Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings / / edited by Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna I. Esparcia-Alcázar, Muddassar Farooq, W.B. Langdon, Juan-J. Merelo-Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis |
Edizione | [1st ed. 2012.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 |
Descrizione fisica | 1 online resource (xxv, 550 pages) : illustrations |
Disciplina | 004.0151 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer science
Computer programming Computer networks Computer science—Mathematics Computer vision Artificial intelligence Theory of Computation Programming Techniques Computer Communication Networks Mathematical Applications in Computer Science Computer Vision Artificial Intelligence |
ISBN | 3-642-29178-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Optimizing Energy Consumption in Heterogeneous Wireless Sensor Networks by Means of Evolutionary Algorithms / José Manuel Lanza-Gutiérrez, Juan Antonio Gómez-Pulido, Miguel A. Vega-Rodríguez and Juan Manuel Sánchez-Pérez -- Network Protocol Discovery and Analysis via Live Interaction / Patrick LaRoche, A. Nur Zincir-Heywood and Malcolm I. Heywood -- Evolutionary Design of Active Free Space Optical Networks Based on Digital Mirror Devices / Steffen Limmer, Dietmar Fey, Ulrich Lohmann and Jürgen Jahns -- Frequency Robustness Optimization with Respect to Traffic Distribution for LTE System / Nourredine Tabia, Alexandre Gondran, Oumaya Baala and Alexandre Caminada -- Small-World Optimization Applied to Job Scheduling on Grid Environments from a Multi-Objective Perspective / María Arsuaga-Ríos, Francisco Prieto-Castrillo and Miguel A. Vega-Rodríguez -- Testing Diversity-Enhancing Migration Policies for Hybrid On-Line Evolution of Robot Controllers / Pablo García-Sánchez, A. E. Eiben, Evert Haasdijk, Berend Weel and Juan-Julián Merelo-Guervós -- Evolutionary Optimization of Pheromone-Based Stigmergic Communication / Tüze Kuyucu, Ivan Tanev and Katsunori Shimohara -- Hyperparameter Tuning in Bandit-Based Adaptive Operator Selection / Maciej Pacula, Jason Ansel, Saman Amarasinghe and Una-May O'Reilly -- $t Analyzing Dynamic Fitness Landscapes of the Targeting Problem of Chaotic Systems / Hendrik Richter --
Self-organization and Specialization in Multiagent Systems through Open-Ended Natural Evolution / Pedro Trueba, Abraham Prieto, Francisco Bellas, Pilar Caamaño and Richard J. Duro -- An Empirical Tool for Analysing the Collective Behaviour of Population-Based Algorithms / Mikdam Turkey and Riccardo Poli -- Sales Potential Optimization on Directed Social Networks: A Quasi-Parallel Genetic Algorithm Approach / Crown Guan Wang and Kwok Yip Szeto -- The Emergence of Multi-cellular Robot Organisms through On-Line On-Board Evolution / Berend Weel, Evert Haasdijk and A. E. Eiben -- Evolving Seasonal Forecasting Models with Genetic Programming in the Context of Pricing Weather-Derivatives / Alexandros Agapitos, Michael O'Neill and Anthony Brabazon -- Steepest Ascent Hill Climbing for Portfolio Selection / Jonathan Arriaga and Manuel Valenzuela-Rendón -- A Neuro-evolutionary Approach to Intraday Financial Modeling / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Comparative Study of Multi-objective Evolutionary Algorithms to Optimize the Selection of Investment Portfolios with Cardinality Constraints / Feijoo E. Colomine Duran, Carlos Cotta and Antonio J. Fernández-Leiva -- A GA Combining Technical and Fundamental Analysis for Trading the Stock Market / Iván Contreras, José Ignacio Hidalgo and Laura Núñez-Letamendia -- Evolutionary Data Selection for Enhancing Models of Intraday Forex Time Series / Michael Mayo -- Initial Results from Co-operative Co-evolution for Automated Platformer Design / Michael Cook, Simon Colton and Jeremy Gow -- Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time / José M. Font -- Why Simulate? Hybrid Biological-Digital Games / Maarten H. Lamers and Wim van Eck -- Spicing Up Map Generation / Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis -- Dealing with Noisy Fitness in the Design of a RTS Game Bot / Antonio M. Mora, Antonio Fernández-Ares, Juan-Julián