2nd International Workshop on Evidence-based Technology Enhanced Learning / / edited by Pierpaolo Vittorini, Rosella Gennari, Ivana Marenzi, Tania Di Mascio, Fernando De la Prieta |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (117 p.) |
Disciplina |
371.33
371.33/4 371.334 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-00554-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From the Contents: The 1st Release of the TERENCE Learner GUI: the User-based Usability Evaluation -- Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study -- The TERENCE smart games revision guidelines and software tool -- The manual revision of the TERENCE Italian smart games. |
Record Nr. | UNINA-9910438037303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Digital Skills and Life-long Learning: Digital Learning as a New Insight of Enhanced Learning by the Innovative Approach Joining Technology and Cognition |
Autore | Di Giacomo Dina |
Pubbl/distr/stampa | Frontiers Media SA, 2019 |
Descrizione fisica | 1 electronic resource (116 p.) |
Collana | Frontiers Research Topics |
Soggetto topico |
Science: general issues
Psychology |
Soggetto non controllato |
Digital skills
Technology Aging brain training Cognition |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Digital Skills and Life-long Learning |
Record Nr. | UNINA-9910557734903321 |
Di Giacomo Dina | ||
Frontiers Media SA, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 7th International Conference / / edited by Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Sara Rodríguez, Fernando De la Prieta, Carlos Ramos, Ricardo Azambuja Silveira |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XII, 135 p. 26 illus.) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-60819-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A Fuzzy-based Multi-Agent Model for Group Formation in Collaborative Learning Environments -- Adaptive agent-based environment model to enable the teacher to create an adaptive class -- The Design of a Smart Tray with its Canteen Users: a Formative Study -- Assessing the Role of Computer Simulation in Chemistry Learning -- TEL methodologies in Health Education. Effectiveness of a group educational intervention in patients with T2DM -- First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking. |
Record Nr. | UNINA-9910254318003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning : 6th International Conference / / edited by Mauro Caporuscio, Fernando De la Prieta, Tania Di Mascio, Rosella Gennari, Javier Gutiérrez Rodríguez, Pierpaolo Vittorini |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XV, 193 p. 29 illus.) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-40165-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Paper -- Methodologies for Fostering Motivation and Engagement -- Methodologies for Fostering Social Learning -- Technology-based Learning Experiences -- Technology and Methodologies for Fostering Learning of Special Need Learners -- Validation, Testing, Prototyping and Simulation for Assessing TEL System Quality. |
Record Nr. | UNINA-9910254228303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning / / edited by Tania Di Mascio, Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (103 p.) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Educational technology Computational Intelligence Artificial Intelligence Educational Technology |
ISBN | 3-319-19632-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Emotions and Inclusion in Co-Design at School: Let’s Measure Them -- On-line Assessment of Pride and Shame: Relationships with Cognitive Dimensions in University Students -- New Experiments on the Nature of the Skillful Coping of a Draftsman.-Using ICT to Motivate Students in a Heterogeneous Programming Group -- Quality of Learning under an All-inclusive Approach -- Gaming and Robotics to Transforming Learning -- Smart Heart CABG Edu: First Prototype and Preliminary Evaluation -- Influence of Gaming Activities on Cognitive Performances -- Boosting Learning: Non-intrusive Monitoring of Student's Effciency -- Towards Children-Oriented Visual Representations for Temporal Relations. |
Record Nr. | UNINA-9910299817203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (286 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-52538-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483067603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference |
Autore | De la Prieta Fernando |
Pubbl/distr/stampa | Cham : , : Springer International Publishing AG, , 2021 |
Descrizione fisica | 1 online resource (292 pages) |
Altri autori (Persone) |
GennariRosella
TemperiniMarco Di MascioTania VittoriniPierpaolo KubincovaZuzana PopescuElvira Rua CarneiroDavide LanciaLoreto AddoneAgnese |
Collana | Lecture Notes in Networks and Systems Ser. |
Soggetto genere / forma | Electronic books. |
ISBN | 3-030-86618-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.
