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GameMaker Fundamentals [[electronic resource] ] : Learn GML Programming to Start Making Amazing Games / / by Ben Tyers
GameMaker Fundamentals [[electronic resource] ] : Learn GML Programming to Start Making Amazing Games / / by Ben Tyers
Autore Tyers Ben
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (416 pages)
Disciplina 794.81526
Soggetto topico GameMaker (Computer program language)
Video games - Programming
ISBN 1-4842-8713-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. Sequences.
Record Nr. UNINA-9910629288503321
Tyers Ben  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
GameMaker: Studio 100 Programming Challenges [[electronic resource] /] / by Ben Tyers
GameMaker: Studio 100 Programming Challenges [[electronic resource] /] / by Ben Tyers
Autore Tyers Ben
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXVII, 210 p. 100 illus. in color.)
Disciplina 004
Soggetto topico Computer games—Programming
Computer graphics
Computer programming
Game Development
Computer Graphics
Programming Techniques
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Maths Bar Graph -- 2 Clickable & Moveable Object -- 3 Room Fade In & Out Transition -- 4 Typewriter Text Effect -- 5 Audio Volume Change Based On Distance -- 6 Move Object To Position Using Path 11 -- 7 Make The Screen Shake 13- 8 Create Snow Effect -- 9 Password Easter Egg -- 10 Follow Two Objects In View -- 11 High / Low Number Game -- 12 Calculate Average Position Of Two Clicks -- 13 Retrieve Text File Web From & Save Locally -- 14 Shuffle Pack Of Playing Cards & Deal -- 15 Reverse Sentence Order -- 16 Rotate & Move Object To Mouse Position -- 17 Firework Display Using Effects -- 18 Random Sentence Generator -- 19 Pop Up RPG Style Text Box -- 20 Room Wrapping -- 21 Sprite Shadow -- 22 Make A Jukebox Player For 4 Songs -- 23 Scrolling Credits -- 24 Random Dice Roller -- 25 Substitution Cipher -- 26 Save Highscore To INI -- 27 Spawn Point -- 28 Dictionary Check -- 29 Draw Text With Shadow -- 30 Classic Brick & Ball Game Remake -- 31 Fire Projectile -- 32 World Clock -- 33 Text Based Quiz -- 34 On Screen Keyboard -- 35 Create A Driveable Tank That Leaves Tyre Tracks -- 36 Parallax Background -- 37 Click The Ghost -- 38 Particle Fire Effect -- 39 Bubble Sort -- 40 Unlockable Levels Select Screen -- 41 Moon Lander AI -- 42 Dodge The Barrels -- 43 Convert Celsius To Fahrenheit -- 44 Find Path To Position Avoiding Objects -- 45 Calculate BMI -- 46 Shuffle Pack Of Playing Cards & Save To Text -- 47 10 Green Bottles -- 48 English To Morse Code -- 49 Blitz Game Remake -- 50 Mini Golf Game Remake -- 51 Rock, Paper, Scissors Game Remake -- 52 Health Based On Distance -- 53 Tank Trax Game Remake -- 54 Two Separate Views -- 55 Word Typing Game -- 56 Destructible Terrain -- 57 Duck Hunt Game Remake -- 58 Keep Player In View -- 59 Fizz Buzz -- 60 Calculate Numbers -- 61 Particle Trail Effect -- 62 Draw Rectangle and Calculate Area & Perimeter -- 63 Random Terrain Generation -- 64 Drop The Coin (arcade style) -- 65 Calculate the Nth Result Of Fibonacci Sequence -- 66 Distance From Object To Mouse -- 67 Convert Decimal To Binary, Oct, Hex & Roman -- 68 Text In X Box -- 69 Frogger Game Remake -- 70 Take a Screen Shot -- 71 Slowly Move Direction -- 72 Pong Style Game Remake -- 73 Shooting Gallery -- 74 How Many Of Each Letter -- 75 Torpedo Game Remake -- 76 One Hundred Random Numbers -- 77 Coin Flip -- 78 Predict Path Of An Object -- 79 Dynamic Button -- 80 Sokoban Game Remake -- 81 Top Down Football -- 82 Top Down Racing -- 83 Convert Numbers (in digits) To Words -- 84 Zelda Style Views -- 85 Convert Text File To eBook -- 86 Planets Database (INI) -- 87 How Much Flour -- 88 Rotating Mini Map -- 89 Selectable Troops -- 90 Pipes -- 91 Arcade Style Horse Race Game -- 92 Road Builder -- 93 Chess Board Representation -- 94 1942 Game Remake -- 95 Create A Virtual ATM (bank teller) -- 96 Moon Lander Game Remake -- 97 Pixelate An Image -- 98 Miner -- 99 Follow Player (Ghost) -- 100 Multiplication Table -- Appendix A: Points Chart.
