top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 1 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 1 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (993 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-11932-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Development of a Framework to Foster Collaborative Learning among Engineering Students using Moodle Mobile App -- Student Activation in iOER Maker Spaces -- Teaching Programming and Design-by-Contract -- Hint-giving Phraseology in Computer Assisted Learning -- Study Effort and Student Success: a MOOC Case Study -- New Tasks for a Dyslexia Screening Web Application -- IGIP Multilingual Glossary -- e-Pedagogical Practice Assessment in a Comparative Context -- Ontology-based Database for Chemical Experiments: Design and Implementation -- A Design Framework for Building a Virtual Community of Practice -- Improving the Quality of Training in Building Information Modeling -- Engineer Education Using Professional Activity Simulators -- Introduction of New Teaching Methods of Teaching Informatics -- ICT in STEM Education in Bulgaria -- IT and Educational Environment of an Engineering University -- Academic Integrity Matters: Successful Learning with Mobile Technology.
Record Nr. UNINA-9910483979203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (1,003 pages)
Disciplina 371.33
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Computational Intelligence
Artificial Intelligence
ISBN 3-030-11935-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483977203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive Mobile Communication Technologies and Learning [[electronic resource] ] : Proceedings of the 11th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Interactive Mobile Communication Technologies and Learning [[electronic resource] ] : Proceedings of the 11th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (980 pages) : color illustrations
Disciplina 371.3344678
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
Electrical engineering
Computational Intelligence
Artificial Intelligence
Communications Engineering, Networks
ISBN 3-319-75175-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Towards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten.
Record Nr. UNINA-9910299947403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors
Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XXIII, 1132 p. 401 illus., 346 illus. in color.)
Disciplina 371.3344678
Collana Advances in Intelligent Systems and Computing
Soggetto topico Mobile communication systems in education
Internet of things
Information superhighway in education
ISBN 3-030-49932-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Framework for Developing a Set of Games for Children Diagnosed with Autism -- LinkLearn: Blockchain Technology As A Learning Tool -- New Era of the Nano-Electronic Devices – One of the Most Adaptive Learning Areas for the Next Period -- Open Source Online Conference System for Industry Experts Participation in Education -- Interactive TV And Music Education - Mobile Music Practices & Limitations: Learning Byzantine Music Online -- An Analysis For The Identification Of Use And Development Of Game Design Strategies For Early Childhood Learners -- Measuring knowledge gains in an m-learning intervention: The case of ChildConnect South Africa -- Measuring Uptake and Engagement in an m-learning Intervention: The Case of ChildConnect South Africa -- Development of a Classroom Response System: a Web-based approach used in SEPT -- Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the use of m-learning environments in higher education -- Work-in-Progress: Development of a Framework for Incorporating Usability aspects with Digital Didactical Design for Mobile/Tablet based Learning in Pre-primary Education -- Promoting Authentic Student Assessment For STEM Project-Based Learning Activities -- Predictive Modelling Concerning Mobile Learning Advance -- Assessing Early Grade Mathematics Learner Outcomes Using m-Learning -- Users’ and Experts’ Evaluation of TARGET: a Serious Game for Mitigating Performance Enhancement Culture in Youth -- Poster: Exploring the Educational Affordances of an Academic Eportfolio for Engineer Students Through a Self-Regulated Learning Framework -- M-health as a Tool in the Cognitive Flexibility of the Elderly -- Critical categorization of Android and IOS Applications available for STEAM Education in Early Childhood -- Museum exhibits that interact with students’ mobile devices. The case of Hellenic Maritime Museum -- Can Elementary Students Design Interactions And Learning Representations Of Educational Apps? The We!Design!Fractions Participatory Approach -- Pedagogical Considerations for Mobile-based Augmented Reality Learning Environments -- Machine learning & Deep learning: Recent Overview in Medical Care -- Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning -- Emerging Technologies and Augmented Reality in the development of Learning and Human Potential -- Level of Digital Literacies among Austrian College Students Assessed with an Online Survey -- A Gamefied