How to cheat in blender 2.7x / / by Alan Thorn |
Autore | Thorn Alan |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : CRC Press, , 2017 |
Descrizione fisica | 1 online resource (ix, 269 pages) |
Disciplina | 777.7 |
Soggetto topico |
Computer animation
Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-315-15361-0
1-4987-6452-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
Record Nr. | UNINA-9910466813803321 |
Thorn Alan | ||
Boca Raton, FL : , : CRC Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in blender 2.7x / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : CRC Press, , 2017 |
Descrizione fisica | 1 online resource (ix, 269 pages) |
Disciplina | 777.7 |
Soggetto topico |
Computer animation
Video games - Programming |
ISBN |
1-315-15361-0
1-4987-6452-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
Record Nr. | UNINA-9910793190203321 |
Thorn Alan | ||
Boca Raton, FL : , : CRC Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in blender 2.7x / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : CRC Press, , 2017 |
Descrizione fisica | 1 online resource (ix, 269 pages) |
Disciplina | 777.7 |
Soggetto topico |
Computer animation
Video games - Programming |
ISBN |
1-315-15361-0
1-4987-6452-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
Record Nr. | UNINA-9910827995703321 |
Thorn Alan | ||
Boca Raton, FL : , : CRC Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Learn Unity for 2D game development / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York : , : Apress, , 2013 |
Descrizione fisica | 1 online resource (xxv, 287 pages) : illustrations (some color) |
Disciplina | 794.8028551 |
Collana | Technology in action |
Soggetto topico | Computer games - Programming |
ISBN | 1-4302-6230-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Chapter 1: Unity Basics for 2D Games; Unity Projects, Assets, and Scenes; Project Wizard and Project Panel; Assets and Project Files; Scenes; Navigating Scenes and Viewports; GameObjects, Transforms, and Components; Cameras; Meshes and Geometry; Scripting and the Unity API; MonoDevelop; Components; Performance, Profiling, and the Stats Panel; The Profiler; The Stats Panel; Editor Add-Ons; Unity Interface Configuration; Summary; Chapter 2: Materials and Textures; Using Materials and Textures; Getting Started with Materials; Mesh Renderers; Shaders; Working with Textures
Materials for 2D GamesMethod 1: Use White Ambient Light; Method 2: Use Light-Immune Shaders; Creating Textures; Rule #1: Power-2 Dimensions; Rule #2: Retain Quality; Rule #3: Expand Alpha Channels for Transparency; Creating Alpha Textures in Adobe Photoshop; Step 1. Separate Foreground From Background; Step 2. Duplicate and Defringe; Step 3. Expand Edges; Step 4. Merging and Alpha Channels; Creating Alpha Textures in GIMP; Importing Textures into Unity; Importing an Alpha Texture into Unity; Step 1. Import Alpha Texture; Step 2. Create Alpha Compliant Material; Step 3. Create a Textured Quad SummaryChapter 3: Quick 2D Workflow; Getting Started at Making "2D Alien Invasion"; Adding the Player and Enemies to the Scene; Implementing Player Movement; Implementing Player Weapons with Prefabs; Creating an Ammo Prefab Object; Implementing the Ammo Trajectory; Creating the Prefab Ammo Object; Defining the Cannon Point; Coding the Firing of Ammo; Implementing Moving Enemies and Collision; The EnemyController.cs Script; Setting the BoxCollider as a Trigger Volume; Adding a RigidBody Component; Adding a Level Background; Moving Forward and Project Limitations; Summary Chapter 4: Customizing the Editor with Editor ClassesEditor Classes; Getting Started with Batch Rename; BatchRename.cs; Creating a Folder for Editor Extensions; Adding Batch Rename to the Application Menu; The CreateWizard Function; Testing the Batch Rename Menu Option; Reading Object Selections in the Scene; Making Use of Selection in BatchRename.cs; Testing Object Selections in Scene; Adding User Input to the Batch Rename Window; Completing the Batch Rename Feature; Summary; Chapter 5: Procedural Geometry and Textured Quads; Getting Started with the CreateQuad Feature Setting the Quad's Anchor PointSpecifying the Asset Path; Generating the Quad Mesh; Step 1-Create Vertices; Step 2-Create Quad as an Asset; Step 3-Instantiate Quad in Scene; Testing the Quad Mesh Generator; Summary; Chapter 6: Generating Atlas Textures; Getting Started with Atlas Textures; Configuring Texture Inputs; Atlas Textures and UVs; Generating an Atlas - Step 1: Optimizing Texture Inputs; Generating an Atlas - Step 2: Atlas Generation; Generating an Atlas - Step 3: Saving the Atlas Prefab; Testing the Atlas Texture; Summary; Chapter 7: UVs and Animation; Creating a Dockable Editor Starting an Editor GUI - Selecting an Atlas |
Record Nr. | UNINA-9910437972203321 |
Thorn Alan | ||
New York : , : Apress, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Mastering Unity 5.x : create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! / / Alan Thorn |
Autore | Thorn Alan |
Pubbl/distr/stampa | Birmingham : , : Packt, , 2017 |
Descrizione fisica | 1 online resource (584 pages) : color illustrations |
Soggetto topico | Computer games - Programming |
ISBN | 1-78588-484-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Mastering Unity five-point-x |
Record Nr. | UNINA-9910162766003321 |
Thorn Alan | ||
Birmingham : , : Packt, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users / / by Alan Thorn |
Autore | Thorn Alan |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 |
Descrizione fisica | 1 online resource (283 pages) |
Disciplina | 005.3 |
Soggetto topico |
Computer games—Programming
Open source software Computer programming Game Development Open Source |
ISBN | 1-4842-5908-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introducing Godot - Why Migrate? -- Chapter 2: Godot Fundamentals -- Chapter 3: Scripting with C# in Godot - Common Tasks -- Chapter 4: Making a 2D Game -- Chapter 5: Navigation and Path-Finding -- Chapter 6: Coding a First-Person Controller in C# -- Chapter 7: Mini-Projects - Case Studies in Godot. |
Record Nr. | UNINA-9910409988503321 |
Thorn Alan | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Pro Unity Game Development with C# / / by Alan Thorn |
Autore | Thorn Alan |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 005.133 |
Collana | Technology in Action |
Soggetto topico |
Computer games—Programming
Software engineering Game Development Software Engineering/Programming and Operating Systems |
ISBN | 1-4302-6745-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910300465303321 |
Thorn Alan | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , 2018 |
Descrizione fisica | 1 online resource (485 pages) : illustrations |
Disciplina | 794.81536 |
Soggetto topico |
Computer games - Design
Computer games - Development |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78847-932-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910466570403321 |
Thorn Alan | ||
Birmingham ; ; Mumbai : , : Packt, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , 2018 |
Descrizione fisica | 1 online resource (485 pages) : illustrations |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming |
ISBN | 1-78847-932-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910793041603321 |
Thorn Alan | ||
Birmingham ; ; Mumbai : , : Packt, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects / / Alan Thorn |
Autore | Thorn Alan |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , 2018 |
Descrizione fisica | 1 online resource (485 pages) : illustrations |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming |
ISBN | 1-78847-932-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910819254503321 |
Thorn Alan | ||
Birmingham ; ; Mumbai : , : Packt, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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