Mobility Design : Die Zukunft der Mobilität gestalten Band 2: Forschung / / hrsg. von Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Berlin : , : JOVIS Verlag GmbH, , [2022] |
Descrizione fisica | 1 online resource (264 p.) |
Soggetto topico | ARCHITECTURE / Urban & Land Use Planning |
Soggetto non controllato |
Mobility
bicycle car-free car climate change climate-friendly electromobility future studies health infrastructure innovation mobility change mobility concept mobility design mobility transition public transport resource scarcity rethinking supply chains sustainability urban development urban planning |
ISBN | 3-86859-793-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto | Frontmatter -- Inhalts -- Einleitung -- Mobilitätsdesign: Forschung zur Gestaltung klimaschonender und nachhaltiger Mobilität -- Intermodale Mobilität gestalten und erforschen -- Mobility Design -- Mobilitätsdesign: Affordanzen, Atmosphären, Embodiments -- Das Offenbacher Modell: Menschbezogene Mobilitätsgestaltung -- Mobilität durch Design gestalten? Eine Perspektive transdisziplinärer Mobilitätsforschung -- Mobility Design Guide: Zukünftige Mobilität greifbar und erlebbar machen -- Connective Mobility: Strukturen neuer Mobilität gestalten -- Veränderungen im Mobilitätsverhalten durch Veränderungen im soziokulturellen und physischen Umfeld: Eine psychologische Perspektive -- Mobilität als Schlüssel zur lebenswerten Stadt -- Langlaufende Fokusgruppen als Methode in der Mobilitätsforschung -- Praxisgeleitete Designforschung (I): Gestaltung von Transitsituationen im öffentlichen Verkehr -- Praxisgeleitete Designforschung (II): Das »Prinzip Rikscha«. Innovative Mikromobile in das bestehende Mobilitätssystem integrieren -- Active Mobility: Gestaltung aktiver Mobilität -- Blaue Bewegungsräume: Der Frankfurter Mainkai aus Sicht einer gesundheitsförderlichen Stadtgestaltung -- Radfahren und Radplanung in Frankfurt am Main und Washington, D. C. -- Straßen mit Erholungsfaktor: Ein Rahmenkonzept zur Erfassung des Einflusses städtischer Straßenräume auf Fußgängerfreundlichkeit und mentale Gesundheit -- Fahrradstraßen: Den Radverkehr durch Gestaltung unterstützen -- Praxisgeleitete Designforschung (III): Fahrradmobilität neu konfigurieren und in das Verkehrssystem integrieren -- Straßensperrung als experimentelles Gestaltungsmittel in der Stadtplanung zur Förderung der aktiven Mobilität: Das Fallbeispiel Frankfurter Mainkai -- Augmented Mobility: Erweiterte Mobilität -- Den öffentlichen Verkehr neu erfinden: Autonome Flotten statt Linienbusse -- Virtual Reality im Mobilitätsdesign: Experimentelle Forschung zum Einsatz von VR-Simulationen -- Serious Games und Gamification zur Förderung eines umweltfreundlichen Mobilitätsverhaltens -- Spielerische Anreize für nachhaltige, intermodale Mobilität in der mobilen, nutzendenzentrierten Applikation »FlowMo« -- Visionary Mobility: Ausblick auf eine neue Mobilität -- Gestaltung einer Datenumgebung: Mobilität und die Zukunft der Städte -- Perspektiven der Gestaltung erweiterter Mobilität -- Transport in Transition: Thesen zur Zukunft der urbanen Mobilität und zur Rolle des Mobilitätsdesigns -- Impressum |
Record Nr. | UNINA-9910645953803321 |
Berlin : , : JOVIS Verlag GmbH, , [2022] | ||
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Lo trovi qui: Univ. Federico II | ||
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Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Berlin : , : JOVIS Verlag GmbH, , [2022] |
Descrizione fisica | 1 online resource (264 p.) |
Soggetto non controllato |
Mobility
bicycle car-free car climate change climate-friendly electromobility future studies health infrastructure innovation mobility change mobility concept mobility design mobility transition public transport resource scarcity rethinking supply chains sustainability urban development urban planning |
ISBN | 3-86859-794-8 |
Classificazione | RB 10909 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Introduction -- Mobility Design: Research on the Design of Climate-Friendly and Sustainable Mobility -- Designing and Researching Intermodal Mobility -- Mobility Design -- Mobilities Design: Affordances, Atmospheres, Embodiments -- The Offenbach Model: Human- Centered Mobility Design -- Shaping Mobility through Design? A Transdisciplinary Mobility Research Perspective -- Mobility Design Guide: Making Future Mobility Tangible and Experienceable -- Connective Mobility -- Changes in Mobility Behavior through Changes in the Sociocultural and Physical Environment: A Psychological Perspective -- Mobility as a Key to the Livable City -- Long-Term Focus Groups as a Mobility Research Method -- Practice-Led Design Research (I): Configuring Transit Settings in Public Transportation -- Practice-Led Design Research (II): The Rickshaw Principle—Integrating Innovative Microvehicles into Existing Mobility Systems -- Active Mobility -- Healthy Blue Spaces: The Frankfurt Riverfront from a Perspective of Urban Design and Health -- Cycling and Bicycle Planning in Frankfurt am Main and Washington, DC -- Restorative Streets: A Conceptual Framework for Capturing—and Measuring— the Impact of Urban Streetscapes on Walkability and Mental Health -- Cycle Streets: Encouraging Cycling through Design -- Practice-Led Design Research (III): Reconfiguring Bicycle Mobility and Integrating It into the Transport System -- Road Closure as an Experimental Urban Design Tool Fostering Active Mobility: A Case of Frankfurt Mainkai Riverfront -- Augmented Mobility -- Reinventing Public Transport: Autonomous Fleets in Place of Public Buses -- Virtual Reality in Mobility Design: Experimental Research on the Application of VR Simulations -- Serious Games and Gamification to Support Environmentally Friendly Mobility Behavior -- Playful Incentives for Sustainable Intermodal Mobility in the Mobile, User-Centered Application FlowMo -- Visionary Mobility -- Designing the Data Environment: Mobility and the Future of Cities -- Perspectives on the Design of Expanded Mobility -- Transportation in Transition: Theses on the Future of Urban Mobility and the Role of Mobility Design -- Imprint |
Record Nr. | UNINA-9910645953903321 |
Berlin : , : JOVIS Verlag GmbH, , [2022] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Berlin : , : JOVIS Verlag GmbH, , [2022] |
Descrizione fisica | 1 online resource (264 p.) |
Soggetto non controllato |
Mobility
bicycle car-free car climate change climate-friendly electromobility future studies health infrastructure innovation mobility change mobility concept mobility design mobility transition public transport resource scarcity rethinking supply chains sustainability urban development urban planning |
ISBN | 3-86859-794-8 |
Classificazione | RB 10909 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Introduction -- Mobility Design: Research on the Design of Climate-Friendly and Sustainable Mobility -- Designing and Researching Intermodal Mobility -- Mobility Design -- Mobilities Design: Affordances, Atmospheres, Embodiments -- The Offenbach Model: Human- Centered Mobility Design -- Shaping Mobility through Design? A Transdisciplinary Mobility Research Perspective -- Mobility Design Guide: Making Future Mobility Tangible and Experienceable -- Connective Mobility -- Changes in Mobility Behavior through Changes in the Sociocultural and Physical Environment: A Psychological Perspective -- Mobility as a Key to the Livable City -- Long-Term Focus Groups as a Mobility Research Method -- Practice-Led Design Research (I): Configuring Transit Settings in Public Transportation -- Practice-Led Design Research (II): The Rickshaw Principle—Integrating Innovative Microvehicles into Existing Mobility Systems -- Active Mobility -- Healthy Blue Spaces: The Frankfurt Riverfront from a Perspective of Urban Design and Health -- Cycling and Bicycle Planning in Frankfurt am Main and Washington, DC -- Restorative Streets: A Conceptual Framework for Capturing—and Measuring— the Impact of Urban Streetscapes on Walkability and Mental Health -- Cycle Streets: Encouraging Cycling through Design -- Practice-Led Design Research (III): Reconfiguring Bicycle Mobility and Integrating It into the Transport System -- Road Closure as an Experimental Urban Design Tool Fostering Active Mobility: A Case of Frankfurt Mainkai Riverfront -- Augmented Mobility -- Reinventing Public Transport: Autonomous Fleets in Place of Public Buses -- Virtual Reality in Mobility Design: Experimental Research on the Application of VR Simulations -- Serious Games and Gamification to Support Environmentally Friendly Mobility Behavior -- Playful Incentives for Sustainable Intermodal Mobility in the Mobile, User-Centered Application FlowMo -- Visionary Mobility -- Designing the Data Environment: Mobility and the Future of Cities -- Perspectives on the Design of Expanded Mobility -- Transportation in Transition: Theses on the Future of Urban Mobility and the Role of Mobility Design -- Imprint |
Record Nr. | UNISA-996500668803316 |
Berlin : , : JOVIS Verlag GmbH, , [2022] | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Mobility Design : Die Zukunft der Mobilität gestalten Band 2: Forschung / / hrsg. von Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Berlin : , : JOVIS Verlag GmbH, , [2022] |
Descrizione fisica | 1 online resource (264 p.) |
Soggetto topico | ARCHITECTURE / Urban & Land Use Planning |
Soggetto non controllato |
Mobility
