Beginning iPhone Development : Exploring the iOS SDK / / by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley |
Autore | Nutting Jack |
Edizione | [2nd ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (794 p.) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Application software Apple and iOS Computer Applications |
ISBN |
9781484201992
148420199X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
The ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface
Adding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields Text Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button Stretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts The Restructure Application |
Altri titoli varianti | Beginning iPhone development : exploring the iOS System Development Kit |
Record Nr. | UNINA-9910300477303321 |
Nutting Jack
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone development with Swift 2 : exploring the iOS SDK / / by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, JEFF LAMARCHE |
Autore | Mark David |
Edizione | [2nd ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (866 p.) |
Disciplina | 004 |
Soggetto topico |
Apple computer
Computer programming Apple and iOS Programming Techniques |
ISBN |
9781484217542
1484217543 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Welcome to the Swift Jungle -- 2. Appeasing the Tiki Gods -- 3. Handling Basic Interaction -- 4. More User Interface Fun -- 5. Rotation and Adaptive Layout -- 6. Multiview Applications -- 7. Tab Bars and Pickers -- 8. Introduction to Table Views -- 9. Navigation Controllers and Table Views -- 10. Collection Views -- 11. iPad Considerations -- 12. Application Settings and User Defaults -- 13. Basic Data Persistence -- 14. Hey! You! Get onto iCloud! -- 15. Grand Central Dispatch, Background Processing, and You -- 16. Core Graphics: Drawing with Quartz -- 17. Getting Started with Sprite Kit -- 18. Taps, Touches, and Gestures -- 19. Where Am I? Finding Your Way with Core Location and Map Kit -- 20. Whee! Gyro and Accelerometer! -- 21. The Camera and Photo Library -- 22. Application Localization -- 23. Appendix: A Swift Introduction to Swift. |
Record Nr. | UNINA-9910300652403321 |
Mark David
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone Development with Swift 3 : Exploring the iOS SDK / / by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE |
Autore | Maskrey Molly |
Edizione | [3rd ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XXV, 774 p. 379 illus.) |
Disciplina | 621.38456 |
Soggetto topico |
Apple computer
Computer programming Apple and iOS Programming Techniques |
ISBN |
9781484222232
1484222237 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing Our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working With Device Rotations -- Chapter 6: Creating A Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing to Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization With Settings and Defaults -- Chapter 13: Saving data Between App Launches -- Chapter 14: Documents and iCloud -- Chapter 15: Multithreaded Programming Using Grand Central Dispatch -- Chapter 16: Graphics and Drawing -- Chapter 17: Simple Games With Sprite Kit -- Chapter 18: Taps, Touches, and Gestures -- Chapter 19: Determining Location -- Chapter 20: Device Orientation and Motion -- Chapter 21: Using the Camera and Accessing Photos -- Chapter 22: Translating Apps Using Localization -- Chapter 23: Appendix: An Introduction to Swift. |
Record Nr. | UNINA-9910151577203321 |
Maskrey Molly
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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