Feminism in Play / / edited by Kishonna L. Gray, Gerald Voorhees, Emma Vossen |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 |
Descrizione fisica | 1 online resource (274 pages) |
Disciplina |
794.8
305.420943 |
Soggetto topico |
feminisme
kvinner dataspill Culture—Study and teaching Culture Technology Gender Digital media Communication |
ISBN | 3-319-90539-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) -- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) -- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) -- 4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) -- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope) -- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) -- 7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault) -- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) -- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) -- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) -- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) -- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) -- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) -- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) -- 15. Feminism and Gameplay Performance (Emma Westecott). |
Record Nr. | UNINA-9910300026203321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Masculinities in Play / / edited by Nicholas Taylor, Gerald Voorhees |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 |
Descrizione fisica | 1 online resource (293 pages) : illustrations |
Disciplina | 155.332 |
Collana | Palgrave Games in Context |
Soggetto topico |
Culture—Study and teaching
Communication Sociology United States—Study and teaching Social media Popular Science in Cultural and Media Studies Media and Communication Gender Studies American Culture Cultural Theory Social Media |
ISBN | 3-319-90581-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess). |
Record Nr. | UNINA-9910300032403321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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