Educational Network for Collaborative Learning -- Dynamic Mobile Student Response Approach -- Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students’ Queries at UNISA -- Poster: Proposal of an Intelligent Model for Remote Tutoring -- A Comparative Study Of Augmented Reality Platforms For Building Educational Mobile Applications -- M-Learning: Are We Ready to Go Mobile? -- Framework For Automatic VPN Access To Remotely Discovered Resources -- Poster: Learn To Love My Grandchild Design With The User -- Enhancing Second Language Listening Skills through Smartphones: A Case Study -- Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study -- How Can Facebook Use In Education Be Realized As Crowdsourcing Of Learning? An Exploration Of Junior, Senior And Graduates Working Together -- Concept of Digital Competences In-service Training Systems -- Means of Cyber Security Aspects Studying in Maritime Specialists Education -- Evaluating a Coaching MOOC Course to Support Dual Career of Athletes -- LoRa Technology Benefits in Educational Institutes -- Three IoT Wearables in Five European Cities! Reality and Perception -- Work-in-Progress: Designing an E-coaching System for Chronic Heart Failure Patients -- A Comparative Examination of AR and Video in Delivering Assembly Instructions -- Wearable E-textile As A Narrative Mediator For Enhancing Empathy In Moral Development -- RSSI Fingerprinting Techniques for Indoor Localization Datasets -- Mulsemedia Data Representation Based on Multi-Image Concept -- Cryptographic Systems And Threats In E-commerce -- Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training -- Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project) -- Educational Mobile Applications On Computational Thinking And Programming For Children Under 8 Years Old -- Work in Progress: GameLet: Readers’ Theater In Media-based Gamification For Reading Skills -- Students’ Experiences of Learning Mathematics Through Games Design -- A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study -- Smart Citizens for Smart Cities – A User Engagement Protocol for Citizen Participation -- ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD -- The Design and Development of a Game-based approach to Entrepreneurship Education -- Interactive Serious Games for Cultural Heritage: A real-time Bouzouki Simulator for exploring the History and Sounds of Rebetiko Music -- Mobile Technologies Serious Games for the development of social skills in children with Autism Spectrum Disorders, in enhanced with Socially Assistive Robots interventions -- Creating Magic-Matt, an Interface to Transform Video Games to a Sports Experience -- “The Greek Steelbook (TGS)”: The Home Of Steelbook Presentations -- Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments -- Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET) -- The e-Facilitator as a Key Player for Interactive Dissemination of STEAM Resources for e-Learning via Webinar -- Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course -- Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs -- Interactive Educational Practices & Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity -- Automatic Source Code Generation From OWL Pseudocode -- Gamifying Early Foreign Language learning: using Digital Storytelling and Augmented Reality to enhance vocabulary learning -- Ontology-Based System For Automatic SQL Exercise Generation -- Augmented Reality Application Based on Information Barcoding -- Work in Progress: The Impact Of The Project Onboardmed On Development Of Study Courses In Maritime Emergency Management -- An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map -- Soupa And Integration Of Ontologies Verl For Conceptualizing Context In Ubiquitous Computing -- A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses: the Breakthrough in Routines and Behaviour -- The Use of Gamification in Evaluating Children's Emotional Intelligence -- Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children With Dyslexia -- Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale -- Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia -- Linear Programming Model Applied To The Optimization Of Nutritional Diets For Athletes -- White Blood Cells Detection and Classification Using Convolutional Neural Network -- Work-in-Progress: The Use of Big Data And Data Analytics in the Prevention, the Diagnosis and the Monitoring of Long-term Diseases -- An Interactive Augmented Reality Volume Rendering Mobile Application -- Design of an Accessible Web Portal for the Labor Insertion of people with blindness -- MassiveLearning: online masterclass course -- Touch Gesture Performance of Kindergarten Children on E-learning Applications: A Case Study in Sri Lanka -- Learning Diaries–A Valuable Companion of Mobile Learning for Higher Education in Software Engineering -- Kabelo’s Everyday Digital Play An Analysis of a ‘Small and Thick’ Ethnographic Portrait -- Use Of The Fractal Analysis Of Non-stationary Time Series In Mobile Foreign Exchange Trading For M-learning -- Work-In-Progress: SMART-WATER, a Νovel Τelemetry and Remote Control System Infrastructure for the Management of Water Consumption in Thessaloniki -- Educational Robotics For Creating Tangible Simulations: A Mixed Reality Space For Learning The Day/night Cycle -- TimeTracker App: Facilitating Migrants’ Engagement in their Second Language Learning -- “School – University – Industry” Cooperation “Cypress – National Instruments CLUB” -- PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.-Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms -- Building A Virtualized Cybersecurity Lab - Using Industry Support, Academic Programs And Open Source Solution For Setting-Up A Virtualized Cybersecurity Lab -- Work-in-Progress: Developing a Master Programme for Specialists in Industry 4.0 -- "Teachers’ Perceptions Towards The Use of Mobile Augmented Reality: The Case of Greek Educators" -- NavMusApp: Exploring the Instrumental Continuum -- Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project -- A Fiber Wireless A-RoF/IFoF Uplink Transmission of up to 0.6Gb/s User Data Rate over a 32-element 60GHz Beam-steering Antenna for 5G Fronthaul Networks -- An eHealth-Care Driven Perspective on 5G Networks and Infrastructure -- 25 Gb/s Colorless Transmitter Based on Reflective Electroabsorption Modulator for Ultra-dense WDM-PON Application -- Challenges of Using Phased Array Antennas in Commercial Backhaul Equipment at 26 GHz -- Towards Intelligent Multi-Access Edge Computing Using Machine Learning -- Performance Analysis of NB-IoT Random Acces.
Record Nr. UNINA-9910483133903321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mobile Technologies and Applications for the Internet of Things [[electronic resource] ] : Proceedings of the 12th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Mobile Technologies and Applications for the Internet of Things [[electronic resource] ] : Proceedings of the 12th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (413 pages)
Disciplina 371.3344678
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Electrical engineering
Computational Intelligence
Communications Engineering, Networks
ISBN 3-030-11434-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910484316703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
New realities, mobile systems and applications : proceedings of the 14th IMCL Conference / / Michael E. Auer and Thrasyvoulos Tsiatsos, editors
New realities, mobile systems and applications : proceedings of the 14th IMCL Conference / / Michael E. Auer and Thrasyvoulos Tsiatsos, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (1152 pages)
Disciplina 371.33
Collana Lecture notes in networks and systems
Soggetto topico Mobile communication systems in education
Educational technology
ISBN 3-030-96296-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910559388503321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Open Science in Engineering : Proceedings of the 20th International Conference on Remote Engineering and Virtual Instrumentation
Open Science in Engineering : Proceedings of the 20th International Conference on Remote Engineering and Virtual Instrumentation
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (1125 pages)
Disciplina 620.00711
Altri autori (Persone) LangmannReinhard
TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-42467-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Virtual and Remote Laboratories -- Remote Laboratory for Experiential Learning -- 1 Introduction -- 2 Teaching Learning Process: An Experience -- 3 Remote Laboratory System: A beginning -- 4 Conclusion -- References -- Once the Child Has Fallen into the Well, It is Usually Too Late Using Content Analysis to Evaluate Instructional Laboratory Manuals and Practices -- 1 Introduction -- 1.1 Objective of This Contribution -- 1.2 Project Context -- 2 Method: Category-Based Content Analysis -- 3 Results -- 3.1 Deductive Content Analysis by Applying Existing Category-Systems -- 3.2 Inductive Content Analysis to Investigate Additional ILOs -- 4 Discussion and Methodical Reflection -- 5 Conclusion and Outlook -- References -- A 360º Overview of the VISIR Remote Laboratory in a Handbook -- 1 Motivation and Background -- 2 The VISIR Handbook -- 2.1 Part I. VISIR Remote Lab Description -- 2.2 Part II - Teaching with VISIR -- 2.3 Research and Reflections on VISIR -- 3 Conclusion -- References -- Tracking User Behaviour Within an Educational Tool Supporting Scientific Experiments -- 1 Introduction -- 2 State of the Art -- 3 Navigation Profiles Identified -- 4 The Tracking System -- 4.1 RIALE Approach and Timeline -- 4.2 Tracking Data Model -- 5 Tool Validation -- 5.1 Data Gathering -- 5.2 Data Analysis -- 6 Conclusions and Future Work -- References -- Automatic Assessment Using VISIR-DB -- 1 Introduction -- 2 Evaluation Context -- 3 VISIR-DB Setup -- 3.1 Observation Items Definition -- 4 Students' Performance Analysis -- 4.1 Automatic Assessment -- 5 Conclusions -- References -- Tracking and Traceability Technologies: Implementation in the SEPT Learning Factory -- 1 Introduction -- 2 Review of Traceability Technologies -- 2.1 1D Barcodes and Readers -- 2.2 2D Barcode Readers -- 2.3 Image-Base Barcode Readers.
2.4 RFID Technologies, Standards and Applications -- 2.5 Real-Time Locating Systems -- 2.6 RFID and RTLS Technology Applications -- 2.7 RFID Interfacing and Software -- 2.8 UHF RFID Tags -- 3 Traceability and Tracking Technologies Implemented in the SEPT LF -- 3.1 Linear Barcode Readers and PLCs -- 3.2 Image-Based Barcode Reader -- 3.3 QR Code Readers -- 3.4 RFID in the SEPT LF -- 3.5 RTLS Technology -- 3.6 Laser Marker System -- 3.7 3D Cameras -- 3.8 NFC Technology -- 4 IoT Technology for Traceability -- 5 Traceability System -- 6 Summary -- References -- Remote Hub Lab - RHL: Broadly Accessible Technologies for Education and Telehealth -- 1 Introduction -- 2 Relia -- 2.1 Overview -- 2.2 Design -- 3 Wound-Mate Telehealth System -- 3.1 Overview -- 3.2 Design -- 4 RHL-Butterfly -- 4.1 Overview -- 4.2 Design -- 5 RHL-Beadle -- 5.1 Overview -- 5.2 Curriculum -- 6 Conclusion -- References -- Effectiveness of Using Remote Laboratory in Promoting Simulation and Verification Tools -- 1 Introduction -- 2 Background -- 3 Evaluate FPGA with Breadboard -- 4 Future Works -- 5 Conclusion -- References -- An Extendable Microservice Architecture for Remotely Coupled Online Laboratories -- 1 Introduction -- 2 State of the Art -- 2.1 Existing Architectures -- 2.2 Microservices -- 2.3 API Paradigms -- 2.4 API Modelling Languages + API-First-Design -- 3 Architectural Challenges -- 4 High-Level Software Architecture -- 4.1 Structural Description -- 4.2 Project Organisation -- 5 Fine Level Software Architecture -- 5.1 Authentication Service -- 5.2 Device Service -- 5.3 Experiment Service -- 5.4 Booking Service -- 5.5 Federation -- 6 Takeaways and Future Work -- References -- Blockchain Utilization in Cyber-Physical Laboratories for Engineering Education 4.0 -- 1 Introduction -- 2 Blockchain Technology -- 3 Blockchain in Education.
4 Integration of Blockchain and Cyber-Physical Systems -- 5 Blockchain-Based Cyber-Physical Laboratory -- 6 Results and Discussion -- 7 Conclusions -- References -- Privacy Considerations in Online Laboratories Management Systems -- 1 Introduction -- 2 General Data Privacy Regulation for Educational Institutions -- 3 GDPR in E-Learning Systems -- 3.1 Data Protection by Design vs Data Protection by Default -- 3.2 Synchronous Learning Method -- 3.3 Asynchronous Learning Method -- 3.4 Learning Management Systems -- 3.5 Online Laboratory Management Systems and IEEE Privacy Standards -- 4 Conclusions and Future Work -- References -- Virtual Physics Lab Simulation Using Unity2D: Light Diffraction Experiment -- 1 Introduction -- 2 Unity as a Development Technology -- 2.1 Unity -- 3 Approach to Simulation -- 3.1 Background -- 3.2 Apparatuses Utilized -- 3.3 Theoretical Facts -- 3.4 Diffraction -- 3.5 Interference -- 4 Proposed Solution -- 4.1 Game Flow -- 4.2 Game Introduction -- 4.3 Instructions Screen -- 4.4 Welcome Screen -- 4.5 Game Overview -- 4.6 Pick Apparatus or Pick Result Screens -- 4.7 Experiment Apparatus Overview Screen -- 4.8 Experiment Images from Different Angles Screen -- 4.9 Experiment Video and Animation Screen -- 4.10 Measure Maxima Screen -- 4.11 Calculate gg Screen -- 4.12 Values and Error Analysis Screen -- 4.13 Multiple Choice Questions Screen -- 4.14 End Screen -- 5 Conclusions -- References -- VISIR Remote Lab: Identifying Limitations and Improvement Ideas -- 1 Introduction -- 2 VISIR Remote Laboratory -- 2.1 A General Overview -- 2.2 VISIR Present Development Stage -- 3 Identified Limitations -- 4 Suggested Improvement Guidelines -- 4.1 Instruments and Computer -- 4.2 Relay Matrix -- 4.3 Servers' Software -- 4.4 Client Interface -- 5 Conclusions -- References.
