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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings / / edited by Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings / / edited by Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (xxv, 550 pages) : illustrations
Disciplina 004.0151
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Computer programming
Computer networks
Computer science—Mathematics
Computer vision
Artificial intelligence
Theory of Computation
Programming Techniques
Computer Communication Networks
Mathematical Applications in Computer Science
Computer Vision
Artificial Intelligence
ISBN 3-642-29178-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Optimizing Energy Consumption in Heterogeneous Wireless Sensor Networks by Means of Evolutionary Algorithms / José Manuel Lanza-Gutiérrez, Juan Antonio Gómez-Pulido, Miguel A. Vega-Rodríguez and Juan Manuel Sánchez-Pérez -- Network Protocol Discovery and Analysis via Live Interaction / Patrick LaRoche, A. Nur Zincir-Heywood and Malcolm I. Heywood -- Evolutionary Design of Active Free Space Optical Networks Based on Digital Mirror Devices / Steffen Limmer, Dietmar Fey, Ulrich Lohmann and Jürgen Jahns -- Frequency Robustness Optimization with Respect to Traffic Distribution for LTE System / Nourredine Tabia, Alexandre Gondran, Oumaya Baala and Alexandre Caminada -- Small-World Optimization Applied to Job Scheduling on Grid Environments from a Multi-Objective Perspective / María Arsuaga-Ríos, Francisco Prieto-Castrillo and Miguel A. Vega-Rodríguez -- Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers / Pablo García-Sánchez, A. E. Eiben, Evert Haasdijk, Berend Weel and Juan-Julián Merelo-Guervós -- Evolutionary Optimization of Pheromone-Based Stigmergic Communication / Tüze Kuyucu, Ivan Tanev and Katsunori Shimohara -- Hyperparameter Tuning in Bandit-Based Adaptive Operator Selection / Maciej Pacula, Jason Ansel, Saman Amarasinghe and Una-May O'Reilly -- $t Analyzing Dynamic Fitness Landscapes of the Targeting Problem of Chaotic Systems / Hendrik Richter --
Self-organization and Specialization in Multiagent Systems through Open-Ended Natural Evolution / Pedro Trueba, Abraham Prieto, Francisco Bellas, Pilar Caamaño and Richard J. Duro -- An Empirical Tool for Analysing the Collective Behaviour of Population-Based Algorithms / Mikdam Turkey and Riccardo Poli -- Sales Potential Optimization on Directed Social Networks: A Quasi-Parallel Genetic Algorithm Approach / Crown Guan Wang and Kwok Yip Szeto -- The Emergence of Multi-cellular Robot Organisms through On-Line On-Board Evolution / Berend Weel, Evert Haasdijk and A. E. Eiben -- Evolving Seasonal Forecasting Models with Genetic Programming in the Context of Pricing Weather-Derivatives / Alexandros Agapitos, Michael O'Neill and Anthony Brabazon -- Steepest Ascent Hill Climbing for Portfolio Selection / Jonathan Arriaga and Manuel Valenzuela-Rendón -- A Neuro-evolutionary Approach to Intraday Financial Modeling / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Comparative Study of Multi-objective Evolutionary Algorithms to Optimize the Selection of Investment Portfolios with Cardinality Constraints / Feijoo E. Colomine Duran, Carlos Cotta and Antonio J. Fernández-Leiva -- A GA Combining Technical and Fundamental Analysis for Trading the Stock Market / Iván Contreras, José Ignacio Hidalgo and Laura Núñez-Letamendia -- Evolutionary Data Selection for Enhancing Models of Intraday Forex Time Series / Michael Mayo -- Initial Results from Co-operative Co-evolution for Automated Platformer Design / Michael Cook, Simon Colton and Jeremy Gow --
Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time / José M. Font -- Why Simulate? Hybrid Biological-Digital Games / Maarten H. Lamers and Wim van Eck -- Spicing Up Map Generation / Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis -- Dealing with Noisy Fitness in the Design of a RTS Game Bot / Antonio M. Mora, Antonio Fernández-Ares, Juan-Julián Merelo-Guervós and Pablo García-Sánchez -- On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy / Mariela Nogueira, Carlos Cotta and Antonio J. Fernández-Leiva -- Monte-Carlo Tree Search for the Physical Travelling Salesman Problem / Diego Perez, Philipp Rohlfshagen and Simon M. Lucas -- Diversified Virtual Camera Composition / Mike Preuss, Paolo Burelli and Georgios N. Yannakakis -- Digging Deeper into Platform Game Level Design: Session Size and Sequential Features / Noor Shaker, Georgios N. Yannakakis and Julian Togelius -- Robot Base Disturbance Optimization with Compact Differential Evolution Light / Giovanni Iacca, Fabio Caraffini, Ferrante Neri and Ernesto Mininno -- Electrocardiographic Signal Classification with Evolutionary Artificial Neural Networks / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Genetic Fuzzy Rules Learning Approach for Unseeded Segmentation in Echography / Leonardo Bocchi and Francesco Rogai -- Object Recognition with an Optimized Ventral Stream Model Using Genetic Programming / Eddie Clemente, Gustavo Olague, León Dozal and Martín Mancilla --
Evolving Visual Attention Programs through EVO Features / León Dozal, Gustavo Olague, Eddie Clemente and Marco Sánchez -- Evolutionary Purposive or Behavioral Vision for Camera Trajectory Estimation / Daniel Hernández, Gustavo Olague, Eddie Clemente and León Dozal -- On Evolutionary Approaches to Unsupervised Nearest Neighbor Regression / Oliver Kramer -- Evolutionary Regression Machines for Precision Agriculture / Heikki Salo, Ville Tirronen and Ferrante Neri -- A Generic Approach to Parameter Control / Giorgos Karafotias, S. K. Smit and A. E. Eiben -- Applying (Hybrid) Metaheuristics to Fuel Consumption Optimization of Hybrid Electric Vehicles / Thorsten Krenek, Mario Ruthmair, Günther R. Raidl and Michael Planer -- Improved Topological Niching for Real-Valued Global Optimization / Mike Preuss -- Towards a Deeper Understanding of Trade-offs Using Multi-objective Evolutionary Algorithms / Pradyumn Kumar Shukla, Christian Hirsch and Hartmut Schmeck -- OpenCL Implementation of Particle Swarm Optimization: A Comparison between Multi-core CPU and GPU Performances / Stefano Cagnoni, Alessandro Bacchini and Luca Mussi -- A Library to Run Evolutionary Algorithms in the Cloud Using MapReduce / Pedro Fazenda, James McDermott and Una-May O'Reilly -- A Fair Comparison of Modern CPUs and GPUs Running the Genetic Algorithm under the Knapsack Benchmark / Jiri Jaros and Petr Pospichal -- Validating a Peer-to-Peer Evolutionary Algorithm / Juan Luis Jiménez Laredo, Pascal Bouvry, Sanaz Mostaghim and Juan-Julián Merelo-Guervós --
Pool-Based Distributed Evolutionary Algorithms Using an Object Database / Juan-Julián Merelo-Guervós, Antonio Mora, J. Albert Cruz and Anna I. Esparcia -- Migration and Replacement Policies for Preserving Diversity in Dynamic Environments / David Millán-Ruiz and José Ignacio Hidalgo -- Distributed Simulated Annealing with MapReduce / Atanas Radenski -- Flex-GP: Genetic Programming on the Cloud / Dylan Sherry, Kalyan Veeramachaneni, James McDermott and Una-May O'Reilly -- Customized Normalcy Profiles for the Detection of Targeted Attacks / Victor Skormin, Tomas Nykodym, Andrey Dolgikh and James Antonakos -- A Novel Multiobjective Formulation of the Robust Software Project Scheduling Problem / Francisco Chicano, Alejandro Cervantes, Francisco Luna and Gustavo Recio -- Optimizing the Unlimited Shift Generation Problem / Nico Kyngäs, Dries Goossens, Kimmo Nurmi and Jari Kyngäs -- Ant Colony Optimization with Immigrants Schemes for the Dynamic Vehicle Routing Problem / Michalis Mavrovouniotis and Shengxiang Yang -- Evolving Communication in Robotic Swarms Using On-Line, On-Board, Distributed Evolutionary Algorithms / Luis E. Pineda, A. E. Eiben and Marteen van Steen -- Virtual Loser Genetic Algorithm for Dynamic Environments / Anabela Simões and Ernesto Costa.
Record Nr. UNISA-996465989803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis
Edizione [1st ed. 2011.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Descrizione fisica 1 online resource (XXXI, 367 p. 133 illus., 57 illus. in color.)
Disciplina 004.0151
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Computer programming
Computer networks
Computer science—Mathematics
Computer vision
Artificial intelligence
Theory of Computation
Programming Techniques
Computer Communication Networks
Mathematical Applications in Computer Science
Computer Vision
Artificial Intelligence
ISBN 3-642-20525-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465563803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XXXII, 616 p. 231 illus.)
Disciplina 006.3
Collana Theoretical Computer Science and General Issues
Soggetto topico Artificial intelligence
Computer science
Pattern recognition systems
Algorithms
Computer vision
Application software
Artificial Intelligence
Theory of Computation
Automated Pattern Recognition
Computer Vision
Computer and Information Systems Applications
ISBN 1-280-38606-1
9786613563989
3-642-12239-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto EvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm.
Record Nr. UNISA-996465278303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Autore Yannakakis Georgios N
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica xiv, 337 p
Disciplina 794.8163
Soggetto topico Artificial intelligence
Computer games—Programming
Computational intelligence
User interfaces (Computer systems)
Application software
Artificial Intelligence
Game Development
Computational Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
ISBN 3-319-63519-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
Record Nr. UNINA-9910299283203321
Yannakakis Georgios N  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XII, 179 p. 59 illus.)
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computer science—Mathematics
Computers
Artificial Intelligence
Personal Computing
Mathematics of Computing
Theory of Computation
ISBN 3-319-57969-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910254818803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XII, 179 p. 51 illus.)
Disciplina 794.8
Collana Communications in Computer and Information Science
Soggetto topico Artificial intelligence
Personal computers
Computer science—Mathematics
Computers
Artificial Intelligence
Personal Computing
Mathematics of Computing
Theory of Computation
ISBN 3-319-39402-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910254995303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
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Procedural Content Generation in Games / / by Noor Shaker, Julian Togelius, Mark J. Nelson
Procedural Content Generation in Games / / by Noor Shaker, Julian Togelius, Mark J. Nelson
Autore Shaker Noor
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVI, 237 p. 103 illus., 57 illus. in color.)
Disciplina 004
Collana Computational Synthesis and Creative Systems
Soggetto topico Artificial intelligence
Computer games—Programming
Computational intelligence
User interfaces (Computer systems)
Application software
Artificial Intelligence
Game Development
Computational Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
ISBN 3-319-42716-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- The Search-Based Approach -- Constructive Generation Methods for Dungeons and Levels -- Fractals, Noise and Agents with Applications to Landscapes and Textures -- Grammars and L-Systems with Applications to Vegetation and Levels -- Rules and Mechanics -- Planning with Applications to Quests and Story -- ASP with Applications to Mazes and Levels -- Representations for Search-Based Methods -- The Experience-Driven Perspective -- Mixed-Initiative Approaches -- Evaluating Content Generators.
Record Nr. UNINA-9910255013303321
Shaker Noor  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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