Games and Learning Alliance [[electronic resource] ] : 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers / / edited by Alessandro de Gloria, Remco Veltkamp |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVI, 575 p. 181 illus.) |
Disciplina | 371.337 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Optical data processing Artificial intelligence Software engineering Personal Computing Computers and Education User Interfaces and Human Computer Interaction Image Processing and Computer Vision Artificial Intelligence Software Engineering |
ISBN | 3-319-40216-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility. . |
Record Nr. | UNISA-996465674703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Games and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers / / edited by Alessandro de Gloria, Remco Veltkamp |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVI, 575 p. 181 illus.) |
Disciplina | 371.337 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Optical data processing Artificial intelligence Software engineering Personal Computing Computers and Education User Interfaces and Human Computer Interaction Image Processing and Computer Vision Artificial Intelligence Software Engineering |
ISBN | 3-319-40216-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility. . |
Record Nr. | UNINA-9910484063303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Intelligent Technologies for Interactive Entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers / / edited by Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 300 p. 87 illus.) |
Disciplina | 006.7 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Multimedia systems
User interfaces (Computer systems) Artificial intelligence Application software Education—Data processing Optical data processing Media Design User Interfaces and Human Computer Interaction Artificial Intelligence Computer Applications Computers and Education Computer Imaging, Vision, Pattern Recognition and Graphics |
ISBN | 3-319-49616-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL’s with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. . |
Record Nr. | UNINA-9910254845403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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