Pedagogical Provisions of Students' Creativity Development by Means of SmartLabs -- 1 Introduction -- 2 Research Results -- 3 Conclusions -- References -- Remote Engineering Lab for Teaching Computer Systems Engineering: Evaluation and Impact -- 1 Introduction -- 2 Methods -- 3 Results and Discussions -- 4 Conclusions -- References -- ARM Distributed and Scalable Remote Laboratory for Texas Instruments Launchpad Boards -- 1 Introduction -- 2 Background -- 2.1 Remote Laboratories -- 2.2 ARM Remote Laboratories -- 2.3 ARM Remote Laboratories in LabsLand -- 3 Results -- 3.1 Overall Design -- 3.2 Deployments -- 4 Conclusions -- References -- Supporting Students in Assembler-Level Programming of Processors for Embedded Applications -- 1 Introduction -- 2 The Context for Teaching and Learning of Embedded Applications Using Assembly Code Programming -- 3 At-Presence (Local) Teaching and Learning -- 4 Remote (Online) Teaching and Learning -- 5 Concept for a Remote Laboratory -- 6 Conclusions and Future Work -- References -- Development of a Prototype Based on a Reference Architecture for Creating Digital Twins of Remote Laboratories -- 1 Introduction -- 2 Materials and Methods -- 3 Results -- 3.1 Results Regarding the Design of the VR Learning Environment -- 3.2 Results Regarding the Development of the DT in Progress -- 4 Conclusion -- References -- Remote Laboratories E-Lab FSBM: Architecture and Implementation of New Experiments -- 1 Introduction -- 2 Architecture of Remote Laboratories: E-Lab FSBM -- 2.1 Platform Architecture -- 2.2 Registration System -- 2.3 Interaction System -- 2.4 Collaboration System -- 2.5 Supervision and Control System -- 2.6 Evaluation System -- 2.7 Data Storage System -- 3 Implementation of Remote Laboratory: 'E-Lab FSBM' -- 4 Conclusions and Future Works -- References -- A DIY Approach Towards Remote Labs in Photonics Education.
1 Introduction -- 2 Requirement Analysis -- 2.1 Remote Labs in Photonics Education -- 2.2 Open Virtualization for Remote Labs -- 2.3 Learning with Virtual Photonics Labs -- 3 Implementation -- 3.1 Hardware -- 3.2 Software -- 3.3 XR Endpoints -- 4 Application -- 5 Conclusion and Future Work -- References -- Designing a Photonics Virtual Laboratory (ePhos) -- 1 Introduction -- 2 Design of ePhos -- 2.1 Objectives -- 2.2 Target Group -- 2.3 Main Components -- 3 First Steps of Implementation -- 3.1 Community of Practice -- 3.2 Mobile Laboratory -- 4 Conclusions and Future Work -- References -- RHLab Scalable Software Defined Radio (SDR) Remote Laboratory -- 1 Introduction -- 2 Background -- 2.1 Software-Defined Radio Labs -- 2.2 Remote Laboratories -- 2.3 SDR Remote Laboratories -- 3 System Design -- 3.1 Overall Design -- 3.2 Hardware Setup -- 4 Results -- 4.1 Web Version -- 4.2 SDR Isolation -- 5 Future Work -- 6 Conclusions -- References -- Remote Laboratory for the Development of Customized Low-Power Computing and IoT Systems -- 1 Introduction -- 1.1 Context -- 1.2 Approach -- 2 The RemoCLEC Remote Laboratory -- 2.1 The WebLabPRO Architecture -- 2.2 RemoCLEC Design -- 3 Deployment and Validation -- 4 Conclusion and Future Work -- References -- LabsLand Electronics Laboratory: Distributed, Scalable and Reliable Remote Laboratory for Teaching Electronics -- 1 Introduction -- 2 Background -- 2.1 VISIR Remote Laboratory -- 2.2 Usage of VISIR in LabsLand -- 3 System Design -- 4 Results -- 5 Conclusions -- References -- Vicilogic: Linking Online Learning, Assessment and Prototyping with Remote FPGA Hardware -- 1 Introduction -- 2 Vicilogic Platform Architecture and Functionality -- 3 FPGA-Based Data and Pixel Processor Design Architecture -- 4 HDLGen HDL Design and EDA Project Capture Application -- 5 Extended RISC-V Assembly Program IDE.
