Augmented Intelligence and Intelligent Tutoring Systems [[electronic resource] ] : 19th International Conference, ITS 2023, Corfu, Greece, June 2–5, 2023, Proceedings / / edited by Claude Frasson, Phivos Mylonas, Christos Troussas |
Autore | Frasson Claude |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (714 pages) |
Disciplina | 371.334 |
Altri autori (Persone) |
MylonasPhivos
TroussasChristos |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Education—Data processing
Computer engineering Computer networks Artificial intelligence Social sciences—Data processing Computers and Education Computer Engineering and Networks Artificial Intelligence Computer Application in Social and Behavioral Sciences |
Soggetto non controllato | Education |
ISBN |
9783031328831
9783031328824 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Augmented Intelligence in Tutoring systems: Language Proficiency Enhanced Knowledge Tracing -- Recommending Mathematical Tasks Based on Reinforcement Learning and Item Response Theory -- A Framework for Automatic Task Ontology Execution in a Complex Environment -- Method and Tools to Supporting Math Learning in Inclusive Education of Blind Students -- Understanding the usages and effects of a recommendation system in a non-formal learning context -- Detecting Mental Fatigue in Intelligent Tutoring Systems -- Detecting Mental Fatigue in Intelligent Tutoring Systems -- An Approach to Generating Adaptive Feedback for Online Formative Assessment -- Early Warning Systems: How to Generate Early and Accurate Alerts of At-risk of Failure Learners? -- Detecting Interlingual Errors: The Case of Prepositions -- Detecting Interlingual Errors: The Case of Prepositions -- Teaching Cardiovascular Physiology with a Minigame-based ITS -- Expert-centered design recommendations to promote engagement in authoring activities of adaptive learning technologies -- Towards a Chatbot-based Learning Object Recommendation: A Comparative Experiment -- Development of a Conversational Agent for Tutoring Nursing Students to Interact with Patients -- Integrating an Ontological Reference Model of Piloting Procedures in ACT-R Cognitive Architecture to simulate piloting tasks -- Generating Pedagogical Questions to Help Students Learn -- Attention Assessment of Aircraft Pilots Using Eye Tracking -- KEMMRL:Knowledge Extraction Model for Morphologically Rich Languages -- Synthesising didactic explanatory texts in Intelligent Tutoring Systems based on the information in cognitive maps -- Using the ITS components in improving the Q-learning policy for instructional sequencing -- Stargazing Live! Inspiring with real data in a mobile planetarium and learning through conceptual modelling -- A GPT-based Vocabulary Tutor -- ETHOSCHOOL: An Artificial Moral Agent Model for Collaborative Learning -- Toward a Smart Tool for Supporting Programming Lab Work -- Towards Embodied Wearable Intelligent Tutoring Systems -- iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset using Persuasive Feedback -- Helping Teachers to Analyze Big Sets of Concept Maps -- Learning Engagement and Peer Learning in MOOC: A Selective Systematic Review -- Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students -- Learning by Building Chatbot: A System Usability Study and Teachers’ Views about the Educational Uses of Chatbots -- Towards Integrating Learnersourcing, Microlearning and Gamification in Moodle -- Towards a social learning analysis using Learning Management System and Learning Experience to predict learners’ success -- Towards a social learning analysis using Learning Management System and Learning Experience to predict learners’ success -- Estimation of Piloting Attention Level Based on the Correlation of Pupil Dilation and EEG -- Functional programming of intelligent systems -- Model-based Support for Collaborative Concept Mapping in an Open-ended Domain. Augmented Intelligence in Healthcare Informatics: CPR Emergency Assistance through Mixed Reality Communication -- The Relative Importance of Cognitive and Behavioral Engagement to Task Performance in Self-Regulated Learning With an Intelligent Tutoring System -- Emotional Impact of Cognitive Priming on Alzheimer's Disease -- Combining XR and AI for integrating the best pedagogical approach to providing feedback in Surgical Medical Distance Education -- Multimodal learning for clinical risk prediction in Intensive Care Units. Augmented Intelligence in Games, Serious Games and Virtual Reality: User-Defined Hand Gesture Interface to Improve User Experience of Learning American Sign Language -- Distraction Detection and Monitoring Using Eye Tracking in Virtual Reality. Neural Networks and Data Mining: Using Feature Interaction for Mining Learners' Hidden Information in MOOC Dropout Prediction -- On an integrated assessment for the students within an academic consortium -- An Approach to Automatic Flight Deviation Detection -- Automatic learning of piloting behavior from flight data -- Towards Student Behaviour Simulation: A Decision Transformer based Approach. Augmented Intelligence and Metaverse: Mixed Reality Agents as Language Learning Tutors -- Metaverse and Virtual Environment to improve attention deficit hyperactivity disorder (ADHD) students’ learning. Security, Privacy and Ethics in Augmented Intelligence: Culture of Ethics in Adopting Learning Analytics -- Promoting Ethical Uses in Artificial Intelligence Applied to Education. Applied Natural Language Processing: Improving Collaboration via Automated Intelligent Nudges -- Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation -- Joint Topic Model with Selected Side Information for Inter-University Syllabus Analysis Focusing on the Variety of Instructional Approaches -- Plug & Play with Deep Neural Networks: Classifying Posts that Need Urgent Intervention in MOOCs -- Personalized feedback enhanced by Natural Language Processing in Intelligent Tutoring Systems -- SC-Ques: A Sentence Completion Question Dataset for English as a Second Language Learners -- Conversational Agents and Language Models that learn from Human Dialogues to Support Design Thinking. |
Record Nr. | UNISA-996534465703316 |
Frasson Claude
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Augmented Intelligence and Intelligent Tutoring Systems : 19th International Conference, ITS 2023, Corfu, Greece, June 2–5, 2023, Proceedings / / edited by Claude Frasson, Phivos Mylonas, Christos Troussas |
Autore | Frasson Claude |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (714 pages) |
Disciplina | 371.334 |
Altri autori (Persone) |
MylonasPhivos
TroussasChristos |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Education—Data processing
Computer engineering Computer networks Artificial intelligence Social sciences—Data processing Computers and Education Computer Engineering and Networks Artificial Intelligence Computer Application in Social and Behavioral Sciences |
Soggetto non controllato | Education |
ISBN |
9783031328831
9783031328824 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Augmented Intelligence in Tutoring systems: Language Proficiency Enhanced Knowledge Tracing -- Recommending Mathematical Tasks Based on Reinforcement Learning and Item Response Theory -- A Framework for Automatic Task Ontology Execution in a Complex Environment -- Method and Tools to Supporting Math Learning in Inclusive Education of Blind Students -- Understanding the usages and effects of a recommendation system in a non-formal learning context -- Detecting Mental Fatigue in Intelligent Tutoring Systems -- Detecting Mental Fatigue in Intelligent Tutoring Systems -- An Approach to Generating Adaptive Feedback for Online Formative Assessment -- Early Warning Systems: How to Generate Early and Accurate Alerts of At-risk of Failure Learners? -- Detecting Interlingual Errors: The Case of Prepositions -- Detecting Interlingual Errors: The Case of Prepositions -- Teaching Cardiovascular Physiology with a Minigame-based ITS -- Expert-centered design recommendations to promote engagement in authoring activities of adaptive learning technologies -- Towards a Chatbot-based Learning Object Recommendation: A Comparative Experiment -- Development of a Conversational Agent for Tutoring Nursing Students to Interact with Patients -- Integrating an Ontological Reference Model of Piloting Procedures in ACT-R Cognitive Architecture to simulate piloting tasks -- Generating Pedagogical Questions to Help Students Learn -- Attention Assessment of Aircraft Pilots Using Eye Tracking -- KEMMRL:Knowledge Extraction Model for Morphologically Rich Languages -- Synthesising didactic explanatory texts in Intelligent Tutoring Systems based on the information in cognitive maps -- Using the ITS components in improving the Q-learning policy for instructional sequencing -- Stargazing Live! Inspiring with real data in a mobile planetarium and learning through conceptual modelling -- A GPT-based Vocabulary Tutor -- ETHOSCHOOL: An Artificial Moral Agent Model for Collaborative Learning -- Toward a Smart Tool for Supporting Programming Lab Work -- Towards Embodied Wearable Intelligent Tutoring Systems -- iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset using Persuasive Feedback -- Helping Teachers to Analyze Big Sets of Concept Maps -- Learning Engagement and Peer Learning in MOOC: A Selective Systematic Review -- Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students -- Learning by Building Chatbot: A System Usability Study and Teachers’ Views about the Educational Uses of Chatbots -- Towards Integrating Learnersourcing, Microlearning and Gamification in Moodle -- Towards a social learning analysis using Learning Management System and Learning Experience to predict learners’ success -- Towards a social learning analysis using Learning Management System and Learning Experience to predict learners’ success -- Estimation of Piloting Attention Level Based on the Correlation of Pupil Dilation and EEG -- Functional programming of intelligent systems -- Model-based Support for Collaborative Concept Mapping in an Open-ended Domain. Augmented Intelligence in Healthcare Informatics: CPR Emergency Assistance through Mixed Reality Communication -- The Relative Importance of Cognitive and Behavioral Engagement to Task Performance in Self-Regulated Learning With an Intelligent Tutoring System -- Emotional Impact of Cognitive Priming on Alzheimer's Disease -- Combining XR and AI for integrating the best pedagogical approach to providing feedback in Surgical Medical Distance Education -- Multimodal learning for clinical risk prediction in Intensive Care Units. Augmented Intelligence in Games, Serious Games and Virtual Reality: User-Defined Hand Gesture Interface to Improve User Experience of Learning American Sign Language -- Distraction Detection and Monitoring Using Eye Tracking in Virtual Reality. Neural Networks and Data Mining: Using Feature Interaction for Mining Learners' Hidden Information in MOOC Dropout Prediction -- On an integrated assessment for the students within an academic consortium -- An Approach to Automatic Flight Deviation Detection -- Automatic learning of piloting behavior from flight data -- Towards Student Behaviour Simulation: A Decision Transformer based Approach. Augmented Intelligence and Metaverse: Mixed Reality Agents as Language Learning Tutors -- Metaverse and Virtual Environment to improve attention deficit hyperactivity disorder (ADHD) students’ learning. Security, Privacy and Ethics in Augmented Intelligence: Culture of Ethics in Adopting Learning Analytics -- Promoting Ethical Uses in Artificial Intelligence Applied to Education. Applied Natural Language Processing: Improving Collaboration via Automated Intelligent Nudges -- Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation -- Joint Topic Model with Selected Side Information for Inter-University Syllabus Analysis Focusing on the Variety of Instructional Approaches -- Plug & Play with Deep Neural Networks: Classifying Posts that Need Urgent Intervention in MOOCs -- Personalized feedback enhanced by Natural Language Processing in Intelligent Tutoring Systems -- SC-Ques: A Sentence Completion Question Dataset for English as a Second Language Learners -- Conversational Agents and Language Models that learn from Human Dialogues to Support Design Thinking. |
Record Nr. | UNINA-9910726276003321 |
Frasson Claude
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
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Intelligent tutoring systems : 17th international conference, ITS 2021, virtual event, June 7-11, 2021, proceedings / / Alexandra I. Cristea, Christos Troussas (editors) |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (534 pages) |
Disciplina | 371.334 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Intelligent tutoring systems
Computer-assisted instruction |
ISBN | 3-030-80421-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910491028503321 |
Cham, Switzerland : , : Springer, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Intelligent tutoring systems : 17th international conference, ITS 2021, virtual event, June 7-11, 2021, proceedings / / Alexandra I. Cristea, Christos Troussas (editors) |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (534 pages) |
Disciplina | 371.334 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Intelligent tutoring systems
Computer-assisted instruction |
ISBN | 3-030-80421-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996464421503316 |
Cham, Switzerland : , : Springer, , [2021] | ||