Merelo-Guervós and Pablo García-Sánchez -- On Modeling, Evaluating and Increasing Players' Satisfaction Quantitatively: Steps towards a Taxonomy / Mariela Nogueira, Carlos Cotta and Antonio J. Fernández-Leiva -- Monte-Carlo Tree Search for the Physical Travelling Salesman Problem / Diego Perez, Philipp Rohlfshagen and Simon M. Lucas -- Diversified Virtual Camera Composition / Mike Preuss, Paolo Burelli and Georgios N. Yannakakis -- Digging Deeper into Platform Game Level Design: Session Size and Sequential Features / Noor Shaker, Georgios N. Yannakakis and Julian Togelius -- Robot Base Disturbance Optimization with Compact Differential Evolution Light / Giovanni Iacca, Fabio Caraffini, Ferrante Neri and Ernesto Mininno -- Electrocardiographic Signal Classification with Evolutionary Artificial Neural Networks / Antonia Azzini, Mauro Dragoni and Andrea G. B. Tettamanzi -- A Genetic Fuzzy Rules Learning Approach for Unseeded Segmentation in Echography / Leonardo Bocchi and Francesco Rogai -- Object Recognition with an Optimized Ventral Stream Model Using Genetic Programming / Eddie Clemente, Gustavo Olague, León Dozal and Martín Mancilla -- Evolving Visual Attention Programs through EVO Features / León Dozal, Gustavo Olague, Eddie Clemente and Marco Sánchez -- Evolutionary Purposive or Behavioral Vision for Camera Trajectory Estimation / Daniel Hernández, Gustavo Olague, Eddie Clemente and León Dozal -- On Evolutionary Approaches to Unsupervised Nearest Neighbor Regression / Oliver Kramer -- Evolutionary Regression Machines for Precision Agriculture / Heikki Salo, Ville Tirronen and Ferrante Neri -- A Generic Approach to Parameter Control / Giorgos Karafotias, S. K. Smit and A. E. Eiben -- Applying (Hybrid) Metaheuristics to Fuel Consumption Optimization of Hybrid Electric Vehicles / Thorsten Krenek, Mario Ruthmair, Günther R. Raidl and Michael Planer -- Improved Topological Niching for Real-Valued Global Optimization / Mike Preuss -- Towards a Deeper Understanding of Trade-offs Using Multi-objective Evolutionary Algorithms / Pradyumn Kumar Shukla, Christian Hirsch and Hartmut Schmeck -- OpenCL Implementation of Particle Swarm Optimization: A Comparison between Multi-core CPU and GPU Performances / Stefano Cagnoni, Alessandro Bacchini and Luca Mussi -- A Library to Run Evolutionary Algorithms in the Cloud Using MapReduce / Pedro Fazenda, James McDermott and Una-May O'Reilly -- A Fair Comparison of Modern CPUs and GPUs Running the Genetic Algorithm under the Knapsack Benchmark / Jiri Jaros and Petr Pospichal -- Validating a Peer-to-Peer Evolutionary Algorithm / Juan Luis Jiménez Laredo, Pascal Bouvry, Sanaz Mostaghim and Juan-Julián Merelo-Guervós -- Pool-Based Distributed Evolutionary Algorithms Using an Object Database / Juan-Julián Merelo-Guervós, Antonio Mora, J. Albert Cruz and Anna I. Esparcia -- Migration and Replacement Policies for Preserving Diversity in Dynamic Environments / David Millán-Ruiz and José Ignacio Hidalgo -- Distributed Simulated Annealing with MapReduce / Atanas Radenski -- Flex-GP: Genetic Programming on the Cloud / Dylan Sherry, Kalyan Veeramachaneni, James McDermott and Una-May O'Reilly -- Customized Normalcy Profiles for the Detection of Targeted Attacks / Victor Skormin, Tomas Nykodym, Andrey Dolgikh and James Antonakos -- A Novel Multiobjective Formulation of the Robust Software Project Scheduling Problem / Francisco Chicano, Alejandro Cervantes, Francisco Luna and Gustavo Recio -- Optimizing the Unlimited Shift Generation Problem / Nico Kyngäs, Dries Goossens, Kimmo Nurmi and Jari Kyngäs -- Ant Colony Optimization with Immigrants Schemes for the Dynamic Vehicle Routing Problem / Michalis Mavrovouniotis and Shengxiang Yang -- Evolving Communication in Robotic Swarms Using On-Line, On-Board, Distributed Evolutionary Algorithms / Luis E. Pineda, A. E. Eiben and Marteen van Steen -- Virtual Loser Genetic Algorithm for Dynamic Environments / Anabela Simões and Ernesto Costa. |
Record Nr. | UNISA-996465989803316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Juan J. Merelo, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis |
Edizione | [1st ed. 2011.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 |
