An introduction to linear programming and game theory [[electronic resource] /] / Paul R. Thie, G.E. Keough |
Autore | Thie Paul R. <1938-> |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, c2008 |
Descrizione fisica | 1 online resource (476 p.) |
Disciplina |
519.7/2
519.72 |
Altri autori (Persone) | KeoughG. E |
Soggetto topico |
Linear programming
Game theory |
ISBN |
1-283-27997-5
9786613279972 1-118-16544-6 1-118-16545-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
An Introduction to Linear Programming and Game Theory; Contents; Preface; 1 Mathematical Models; 1.1 Applying Mathematics; 1.2 The Diet Problem; 1.3 The Prisoner's Dilemma; 1.4 The Roles of Linear Programming and Game Theory; 2 The Linear Programming Model; 2.1 History; 2.2 The Blending Model; 2.3 The Production Model; 2.4 The Transportation Model; 2.5 The Dynamic Planning Model; 2.6 Summary; 3 The Simplex Method; 3.1 The General Problem; 3.2 Linear Equations and Basic Feasible Solutions; 3.3 Introduction to the Simplex Method; 3.4 Theory of the Simplex Method
3.5 The Simplex Tableau and Examples3.6 Artificial Variables; 3.7 Redundant Systems; 3.8 A Convergence Proof; 3.9 Linear Programming and Convexity; 3.10 Spreadsheet Solution of a Linear Programming Problem; 4 Duality; 4.1 Introduction to Duality; 4.2 Definition of the Dual Problem; 4.3 Examples and Interpretations; 4.4 The Duality Theorem; 4.5 The Complementary Slackness Theorem; 5 Sensitivity Analysis; 5.1 Examples in Sensitivity Analysis; 5.2 Matrix Representation of the Simplex Algorithm; 5.3 Changes in the Objective Function; 5.4 Addition of a New Variable 5.5 Changes in the Constant-Term Column Vector5.6 The Dual Simplex Algorithm; 5.7 Addition of a Constraint; 6 Integer Programming; 6.1 Introduction to Integer Programming; 6.2 Models with Integer Programming Formulations; 6.3 Gomory's Cutting Plane Algorithm; 6.4 A Branch and Bound Algorithm; 6.5 Spreadsheet Solution of an Integer Programming Problem; 7 The Transportation Problem; 7.1 A Distribution Problem; 7.2 The Transportation Problem; 7.3 Applications; 8 Other Topics in Linear Programming; 8.1 An Example Involving Uncertainty; 8.2 An Example with Multiple Goals 8.3 An Example Using Decomposition8.4 An Example in Data Envelopment Analysis; 9 Two-Person, Zero-Sum Games; 9.1 Introduction to Game Theory; 9.2 Some Principles of Decision Making in Game Theory; 9.3 Saddle Points; 9.4 Mixed Strategies; 9.5 The Fundamental Theorem; 9.6 Computational Techniques; 9.7 Games People Play; 10 Other Topics in Game Theory; 10.1 Utility Theory; 10.2 Two-Person, Non-Zero-Sum Games; 10.3 Noncooperative Two-Person Games; 10.4 Cooperative Two-Person Games; 10.5 The Axioms of Nash; 10.6 An Example; A Vectors and Matrices; B An Example of Cycling C Efficiency of the Simplex MethodD LP Assistant; E Microsoft Excel and Solver; Bibliography; Solutions to Selected Problems; Index |
Record Nr. | UNINA-9910139577703321 |
Thie Paul R. <1938-> | ||
Hoboken, N.J., : Wiley, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
An introduction to linear programming and game theory [[electronic resource] /] / Paul R. Thie, G.E. Keough |
Autore | Thie Paul R. <1938-> |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, c2008 |
Descrizione fisica | 1 online resource (476 p.) |
Disciplina |
519.7/2
519.72 |
Altri autori (Persone) | KeoughG. E |
Soggetto topico |
Linear programming
Game theory |
ISBN |
1-283-27997-5
9786613279972 1-118-16544-6 1-118-16545-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
An Introduction to Linear Programming and Game Theory; Contents; Preface; 1 Mathematical Models; 1.1 Applying Mathematics; 1.2 The Diet Problem; 1.3 The Prisoner's Dilemma; 1.4 The Roles of Linear Programming and Game Theory; 2 The Linear Programming Model; 2.1 History; 2.2 The Blending Model; 2.3 The Production Model; 2.4 The Transportation Model; 2.5 The Dynamic Planning Model; 2.6 Summary; 3 The Simplex Method; 3.1 The General Problem; 3.2 Linear Equations and Basic Feasible Solutions; 3.3 Introduction to the Simplex Method; 3.4 Theory of the Simplex Method
3.5 The Simplex Tableau and Examples3.6 Artificial Variables; 3.7 Redundant Systems; 3.8 A Convergence Proof; 3.9 Linear Programming and Convexity; 3.10 Spreadsheet Solution of a Linear Programming Problem; 4 Duality; 4.1 Introduction to Duality; 4.2 Definition of the Dual Problem; 4.3 Examples and Interpretations; 4.4 The Duality Theorem; 4.5 The Complementary Slackness Theorem; 5 Sensitivity Analysis; 5.1 Examples in Sensitivity Analysis; 5.2 Matrix Representation of the Simplex Algorithm; 5.3 Changes in the Objective Function; 5.4 Addition of a New Variable 5.5 Changes in the Constant-Term Column Vector5.6 The Dual Simplex Algorithm; 5.7 Addition of a Constraint; 6 Integer Programming; 6.1 Introduction to Integer Programming; 6.2 Models with Integer Programming Formulations; 6.3 Gomory's Cutting Plane Algorithm; 6.4 A Branch and Bound Algorithm; 6.5 Spreadsheet Solution of an Integer Programming Problem; 7 The Transportation Problem; 7.1 A Distribution Problem; 7.2 The Transportation Problem; 7.3 Applications; 8 Other Topics in Linear Programming; 8.1 An Example Involving Uncertainty; 8.2 An Example with Multiple Goals 8.3 An Example Using Decomposition8.4 An Example in Data Envelopment Analysis; 9 Two-Person, Zero-Sum Games; 9.1 Introduction to Game Theory; 9.2 Some Principles of Decision Making in Game Theory; 9.3 Saddle Points; 9.4 Mixed Strategies; 9.5 The Fundamental Theorem; 9.6 Computational Techniques; 9.7 Games People Play; 10 Other Topics in Game Theory; 10.1 Utility Theory; 10.2 Two-Person, Non-Zero-Sum Games; 10.3 Noncooperative Two-Person Games; 10.4 Cooperative Two-Person Games; 10.5 The Axioms of Nash; 10.6 An Example; A Vectors and Matrices; B An Example of Cycling C Efficiency of the Simplex MethodD LP Assistant; E Microsoft Excel and Solver; Bibliography; Solutions to Selected Problems; Index |
Record Nr. | UNINA-9910830669803321 |
Thie Paul R. <1938-> | ||
Hoboken, N.J., : Wiley, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
An introduction to linear programming and game theory / / Paul R. Thie, G.E. Keough |
Autore | Thie Paul R. <1938-> |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, c2008 |
Descrizione fisica | 1 online resource (476 p.) |
Disciplina | 519.7/2 |
Altri autori (Persone) | KeoughG. E |
Soggetto topico |
Linear programming
Game theory |
ISBN |
1-283-27997-5
9786613279972 1-118-16544-6 1-118-16545-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
An Introduction to Linear Programming and Game Theory; Contents; Preface; 1 Mathematical Models; 1.1 Applying Mathematics; 1.2 The Diet Problem; 1.3 The Prisoner's Dilemma; 1.4 The Roles of Linear Programming and Game Theory; 2 The Linear Programming Model; 2.1 History; 2.2 The Blending Model; 2.3 The Production Model; 2.4 The Transportation Model; 2.5 The Dynamic Planning Model; 2.6 Summary; 3 The Simplex Method; 3.1 The General Problem; 3.2 Linear Equations and Basic Feasible Solutions; 3.3 Introduction to the Simplex Method; 3.4 Theory of the Simplex Method
3.5 The Simplex Tableau and Examples3.6 Artificial Variables; 3.7 Redundant Systems; 3.8 A Convergence Proof; 3.9 Linear Programming and Convexity; 3.10 Spreadsheet Solution of a Linear Programming Problem; 4 Duality; 4.1 Introduction to Duality; 4.2 Definition of the Dual Problem; 4.3 Examples and Interpretations; 4.4 The Duality Theorem; 4.5 The Complementary Slackness Theorem; 5 Sensitivity Analysis; 5.1 Examples in Sensitivity Analysis; 5.2 Matrix Representation of the Simplex Algorithm; 5.3 Changes in the Objective Function; 5.4 Addition of a New Variable 5.5 Changes in the Constant-Term Column Vector5.6 The Dual Simplex Algorithm; 5.7 Addition of a Constraint; 6 Integer Programming; 6.1 Introduction to Integer Programming; 6.2 Models with Integer Programming Formulations; 6.3 Gomory's Cutting Plane Algorithm; 6.4 A Branch and Bound Algorithm; 6.5 Spreadsheet Solution of an Integer Programming Problem; 7 The Transportation Problem; 7.1 A Distribution Problem; 7.2 The Transportation Problem; 7.3 Applications; 8 Other Topics in Linear Programming; 8.1 An Example Involving Uncertainty; 8.2 An Example with Multiple Goals 8.3 An Example Using Decomposition8.4 An Example in Data Envelopment Analysis; 9 Two-Person, Zero-Sum Games; 9.1 Introduction to Game Theory; 9.2 Some Principles of Decision Making in Game Theory; 9.3 Saddle Points; 9.4 Mixed Strategies; 9.5 The Fundamental Theorem; 9.6 Computational Techniques; 9.7 Games People Play; 10 Other Topics in Game Theory; 10.1 Utility Theory; 10.2 Two-Person, Non-Zero-Sum Games; 10.3 Noncooperative Two-Person Games; 10.4 Cooperative Two-Person Games; 10.5 The Axioms of Nash; 10.6 An Example; A Vectors and Matrices; B An Example of Cycling C Efficiency of the Simplex MethodD LP Assistant; E Microsoft Excel and Solver; Bibliography; Solutions to Selected Problems; Index |
Record Nr. | UNINA-9910877401903321 |
Thie Paul R. <1938-> | ||
Hoboken, N.J., : Wiley, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|