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Blender 2.6 Cycles [[electronic resource] ] : materials and textures cookbook / / Enrico Valenza
Blender 2.6 Cycles [[electronic resource] ] : materials and textures cookbook / / Enrico Valenza
Autore Valenza Enrico
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (280 p.)
Collana Open source : community experience distilled
Soggetto topico Computer animation
Open source software
Soggetto genere / forma Electronic books.
ISBN 1-78216-131-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction
Creating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material
Creating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic planet Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction
Creating cloth materials with proceduralsCreating a leather material with procedurals; Creating a synthetic sponge material with procedurals; Creating a brick wall material with procedurals; Creating a spaceship hull; Chapter 7: Creating Organic Materials; Introduction; Creating a snake-like scaly material with image maps and procedurals; Creating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating a grass shader; Creating tree shaders - the bark; Creating tree shaders - the leaves
Creating a Gray Alien skin material with proceduralsIndex
Record Nr. UNINA-9910463032203321
Valenza Enrico  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender 2.6 Cycles [[electronic resource] ] : materials and textures cookbook / / Enrico Valenza
Blender 2.6 Cycles [[electronic resource] ] : materials and textures cookbook / / Enrico Valenza
Autore Valenza Enrico
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (280 p.)
Collana Open source : community experience distilled
Soggetto topico Computer animation
Open source software
ISBN 1-78216-131-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction
Creating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material
Creating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic planet Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction
Creating cloth materials with proceduralsCreating a leather material with procedurals; Creating a synthetic sponge material with procedurals; Creating a brick wall material with procedurals; Creating a spaceship hull; Chapter 7: Creating Organic Materials; Introduction; Creating a snake-like scaly material with image maps and procedurals; Creating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating a grass shader; Creating tree shaders - the bark; Creating tree shaders - the leaves
Creating a Gray Alien skin material with proceduralsIndex
Record Nr. UNINA-9910786936903321
Valenza Enrico  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender 2.6 Cycles : materials and textures cookbook / / Enrico Valenza
Blender 2.6 Cycles : materials and textures cookbook / / Enrico Valenza
Autore Valenza Enrico
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (280 p.)
Disciplina 006.696
Collana Open source : community experience distilled
Soggetto topico Computer animation
Open source software
ISBN 1-78216-131-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using displacement (aka bump); Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Linking materials; Chapter 3: Creating Natural Materials in Cycles; Introduction
Creating a rock material using image mapsCreating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Creating a clean running water material; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material; Creating a rubber material
Creating an antique bronze material with proceduralsCreating a multipurpose metal group node; Creating a worn metal material with procedurals; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic planet Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction
Creating cloth materials with proceduralsCreating a leather material with procedurals; Creating a synthetic sponge material with procedurals; Creating a brick wall material with procedurals; Creating a spaceship hull; Chapter 7: Creating Organic Materials; Introduction; Creating a snake-like scaly material with image maps and procedurals; Creating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating a grass shader; Creating tree shaders - the bark; Creating tree shaders - the leaves
Creating a Gray Alien skin material with proceduralsIndex
Record Nr. UNINA-9910828243603321
Valenza Enrico  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Autore Valenza Enrico
Edizione [Third edition.]
Pubbl/distr/stampa Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (400 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Computer animation
Soggetto genere / forma Electronic books.
ISBN 1-78439-992-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups
Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material
Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals
Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction
Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles
Creating a fake immersion effect material
Record Nr. UNINA-9910464173803321
Valenza Enrico  
Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Autore Valenza Enrico
Edizione [Third edition.]
Pubbl/distr/stampa Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (400 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Computer animation
ISBN 1-78439-992-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups
Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material
Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals
Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction
Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles
Creating a fake immersion effect material
Record Nr. UNINA-9910788155303321
Valenza Enrico  
Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza
Autore Valenza Enrico
Edizione [Third edition.]
Pubbl/distr/stampa Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (400 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Computer animation
ISBN 1-78439-992-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups
Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material
Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals
Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction
Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles
Creating a fake immersion effect material
Record Nr. UNINA-9910817019903321
Valenza Enrico  
Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui