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Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
Autore Mitchell Alex
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2023]
Descrizione fisica 1 online resource (264 p.)
Collana Games and Play
Soggetto topico Games
Video games - Authorship
Video games - Philosophy
Video games - Structure
Video games - Aesthetics
Video games - Criticism and interpretation
Soggetto non controllato game studies, formalism, game analysis, aesthetic theory of games
ISBN 90-485-5423-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996571859403316
Mitchell Alex  
Amsterdam : , : Amsterdam University Press, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
Autore Mitchell Alex
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2023]
Descrizione fisica 1 online resource (264 p.)
Collana Games and Play
Soggetto topico Games
Video games - Authorship
Video games - Philosophy
Video games - Structure
Video games - Aesthetics
Video games - Criticism and interpretation
ISBN 9789048554232
9048554233
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Games and Play -- Table of Contents -- List of Figures and Tables -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- Index
Record Nr. UNINA-9910832998403321
Mitchell Alex  
Amsterdam : , : Amsterdam University Press, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Videogame Formalism : On Form, Aesthetic Experience and Methodology
Videogame Formalism : On Form, Aesthetic Experience and Methodology
Autore Mitchell Alex
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , 2023
Descrizione fisica 1 online resource (266 pages)
Disciplina 794.83
Altri autori (Persone) Van VughtJasper
Collana Games and Play Series
Soggetto topico Video games
Aesthetics
ISBN 1-003-70905-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- Index -- List of Figures and Tables -- Table 2.1 Poetic gameplay categories and devices (taken from Mitchell et al. 2020). -- Figure 3.1: Lim (screenshot by the first author). -- Figure 3.2: Getting Over It with Bennett Foddy (screenshot by the first author). -- Figure 3.3: Screenshot of Akrasia from http://gambit.mit.edu/images/loadgame_akrasia_03.jpg, Copyright © 2012 the Massachusetts Institute of Technology (“MIT”), used by permission of the Massachusetts Institute of Technology (“MIT”). -- Figure 3.4: Shadow of the Colossus (screenshot by the first author). -- Figure 4.1: The first encounter with an NPC in Paratopic (all screenshots of Paratopic are by the first author). -- Figure 4.2: A Short Hike (all screenshots of A Short Hike are by the first author). -- Figure 4.3: Seemingly meaningless dialogue in Paratopic. -- Figure 4.4: Paratopic telling the player that there is no save feature, so the game must be completed in one sitting. -- Figure 4.5: The framing story and revelation of the reason for Claire’s trip to the island in A Short Hike. -- Figure 4.6: Exploring various additional activities in A Short Hike. -- Figure 5.1: Introductory splash screen sequence in Kentucky Route Zero, including the fictional WEVP-TV logo (all screenshots of Kentucky Route Zero are by the first author). -- Figure 5.2: Kentucky Route Zero loading screen. -- Figure 5.3: Establishing the point-and-click conventions of the game Kentucky Route Zero in Act I, Scene I. -- Figure 5.4: Text-based interaction accessed from the map interface: “Bait Shop.” -- Figure 5.5: The camera zooming in during the Marquez Farmhouse scene.
Record Nr. UNINA-9910764293503321
Mitchell Alex  
Amsterdam : , : Amsterdam University Press, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui