The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 1 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (993 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-11932-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Development of a Framework to Foster Collaborative Learning among Engineering Students using Moodle Mobile App -- Student Activation in iOER Maker Spaces -- Teaching Programming and Design-by-Contract -- Hint-giving Phraseology in Computer Assisted Learning -- Study Effort and Student Success: a MOOC Case Study -- New Tasks for a Dyslexia Screening Web Application -- IGIP Multilingual Glossary -- e-Pedagogical Practice Assessment in a Comparative Context -- Ontology-based Database for Chemical Experiments: Design and Implementation -- A Design Framework for Building a Virtual Community of Practice -- Improving the Quality of Training in Building Information Modeling -- Engineer Education Using Professional Activity Simulators -- Introduction of New Teaching Methods of Teaching Informatics -- ICT in STEM Education in Bulgaria -- IT and Educational Environment of an Engineering University -- Academic Integrity Matters: Successful Learning with Mobile Technology. |
Record Nr. | UNINA-9910483979203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Challenges of the Digital Transformation in Education [[electronic resource] ] : Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (1,003 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-11935-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483977203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Interactive Mobile Communication Technologies and Learning [[electronic resource] ] : Proceedings of the 11th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (980 pages) : color illustrations |
Disciplina | 371.3344678 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Electrical engineering Computational Intelligence Artificial Intelligence Communications Engineering, Networks |
ISBN | 3-319-75175-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Towards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten. |
Record Nr. | UNINA-9910299947403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (XXIII, 1132 p. 401 illus., 346 illus. in color.) |
Disciplina | 371.3344678 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Mobile communication systems in education
Internet of things Information superhighway in education |
ISBN | 3-030-49932-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A Framework for Developing a Set of Games for Children Diagnosed with Autism -- LinkLearn: Blockchain Technology As A Learning Tool -- New Era of the Nano-Electronic Devices – One of the Most Adaptive Learning Areas for the Next Period -- Open Source Online Conference System for Industry Experts Participation in Education -- Interactive TV And Music Education - Mobile Music Practices & Limitations: Learning Byzantine Music Online -- An Analysis For The Identification Of Use And Development Of Game Design Strategies For Early Childhood Learners -- Measuring knowledge gains in an m-learning intervention: The case of ChildConnect South Africa -- Measuring Uptake and Engagement in an m-learning Intervention: The Case of ChildConnect South Africa -- Development of a Classroom Response System: a Web-based approach used in SEPT -- Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the use of m-learning environments in higher education -- Work-in-Progress: Development of a Framework for Incorporating Usability aspects with Digital Didactical Design for Mobile/Tablet based Learning in Pre-primary Education -- Promoting Authentic Student Assessment For STEM Project-Based Learning Activities -- Predictive Modelling Concerning Mobile Learning Advance -- Assessing Early Grade Mathematics Learner Outcomes Using m-Learning -- Users’ and Experts’ Evaluation of TARGET: a Serious Game for Mitigating Performance Enhancement Culture in Youth -- Poster: Exploring the Educational Affordances of an Academic Eportfolio for Engineer Students Through a Self-Regulated Learning Framework -- M-health as a Tool in the Cognitive Flexibility of the Elderly -- Critical categorization of Android and IOS Applications available for STEAM Education in Early Childhood -- Museum exhibits that interact with students’ mobile devices. The case of Hellenic Maritime Museum -- Can Elementary Students Design Interactions And Learning Representations Of Educational Apps? The We!Design!Fractions Participatory Approach -- Pedagogical Considerations for Mobile-based Augmented Reality Learning Environments -- Machine learning & Deep learning: Recent Overview in Medical Care -- Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning -- Emerging Technologies and Augmented Reality in the development of Learning and Human Potential -- Level of Digital Literacies among Austrian College Students Assessed with an Online Survey -- A Gamefied Educational Network for Collaborative Learning -- Dynamic Mobile Student Response Approach -- Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students’ Queries at UNISA -- Poster: Proposal of an Intelligent Model for Remote Tutoring -- A Comparative Study Of Augmented Reality Platforms For Building Educational Mobile Applications -- M-Learning: Are We Ready to Go Mobile? -- Framework For Automatic VPN Access To Remotely Discovered Resources -- Poster: Learn To Love My Grandchild Design With The User -- Enhancing Second Language Listening Skills through Smartphones: A Case Study -- Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study -- How Can Facebook Use In Education Be Realized As Crowdsourcing Of Learning? An Exploration Of Junior, Senior And Graduates Working Together -- Concept of Digital Competences In-service Training Systems -- Means of Cyber Security Aspects Studying in Maritime Specialists Education -- Evaluating a Coaching MOOC Course to Support Dual Career of Athletes -- LoRa Technology Benefits in Educational Institutes -- Three IoT Wearables in Five European Cities! Reality and Perception -- Work-in-Progress: Designing an E-coaching System for Chronic Heart Failure Patients -- A Comparative Examination of AR and Video in Delivering Assembly Instructions -- Wearable E-textile As A Narrative Mediator For Enhancing Empathy In Moral Development -- RSSI Fingerprinting Techniques for Indoor Localization Datasets -- Mulsemedia Data Representation Based on Multi-Image Concept -- Cryptographic Systems And Threats In E-commerce -- Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training -- Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project) -- Educational Mobile Applications On Computational Thinking And Programming For Children Under 8 Years Old -- Work in Progress: GameLet: Readers’ Theater In Media-based Gamification For Reading Skills -- Students’ Experiences of Learning Mathematics Through Games Design -- A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study -- Smart Citizens for Smart Cities – A User Engagement Protocol for Citizen Participation -- ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD -- The Design and Development of a Game-based approach to Entrepreneurship Education -- Interactive Serious Games for Cultural Heritage: A real-time Bouzouki Simulator for exploring the History and Sounds of Rebetiko Music -- Mobile Technologies Serious Games for the development of social skills in children with Autism Spectrum Disorders, in enhanced with Socially Assistive Robots interventions -- Creating Magic-Matt, an Interface to Transform Video Games to a Sports Experience -- “The Greek Steelbook (TGS)”: The Home Of Steelbook Presentations -- Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments -- Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET) -- The e-Facilitator as a Key Player for Interactive Dissemination of STEAM Resources for e-Learning via Webinar -- Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course -- Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs -- Interactive Educational Practices & Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity -- Automatic Source Code Generation From OWL Pseudocode -- Gamifying Early Foreign Language learning: using Digital Storytelling and Augmented Reality to enhance vocabulary learning -- Ontology-Based System For Automatic SQL Exercise Generation -- Augmented Reality Application Based on Information Barcoding -- Work in Progress: The Impact Of The Project Onboardmed On Development Of Study Courses In Maritime Emergency Management -- An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map -- Soupa And Integration Of Ontologies Verl For Conceptualizing Context In Ubiquitous Computing -- A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses: the Breakthrough in Routines and Behaviour -- The Use of Gamification in Evaluating Children's Emotional Intelligence -- Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children With Dyslexia -- Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale -- Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia -- Linear Programming Model Applied To The Optimization Of Nutritional Diets For Athletes -- White Blood Cells Detection and Classification Using Convolutional Neural Network -- Work-in-Progress: The Use of Big Data And Data Analytics in the Prevention, the Diagnosis and the Monitoring of Long-term Diseases -- An Interactive Augmented Reality Volume Rendering Mobile Application -- Design of an Accessible Web Portal for the Labor Insertion of people with blindness -- MassiveLearning: online masterclass course -- Touch Gesture Performance of Kindergarten Children on E-learning Applications: A Case Study in Sri Lanka -- Learning Diaries–A Valuable Companion of Mobile Learning for Higher Education in Software Engineering -- Kabelo’s Everyday Digital Play An Analysis of a ‘Small and Thick’ Ethnographic Portrait -- Use Of The Fractal Analysis Of Non-stationary Time Series In Mobile Foreign Exchange Trading For M-learning -- Work-In-Progress: SMART-WATER, a Νovel Τelemetry and Remote Control System Infrastructure for the Management of Water Consumption in Thessaloniki -- Educational Robotics For Creating Tangible Simulations: A Mixed Reality Space For Learning The Day/night Cycle -- TimeTracker App: Facilitating Migrants’ Engagement in their Second Language Learning -- “School – University – Industry” Cooperation “Cypress – National Instruments CLUB” -- PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.-Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms -- Building A Virtualized Cybersecurity Lab - Using Industry Support, Academic Programs And Open Source Solution For Setting-Up A Virtualized Cybersecurity Lab -- Work-in-Progress: Developing a Master Programme for Specialists in Industry 4.0 -- "Teachers’ Perceptions Towards The Use of Mobile Augmented Reality: The Case of Greek Educators" -- NavMusApp: Exploring the Instrumental Continuum -- Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project -- A Fiber Wireless A-RoF/IFoF Uplink Transmission of up to 0.6Gb/s User Data Rate over a 32-element 60GHz Beam-steering Antenna for 5G Fronthaul Networks -- An eHealth-Care Driven Perspective on 5G Networks and Infrastructure -- 25 Gb/s Colorless Transmitter Based on Reflective Electroabsorption Modulator for Ultra-dense WDM-PON Application -- Challenges of Using Phased Array Antennas in Commercial Backhaul Equipment at 26 GHz -- Towards Intelligent Multi-Access Edge Computing Using Machine Learning -- Performance Analysis of NB-IoT Random Acces. |
Record Nr. | UNINA-9910483133903321 |
Cham, Switzerland : , : Springer, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Mobile Technologies and Applications for the Internet of Things [[electronic resource] ] : Proceedings of the 12th IMCL Conference / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (413 pages) |
Disciplina | 371.3344678 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Electrical engineering Computational Intelligence Communications Engineering, Networks |
ISBN | 3-030-11434-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910484316703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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New realities, mobile systems and applications : proceedings of the 14th IMCL Conference / / Michael E. Auer and Thrasyvoulos Tsiatsos, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (1152 pages) |
Disciplina | 371.33 |
Collana | Lecture notes in networks and systems |
Soggetto topico |
Mobile communication systems in education
Educational technology |
ISBN | 3-030-96296-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910559388503321 |
Cham, Switzerland : , : Springer, , [2022] | ||
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Lo trovi qui: Univ. Federico II | ||
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Open Science in Engineering : Proceedings of the 20th International Conference on Remote Engineering and Virtual Instrumentation |
Autore | Auer Michael E |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing AG, , 2024 |
Descrizione fisica | 1 online resource (1125 pages) |
Disciplina | 620.00711 |
Altri autori (Persone) |
LangmannReinhard
TsiatsosThrasyvoulos |
Collana | Lecture Notes in Networks and Systems Series |
ISBN | 3-031-42467-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization -- Contents -- Virtual and Remote Laboratories -- Remote Laboratory for Experiential Learning -- 1 Introduction -- 2 Teaching Learning Process: An Experience -- 3 Remote Laboratory System: A beginning -- 4 Conclusion -- References -- Once the Child Has Fallen into the Well, It is Usually Too Late Using Content Analysis to Evaluate Instructional Laboratory Manuals and Practices -- 1 Introduction -- 1.1 Objective of This Contribution -- 1.2 Project Context -- 2 Method: Category-Based Content Analysis -- 3 Results -- 3.1 Deductive Content Analysis by Applying Existing Category-Systems -- 3.2 Inductive Content Analysis to Investigate Additional ILOs -- 4 Discussion and Methodical Reflection -- 5 Conclusion and Outlook -- References -- A 360º Overview of the VISIR Remote Laboratory in a Handbook -- 1 Motivation and Background -- 2 The VISIR Handbook -- 2.1 Part I. VISIR Remote Lab Description -- 2.2 Part II - Teaching with VISIR -- 2.3 Research and Reflections on VISIR -- 3 Conclusion -- References -- Tracking User Behaviour Within an Educational Tool Supporting Scientific Experiments -- 1 Introduction -- 2 State of the Art -- 3 Navigation Profiles Identified -- 4 The Tracking System -- 4.1 RIALE Approach and Timeline -- 4.2 Tracking Data Model -- 5 Tool Validation -- 5.1 Data Gathering -- 5.2 Data Analysis -- 6 Conclusions and Future Work -- References -- Automatic Assessment Using VISIR-DB -- 1 Introduction -- 2 Evaluation Context -- 3 VISIR-DB Setup -- 3.1 Observation Items Definition -- 4 Students' Performance Analysis -- 4.1 Automatic Assessment -- 5 Conclusions -- References -- Tracking and Traceability Technologies: Implementation in the SEPT Learning Factory -- 1 Introduction -- 2 Review of Traceability Technologies -- 2.1 1D Barcodes and Readers -- 2.2 2D Barcode Readers -- 2.3 Image-Base Barcode Readers.
2.4 RFID Technologies, Standards and Applications -- 2.5 Real-Time Locating Systems -- 2.6 RFID and RTLS Technology Applications -- 2.7 RFID Interfacing and Software -- 2.8 UHF RFID Tags -- 3 Traceability and Tracking Technologies Implemented in the SEPT LF -- 3.1 Linear Barcode Readers and PLCs -- 3.2 Image-Based Barcode Reader -- 3.3 QR Code Readers -- 3.4 RFID in the SEPT LF -- 3.5 RTLS Technology -- 3.6 Laser Marker System -- 3.7 3D Cameras -- 3.8 NFC Technology -- 4 IoT Technology for Traceability -- 5 Traceability System -- 6 Summary -- References -- Remote Hub Lab - RHL: Broadly Accessible Technologies for Education and Telehealth -- 1 Introduction -- 2 Relia -- 2.1 Overview -- 2.2 Design -- 3 Wound-Mate Telehealth System -- 3.1 Overview -- 3.2 Design -- 4 RHL-Butterfly -- 4.1 Overview -- 4.2 Design -- 5 RHL-Beadle -- 5.1 Overview -- 5.2 Curriculum -- 6 Conclusion -- References -- Effectiveness of Using Remote Laboratory in Promoting Simulation and Verification Tools -- 1 Introduction -- 2 Background -- 3 Evaluate FPGA with Breadboard -- 4 Future Works -- 5 Conclusion -- References -- An Extendable Microservice Architecture for Remotely Coupled Online Laboratories -- 1 Introduction -- 2 State of the Art -- 2.1 Existing Architectures -- 2.2 Microservices -- 2.3 API Paradigms -- 2.4 API Modelling Languages + API-First-Design -- 3 Architectural Challenges -- 4 High-Level Software Architecture -- 4.1 Structural Description -- 4.2 Project Organisation -- 5 Fine Level Software Architecture -- 5.1 Authentication Service -- 5.2 Device Service -- 5.3 Experiment Service -- 5.4 Booking Service -- 5.5 Federation -- 6 Takeaways and Future Work -- References -- Blockchain Utilization in Cyber-Physical Laboratories for Engineering Education 4.0 -- 1 Introduction -- 2 Blockchain Technology -- 3 Blockchain in Education. 4 Integration of Blockchain and Cyber-Physical Systems -- 5 Blockchain-Based Cyber-Physical Laboratory -- 6 Results and Discussion -- 7 Conclusions -- References -- Privacy Considerations in Online Laboratories Management Systems -- 1 Introduction -- 2 General Data Privacy Regulation for Educational Institutions -- 3 GDPR in E-Learning Systems -- 3.1 Data Protection by Design vs Data Protection by Default -- 3.2 Synchronous Learning Method -- 3.3 Asynchronous Learning Method -- 3.4 Learning Management Systems -- 3.5 Online Laboratory Management Systems and IEEE Privacy Standards -- 4 Conclusions and Future Work -- References -- Virtual Physics Lab Simulation Using Unity2D: Light Diffraction Experiment -- 1 Introduction -- 2 Unity as a Development Technology -- 2.1 Unity -- 3 Approach to Simulation -- 3.1 Background -- 3.2 Apparatuses Utilized -- 3.3 Theoretical Facts -- 3.4 Diffraction -- 3.5 Interference -- 4 Proposed Solution -- 4.1 Game Flow -- 4.2 Game Introduction -- 4.3 Instructions Screen -- 4.4 Welcome Screen -- 4.5 Game Overview -- 4.6 Pick Apparatus or Pick Result Screens -- 4.7 Experiment Apparatus Overview Screen -- 4.8 Experiment Images from Different Angles Screen -- 4.9 Experiment Video and Animation Screen -- 4.10 Measure Maxima Screen -- 4.11 Calculate gg Screen -- 4.12 Values and Error Analysis Screen -- 4.13 Multiple Choice Questions Screen -- 4.14 End Screen -- 5 Conclusions -- References -- VISIR Remote Lab: Identifying Limitations and Improvement Ideas -- 1 Introduction -- 2 VISIR Remote Laboratory -- 2.1 A General Overview -- 2.2 VISIR Present Development Stage -- 3 Identified Limitations -- 4 Suggested Improvement Guidelines -- 4.1 Instruments and Computer -- 4.2 Relay Matrix -- 4.3 Servers' Software -- 4.4 Client Interface -- 5 Conclusions -- References. Pedagogical Provisions of Students' Creativity Development by Means of SmartLabs -- 1 Introduction -- 2 Research Results -- 3 Conclusions -- References -- Remote Engineering Lab for Teaching Computer Systems Engineering: Evaluation and Impact -- 1 Introduction -- 2 Methods -- 3 Results and Discussions -- 4 Conclusions -- References -- ARM Distributed and Scalable Remote Laboratory for Texas Instruments Launchpad Boards -- 1 Introduction -- 2 Background -- 2.1 Remote Laboratories -- 2.2 ARM Remote Laboratories -- 2.3 ARM Remote Laboratories in LabsLand -- 3 Results -- 3.1 Overall Design -- 3.2 Deployments -- 4 Conclusions -- References -- Supporting Students in Assembler-Level Programming of Processors for Embedded Applications -- 1 Introduction -- 2 The Context for Teaching and Learning of Embedded Applications Using Assembly Code Programming -- 3 At-Presence (Local) Teaching and Learning -- 4 Remote (Online) Teaching and Learning -- 5 Concept for a Remote Laboratory -- 6 Conclusions and Future Work -- References -- Development of a Prototype Based on a Reference Architecture for Creating Digital Twins of Remote Laboratories -- 1 Introduction -- 2 Materials and Methods -- 3 Results -- 3.1 Results Regarding the Design of the VR Learning Environment -- 3.2 Results Regarding the Development of the DT in Progress -- 4 Conclusion -- References -- Remote Laboratories E-Lab FSBM: Architecture and Implementation of New Experiments -- 1 Introduction -- 2 Architecture of Remote Laboratories: E-Lab FSBM -- 2.1 Platform Architecture -- 2.2 Registration System -- 2.3 Interaction System -- 2.4 Collaboration System -- 2.5 Supervision and Control System -- 2.6 Evaluation System -- 2.7 Data Storage System -- 3 Implementation of Remote Laboratory: 'E-Lab FSBM' -- 4 Conclusions and Future Works -- References -- A DIY Approach Towards Remote Labs in Photonics Education. 1 Introduction -- 2 Requirement Analysis -- 2.1 Remote Labs in Photonics Education -- 2.2 Open Virtualization for Remote Labs -- 2.3 Learning with Virtual Photonics Labs -- 3 Implementation -- 3.1 Hardware -- 3.2 Software -- 3.3 XR Endpoints -- 4 Application -- 5 Conclusion and Future Work -- References -- Designing a Photonics Virtual Laboratory (ePhos) -- 1 Introduction -- 2 Design of ePhos -- 2.1 Objectives -- 2.2 Target Group -- 2.3 Main Components -- 3 First Steps of Implementation -- 3.1 Community of Practice -- 3.2 Mobile Laboratory -- 4 Conclusions and Future Work -- References -- RHLab Scalable Software Defined Radio (SDR) Remote Laboratory -- 1 Introduction -- 2 Background -- 2.1 Software-Defined Radio Labs -- 2.2 Remote Laboratories -- 2.3 SDR Remote Laboratories -- 3 System Design -- 3.1 Overall Design -- 3.2 Hardware Setup -- 4 Results -- 4.1 Web Version -- 4.2 SDR Isolation -- 5 Future Work -- 6 Conclusions -- References -- Remote Laboratory for the Development of Customized Low-Power Computing and IoT Systems -- 1 Introduction -- 1.1 Context -- 1.2 Approach -- 2 The RemoCLEC Remote Laboratory -- 2.1 The WebLabPRO Architecture -- 2.2 RemoCLEC Design -- 3 Deployment and Validation -- 4 Conclusion and Future Work -- References -- LabsLand Electronics Laboratory: Distributed, Scalable and Reliable Remote Laboratory for Teaching Electronics -- 1 Introduction -- 2 Background -- 2.1 VISIR Remote Laboratory -- 2.2 Usage of VISIR in LabsLand -- 3 System Design -- 4 Results -- 5 Conclusions -- References -- Vicilogic: Linking Online Learning, Assessment and Prototyping with Remote FPGA Hardware -- 1 Introduction -- 2 Vicilogic Platform Architecture and Functionality -- 3 FPGA-Based Data and Pixel Processor Design Architecture -- 4 HDLGen HDL Design and EDA Project Capture Application -- 5 Extended RISC-V Assembly Program IDE. 6 Conclusions and Future Work. |
Record Nr. | UNINA-9910799239903321 |
Auer Michael E
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Cham : , : Springer International Publishing AG, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Research on e-learning and ICT in education : technological, pedagogical and instructional perspectives / / Thrasyvoulos Tsiatsos [and three others] editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (300 pages) |
Disciplina | 371.334 |
Soggetto topico |
Computer-assisted instruction
Ensenyament assistit per ordinador |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-030-64363-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910484120603321 |
Cham, Switzerland : , : Springer, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Smart Mobile Communication & Artificial Intelligence [[electronic resource] ] : Proceedings of the 15th IMCL Conference – Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos |
Autore | Auer Michael E |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (373 pages) |
Disciplina | 621.38 |
Altri autori (Persone) | TsiatsosThrasyvoulos |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico |
Cooperating objects (Computer systems)
Engineering - Data processing Cyber-Physical Systems Data Engineering |
ISBN | 3-031-56075-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910845078903321 |
Auer Michael E
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Smart Mobile Communication and Artificial Intelligence : Proceedings of the 15th IMCL Conference - Volume 1 |
Autore | Auer Michael E |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cham : , : Springer, , 2024 |
Descrizione fisica | 1 online resource (422 pages) |
Altri autori (Persone) | TsiatsosThrasyvoulos |
Collana | Lecture Notes in Networks and Systems Series |
ISBN | 3-031-54327-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Committees -- Contents -- Augmented-, Virtual-, Mixed- and Cross- Reality Apps -- The Use of Augmented Reality in Teaching History to Primary and Secondary-School Students in Formal and Informal Learning Environments: A Review of the Literature -- 1 Introduction -- 2 An Overview of History and Its Significance as a Subject -- 3 Methodology -- 4 Results -- 4.1 Historical Era/Context -- 4.2 Learning Environment -- 4.3 Level of Education -- 4.4 Types of AR Devices Used -- 4.5 Pedagogical Foundations -- 4.6 Methodological Design -- 4.7 Learning Outcomes -- 5 Conclusions -- References -- Examining Augmented Reality Smart Glasses Acceptance by In-Service Teachers -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Technology Acceptance Models -- 2.2 Previous Research on the Acceptance of ARSGs in Education -- 3 Research Methodology -- 3.1 Sample -- 3.2 Data Collection Instrument -- 3.3 Procedure -- 3.4 Analysis -- 4 Results -- 4.1 Internal Consistency and Descriptive Analysis -- 4.2 Pearson Correlations Analysis -- 4.3 Regression Analysis -- 5 Conclusions, Limitations and Future Research -- References -- The Design and Evaluation of an Augmented Reality History Textbook for Primary Education -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Stage 1: Recognition and Analysis of the Problem -- 3.2 Stage 2: Desing of the Content for "ARchaic Times" -- 3.3 Stage 3: Evaluation of the AR Textbook "ARchaic Times" -- 3.4 Data Collection Tools -- 3.5 Coding and Analysis of the Data -- 4 The "ARchaic Times" AR Textbook -- 5 Results -- 5.1 Teachers' Acceptance of the AR Textbook in Their Teaching -- 5.2 Evaluation of the Use of the AR Textbook in the Classroom -- 6 Conclusions -- References -- Unleashing the Potential: A Holistic Approach to Adaptive Learning in Virtual Reality -- 1 Introduction -- 2 Methodology.
3 Pedagogical Foundation and Virtual Reality Framework -- 4 Adaptive Learning Framework and Model Guidelines -- 4.1 User Profiling - RQ2: Who Are We Adapting To? -- 4.2 Adaptive Parameters - RQ3: What to Adapt? -- 4.3 Adaptive Decision-Making Model - RQ4: How to Adapt? -- 4.4 Technical Requirements and Considerations -- 5 Conclusion -- References -- VR as a Tool for Enhancing Public Speaking Skills -- 1 Introduction -- 2 Background and Related Work -- 2.1 VR in Language Learning -- 2.2 VR for Exposure Therapy -- 2.3 Public Speaking as Use Case for VR -- 3 A VR Prototype for Practicing Public Speaking Skills -- 3.1 Framework and Deployment -- 3.2 Scene Design and Assets -- 3.3 Use Case: Practicing a Presentation in Front of the Audience -- 4 User Perception Through a TAM Assessment -- 5 Conclusions -- References -- Collaborative Virtual Reality Environment Structural Model Development for Higher Education Remote Learning -- 1 Introduction -- 2 Adapting Educational Content to VR -- 3 Collaborative Classroom Development -- 3.1 Creation of VRE -- 3.2 Interaction and Collaboration in VRE -- 4 Outcomes and Conclusions -- References -- Educators' Ability to Use Augmented Reality (AR) for Teaching Based on the TARC Framework: Evidence from an International Study -- 1 Introduction -- 2 Theoretical Background -- 2.1 Teachers' Augmented Reality Competences (TARC) Framework -- 2.2 Hypotheses -- 3 Methodology -- 3.1 Participants, Instruments and Procedure -- 4 Data Analysis and Results -- 5 Discussions - Conclusion -- References -- Work-in-Progress: Teaching Autistic Children Arabic Letters Using Augmented Reality Technology -- 1 Introduction -- 2 Background -- 2.1 Autism Spectrum Disorder, Augmented Reality and Education -- 3 Addressed Gaps and Contributions -- 3.1 Sensory Processing Difficulties -- 3.2 Cognitive Processing Difficulties -- 4 Methodology. 4.1 Implementation and Design -- 5 Evaluation and Limitations -- 6 Conclusion -- References -- Implementation of Augmented Reality in Military Higher Education -- Exemplified by the Study of the Yagi-Uda Antenna -- 1 Introduction -- 2 Reasons for Introducing Augmented Reality in Education -- 3 Exemplifying the Introduction of AR in the Educational Process -- 4 Conclusions-Advantages, Disadvantages and Difficulties Encountered in the Implementation of AR -- References -- Synthetic Water Crystal Image Generation Using VAE-GANs and Diffusion Models -- 1 Introduction -- 2 Previous Work -- 2.1 VAE-GANs -- 2.2 Diffusion Models -- 2.3 Comparative Analysis -- 3 Research Questions -- 4 Methodology -- 4.1 Dataset Description -- 4.2 Prossessing Phase -- 4.3 Metrics Used -- 4.4 Models' Results on Different Variations -- 5 Conclusion -- References -- IblueCulture: A Real Time Virtual Reality Dry Dive System -- 1 Introduction -- 2 State of the Art -- 3 The Site -- 4 Hardware and System Design -- 5 Software Pipeline -- 6 Discussion -- 7 Future Research -- References -- Teaching the Ba-Construction with Augmented Reality in Online Learning Environments -- 1 Introduction -- 1.1 Aim of the Study -- 2 Literature Review -- 2.1 Background of Acquisition of the Ba-Construction -- 2.2 An Emerging AR Technology in Language Education -- 2.3 Engaged Meaningful Learning -- 3 Methodology -- 3.1 Research Design -- 3.2 Participants -- 3.3 Data Collection Instruments -- 4 Findings -- 4.1 Research Question 1 -- 4.2 Research Question 2 -- 5 Discussion-Conclusion -- References -- Mobile Learning Models, Theory and Pedagogy -- Exploring the Applications of QR Codes in STEM Subjects -- 1 Introduction -- 1.1 M-Learning with QR Codes in Education -- 2 Research Method -- 2.1 Research Questions -- 3 Results -- 3.1 Quantitative Results -- 3.2 Qualitative Results -- 4 Conclusions-Discussion. References -- A Framework for Designing Gender Inclusive Mobile Learning Experiences -- 1 Introduction -- 1.1 Mobile Learning -- 1.2 Gender Inclusivity in Mobile Learning -- 2 Method -- 3 Results -- 4 Informed Framework: Key Components and Supporting Findings -- 5 Conclusion -- 5.1 Limitations and Future Research -- References -- Chat GPT Performance Evaluation Model for Learning -- 1 Introduction -- 1.1 Applicability of Chat GPT as a Virtual Educational Assistant -- 2 Indicators to Evaluate the Effectiveness of Chat GPT for Learning Purposes -- 3 Mathematical Model for Evaluation of Chat GPT Performance for Learning Purposes -- 4 Numerical Testing -- 5 Results and Discussion -- 6 Conclusion -- References -- Design Process and Initial Development of a Serious Game for Supporting the Personal Development of Young Athletes -- 1 Introduction -- 2 Game Design -- 2.1 Mission Design -- 2.2 Task Design -- 3 Development of Alpha Version -- 4 Conclusion and Future Work -- References -- Designing and Developing a Serious Game for Inclusion in Sports -- 1 Introduction -- 2 Game Design -- 2.1 Basic Information -- 2.2 Game Scenarios -- 3 Development of the Game -- 3.1 Main Game -- 3.2 Mini Games -- 3.3 Leaderboards -- 4 Conclusion and Future Work -- References -- Digital Entrepreneurial Intentions: The Role of IT Knowledge and Entrepreneurial Program Learning -- 1 Introduction -- 1.1 Theoretical Background -- 2 Methodology -- 3 Discussion and Conclusions -- 4 Limitations and Future Research -- References -- Work in Progress: STAYinBowling, Sensor Based Training for Athletes and Youngsters in Bowling -- 1 Introduction -- 2 Related Work -- 3 Research Motivation -- 4 The System -- 4.1 System Design and Development -- 4.2 IoT Toolbox -- 4.3 Use Case to Evaluate the Mockup of the Proposed System -- 5 Conclusions and Future Steps -- References. Dynamic Learning Experiences -- Impact of Innovation-Enabling Technologies on Business Performance: An Empirical Study -- 1 Introduction -- 2 Theory, Conceptual Model and Hypotheses Development -- 2.1 Innovation Capability -- 2.2 Organizational Performance -- 2.3 Impact of Innovation Capability on Organizational Performance -- 3 Method -- 3.1 Sample and Data Collection -- 3.2 Measurement and Scaling -- 3.3 Data Analysis -- 4 Results -- 4.1 Assessment of Measurement Model -- 4.2 Assessment of Structural Model -- 4.3 Structural Equation Modeling -- 5 Discussion -- 5.1 Research Contribution -- 5.2 Limitations and Future Research -- Appendix -- References -- HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion and Conclusion -- References -- Implementation of a Faculty Development Program Though Coursera: From the Instructional Design to the Results -- 1 Introduction -- 1.1 Description of Implemented Faculty Development Program -- 2 Methodological Approach and Participants -- 3 Data Analysis and Findings -- 4 Discussion and Conclusions -- 5 Limitation -- References -- Using ChatGPT for Research Report Design: A Collaborative Learning Experience with Students and Professors in Honduras -- 1 Introduction -- 2 Methods -- 2.1 Methodological Approach -- 3 Data Analysis and Findings -- 3.1 Results from the Survey -- 4 Discussion and Conclusions -- 5 Study Limitations -- References -- Analysis and Classification of Methods and Tools Applicable to e-Learning -- 1 Introduction and Motivation -- 2 Background of Approaches and Technologies for e-Learning -- 2.1 Stage of Introducing Web-Based E-Learning Systems (1996-2010) -- 2.2 The Stage of Interactivity (2010-2015). 2.3 The Stage of Personalization of Learning (2015-2020). |
Record Nr. | UNINA-9910841857203321 |
Auer Michael E
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Cham : , : Springer, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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