6 Conclusions and Future Work.
Record Nr. UNINA-9910799239903321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Research on e-learning and ICT in education : technological, pedagogical and instructional perspectives / / Thrasyvoulos Tsiatsos [and three others] editors
Research on e-learning and ICT in education : technological, pedagogical and instructional perspectives / / Thrasyvoulos Tsiatsos [and three others] editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (300 pages)
Disciplina 371.334
Soggetto topico Computer-assisted instruction
Ensenyament assistit per ordinador
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-030-64363-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910484120603321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Mobile Communication & Artificial Intelligence [[electronic resource] ] : Proceedings of the 15th IMCL Conference – Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Smart Mobile Communication & Artificial Intelligence [[electronic resource] ] : Proceedings of the 15th IMCL Conference – Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Autore Auer Michael E
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (373 pages)
Disciplina 621.38
Altri autori (Persone) TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems
Soggetto topico Cooperating objects (Computer systems)
Engineering - Data processing
Cyber-Physical Systems
Data Engineering
ISBN 3-031-56075-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910845078903321
Auer Michael E  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Mobile Communication and Artificial Intelligence : Proceedings of the 15th IMCL Conference - Volume 1
Smart Mobile Communication and Artificial Intelligence : Proceedings of the 15th IMCL Conference - Volume 1
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (422 pages)
Altri autori (Persone) TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-54327-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Augmented-, Virtual-, Mixed- and Cross- Reality Apps -- The Use of Augmented Reality in Teaching History to Primary and Secondary-School Students in Formal and Informal Learning Environments: A Review of the Literature -- 1 Introduction -- 2 An Overview of History and Its Significance as a Subject -- 3 Methodology -- 4 Results -- 4.1 Historical Era/Context -- 4.2 Learning Environment -- 4.3 Level of Education -- 4.4 Types of AR Devices Used -- 4.5 Pedagogical Foundations -- 4.6 Methodological Design -- 4.7 Learning Outcomes -- 5 Conclusions -- References -- Examining Augmented Reality Smart Glasses Acceptance by In-Service Teachers -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Technology Acceptance Models -- 2.2 Previous Research on the Acceptance of ARSGs in Education -- 3 Research Methodology -- 3.1 Sample -- 3.2 Data Collection Instrument -- 3.3 Procedure -- 3.4 Analysis -- 4 Results -- 4.1 Internal Consistency and Descriptive Analysis -- 4.2 Pearson Correlations Analysis -- 4.3 Regression Analysis -- 5 Conclusions, Limitations and Future Research -- References -- The Design and Evaluation of an Augmented Reality History Textbook for Primary Education -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Stage 1: Recognition and Analysis of the Problem -- 3.2 Stage 2: Desing of the Content for "ARchaic Times" -- 3.3 Stage 3: Evaluation of the AR Textbook "ARchaic Times" -- 3.4 Data Collection Tools -- 3.5 Coding and Analysis of the Data -- 4 The "ARchaic Times" AR Textbook -- 5 Results -- 5.1 Teachers' Acceptance of the AR Textbook in Their Teaching -- 5.2 Evaluation of the Use of the AR Textbook in the Classroom -- 6 Conclusions -- References -- Unleashing the Potential: A Holistic Approach to Adaptive Learning in Virtual Reality -- 1 Introduction -- 2 Methodology.