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Lo trovi qui: Univ. di Salerno | ||
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Intelligent Tutoring Systems [[electronic resource] ] : 16th International Conference, ITS 2020, Athens, Greece, June 8–12, 2020, Proceedings / / edited by Vivekanandan Kumar, Christos Troussas |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (462 pages) |
Disciplina | 371.334 |
Collana | Programming and Software Engineering |
Soggetto topico |
Education—Data processing
Application software Computer organization Computers Computers and Education Computer Applications Computer Systems Organization and Communication Networks Information Systems and Communication Service |
ISBN | 3-030-49663-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Multi-Sensual Augmented Reality in Interactive Accessible Math Tutoring System for Flipped Classroom -- Adaptive Learning to Support Reading Skills Development for All: A Single-Case Experimental Design to Monitor, Describe, and Assess the Impact of Adaptive Learning on Language Development of a Diversity of K-12 Pupils -- General ITS software architecture and framework -- Let the end user in peace: usability and user experience aspects related to the design of tutoring systems -- Developing a Multimodal Affect Assessment for Aviation Training -- Scaling Mentoring Support with Distributed Artificial Intelligence -- Exploring Navigation Styles in a FutureLearn MOOC -- Changes of Affective States in Intelligent Tutoring System to Improve Feedbacks Through Low-Cost and Open Electroencephalogram and Facial Expression -- Computer-Aided Grouping of Students with Reading Disabilities for Effective Response-to-Intervention -- SHAPed Automated Essay Scoring: Explaining Writing Features’ Contributions to English Writing Organization -- Probabilistic Approaches to Detect Blocking States in Intelligent Tutoring System -- Avoiding Bias in Students' Intrinsic Motivation Detection -- Innovative Robot for Educational Robotics and STEM -- Supporting Students by Integrating an Open Learner Model in a Peer Assessment Platform -- Explaining Traffic Situations – Architecture of a Virtual Driving Instructor -- MOOCOLAB - A Customized Collaboration Framework In MOOCs (Massive Open Online Courses) -- Mixed Compensation Multidimensional Item Response Theory -- Data-Driven Analysis of Engagement in Gamified Learning Environments: a Methodology for Real-Time Measurement of MOOCs -- Intelligent Predictive Analytics for Identifying Students at Risk of Failure in Moodle Courses -- Prediction of Users’ Professional Profile in MOOCs Only by Utilising Learners’ Written Texts -- Cohesion Network Analysis: Predicting Course Grades and Generating Sociograms for a Romanian Moodle Course -- A Study on the Factors Influencing the Participation of Face-to-Face Discussion and Online Synchronous Discussion in Class -- Applying Genetic Algorithms for Recommending Adequate Competitors in Mobile Game-Based Learning Environments -- Dynamic Detection of Learning Modalities Using Fuzzy Logic in Students’ Interaction Activities -- Adaptive Music Therapy for Alzheimer’s Disease Using Virtual Reality -- Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game -- A Multidimensional Learners’ Model to Identify Urgent Instructor Intervention Need in MOOC Forum Posts -- Should we consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems -- An Interactive Recommender System Based on Reinforcement Learning for Improving Emotional Competences in Educational Groups -- Can we Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge -- AFFLOG: A Logic Based Affective Tutoring System -- Towards a Framework for Learning Systems in Smart Universities -- Interweaving Activities, Feedback and Learner Model in a Learner Centered Learning Environment -- Enriching Synchronous Collaboration in Online Courses with Configurable Conversational Agents -- Where the Competency-Based Assessment Meets the Semantic Learning Analytics -- Towards CSCL Scripting By Example -- The Educators’ Perspective on Developing a Reflective Writing Framework (RWF) for Assessing Reflective Writing in Computer Science Education -- Validating the Reflective Writing Framework (RWF) for Assessing Reflective Writing in Computer Science Education -- Recommender System for Quality Educational Resources -- Intelligent Tutoring Systems for Psychomotor Training – A Systematic Literature Review -- Employing Social Network Analysis to enhance community learning -- Is MOOC Learning Different from Dropout Learners? A Visually-Driven, Multi-Granularity Approach -- Self-Construction and Interactive Simulations to Support the Learning of Drawing Graphs and Reasoning in Mathematics -- WebApriori: A Web Application for Association Rules Mining -- Dialogue Act Pairs for Automated Analysis of Typed-Chat Group Problem-Solving -- Long Term Retention of Programming Concepts Learned Using Software Tutors -- Towards a Template-Driven Approach to Documenting Teaching Practices -- A Knowledge Sharing System Architecture for Higher Education Institutions -- Reducing Cognitive Load for Anatomy Students with a Multimodal ITS Platform -- Learning Analytics in Big Data Era. Exploration, Validation and Predictive Models Development -- Learning Analytics Dashboard for Motivation and Performance -- Educational Driving through Intelligent Traffic Simulation -- Quality Assurance in Higher Education: The role of students -- Evolutionary Learner Profile Optimization using Rare and Negative Association Rules for Micro Open Learning. |
Record Nr. | UNISA-996418287403316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Intelligent Tutoring Systems : 16th International Conference, ITS 2020, Athens, Greece, June 8–12, 2020, Proceedings / / edited by Vivekanandan Kumar, Christos Troussas |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (462 pages) |
Disciplina |
371.334
374.26 |
Collana | Programming and Software Engineering |
Soggetto topico |
Education—Data processing
Application software Computer organization Computers Computers and Education Computer Applications Computer Systems Organization and Communication Networks Information Systems and Communication Service |
ISBN | 3-030-49663-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Multi-Sensual Augmented Reality in Interactive Accessible Math Tutoring System for Flipped Classroom -- Adaptive Learning to Support Reading Skills Development for All: A Single-Case Experimental Design to Monitor, Describe, and Assess the Impact of Adaptive Learning on Language Development of a Diversity of K-12 Pupils -- General ITS software architecture and framework -- Let the end user in peace: usability and user experience aspects related to the design of tutoring systems -- Developing a Multimodal Affect Assessment for Aviation Training -- Scaling Mentoring Support with Distributed Artificial Intelligence -- Exploring Navigation Styles in a FutureLearn MOOC -- Changes of Affective States in Intelligent Tutoring System to Improve Feedbacks Through Low-Cost and Open Electroencephalogram and Facial Expression -- Computer-Aided Grouping of Students with Reading Disabilities for Effective Response-to-Intervention -- SHAPed Automated Essay Scoring: Explaining Writing Features’ Contributions to English Writing Organization -- Probabilistic Approaches to Detect Blocking States in Intelligent Tutoring System -- Avoiding Bias in Students' Intrinsic Motivation Detection -- Innovative Robot for Educational Robotics and STEM -- Supporting Students by Integrating an Open Learner Model in a Peer Assessment Platform -- Explaining Traffic Situations – Architecture of a Virtual Driving Instructor -- MOOCOLAB - A Customized Collaboration Framework In MOOCs (Massive Open Online Courses) -- Mixed Compensation Multidimensional Item Response Theory -- Data-Driven Analysis of Engagement in Gamified Learning Environments: a Methodology for Real-Time Measurement of MOOCs -- Intelligent Predictive Analytics for Identifying Students at Risk of Failure in Moodle Courses -- Prediction of Users’ Professional Profile in MOOCs Only by Utilising Learners’ Written Texts -- Cohesion Network Analysis: Predicting Course Grades and Generating Sociograms for a Romanian Moodle Course -- A Study on the Factors Influencing the Participation of Face-to-Face Discussion and Online Synchronous Discussion in Class -- Applying Genetic Algorithms for Recommending Adequate Competitors in Mobile Game-Based Learning Environments -- Dynamic Detection of Learning Modalities Using Fuzzy Logic in Students’ Interaction Activities -- Adaptive Music Therapy for Alzheimer’s Disease Using Virtual Reality -- Improving Cognitive and Emotional State Using 3D Virtual Reality Orientation Game -- A Multidimensional Learners’ Model to Identify Urgent Instructor Intervention Need in MOOC Forum Posts -- Should we consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems -- An Interactive Recommender System Based on Reinforcement Learning for Improving Emotional Competences in Educational Groups -- Can we Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge -- AFFLOG: A Logic Based Affective Tutoring System -- Towards a Framework for Learning Systems in Smart Universities -- Interweaving Activities, Feedback and Learner Model in a Learner Centered Learning Environment -- Enriching Synchronous Collaboration in Online Courses with Configurable Conversational Agents -- Where the Competency-Based Assessment Meets the Semantic Learning Analytics -- Towards CSCL Scripting By Example -- The Educators’ Perspective on Developing a Reflective Writing Framework (RWF) for Assessing Reflective Writing in Computer Science Education -- Validating the Reflective Writing Framework (RWF) for Assessing Reflective Writing in Computer Science Education -- Recommender System for Quality Educational Resources -- Intelligent Tutoring Systems for Psychomotor Training – A Systematic Literature Review -- Employing Social Network Analysis to enhance community learning -- Is MOOC Learning Different from Dropout Learners? A Visually-Driven, Multi-Granularity Approach -- Self-Construction and Interactive Simulations to Support the Learning of Drawing Graphs and Reasoning in Mathematics -- WebApriori: A Web Application for Association Rules Mining -- Dialogue Act Pairs for Automated Analysis of Typed-Chat Group Problem-Solving -- Long Term Retention of Programming Concepts Learned Using Software Tutors -- Towards a Template-Driven Approach to Documenting Teaching Practices -- A Knowledge Sharing System Architecture for Higher Education Institutions -- Reducing Cognitive Load for Anatomy Students with a Multimodal ITS Platform -- Learning Analytics in Big Data Era. Exploration, Validation and Predictive Models Development -- Learning Analytics Dashboard for Motivation and Performance -- Educational Driving through Intelligent Traffic Simulation -- Quality Assurance in Higher Education: The role of students -- Evolutionary Learner Profile Optimization using Rare and Negative Association Rules for Micro Open Learning. |
Record Nr. | UNINA-9910410058403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Novel and intelligent digital systems : proceedings of the 2nd International Conference (NiDS 2022) / / Akrivi Krouska, Christos Troussas, and Jaime Caro |
Autore | Krouska Akrivi |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (410 pages) |
Disciplina | 006.3 |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico | Artificial intelligence |
ISBN | 3-031-17601-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Committees -- Conference Committee -- General Conference Chairs -- Honorary Chair -- Program Committee Chairs -- Program Advising Chair -- Workshop and Tutorial Chair -- Doctoral Consortium Chair -- Organization Chair -- Publicity Chairs -- Program Committee -- Contents -- Approaches in Adaptive Learning -- Cross-Cutting Visual Support of Decision Making for Forming Personalized Learning Spaces -- 1 Introduction and Related Works -- 2 Method -- 2.1 Basic Decision-Making Model -- 2.2 Structural and Functional Visualization -- 2.3 Cross-Cutting Approach -- 3 Case Study and Discussion -- 4 Conclusion -- References -- Personalized Learning in an Intelligent Educational System -- 1 Introduction -- 2 Related Works -- 3 Intelligent Educational System in the Context of ISOSeM -- 4 Personalization in ISOSeM IES -- 4.1 The Knowledge Model for Dynamic Learning Path-Based Personalization -- 4.2 Development and Usage of Learning Paths -- 5 Discussion and Conclusion -- References -- Electronic-Service Learning to Sustain Instruction with Civic Engagement During the COVID-19 Pandemic -- 1 Rationale -- 2 Literature Review -- 3 Methods -- 3.1 The e-Service Learning Project -- 3.2 Data Collection and Analysis -- 4 Results and Discussion -- 4.1 Project Promoted Students' Academic Enhancement -- 4.2 Project Developed Personal Growth and Community Engagement -- 4.3 Community Developed Research Skills -- 4.4 Technologies Sustained the Meaningful Collaboration -- 5 Conclusion -- References -- Evaluating E-Learning Process on Virtual Classroom Systems Using an ISO-Based Model -- 1 Introduction -- 2 Advantages of E-learning Systems and Platforms -- 3 Software Evaluation Standards and Models -- 3.1 The ISO 25010 Evaluation Standard -- 4 Evaluation of E-learning Systems in Virtual Classroom -- 4.1 Introducing an Adjusted Quality Evaluation Model.
4.2 Evaluation Results -- 5 Conclusion -- References -- SERVE as Instructional Design for Low-Connectivity Online Self-directed Modules -- 1 Introduction -- 1.1 SERVE, RBL, Guided Inquiry, Self-directed Learning -- 2 Results -- 3 Conclusion -- References -- Extended Technology Acceptance Models for Digital Learning: Review of External Factors -- 1 Introduction -- 2 The Technology Acceptance Model (TAM) -- 3 Research Methodology -- 4 Results and Discussion -- 5 Conclusions -- References -- Extended Reality and Games -- Designing a VR Application for Typhoon Preparedness Training in a Classroom -- 1 Introduction -- 2 Objectives of the Study -- 3 Theoretical and Conceptual Framework -- 4 Application Design -- 4.1 Implementation -- 4.2 Curriculum Integration -- 4.3 Effectiveness Assessment -- 5 Conclusion -- References -- Virtual Reality in Education: Reviewing Different Technological Approaches and Their Implementations -- 1 Introduction -- 2 A Diverse Range of VR Systems -- 2.1 Desktop Based Virtual Reality -- 2.2 CAVE Based Virtual Reality -- 2.3 Stereoscopic Glasses Based Virtual Reality -- 2.4 Custom Developed Virtual Reality Systems -- 3 Contemporary Virtual Reality Head Mounted Displays -- 4 Conclusion -- References -- Ready to Play - A Comparison of Four Educational Maze Games -- 1 Introduction -- 2 Research Background -- 2.1 Teachers Need Educational Video Games -- 2.2 The Process for Automatized Creation of Educational Maze Games -- 2.3 The APOGEE Methodology for Creation of Educational Maze Games -- 3 Description of Four Educational Maze Games -- 4 Discussion -- 5 Conclusion and Future Work -- References s -- Employing FFNN and Learning Styles to Improve Knowledge Acquisition in Educational Digital Games -- 1 Introduction -- 2 Learning Styles in the Video Game -- 3 Adaptive Learning Units Using FFNN -- 4 Evaluation Results -- 5 Conclusions. References -- Effectiveness of Open-Source Solutions for Limited Scale Interventions Planning -- 1 Introduction -- 2 Related Work -- 3 Proposed Methodology -- 3.1 Dependencies -- 3.2 Data Collection and Model Creation -- 3.3 Create Game Simulation -- 3.4 Build Solution -- 4 Case Study and Experimental Results -- 4.1 Description of the Problem -- 4.2 Solution of the Problem -- 5 Conclusions -- References -- Modeling the Knowledge of Users in an Augmented Reality-Based Learning Environment Using Fuzzy Logic -- 1 Introduction -- 2 Design of the Learning Activities -- 3 Fuzzy Weights -- 4 Decision Making -- 5 Evaluation and Discussion -- 6 Conclusion -- References -- Evaluating the Feasibility of Fast Game Development Using Open Source Tools and AI Algorithms -- 1 Introduction -- 2 Related Work -- 3 Proposed Methodology -- 3.1 User Interface Alternatives -- 3.2 AI Frameworks -- 3.3 Graphic Design -- 3.4 Hardware and Software Requirements -- 4 Playing the Game -- 5 Conclusions -- References -- A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness -- 1 Introduction -- 2 Logical Structure -- 3 Algorithms/Intelligent Techniques -- 3.1 Personalized Guidance -- 3.2 Incorporation of the Laws of Physics into Game Engine -- 4 System Evaluation -- 4.1 Statistics -- 4.2 Summary -- 5 Conclusion -- References -- Health and Earth Science -- Application Design for a Virtual Reality Therapy Game for Patients with Behavioral and Psychological Symptoms of Dementia -- 1 Introduction -- 2 Review of Related Literature -- 2.1 VR for Health -- 2.2 Gamification -- 3 Methodology -- 3.1 Requirements Analysis -- 3.2 Application Design -- 3.3 Application Testing -- 4 Results and Discussion -- 4.1 Requirements Analysis -- 4.2 Design and Architecture of VR Game Application -- 4.3 Assessment of the Design and Architecture -- 5 Conclusion. References -- Development of Methods and Models for Assessing Spine Curvature Based on Antilatency Motion Capture System -- 1 Introduction -- 2 Materials and Methods -- 3 Methods for the Spine Curvature Angle X-Rayless Determining -- 4 Model -- 5 Software -- 6 Discussion -- 7 Conclusion -- References -- Application Design of a Virtual Reality Therapy Game for Patients with Cerebral Palsy -- 1 Introduction -- 2 Review of Related Literature -- 3 Methods -- 3.1 Requirements Analysis -- 3.2 Application Design -- 3.3 Application Testing -- 4 Results and Discussion -- 4.1 Requirements Analysis -- 4.2 Design and Application Architecture -- 4.3 Assessment of the Design and Architecture -- 5 Conclusion -- References -- How Artificial Intelligent Approaches Support Medical Decisions and Patients' Wellbeing -- 1 Introduction -- 2 Big Data and Wearable Devices in Medical Domains -- 3 Role of Artificial Intelligence in Improving Medical Decisions -- 3.1 Smart Ambient Intelligent Living Environments -- 3.2 Influence of Agent Technologies in Medical and Healthcare Systems -- 4 Conclusion -- References -- A Landslide Model Using a 3D Ultradiscrete Burgers' Equation -- 1 Introduction -- 2 Review of Related Literature -- 3 Methodology -- 3.1 Derivation of the 3D Utradiscrete Burgers' Equation -- 3.2 Terrain Grid -- 3.3 ``Pairing Rule'' of the 3D Ultradiscrete Burgers' Equation -- 3.4 Assumptions of Model -- 3.5 Cellular Automaton Algorithm -- 3.6 Test Scenarios -- 4 Results -- 4.1 Column of Earth -- 4.2 Pyramid Shaped Mountain -- 4.3 Pyramid Shaped Mountain with an Obstacle -- 4.4 Conservation of Particles -- 5 Conclusion -- References -- Gamified Upper-Limb Rehabilitation Program for Elderly Participants Using a Real-Time Motion Tracking System -- 1 Introduction -- 2 Objectives and Considerations -- 3 Application Design -- 4 Setup and Implementation Specifics. 5 Experiment -- 6 Results and Discussion -- 7 Conclusion -- References -- An Analysis of Mental Workload Involved in Piloting Tasks -- 1 Introduction -- 2 Mental Workload in Piloting Tasks -- 2.1 Workload in Aviation -- 2.2 Piloting Overload -- 3 Classification of Piloting Tasks Involving Mental Overload -- 3.1 Periods of Flight Able to Generate Overload -- 3.2 Cognitive Classification of Tasks -- 3.3 Temporality of Tasks Leading to Overload -- 4 Workload Management -- 5 Conclusion -- References -- Architecture of the Android Application for Monitoring Person's Condition Based on Data Readings from Sensors of Smart Watches and Mobile Devices -- 1 Introduction -- 2 Overview of Existing Solutions -- 3 The Overall Architecture of the Mobile Application -- 4 Conclusion -- References -- Design Strategies on Virtual Reality for Cognitive Monitoring of Older Persons -- 1 Introduction -- 2 Related Literature -- 3 Discussion -- 3.1 Game 1: Attention-Memory -- 3.2 Game 2: Attention -- 3.3 Game 3: Visuospatial Function -- 3.4 Game 4: Executive Function -- 3.5 Game 5: Memory -- 4 Conclusion -- References -- Information Systems and Science -- Predictive and Prescriptive Business Process Monitoring with Reinforcement Learning -- 1 Introduction -- 2 Related Work -- 2.1 Predictive Business Process Monitoring -- 2.2 Prescriptive Business Process Monitoring -- 3 The Proposed Approach for Predictive and Prescriptive Business Process Monitoring -- 3.1 Event Log Extraction -- 3.2 Process Discovery -- 3.3 Process Statistical Analysis -- 3.4 Handling Incomplete Traces -- 3.5 Finding Optimal Policy with Reinforcement Learning -- 4 Deployment in the Banking Sector -- 4.1 Implementation -- 4.2 Evaluation Results -- 5 Conclusions and Future Work -- References -- Unified Graphic Visualization of Activity (UGVA) Method -- 1 Introduction. 2 Decision Making with Cognitive Graphics. |
Record Nr. | UNINA-9910627279903321 |
Krouska Akrivi
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Cham, Switzerland : , : Springer, , [2022] | ||
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Lo trovi qui: Univ. Federico II | ||
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Special Topics in Artificial Intelligence and Augmented Reality : The Case of Spatial Intelligence Enhancement / / by Christos Papakostas, Christos Troussas, Cleo Sgouropoulou |
Autore | Papakostas Christos |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (183 pages) |
Disciplina | 006.3 |
Collana | Cognitive Technologies |
Soggetto topico |
Virtual reality
Augmented reality Artificial intelligence User interfaces (Computer systems) Human-computer interaction Multiagent systems Expert systems (Computer science) Virtual and Augmented Reality Artificial Intelligence User Interfaces and Human Computer Interaction Intelligence Augmentation Multiagent Systems Knowledge Based Systems |
ISBN | 3-031-52005-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Preface -- 1. Introduction and Overview of AI-enhanced Augmented Reality in Education -- 2. Review of the Literature on AI-enhanced Augmented Reality in Education -- 3. AI-driven and SOLO-based Domain Knowledge Modeling in PARSAT AR Software -- 4. Fuzzy Logic for modeling the Knowledge of Users in PARSAT AR Software -- 5. Artificial Intelligence-enhanced PARSAT AR Software: Architecture and Implementation -- 6. Multi-Model Evaluation of the Artificial Intelligence-Enhanced PARSAT AR Software -- 7. Conclusions of AI-driven AR in Education. |
Record Nr. | UNINA-9910806191703321 |
Papakostas Christos
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
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