligent Semantic Mediation, Knowledge Acquisition and User Interaction -- SemaVis – A New Approach for Visualizing Semantic Information -- From Raw Data to Rich Visualization – Combining Visual Search with Data Analysis -- Machine Learning for Visual Concept Recognition and Ranking for Images -- Querying the Web with Statistical Machine Learning -- Automatic Assessment of Image Quality -- Evaluation of Image Annotation Using Amazon Mechanical Turk in ImageCLEF -- Part III – Use Cases -- The THESEUS Use Cases -- Domain-Adaptive Relation Extraction for the Semantic Web -- Ask like an Egyptian – Question Answering in the ALEXANDRIA Use Case -- Print Processing in CONTENTUS – Restoration of Digitized Print Media -- Semantic Linking in CONTENTUS -- Semantic Processing of Medical Data -- Intelligent Healthcare Applications -- Mobile Radiology Interaction and Decision Support Systems of the Future -- Linguistics to Structure Unstructured Information -- High Scalability for Semantic Indexes -- Integration of Semantic Technologies for Business Process Support in the Automation Industry -- Machining Intelligence Network – Data Mining and Semantic Search in the Manufacturing Industry -- Integrated Service Engineering (ISE) -- A Unified Description Language for the Internet of Services -- Semantic Technologies for the Internet of Services -- Part IV – Program Organization and Dissemination -- Fostering Innovation with the THESEUS Research Program -- From Idea to Market – The THESEUS Innovation Center for the Internet of Services. |
Record Nr. | UNINA-9910298995403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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