Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
| Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell |
| Autore | Mitchell Alex |
| Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2023] |
| Descrizione fisica | 1 online resource (264 p.) |
| Collana | Games and Play |
| Soggetto topico |
Games
Video games - Authorship Video games - Philosophy Video games - Structure Video games - Aesthetics Video games - Criticism and interpretation |
| Soggetto non controllato | game studies, formalism, game analysis, aesthetic theory of games |
| ISBN | 90-485-5423-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996571859403316 |
Mitchell Alex
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| Amsterdam : , : Amsterdam University Press, , [2023] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell
| Videogame Formalism : On Form, Aesthetic Experience and Methodology / / Jasper van Vught, Alex Mitchell |
| Autore | Mitchell Alex |
| Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2023] |
| Descrizione fisica | 1 online resource (264 p.) |
| Collana | Games and Play |
| Soggetto topico |
Games
Video games - Authorship Video games - Philosophy Video games - Structure Video games - Aesthetics Video games - Criticism and interpretation |
| ISBN |
9789048554232
9048554233 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Games and Play -- Table of Contents -- List of Figures and Tables -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- Index |
| Record Nr. | UNINA-9910832998403321 |
Mitchell Alex
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| Amsterdam : , : Amsterdam University Press, , [2023] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Videogame Formalism : On Form, Aesthetic Experience and Methodology
| Videogame Formalism : On Form, Aesthetic Experience and Methodology |
| Autore | Mitchell Alex |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , 2023 |
| Descrizione fisica | 1 online resource (266 pages) |
| Disciplina | 794.83 |
| Altri autori (Persone) | Van VughtJasper |
| Collana | Games and Play Series |
| Soggetto topico |
Video games
Aesthetics |
| ISBN | 1-003-70905-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- Index -- List of Figures and Tables -- Table 2.1 Poetic gameplay categories and devices (taken from Mitchell et al. 2020). -- Figure 3.1: Lim (screenshot by the first author). -- Figure 3.2: Getting Over It with Bennett Foddy (screenshot by the first author). -- Figure 3.3: Screenshot of Akrasia from http://gambit.mit.edu/images/loadgame_akrasia_03.jpg, Copyright © 2012 the Massachusetts Institute of Technology (“MIT”), used by permission of the Massachusetts Institute of Technology (“MIT”). -- Figure 3.4: Shadow of the Colossus (screenshot by the first author). -- Figure 4.1: The first encounter with an NPC in Paratopic (all screenshots of Paratopic are by the first author). -- Figure 4.2: A Short Hike (all screenshots of A Short Hike are by the first author). -- Figure 4.3: Seemingly meaningless dialogue in Paratopic. -- Figure 4.4: Paratopic telling the player that there is no save feature, so the game must be completed in one sitting. -- Figure 4.5: The framing story and revelation of the reason for Claire’s trip to the island in A Short Hike. -- Figure 4.6: Exploring various additional activities in A Short Hike. -- Figure 5.1: Introductory splash screen sequence in Kentucky Route Zero, including the fictional WEVP-TV logo (all screenshots of Kentucky Route Zero are by the first author). -- Figure 5.2: Kentucky Route Zero loading screen. -- Figure 5.3: Establishing the point-and-click conventions of the game Kentucky Route Zero in Act I, Scene I. -- Figure 5.4: Text-based interaction accessed from the map interface: “Bait Shop.” -- Figure 5.5: The camera zooming in during the Marquez Farmhouse scene. |
| Record Nr. | UNINA-9910764293503321 |
Mitchell Alex
|
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| Amsterdam : , : Amsterdam University Press, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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