Descrizione fisica | 1 online resource (XXXI, 367 p. 133 illus., 57 illus. in color.) |
Disciplina | 004.0151 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Computer science
Computer programming Computer networks Computer science—Mathematics Computer vision Artificial intelligence Theory of Computation Programming Techniques Computer Communication Networks Mathematical Applications in Computer Science Computer Vision Artificial Intelligence |
ISBN | 3-642-20525-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996465563803316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Applications of Evolutionary Computation [[electronic resource] ] : EvoApplications 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / / edited by Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Aniko Ekart, Anna I. Esparcia-Alcázar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
Descrizione fisica | 1 online resource (XXXII, 616 p. 231 illus.) |
Disciplina | 006.3 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Artificial intelligence
Computer science Pattern recognition systems Algorithms Computer vision Application software Artificial Intelligence Theory of Computation Automated Pattern Recognition Computer Vision Computer and Information Systems Applications |
ISBN |
1-280-38606-1
9786613563989 3-642-12239-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | EvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm. |
Record Nr. | UNISA-996465278303316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
Autore | Yannakakis Georgios N |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | xiv, 337 p |
Disciplina | 794.8163 |
Soggetto topico |
Artificial intelligence
Computer games—Programming Computational intelligence User interfaces (Computer systems) Application software Artificial Intelligence Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities |
ISBN | 3-319-63519-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index. |
Record Nr. | UNINA-9910299283203321 |
Yannakakis Georgios N
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XII, 179 p. 59 illus.) |
Disciplina | 794.8 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computer science—Mathematics Computers Artificial Intelligence Personal Computing Mathematics of Computing Theory of Computation |
ISBN | 3-319-57969-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910254818803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XII, 179 p. 51 illus.) |
Disciplina | 794.8 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Artificial intelligence
Personal computers Computer science—Mathematics Computers Artificial Intelligence Personal Computing Mathematics of Computing Theory of Computation |
ISBN | 3-319-39402-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910254995303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
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Procedural Content Generation in Games / / by Noor Shaker, Julian Togelius, Mark J. Nelson |
Autore | Shaker Noor |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XVI, 237 p. 103 illus., 57 illus. in color.) |
Disciplina | 004 |
Collana | Computational Synthesis and Creative Systems |
Soggetto topico |
Artificial intelligence
Computer games—Programming Computational intelligence User interfaces (Computer systems) Application software Artificial Intelligence Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities |
ISBN | 3-319-42716-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- The Search-Based Approach -- Constructive Generation Methods for Dungeons and Levels -- Fractals, Noise and Agents with Applications to Landscapes and Textures -- Grammars and L-Systems with Applications to Vegetation and Levels -- Rules and Mechanics -- Planning with Applications to Quests and Story -- ASP with Applications to Mazes and Levels -- Representations for Search-Based Methods -- The Experience-Driven Perspective -- Mixed-Initiative Approaches -- Evaluating Content Generators. |
Record Nr. | UNINA-9910255013303321 |
Shaker Noor
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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