3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress. 2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4 Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers. 3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction. 2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results. 4 Discussion. |
Record Nr. | UNINA-9910502668003321 |
De la Prieta Fernando | ||
Cham : , : Springer International Publishing AG, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference / / edited by Marcelo Milrad, Nuno Otero, María Cruz Sánchez‑Gómez, Juan José Mena, Dalila Durães, Filippo Sciarrone, Claudio Alvarez-Gómez, Manuel Rodrigues, Pierpaolo Vittorini, Rosella Gennari, Tania Di Mascio, Marco Temperini, Fernando De la Prieta |
Autore | Milrad Marcelo |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (275 pages) |
Disciplina | 006.3 |
Altri autori (Persone) |
OteroNuno
Sánchez‑GómezMaría Cruz MenaJuan José DurãesDalila SciarroneFilippo Alvarez-GómezClaudio RodriguesManuel VittoriniPierpaolo GennariRosella |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-031-41226-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization of MIS4TEL 2023 -- Contents -- Statistical Analysis of the Influence of Teaching Experience on the Perception of Virtual Reality -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Variables -- 3 Methodological Approach -- 3.1 Instrument -- 3.2 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Multiple-Choice Questions Difficulty Prediction with Neural Networks -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Data -- 3.2 Features -- 3.3 Models -- 4 Results -- 4.1 Baseline -- 4.2 Results and Analysis of the Proposed Models -- 4.3 Discussion and Future Work -- 5 Conclusion -- References -- Mixed Study on the use of Flipped Classroom Methodology in the Subject of Community Mental Health Care -- 1 Introduction -- 2 Methodology -- 2.1 Participant and Settings -- 2.2 Research Design -- 2.3 Data Collection -- 2.4 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Assessing the Impact of Computer Simulations on Physics and Chemistry Learning -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Participants -- 3.2 Lesson Plans -- 3.3 Support Materials -- 3.4 Students' Learning Evaluation -- 4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Analysis of the Digital Competence of the Students of Mathematics Sciences of the Francisco de Morazán National Pedagogical University -- 1 Introduction -- 2 Methodology -- 2.1 Participant and Settings -- 2.2 Research Design -- 2.3 Data Collection -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Leveraging Topic Modeling to Investigate Learning Experience and Engagement of MOOC Completers -- 1 Introduction -- 2 Research Method -- 3 Results and Discussion -- 4 Conclusion and Future Work -- References.
AI4Architect: An Intelligent Help System to Support Students in the Design Domain -- 1 Introduction -- 2 Related Work -- 3 The AI4Architect System -- 3.1 The Fine-Tuning Pre-processing Step -- 3.2 The System -- 4 Methods -- 5 Conclusions and Future Work -- References -- DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning -- 1 Introduction -- 2 Background -- 2.1 Evaluating a Methodological Framework: State-of-the-Art -- 2.2 The DeeJay Methodological Framework: The Foundations -- 3 Applying DeeJay in Two TEL Projects Across Different Application Domains -- 3.1 The CrazySquare Project -- 3.2 The MONICA Project -- 4 A Preliminary Evaluation of DeeJay -- 5 Conclusion and Future Works -- References -- Prediction of Students' Grades Based on Non-academic Data -- 1 Introduction -- 2 Literature Review -- 3 Data Mining -- 3.1 Data Preparation -- 3.2 Discussion -- 4 Conclusion -- References -- Linking Swedish Learning Materials to Exercises through an AI-Enhanced Recommender System*-5pt -- 1 Introduction -- 2 Textual Similarity Technology and Model Selection -- 3 Data -- 4 Method -- 4.1 Pooling Method -- 4.2 Evaluation Metrics -- 5 Results -- 5.1 Paragraph-Level Pooling -- 5.2 Model Results -- 5.3 Error Analysis -- 6 Conclusion and Future Work -- References -- Technology as a Vehicle Towards Full Inclusion in the Classroom -- 1 Introduction -- 2 Inclusive Education -- 3 ICT as an Enabler of Inclusion in Classrooms -- 4 ICT Tools and Materials for Inclusion -- 5 Conclusion -- References -- Use of Exergames with Elderly Adults, a Qualitative Study -- 1 Introduction -- 2 Methodology -- 3 Results -- 3.1 Article Content Analysis -- 4 Discussion and Conclusions -- References -- Reflections on Methods for Eliciting Teachers Understanding, Attitudes and Emotions About AI -- 1 Introduction. 2 Current Theoretical Perspectives on AI in Education -- 2.1 Integrating AI and Digital Literacy in Education -- 2.2 The Teacher's Perspective -- 2.3 Methods to Investigate Teachers' Knowledge Structures, Attitudes and Beliefs Towards Digital Technologies -- 3 Methodological Considerations When Eliciting Teachers' Knowledge, Attitudes and Emotions of AI -- 3.1 From Written Individual Responses to Group Discussion: Consistencies, Inconsistencies and Gaps -- 3.2 Reflecting on the Methods Used and Their Implications for Study Design -- 3.3 Analysing the Potential Inquiring Approaches for Eliciting Teachers' Understanding -- 4 Conclusions and Future Work -- References -- OSAS Virtual Reality Lab: An Experience in OSH Training -- 1 Introduction -- 1.1 Immersive Technologies for Education and Cognitive Aspects in Learning -- 2 Aims -- 3 Material and Methods -- 3.1 The Virtual Laboratory -- 3.2 Evaluation Tool -- 4 Results -- 5 Discussion and Conclusion -- References -- First Evaluation of an Adaptive Tool Supporting Formative Assessment in Data Science Courses -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Material and Methods -- 3.2 The Adaptive rDSA System -- 3.3 Results -- 3.4 Discussion -- 4 Conclusions and Future Work -- References -- Domain-Specific Automatic Item Generation for Higher Competence Levels: A Comparative Study on Three Cases -- 1 Introduction -- 1.1 The Educational Perspective -- 1.2 The Technological Perspective -- 1.3 Contributions -- 2 Item Generation Process -- 3 Sample Item Comparison -- 3.1 Case 1: Computer Science -- 3.2 Case 2: Electrical Engineering -- 3.3 Case 3: Language Learning -- 3.4 Comparison Overview -- 4 Conclusions and Future Work -- References -- PathIt: Computational Thinking Training for Visually Impaired Individuals -- 1 Introduction -- 2 Visually Impaired People -- 3 PathIt Overview. 3.1 PathIt Runtime Examples -- 4 PathIt System Architecture -- 5 PathIt Development -- 6 Conclusion -- References -- Delivering Engaging Curricular Lessons - A Case of Mixed Reality Technology in Education -- 1 Introduction -- 2 Background Literature -- 3 Mixed Reality Prototype Implementation -- 4 Preliminary Case Study -- 5 Analysis and Results -- 5.1 Pedagogic and Teaching Perspectives -- 5.2 Technology Perspectives -- 5.3 Students' Engagement Perspectives -- 6 Discussion -- 6.1 Mixed Reality Technology for Students' Engagement -- 6.2 Teaching Strategies for Delivering Engaging Lessons in Mixed Reality -- 7 Conclusions -- References -- Distance Mathematics Teaching During the Pandemic - Experiences from Secondary Schools in Romania -- 1 Introduction -- 2 Student Survey -- 2.1 Description of the Questionnaire -- 2.2 Findings Regarding Educational Platforms and Personal Logistics -- 2.3 Findings Regarding the Effectiveness of the Online Teaching Approach -- 2.4 Findings Regarding an Ideal Platform for Distance Mathematics Education -- 3 Teacher Interviews -- 4 Discussion and Conclusion -- References -- Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery -- 1 Introduction -- 2 The Research Project -- 2.1 Participants -- 2.2 Setting -- 2.3 Procedures -- 2.4 Measures -- 2.5 Statistical Analysis -- 3 Results -- 4 Discussion and Conclusions -- References -- Using Nearpod for Reviewing Lessons to Increase Motivation and Academic Performance: A Case Study with Engineering Students -- 1 Introduction -- 1.1 Use of Technology in Education -- 1.2 Implementation of SRS Tools -- 1.3 Aim of the Study -- 2 Methodology -- 2.1 Overview of the Nearpod tool -- 2.2 Creation of the Nearpod Review Sessions -- 2.3 Participants and Data Collection. 3 Results -- 3.1 Previous Experience of the Students -- 3.2 Content and Duration -- 3.3 Perception about the Use of Nearpod in the Lessons -- 3.4 Effect on Motivation -- 3.5 Effect on Learning Performance and Knowledge Retention -- 4 Conclusions -- References -- Computational Thinking & -- Artificial Intelligence in K-12 Education: Two Distinct but Still Complementary Worlds -- 1 Introduction -- 2 The Background of CT and AI in K-12 -- 2.1 CT in K-12 Education -- 2.2 AI in K-12 Education and a New View on CT -- 3 Methodological Approach -- 3.1 Literature Search -- 3.2 Inclusion and Exclusion Criteria -- 3.3 Review of the Literature -- 3.4 CT Versus AI Over Time -- 4 Analysis -- 4.1 Concepts and Practices of CT -- 4.2 AI, the Five Big Ideas and How They Relate to CT -- 4.3 Differences between CT and AI -- 5 Discussions and Conclusions -- References -- Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course -- 1 Introduction -- 2 Related Work -- 3 Material and Methods -- 3.1 Dataset -- 3.2 Problem Definition -- 3.3 Classifiers -- 4 Experiments and Results -- 4.1 Experimental Setup -- 4.2 Binary Classification -- 4.3 Multiclass Classification -- 5 Discussion -- 6 Conclusions -- References -- Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress -- 1 Reduce Work-Related Stress Through a Mindfulness in Nature Virtual Practice -- 1.1 Stress in Work Environments -- 1.2 The Role of Mindfulness and Nature in Coping with Stress -- 1.3 Mindfulness Classes in a Virtual Natural Environment -- 2 A Digital Training Platform to Address Work-Related Stress: MINDLIVEN -- 3 Preliminary Results from the Pilot Test -- 4 Conclusions -- References -- Collaborative Learning in Mixed Reality Using WebXR and H5P -- 1 Introduction -- 2 Related Work. 3 Collaborative WebXR-Based H5P Learning Module. |
Record Nr. | UNINA-9910743697803321 |
Milrad Marcelo | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (318 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-98872-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483892903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference / / edited by Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta, Tania Di Mascio, Marco Temperini, Ricardo Azambuja Silveira, Demetrio Arturo Ovalle Carranza |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XII, 174 p. 50 illus., 33 illus. in color.) |
Disciplina |
006.3
371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-23990-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Towards an Annotation System for Collaborative Peer Review -- A Moderate Experiential Learning Approach Applied on Data Science -- The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics -- Learning by Fiddling: Patterns of Behaviour in Formal Language Learning -- Can Text Mining Support Reading Comprehension? -- Usability of Virtual Environment for Emotional Well-being -- Technology-based Trainings on Emotions: A Web Application on Earthquake-related Emotional Prevention with Children -- Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis. |
Record Nr. | UNINA-9910484123903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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