3 Pedagogical Foundation and Virtual Reality Framework -- 4 Adaptive Learning Framework and Model Guidelines -- 4.1 User Profiling - RQ2: Who Are We Adapting To? -- 4.2 Adaptive Parameters - RQ3: What to Adapt? -- 4.3 Adaptive Decision-Making Model - RQ4: How to Adapt? -- 4.4 Technical Requirements and Considerations -- 5 Conclusion -- References -- VR as a Tool for Enhancing Public Speaking Skills -- 1 Introduction -- 2 Background and Related Work -- 2.1 VR in Language Learning -- 2.2 VR for Exposure Therapy -- 2.3 Public Speaking as Use Case for VR -- 3 A VR Prototype for Practicing Public Speaking Skills -- 3.1 Framework and Deployment -- 3.2 Scene Design and Assets -- 3.3 Use Case: Practicing a Presentation in Front of the Audience -- 4 User Perception Through a TAM Assessment -- 5 Conclusions -- References -- Collaborative Virtual Reality Environment Structural Model Development for Higher Education Remote Learning -- 1 Introduction -- 2 Adapting Educational Content to VR -- 3 Collaborative Classroom Development -- 3.1 Creation of VRE -- 3.2 Interaction and Collaboration in VRE -- 4 Outcomes and Conclusions -- References -- Educators' Ability to Use Augmented Reality (AR) for Teaching Based on the TARC Framework: Evidence from an International Study -- 1 Introduction -- 2 Theoretical Background -- 2.1 Teachers' Augmented Reality Competences (TARC) Framework -- 2.2 Hypotheses -- 3 Methodology -- 3.1 Participants, Instruments and Procedure -- 4 Data Analysis and Results -- 5 Discussions - Conclusion -- References -- Work-in-Progress: Teaching Autistic Children Arabic Letters Using Augmented Reality Technology -- 1 Introduction -- 2 Background -- 2.1 Autism Spectrum Disorder, Augmented Reality and Education -- 3 Addressed Gaps and Contributions -- 3.1 Sensory Processing Difficulties -- 3.2 Cognitive Processing Difficulties -- 4 Methodology.
4.1 Implementation and Design -- 5 Evaluation and Limitations -- 6 Conclusion -- References -- Implementation of Augmented Reality in Military Higher Education -- Exemplified by the Study of the Yagi-Uda Antenna -- 1 Introduction -- 2 Reasons for Introducing Augmented Reality in Education -- 3 Exemplifying the Introduction of AR in the Educational Process -- 4 Conclusions-Advantages, Disadvantages and Difficulties Encountered in the Implementation of AR -- References -- Synthetic Water Crystal Image Generation Using VAE-GANs and Diffusion Models -- 1 Introduction -- 2 Previous Work -- 2.1 VAE-GANs -- 2.2 Diffusion Models -- 2.3 Comparative Analysis -- 3 Research Questions -- 4 Methodology -- 4.1 Dataset Description -- 4.2 Prossessing Phase -- 4.3 Metrics Used -- 4.4 Models' Results on Different Variations -- 5 Conclusion -- References -- IblueCulture: A Real Time Virtual Reality Dry Dive System -- 1 Introduction -- 2 State of the Art -- 3 The Site -- 4 Hardware and System Design -- 5 Software Pipeline -- 6 Discussion -- 7 Future Research -- References -- Teaching the Ba-Construction with Augmented Reality in Online Learning Environments -- 1 Introduction -- 1.1 Aim of the Study -- 2 Literature Review -- 2.1 Background of Acquisition of the Ba-Construction -- 2.2 An Emerging AR Technology in Language Education -- 2.3 Engaged Meaningful Learning -- 3 Methodology -- 3.1 Research Design -- 3.2 Participants -- 3.3 Data Collection Instruments -- 4 Findings -- 4.1 Research Question 1 -- 4.2 Research Question 2 -- 5 Discussion-Conclusion -- References -- Mobile Learning Models, Theory and Pedagogy -- Exploring the Applications of QR Codes in STEM Subjects -- 1 Introduction -- 1.1 M-Learning with QR Codes in Education -- 2 Research Method -- 2.1 Research Questions -- 3 Results -- 3.1 Quantitative Results -- 3.2 Qualitative Results -- 4 Conclusions-Discussion.