Record Nr. UNINA-9910164049403321
Tyers Ben  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learn RPGs in GameMaker: Studio [[electronic resource] ] : Build and Design Role Playing Games / / by Ben Tyers
Learn RPGs in GameMaker: Studio [[electronic resource] ] : Build and Design Role Playing Games / / by Ben Tyers
Autore Tyers Ben
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (318 pages) : illustrations
Disciplina 794.81526
Collana Technology in Action
Soggetto topico Computer games—Programming
Multimedia systems 
Computer graphics
Game Development
Media Design
Computer Graphics
ISBN 1-4842-2946-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Character’s Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving.
Record Nr. UNINA-9910254570103321
Tyers Ben  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Practical GameMaker Projects [[electronic resource] ] : Build Games with GameMaker Studio 2 / / by Ben Tyers
Practical GameMaker Projects [[electronic resource] ] : Build Games with GameMaker Studio 2 / / by Ben Tyers
Autore Tyers Ben
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (XI, 255 p. 144 illus. in color.)
Disciplina 794.81526
Collana Technology in action
Soggetto topico Computer games—Programming
Computer input-output equipment
Computer programming
Game Development
Hardware and Maker
Programming Techniques
ISBN 1-4842-3745-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Spot the Difference -- 2. Quiz -- 3. Snake -- 4. Rock, Paper, Scissors -- 5. Jet Pack -- 6. Darts -- 7. Platform Game -- 8. Bomber -- 9. Match 3 -- 10. Tower Defense.
Record Nr. UNINA-9910300365903321
Tyers Ben  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Practical GameMaker: Studio [[electronic resource] ] : Language Projects / / by Ben Tyers
Practical GameMaker: Studio [[electronic resource] ] : Language Projects / / by Ben Tyers
Autore Tyers Ben
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XXXIX, 313 p. 107 illus. in color.)
Disciplina 004
Soggetto topico Computer games—Programming
Computer programming
Game Development
Programming Techniques
ISBN 1-4842-2373-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 0. Introduction -- 1. Variables -- 2. Conditionals -- 3. Drawing -- 4. Drawing Continued -- 5. Keyboard Input & Simple Movement -- 6. Objects & Events -- 7. Sprites -- 8. Health, Lives & Score -- 9. Mouse -- 10. Alarms -- 11. Collisions -- 12. Rooms -- 13. Backgrounds -- 14. Sounds & Music -- 15. Splash Screens & Menu -- 16. Random -- 17. More Movement (Basic AI) -- 18. INI Files -- 19. Effects -- 20. Loops -- 21. Arrays -- 22. ds_lists -- 23. Paths -- 24. Scripts -- 25. Hints & Tips -- 26. Creating A Game - Outline -- 27 . Creating A Game -Sprites -- 28. Creating A Game -Sounds -- 29. Creating A Game -Backgrounds -- 30. Creating A Game -Paths -- 31. Creating A Game -Scripts -- 32. Creating A Game -Fonts -- 33. Creating A Game -Objects - Introduction -- 34. Creating A Game -Parent Objects -- 35. Creating A Game -Objects -- 36. Creating A Game -Rooms -- 37. Progress Sheet -- 38. Marking Guide -- 39. End Of Project Assignment -- 40. End Of Project Test.
Record Nr. UNINA-9910154831003321
Tyers Ben  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui