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2nd International Workshop on Evidence-based Technology Enhanced Learning / / edited by Pierpaolo Vittorini, Rosella Gennari, Ivana Marenzi, Tania Di Mascio, Fernando De la Prieta
2nd International Workshop on Evidence-based Technology Enhanced Learning / / edited by Pierpaolo Vittorini, Rosella Gennari, Ivana Marenzi, Tania Di Mascio, Fernando De la Prieta
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (117 p.)
Disciplina 371.33
371.33/4
371.334
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-00554-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From the Contents: The 1st Release of the TERENCE Learner GUI: the User-based Usability Evaluation -- Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study -- The TERENCE smart games revision guidelines and software tool -- The manual revision of the TERENCE Italian smart games.
Record Nr. UNINA-9910438037303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
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Digital Skills and Life-long Learning: Digital Learning as a New Insight of Enhanced Learning by the Innovative Approach Joining Technology and Cognition
Digital Skills and Life-long Learning: Digital Learning as a New Insight of Enhanced Learning by the Innovative Approach Joining Technology and Cognition
Autore Di Giacomo Dina
Pubbl/distr/stampa Frontiers Media SA, 2019
Descrizione fisica 1 electronic resource (116 p.)
Collana Frontiers Research Topics
Soggetto topico Science: general issues
Psychology
Soggetto non controllato Digital skills
Technology
Aging
brain training
Cognition
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Digital Skills and Life-long Learning
Record Nr. UNINA-9910557734903321
Di Giacomo Dina  
Frontiers Media SA, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira
Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XII, 135 p. 26 illus.)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-60819-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Fuzzy-based Multi-Agent Model for Group Formation in Collaborative Learning Environments -- Adaptive agent-based environment model to enable the teacher to create an adaptive class -- The Design of a Smart Tray with its Canteen Users: a Formative Study -- Assessing the Role of Computer Simulation in Chemistry Learning -- TEL methodologies in Health Education. Effectiveness of a group educational intervention in patients with T2DM -- First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking.
Record Nr. UNINA-9910254318003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini
Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XV, 193 p. 29 illus.)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-40165-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Paper -- Methodologies for Fostering Motivation and Engagement -- Methodologies for Fostering Social Learning -- Technology-based Learning Experiences -- Technology and Methodologies for Fostering Learning of Special Need Learners -- Validation, Testing, Prototyping and Simulation for Assessing TEL System Quality.
Record Nr. UNINA-9910254228303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
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Methodologies and Intelligent Systems for Technology Enhanced Learning / / edited by Tania Di Mascio, Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta
Methodologies and Intelligent Systems for Technology Enhanced Learning / / edited by Tania Di Mascio, Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (103 p.)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Educational technology
Computational Intelligence
Artificial Intelligence
Educational Technology
ISBN 3-319-19632-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Emotions and Inclusion in Co-Design at School: Let’s Measure Them -- On-line Assessment of Pride and Shame: Relationships with Cognitive Dimensions in University Students -- New Experiments on the Nature of the Skillful Coping of a Draftsman.-Using ICT to Motivate Students in a Heterogeneous Programming Group -- Quality of Learning under an All-inclusive Approach -- Gaming and Robotics to Transforming Learning -- Smart Heart CABG Edu: First Prototype and Preliminary Evaluation -- Influence of Gaming Activities on Cognitive Performances -- Boosting Learning: Non-intrusive Monitoring of Student's Effciency -- Towards Children-Oriented Visual Representations for Temporal Relations.
Record Nr. UNINA-9910299817203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta
Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (286 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-52538-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483067603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Autore De la Prieta Fernando
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2021
Descrizione fisica 1 online resource (292 pages)
Altri autori (Persone) GennariRosella
TemperiniMarco
Di MascioTania
VittoriniPierpaolo
KubincovaZuzana
PopescuElvira
Rua CarneiroDavide
LanciaLoreto
AddoneAgnese
Collana Lecture Notes in Networks and Systems Ser.
Soggetto genere / forma Electronic books.
ISBN 3-030-86618-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.
3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress.
2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4 Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers.
3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction.
2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results.
4 Discussion.
Record Nr. UNINA-9910502668003321
De la Prieta Fernando  
Cham : , : Springer International Publishing AG, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference / / edited by Marcelo Milrad, Nuno Otero, María Cruz Sánchez‑Gómez, Juan José Mena, Dalila Durães, Filippo Sciarrone, Claudio Alvarez-Gómez, Manuel Rodrigues, Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Marco Temperini, Fernando De la Prieta
Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference / / edited by Marcelo Milrad, Nuno Otero, María Cruz Sánchez‑Gómez, Juan José Mena, Dalila Durães, Filippo Sciarrone, Claudio Alvarez-Gómez, Manuel Rodrigues, Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Marco Temperini, Fernando De la Prieta
Autore Milrad Marcelo
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (275 pages)
Disciplina 006.3
Altri autori (Persone) OteroNuno
Sánchez‑GómezMaría Cruz
MenaJuan José
DurãesDalila
SciarroneFilippo
Alvarez-GómezClaudio
RodriguesManuel
VittoriniPierpaolo
GennariRosella
Collana Lecture Notes in Networks and Systems
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-031-41226-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization of MIS4TEL 2023 -- Contents -- Statistical Analysis of the Influence of Teaching Experience on the Perception of Virtual Reality -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Variables -- 3 Methodological Approach -- 3.1 Instrument -- 3.2 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Multiple-Choice Questions Difficulty Prediction with Neural Networks -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Data -- 3.2 Features -- 3.3 Models -- 4 Results -- 4.1 Baseline -- 4.2 Results and Analysis of the Proposed Models -- 4.3 Discussion and Future Work -- 5 Conclusion -- References -- Mixed Study on the use of Flipped Classroom Methodology in the Subject of Community Mental Health Care -- 1 Introduction -- 2 Methodology -- 2.1 Participant and Settings -- 2.2 Research Design -- 2.3 Data Collection -- 2.4 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Assessing the Impact of Computer Simulations on Physics and Chemistry Learning -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Participants -- 3.2 Lesson Plans -- 3.3 Support Materials -- 3.4 Students' Learning Evaluation -- 4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Analysis of the Digital Competence of the Students of Mathematics Sciences of the Francisco de Morazán National Pedagogical University -- 1 Introduction -- 2 Methodology -- 2.1 Participant and Settings -- 2.2 Research Design -- 2.3 Data Collection -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Leveraging Topic Modeling to Investigate Learning Experience and Engagement of MOOC Completers -- 1 Introduction -- 2 Research Method -- 3 Results and Discussion -- 4 Conclusion and Future Work -- References.
AI4Architect: An Intelligent Help System to Support Students in the Design Domain -- 1 Introduction -- 2 Related Work -- 3 The AI4Architect System -- 3.1 The Fine-Tuning Pre-processing Step -- 3.2 The System -- 4 Methods -- 5 Conclusions and Future Work -- References -- DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning -- 1 Introduction -- 2 Background -- 2.1 Evaluating a Methodological Framework: State-of-the-Art -- 2.2 The DeeJay Methodological Framework: The Foundations -- 3 Applying DeeJay in Two TEL Projects Across Different Application Domains -- 3.1 The CrazySquare Project -- 3.2 The MONICA Project -- 4 A Preliminary Evaluation of DeeJay -- 5 Conclusion and Future Works -- References -- Prediction of Students' Grades Based on Non-academic Data -- 1 Introduction -- 2 Literature Review -- 3 Data Mining -- 3.1 Data Preparation -- 3.2 Discussion -- 4 Conclusion -- References -- Linking Swedish Learning Materials to Exercises through an AI-Enhanced Recommender System*-5pt -- 1 Introduction -- 2 Textual Similarity Technology and Model Selection -- 3 Data -- 4 Method -- 4.1 Pooling Method -- 4.2 Evaluation Metrics -- 5 Results -- 5.1 Paragraph-Level Pooling -- 5.2 Model Results -- 5.3 Error Analysis -- 6 Conclusion and Future Work -- References -- Technology as a Vehicle Towards Full Inclusion in the Classroom -- 1 Introduction -- 2 Inclusive Education -- 3 ICT as an Enabler of Inclusion in Classrooms -- 4 ICT Tools and Materials for Inclusion -- 5 Conclusion -- References -- Use of Exergames with Elderly Adults, a Qualitative Study -- 1 Introduction -- 2 Methodology -- 3 Results -- 3.1 Article Content Analysis -- 4 Discussion and Conclusions -- References -- Reflections on Methods for Eliciting Teachers Understanding, Attitudes and Emotions About AI -- 1 Introduction.
2 Current Theoretical Perspectives on AI in Education -- 2.1 Integrating AI and Digital Literacy in Education -- 2.2 The Teacher's Perspective -- 2.3 Methods to Investigate Teachers' Knowledge Structures, Attitudes and Beliefs Towards Digital Technologies -- 3 Methodological Considerations When Eliciting Teachers' Knowledge, Attitudes and Emotions of AI -- 3.1 From Written Individual Responses to Group Discussion: Consistencies, Inconsistencies and Gaps -- 3.2 Reflecting on the Methods Used and Their Implications for Study Design -- 3.3 Analysing the Potential Inquiring Approaches for Eliciting Teachers' Understanding -- 4 Conclusions and Future Work -- References -- OSAS Virtual Reality Lab: An Experience in OSH Training -- 1 Introduction -- 1.1 Immersive Technologies for Education and Cognitive Aspects in Learning -- 2 Aims -- 3 Material and Methods -- 3.1 The Virtual Laboratory -- 3.2 Evaluation Tool -- 4 Results -- 5 Discussion and Conclusion -- References -- First Evaluation of an Adaptive Tool Supporting Formative Assessment in Data Science Courses -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Material and Methods -- 3.2 The Adaptive rDSA System -- 3.3 Results -- 3.4 Discussion -- 4 Conclusions and Future Work -- References -- Domain-Specific Automatic Item Generation for Higher Competence Levels: A Comparative Study on Three Cases -- 1 Introduction -- 1.1 The Educational Perspective -- 1.2 The Technological Perspective -- 1.3 Contributions -- 2 Item Generation Process -- 3 Sample Item Comparison -- 3.1 Case 1: Computer Science -- 3.2 Case 2: Electrical Engineering -- 3.3 Case 3: Language Learning -- 3.4 Comparison Overview -- 4 Conclusions and Future Work -- References -- PathIt: Computational Thinking Training for Visually Impaired Individuals -- 1 Introduction -- 2 Visually Impaired People -- 3 PathIt Overview.
3.1 PathIt Runtime Examples -- 4 PathIt System Architecture -- 5 PathIt Development -- 6 Conclusion -- References -- Delivering Engaging Curricular Lessons - A Case of Mixed Reality Technology in Education -- 1 Introduction -- 2 Background Literature -- 3 Mixed Reality Prototype Implementation -- 4 Preliminary Case Study -- 5 Analysis and Results -- 5.1 Pedagogic and Teaching Perspectives -- 5.2 Technology Perspectives -- 5.3 Students' Engagement Perspectives -- 6 Discussion -- 6.1 Mixed Reality Technology for Students' Engagement -- 6.2 Teaching Strategies for Delivering Engaging Lessons in Mixed Reality -- 7 Conclusions -- References -- Distance Mathematics Teaching During the Pandemic - Experiences from Secondary Schools in Romania -- 1 Introduction -- 2 Student Survey -- 2.1 Description of the Questionnaire -- 2.2 Findings Regarding Educational Platforms and Personal Logistics -- 2.3 Findings Regarding the Effectiveness of the Online Teaching Approach -- 2.4 Findings Regarding an Ideal Platform for Distance Mathematics Education -- 3 Teacher Interviews -- 4 Discussion and Conclusion -- References -- Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery -- 1 Introduction -- 2 The Research Project -- 2.1 Participants -- 2.2 Setting -- 2.3 Procedures -- 2.4 Measures -- 2.5 Statistical Analysis -- 3 Results -- 4 Discussion and Conclusions -- References -- Using Nearpod for Reviewing Lessons to Increase Motivation and Academic Performance: A Case Study with Engineering Students -- 1 Introduction -- 1.1 Use of Technology in Education -- 1.2 Implementation of SRS Tools -- 1.3 Aim of the Study -- 2 Methodology -- 2.1 Overview of the Nearpod tool -- 2.2 Creation of the Nearpod Review Sessions -- 2.3 Participants and Data Collection.
3 Results -- 3.1 Previous Experience of the Students -- 3.2 Content and Duration -- 3.3 Perception about the Use of Nearpod in the Lessons -- 3.4 Effect on Motivation -- 3.5 Effect on Learning Performance and Knowledge Retention -- 4 Conclusions -- References -- Computational Thinking & -- Artificial Intelligence in K-12 Education: Two Distinct but Still Complementary Worlds -- 1 Introduction -- 2 The Background of CT and AI in K-12 -- 2.1 CT in K-12 Education -- 2.2 AI in K-12 Education and a New View on CT -- 3 Methodological Approach -- 3.1 Literature Search -- 3.2 Inclusion and Exclusion Criteria -- 3.3 Review of the Literature -- 3.4 CT Versus AI Over Time -- 4 Analysis -- 4.1 Concepts and Practices of CT -- 4.2 AI, the Five Big Ideas and How They Relate to CT -- 4.3 Differences between CT and AI -- 5 Discussions and Conclusions -- References -- Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course -- 1 Introduction -- 2 Related Work -- 3 Material and Methods -- 3.1 Dataset -- 3.2 Problem Definition -- 3.3 Classifiers -- 4 Experiments and Results -- 4.1 Experimental Setup -- 4.2 Binary Classification -- 4.3 Multiclass Classification -- 5 Discussion -- 6 Conclusions -- References -- Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress -- 1 Reduce Work-Related Stress Through a Mindfulness in Nature Virtual Practice -- 1.1 Stress in Work Environments -- 1.2 The Role of Mindfulness and Nature in Coping with Stress -- 1.3 Mindfulness Classes in a Virtual Natural Environment -- 2 A Digital Training Platform to Address Work-Related Stress: MINDLIVEN -- 3 Preliminary Results from the Pilot Test -- 4 Conclusions -- References -- Collaborative Learning in Mixed Reality Using WebXR and H5P -- 1 Introduction -- 2 Related Work.
3 Collaborative WebXR-Based H5P Learning Module.
Record Nr. UNINA-9910743697803321
Milrad Marcelo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (318 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-319-98872-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483892903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XII, 174 p. 50 illus., 33 illus. in color.)
Disciplina 006.3
371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-23990-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Towards an Annotation System for Collaborative Peer Review -- A Moderate Experiential Learning Approach Applied on Data Science -- The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics -- Learning by Fiddling: Patterns of Behaviour in Formal Language Learning -- Can Text Mining Support Reading Comprehension? -- Usability of Virtual Environment for Emotional Well-being -- Technology-based Trainings on Emotions: A Web Application on Earthquake-related Emotional Prevention with Children -- Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis.
Record Nr. UNINA-9910484123903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
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