References -- A Framework for Designing Gender Inclusive Mobile Learning Experiences -- 1 Introduction -- 1.1 Mobile Learning -- 1.2 Gender Inclusivity in Mobile Learning -- 2 Method -- 3 Results -- 4 Informed Framework: Key Components and Supporting Findings -- 5 Conclusion -- 5.1 Limitations and Future Research -- References -- Chat GPT Performance Evaluation Model for Learning -- 1 Introduction -- 1.1 Applicability of Chat GPT as a Virtual Educational Assistant -- 2 Indicators to Evaluate the Effectiveness of Chat GPT for Learning Purposes -- 3 Mathematical Model for Evaluation of Chat GPT Performance for Learning Purposes -- 4 Numerical Testing -- 5 Results and Discussion -- 6 Conclusion -- References -- Design Process and Initial Development of a Serious Game for Supporting the Personal Development of Young Athletes -- 1 Introduction -- 2 Game Design -- 2.1 Mission Design -- 2.2 Task Design -- 3 Development of Alpha Version -- 4 Conclusion and Future Work -- References -- Designing and Developing a Serious Game for Inclusion in Sports -- 1 Introduction -- 2 Game Design -- 2.1 Basic Information -- 2.2 Game Scenarios -- 3 Development of the Game -- 3.1 Main Game -- 3.2 Mini Games -- 3.3 Leaderboards -- 4 Conclusion and Future Work -- References -- Digital Entrepreneurial Intentions: The Role of IT Knowledge and Entrepreneurial Program Learning -- 1 Introduction -- 1.1 Theoretical Background -- 2 Methodology -- 3 Discussion and Conclusions -- 4 Limitations and Future Research -- References -- Work in Progress: STAYinBowling, Sensor Based Training for Athletes and Youngsters in Bowling -- 1 Introduction -- 2 Related Work -- 3 Research Motivation -- 4 The System -- 4.1 System Design and Development -- 4.2 IoT Toolbox -- 4.3 Use Case to Evaluate the Mockup of the Proposed System -- 5 Conclusions and Future Steps -- References.
Dynamic Learning Experiences -- Impact of Innovation-Enabling Technologies on Business Performance: An Empirical Study -- 1 Introduction -- 2 Theory, Conceptual Model and Hypotheses Development -- 2.1 Innovation Capability -- 2.2 Organizational Performance -- 2.3 Impact of Innovation Capability on Organizational Performance -- 3 Method -- 3.1 Sample and Data Collection -- 3.2 Measurement and Scaling -- 3.3 Data Analysis -- 4 Results -- 4.1 Assessment of Measurement Model -- 4.2 Assessment of Structural Model -- 4.3 Structural Equation Modeling -- 5 Discussion -- 5.1 Research Contribution -- 5.2 Limitations and Future Research -- Appendix -- References -- HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion and Conclusion -- References -- Implementation of a Faculty Development Program Though Coursera: From the Instructional Design to the Results -- 1 Introduction -- 1.1 Description of Implemented Faculty Development Program -- 2 Methodological Approach and Participants -- 3 Data Analysis and Findings -- 4 Discussion and Conclusions -- 5 Limitation -- References -- Using ChatGPT for Research Report Design: A Collaborative Learning Experience with Students and Professors in Honduras -- 1 Introduction -- 2 Methods -- 2.1 Methodological Approach -- 3 Data Analysis and Findings -- 3.1 Results from the Survey -- 4 Discussion and Conclusions -- 5 Study Limitations -- References -- Analysis and Classification of Methods and Tools Applicable to e-Learning -- 1 Introduction and Motivation -- 2 Background of Approaches and Technologies for e-Learning -- 2.1 Stage of Introducing Web-Based E-Learning Systems (1996-2010) -- 2.2 The Stage of Interactivity (2010-2015).
2.3 The Stage of Personalization of Learning (2015-2020).
Record Nr. UNINA-9910841857203321
Auer Michael E  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui