E-Learning, E-Education, and Online Training : Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers / / edited by Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XIII, 218 p. 57 illus.) |
Disciplina | 371.334 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Education—Data processing
User interfaces (Computer systems) Multimedia information systems Computers and Education User Interfaces and Human Computer Interaction Multimedia Information Systems |
ISBN | 3-319-28883-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910255010703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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E-Learning, E-Education, and Online Training : First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers / / edited by Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XII, 177 p. 38 illus.) |
Disciplina | 371.334 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Computer science
Education—Data processing User interfaces (Computer systems) Multimedia information systems Computer Science, general Computers and Education User Interfaces and Human Computer Interaction Multimedia Information Systems |
ISBN | 3-319-13293-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Scripted Animation towards Scalable Content Creation for eLearning—a Quality Analysis -- E-Learning Repository System for Sharing Learning Resources Among Saudi Universities -- Lecturers’ Attitude to Social Network Media: Implication for Accessibility and Usability Need in Open and Distance Education -- Introducing Online Learning in a small organization. The Case of the Diplomatic Institute of the Italian Ministry of Foreign Affairs -- Building a Mobile Collaborative Learning Environment for the Identification and Classification of Real World Objects -- The PoSE Project: an innovative approach to promote healthy postures in schoolchildren. -- Experiential and Transformative Learning in an Informal Online Learning Environment: An Approach to Initiate Sustainable Changes -- Legal risk management: a best practice for e-Learning legal issues -- From Planning to Launching MOOCs: Guidelines and Tips from Georgetown -- Computer Animation for Learning Building Construction Management: A Comparative Study of First Person versus Third Person View -- A Qualitative Exploration of the EU Digital Competence (DIGCOMP) framework: a case study within Healthcare Education -- An innovative educational format based on a mixed reality environment: a case study and benefit evaluation -- Virtual, Immersive, Translational, Applied Learning: The VITAL Project -- Guess the Score, fostering collective intelligence in the class. |
Record Nr. | UNINA-9910298989903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games |
Autore | Vaz de Carvalho Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (182 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
serious game
gamification game-based learning programming teaching sustainability teaching mobile app asynchronous learning COVID-19 dental education distance learning game analytics integrative review remote learning serious games reading comprehension strategy training intelligent tutoring system feedback diabetes self-management RAD methodology game-design-based Software Usability Scale OMD eye-tracking training vision impairment rehabilitation vision teachers edutainment virtual reality traffic safety rollover simulator seat belt awareness digital game-based learning media in education multiplication game digital games usefulness computational thinking Swift Playgrounds 12-year Basic Education Bebras programming emotions emotional intelligence apps augmented reality usability primary school physics |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Serious Games, Interaction and Simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers / / edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XIV, 157 p. 54 illus.) |
Disciplina | 371.337 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Education—Data processing
User interfaces (Computer systems) Artificial intelligence Computers and civilization Optical data processing Educational technology Computers and Education User Interfaces and Human Computer Interaction Artificial Intelligence Computers and Society Computer Imaging, Vision, Pattern Recognition and Graphics Educational Technology |
ISBN | 3-319-51055-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support – Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology. |
Record Nr. | UNINA-9910254844503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers / / edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (VIII, 139 p. 24 illus.) |
Disciplina | 371.337 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Education—Data processing
Computer simulation Optical data processing Application software User interfaces (Computer systems) Computers and civilization Computers and Education Simulation and Modeling Computer Imaging, Vision, Pattern Recognition and Graphics Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-29060-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem. |
Record Nr. | UNINA-9910254982103321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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