bicycle car-free car climate change climate-friendly electromobility future studies health infrastructure innovation mobility change mobility concept mobility design mobility transition public transport resource scarcity rethinking supply chains sustainability urban development urban planning |
ISBN | 3-86859-793-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto | Frontmatter -- Inhalts -- Einleitung -- Mobilitätsdesign: Forschung zur Gestaltung klimaschonender und nachhaltiger Mobilität -- Intermodale Mobilität gestalten und erforschen -- Mobility Design -- Mobilitätsdesign: Affordanzen, Atmosphären, Embodiments -- Das Offenbacher Modell: Menschbezogene Mobilitätsgestaltung -- Mobilität durch Design gestalten? Eine Perspektive transdisziplinärer Mobilitätsforschung -- Mobility Design Guide: Zukünftige Mobilität greifbar und erlebbar machen -- Connective Mobility: Strukturen neuer Mobilität gestalten -- Veränderungen im Mobilitätsverhalten durch Veränderungen im soziokulturellen und physischen Umfeld: Eine psychologische Perspektive -- Mobilität als Schlüssel zur lebenswerten Stadt -- Langlaufende Fokusgruppen als Methode in der Mobilitätsforschung -- Praxisgeleitete Designforschung (I): Gestaltung von Transitsituationen im öffentlichen Verkehr -- Praxisgeleitete Designforschung (II): Das »Prinzip Rikscha«. Innovative Mikromobile in das bestehende Mobilitätssystem integrieren -- Active Mobility: Gestaltung aktiver Mobilität -- Blaue Bewegungsräume: Der Frankfurter Mainkai aus Sicht einer gesundheitsförderlichen Stadtgestaltung -- Radfahren und Radplanung in Frankfurt am Main und Washington, D. C. -- Straßen mit Erholungsfaktor: Ein Rahmenkonzept zur Erfassung des Einflusses städtischer Straßenräume auf Fußgängerfreundlichkeit und mentale Gesundheit -- Fahrradstraßen: Den Radverkehr durch Gestaltung unterstützen -- Praxisgeleitete Designforschung (III): Fahrradmobilität neu konfigurieren und in das Verkehrssystem integrieren -- Straßensperrung als experimentelles Gestaltungsmittel in der Stadtplanung zur Förderung der aktiven Mobilität: Das Fallbeispiel Frankfurter Mainkai -- Augmented Mobility: Erweiterte Mobilität -- Den öffentlichen Verkehr neu erfinden: Autonome Flotten statt Linienbusse -- Virtual Reality im Mobilitätsdesign: Experimentelle Forschung zum Einsatz von VR-Simulationen -- Serious Games und Gamification zur Förderung eines umweltfreundlichen Mobilitätsverhaltens -- Spielerische Anreize für nachhaltige, intermodale Mobilität in der mobilen, nutzendenzentrierten Applikation »FlowMo« -- Visionary Mobility: Ausblick auf eine neue Mobilität -- Gestaltung einer Datenumgebung: Mobilität und die Zukunft der Städte -- Perspektiven der Gestaltung erweiterter Mobilität -- Transport in Transition: Thesen zur Zukunft der urbanen Mobilität und zur Rolle des Mobilitätsdesigns -- Impressum |
Record Nr. | UNISA-996500668703316 |
Berlin : , : JOVIS Verlag GmbH, , [2022] | ||
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Lo trovi qui: Univ. di Salerno | ||
|
Serious Games [[electronic resource] ] : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XII, 296 p. 75 illus.) |
Disciplina | 794.81526 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer graphics Artificial intelligence Education—Data processing Application software User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Graphics Artificial Intelligence Computers and Education Computer Appl. in Social and Behavioral Sciences |
ISBN | 3-030-02762-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga” with the Support of “Kraken” -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals’ variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development – Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife – Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. . |
Record Nr. | UNISA-996466453103316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XII, 296 p. 75 illus.) |
Disciplina |
794.81526
794.81 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer graphics Artificial intelligence Education—Data processing Application software User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Graphics Artificial Intelligence Computers and Education Computer Appl. in Social and Behavioral Sciences |
ISBN | 3-030-02762-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga” with the Support of “Kraken” -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals’ variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development – Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife – Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. . |
Record Nr. | UNINA-9910349395403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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