Advances in Web-Based Learning – ICWL 2016 [[electronic resource] ] : 15th International Conference, Rome, Italy, October 26–29, 2016, Proceedings / / edited by Dickson K.W. Chiu, Ivana Marenzi, Umberto Nanni, Marc Spaniol, Marco Temperini |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XIV, 304 p. 74 illus.) |
Disciplina | 371.3344678 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Education—Data processing
Computers Artificial intelligence Pattern recognition Computer communication systems Computers and Education Information Systems and Communication Service Artificial Intelligence Pattern Recognition Computer Communication Networks |
ISBN | 3-319-47440-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design for learning -- Education and teaching -- Massive open online courses -- Mobile learning -- Modeling for learning -- Serious games -- Social-collaborative learning -- Support for learning. |
Record Nr. | UNISA-996465946503316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Advances in Web-Based Learning – ICWL 2016 : 15th International Conference, Rome, Italy, October 26–29, 2016, Proceedings / / edited by Dickson K.W. Chiu, Ivana Marenzi, Umberto Nanni, Marc Spaniol, Marco Temperini |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XIV, 304 p. 74 illus.) |
Disciplina | 371.3344678 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Education—Data processing
Computers Artificial intelligence Pattern recognition Computer communication systems Computers and Education Information Systems and Communication Service Artificial Intelligence Pattern Recognition Computer Communication Networks |
ISBN | 3-319-47440-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design for learning -- Education and teaching -- Massive open online courses -- Mobile learning -- Modeling for learning -- Serious games -- Social-collaborative learning -- Support for learning. |
Record Nr. | UNINA-9910483354203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Advances in Web-Based Learning – ICWL 2019 [[electronic resource] ] : 18th International Conference, Magdeburg, Germany, September 23–25, 2019, Proceedings / / edited by Michael A. Herzog, Zuzana Kubincová, Peng Han, Marco Temperini |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XIV, 358 p. 74 illus., 47 illus. in color.) |
Disciplina | 374.26 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Education—Data processing
Computer communication systems Artificial intelligence Computers Application software Special purpose computers Computers and Education Computer Communication Networks Artificial Intelligence Information Systems and Communication Service Computer Appl. in Social and Behavioral Sciences Special Purpose and Application-Based Systems |
ISBN | 3-030-35758-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Semantic Web for E-Learning -- Timing the Adaptive Learning Process with Events Ontology -- Ontology-based Modelling for Cyber Security E-Learning and Training -- Retrieval of educational resources from the Web: a comparison between Google and online educational repositories -- Designing a User-Friendly Educational Game for Older Adults -- Learning Analytics -- Be Constructive: Learning Computational Thinking Using ScratchTM Online Community -- What can Interaction Sequences Tell us about Collaboration Quality in Small Learning Groups -- An architecture and data model to process multimodal evidence of learning -- Cheating Detection Method Based on Improved Cognitive Diagnosis Model -- Measuring Students' Stress with Mood Sensors: First Findings -- Measuring Similarity to Observe Learners' Syntactic Awareness in Web-Based Writing Environments -- Cross-Cultural Reflections of Tertiary Students on ICT-Supported Innovations -- Computer Supported Collaborative Learning -- The characteristics of tutor blogging predicting student reflection in blogs -- A Collaborative Learning Grouping Strategy with Early Warning Function Based on Complementarity Degree -- Does group size affect students' inquiry and collaboration in using computer-based asymmetric collaborative simulations -- Towards the design and deployment of an item bank: An analysis of the requirements elicited -- Assessment and Pedagogical Issues -- Self-Regulatory Strategies of Students Enrolled in a Distance and Online Education Program in University -- Visualising and Re-using Innovative Pedagogical Scenarios -- Automated Grading Of Short Text Answers: Preliminary Results In A Course Of Health Informatics -- E-learning Platforms and Tools -- Audience Response Systems Reimagined -- ULearn: Personalized Medical Learning on the Web for Patient Empowerment -- Visualizing Search History in Web Learning -- Promoting Inclusion in Vocational Education and Training programs using Open Educational Resources -- SALMON: Sharing, Annotating and Linking Learning Materials Online -- WEBLORS - a Personalized Web-Based Recommender System -- Automatic Topic Labeling for Facilitating Interpretability of Online Learning Materials -- Forward-Looking Activities Supporting Technological Planning of AI-Based Learning Platforms -- Mobile Learning -- Analyzing Integrated Learning Scenarios for Outdoor Settings -- Possibilities of Blended Learning to Develop Orientation and Navigation Skills of Tourism Management Students -- Juniorstudium - Study Digital while Going to School -- An Overview of Learning Design and Analytics in Mobile and Ubiquitous Learning -- Poster papers -- Evaluating Image Training Systems for Medical Students -- Domain-Specific Extensions for an E-Assessment System -- Designing a Mobile-Assisted English Reading Class for College Students -- Design of MicroLearning course of dynamic web pages' basics in LMS with interactive code testing units -- Design considerations for a mobile sensor-based learning companion -- Exploring the Fully Online Learning Community Model: Comparing Digital Technology Competence and Observed Performance on PBL Tasks -- On the Development of a Model to Prevent Failures, built from Interactions with Moodle. |
Record Nr. | UNISA-996466336903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Advances in Web-Based Learning – ICWL 2019 : 18th International Conference, Magdeburg, Germany, September 23–25, 2019, Proceedings / / edited by Michael A. Herzog, Zuzana Kubincová, Peng Han, Marco Temperini |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XIV, 358 p. 74 illus., 47 illus. in color.) |
Disciplina |
374.26
371.33 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Education—Data processing
Computer communication systems Artificial intelligence Computers Application software Special purpose computers Computers and Education Computer Communication Networks Artificial Intelligence Information Systems and Communication Service Computer Appl. in Social and Behavioral Sciences Special Purpose and Application-Based Systems |
ISBN | 3-030-35758-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Semantic Web for E-Learning -- Timing the Adaptive Learning Process with Events Ontology -- Ontology-based Modelling for Cyber Security E-Learning and Training -- Retrieval of educational resources from the Web: a comparison between Google and online educational repositories -- Designing a User-Friendly Educational Game for Older Adults -- Learning Analytics -- Be Constructive: Learning Computational Thinking Using ScratchTM Online Community -- What can Interaction Sequences Tell us about Collaboration Quality in Small Learning Groups -- An architecture and data model to process multimodal evidence of learning -- Cheating Detection Method Based on Improved Cognitive Diagnosis Model -- Measuring Students' Stress with Mood Sensors: First Findings -- Measuring Similarity to Observe Learners' Syntactic Awareness in Web-Based Writing Environments -- Cross-Cultural Reflections of Tertiary Students on ICT-Supported Innovations -- Computer Supported Collaborative Learning -- The characteristics of tutor blogging predicting student reflection in blogs -- A Collaborative Learning Grouping Strategy with Early Warning Function Based on Complementarity Degree -- Does group size affect students' inquiry and collaboration in using computer-based asymmetric collaborative simulations -- Towards the design and deployment of an item bank: An analysis of the requirements elicited -- Assessment and Pedagogical Issues -- Self-Regulatory Strategies of Students Enrolled in a Distance and Online Education Program in University -- Visualising and Re-using Innovative Pedagogical Scenarios -- Automated Grading Of Short Text Answers: Preliminary Results In A Course Of Health Informatics -- E-learning Platforms and Tools -- Audience Response Systems Reimagined -- ULearn: Personalized Medical Learning on the Web for Patient Empowerment -- Visualizing Search History in Web Learning -- Promoting Inclusion in Vocational Education and Training programs using Open Educational Resources -- SALMON: Sharing, Annotating and Linking Learning Materials Online -- WEBLORS - a Personalized Web-Based Recommender System -- Automatic Topic Labeling for Facilitating Interpretability of Online Learning Materials -- Forward-Looking Activities Supporting Technological Planning of AI-Based Learning Platforms -- Mobile Learning -- Analyzing Integrated Learning Scenarios for Outdoor Settings -- Possibilities of Blended Learning to Develop Orientation and Navigation Skills of Tourism Management Students -- Juniorstudium - Study Digital while Going to School -- An Overview of Learning Design and Analytics in Mobile and Ubiquitous Learning -- Poster papers -- Evaluating Image Training Systems for Medical Students -- Domain-Specific Extensions for an E-Assessment System -- Designing a Mobile-Assisted English Reading Class for College Students -- Design of MicroLearning course of dynamic web pages' basics in LMS with interactive code testing units -- Design considerations for a mobile sensor-based learning companion -- Exploring the Fully Online Learning Community Model: Comparing Digital Technology Competence and Observed Performance on PBL Tasks -- On the Development of a Model to Prevent Failures, built from Interactions with Moodle. |
Record Nr. | UNINA-9910357850603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Emerging Technologies for Education : 8th International Symposium, SETE 2023, Sydney, Australia, November 26–28, 2023, Revised Selected Papers, Part II / / edited by Zuzana Kubincová, Tianyong Hao, Nicola Capuano, Marco Temperini, Shili Ge, Yuanyuan Mu, Paolo Fantozzi, Jing Yang |
Autore | Kubincová Zuzana |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (289 pages) |
Disciplina | 005.3 |
Altri autori (Persone) |
HaoTianyong
CapuanoNicola TemperiniMarco GeShili MuYuanyuan FantozziPaolo YangJing |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Application software
Computer and Information Systems Applications |
ISBN | 9789819742462 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | -- Workshop ETLL. -- A Model of Risk Factors in Remote Interpreting. -- English Chinese Translation of Adpositional Structures Under the Guidance of Clause Complex Theory. -- Exploring Learner Engagement with the AWE PeerTeacher Feedback Mode in L2 Writing. -- Exploring Interaction Patterns in Web-Based Collaborative Writing Tasks Among Advanced L2 Learners: A Case Study Using Feishu Platform. -- Blended Teaching Approach to Online “Comprehensive English” Course: an Experimental Study. -- A Review of Opportunities and Challenges of Artificial Intelligence Chatbots in Second Language Acquisition. -- Bridging knowledge and technology: constructing a knowledge-driven repository with 3D CNN for interpreting education. -- A Multimodal Evaluation of Test Reliability and Validity Based on MTMM. -- Decoding Chinese Discourse Structure: A Corpus Based Annotation System for Clause Complexes Analysis. -- Revolutionizing Programming Language Education with Generative AI: Knowledge Enrichment and Adaptive Learning/Teaching Framework. -- An Analysis of Transitivity and Visual Mode in Science Documentary: A Case Study of War of the Galaxies. -- Workshop HASSELL. -- Human Computer Interaction in the Age of Generative AI: Tailoring Educational Content for Diverse Learners. -- Generative AI in English Education: Harnessing ChatGPT for Digital Learning. -- Workshop PRASAE. -- Employers as Peers: Applying and Reviewing Digital Badges. -- Performance and scalability challenges of an revised implementation model of assessment test generation using distributed systems. -- Peer Assess Pro: A Comprehensive Platform for Measuring the Success of Group Work for Developing Future-Ready Employability Skills. -- Digital Learning Platforms and Peer Influence: Analysis of Performance and Collaboration. -- How to Fail with Collaborative Learning and Peer Assessment: Advancing the Progress of Teamwork Across the Curriculum (TAC). -- Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality. -- Q2A II, a System to support Peer Assessment on Homework: A Study on Four Years of Use. -- Interdisciplinary collaboration and training partners: a holistic learning approach. |
Record Nr. | UNINA-9910874657603321 |
Kubincová Zuzana | ||
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Emerging Technologies for Education [[electronic resource] ] : 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, 2019, Revised Selected Papers / / edited by Elvira Popescu, Tianyong Hao, Ting-Chia Hsu, Haoran Xie, Marco Temperini, Wei Chen |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIV, 380 p. 100 illus., 69 illus. in color.) |
Disciplina | 005.365 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Education - Data processing Artificial intelligence User interfaces (Computer systems) Information Systems Applications (incl. Internet) Computers and Education Computer Appl. in Social and Behavioral Sciences Artificial Intelligence User Interfaces and Human Computer Interaction |
ISBN | 3-030-38778-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Emerging Technologies for Education -- A case study on how Greek teachers make use of Big Data Analytics in K-12 education -- Applying the Teach-back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-solving Strategies -- EFL writing assessment: Peer assessment vs. Automated essay scoring -- Dimensions of Learning Organization in Relation to Learning Time - Cross-sectional Study at Secondary Schools from the Czech Republic -- How Much Is Online Community Engaged in Learning Content? Case of World Top Universities‘ A Facebook -- HandLeVR: Action-oriented Learning in a VR Painting Simulator -- Reflection of HCI in Foreign Language Teaching -- Expert-Oriented Digitalization of University Processes -- Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History -- Influence of the type of organizations on their readiness for implementing Industry 4.0 -- Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems -- Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries -- Students‘ Language Needs Analysis as a Motivation Mover – Czech and Taiwanese Case Study -- Uncovering the potential of the Google Search Engine for L2 learning and L2 translator training -- The effect of gamification in user satisfaction, the approval rate and academic performance -- Topic Detection for Online Course Feedback using LDA -- SPeL (Social and Personal Computing for Web-Supported Learning Communities) -- An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms -- Distributed student team work in challenge-based Innovation and Entrepreneurship (I&E) course -- Semantic Recommendations and Topic Modeling based on the Chronology of Romanian Literary Life -- A web-based platform for building PBL competences among students -- Reconstructing Scanned Documents for Full-text Indexing to Empower Digital Library Services -- Curating educational resources for homework management: a support Prototype -- UMLL (User Modeling and Language Learning) -- The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling -- Analyzing the Influence of Academic Papers Based on Improved PageRank -- A Systematic Review of Frameworks for Coding Towards Classroom Dialogue -- Application of Parallel Corpus to Teaching Style and Translation -- The Design and Application of An Web-based Online Examination System -- A Text Mining Application in Operation Management Course Teaching -- Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion -- An Empirical Study of Corpus-based Translation Teaching in Higher Vocational Colleges in China -- Species Assignment for Gene Normalization through Exploring the Structure of Full Length Article -- ETLTL (Educational Technology for Language and Translation Learning) -- Blended Learning Approach in English Language Teaching – Its Benefits, Challenges, and Perspectives -- Investigating Students' Use of a Social Annotation Tool in an English for Science and Technology Course -- The Application of Deep Learning in Automated Essay Evaluation -- A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform -- Design of Discipline Information System for 'Foreign Language and Literature' -- AIE-TRST (Artificial Intelligence in Education – Teacher’s Role for Student-Centered Teaching) -- Simplifying the validation and application of games with Simva -- The robot in the classroom: A review of a robot role -- ISTIL (‘I Search Therefore I Learn’) -- Reordering Search Results to Support Learning -- How do search engines shape reality? Preliminary insights from a learning experience. |
Record Nr. | UNISA-996418211903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Emerging Technologies for Education : 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, 2019, Revised Selected Papers / / edited by Elvira Popescu, Tianyong Hao, Ting-Chia Hsu, Haoran Xie, Marco Temperini, Wei Chen |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIV, 380 p. 100 illus., 69 illus. in color.) |
Disciplina |
005.365
005.7 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Education - Data processing Artificial intelligence User interfaces (Computer systems) Information Systems Applications (incl. Internet) Computers and Education Computer Appl. in Social and Behavioral Sciences Artificial Intelligence User Interfaces and Human Computer Interaction |
ISBN | 3-030-38778-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Emerging Technologies for Education -- A case study on how Greek teachers make use of Big Data Analytics in K-12 education -- Applying the Teach-back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-solving Strategies -- EFL writing assessment: Peer assessment vs. Automated essay scoring -- Dimensions of Learning Organization in Relation to Learning Time - Cross-sectional Study at Secondary Schools from the Czech Republic -- How Much Is Online Community Engaged in Learning Content? Case of World Top Universities‘ A Facebook -- HandLeVR: Action-oriented Learning in a VR Painting Simulator -- Reflection of HCI in Foreign Language Teaching -- Expert-Oriented Digitalization of University Processes -- Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History -- Influence of the type of organizations on their readiness for implementing Industry 4.0 -- Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems -- Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries -- Students‘ Language Needs Analysis as a Motivation Mover – Czech and Taiwanese Case Study -- Uncovering the potential of the Google Search Engine for L2 learning and L2 translator training -- The effect of gamification in user satisfaction, the approval rate and academic performance -- Topic Detection for Online Course Feedback using LDA -- SPeL (Social and Personal Computing for Web-Supported Learning Communities) -- An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms -- Distributed student team work in challenge-based Innovation and Entrepreneurship (I&E) course -- Semantic Recommendations and Topic Modeling based on the Chronology of Romanian Literary Life -- A web-based platform for building PBL competences among students -- Reconstructing Scanned Documents for Full-text Indexing to Empower Digital Library Services -- Curating educational resources for homework management: a support Prototype -- UMLL (User Modeling and Language Learning) -- The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling -- Analyzing the Influence of Academic Papers Based on Improved PageRank -- A Systematic Review of Frameworks for Coding Towards Classroom Dialogue -- Application of Parallel Corpus to Teaching Style and Translation -- The Design and Application of An Web-based Online Examination System -- A Text Mining Application in Operation Management Course Teaching -- Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion -- An Empirical Study of Corpus-based Translation Teaching in Higher Vocational Colleges in China -- Species Assignment for Gene Normalization through Exploring the Structure of Full Length Article -- ETLTL (Educational Technology for Language and Translation Learning) -- Blended Learning Approach in English Language Teaching – Its Benefits, Challenges, and Perspectives -- Investigating Students' Use of a Social Annotation Tool in an English for Science and Technology Course -- The Application of Deep Learning in Automated Essay Evaluation -- A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform -- Design of Discipline Information System for 'Foreign Language and Literature' -- AIE-TRST (Artificial Intelligence in Education – Teacher’s Role for Student-Centered Teaching) -- Simplifying the validation and application of games with Simva -- The robot in the classroom: A review of a robot role -- ISTIL (‘I Search Therefore I Learn’) -- Reordering Search Results to Support Learning -- How do search engines shape reality? Preliminary insights from a learning experience. |
Record Nr. | UNINA-9910380759703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference / / edited by Pierpaolo Vittorini, Tania Di Mascio, Laura Tarantino, Marco Temperini, Rosella Gennari, Fernando De la Prieta |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (286 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-030-52538-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483067603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference |
Autore | De la Prieta Fernando |
Pubbl/distr/stampa | Cham : , : Springer International Publishing AG, , 2021 |
Descrizione fisica | 1 online resource (292 pages) |
Altri autori (Persone) |
GennariRosella
TemperiniMarco Di MascioTania VittoriniPierpaolo KubincovaZuzana PopescuElvira Rua CarneiroDavide LanciaLoreto AddoneAgnese |
Collana | Lecture Notes in Networks and Systems Ser. |
Soggetto genere / forma | Electronic books. |
ISBN | 3-030-86618-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization of MIS4TEL 2021 http://www.mis4tel-conference.net/ -- General Chair -- Technical Program Chairs -- Paper Chairs -- Proceedings Chair -- Publicity Chairs -- Workshop Chairs -- Technological Frontiers Chair -- Program Committee -- Organizing Committee -- Contents -- MAIN Track -- 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings -- 1 Introduction -- 2 Background -- 3 Software Development -- 4 Web Modules and Mobile Application Description -- 4.1 Guiding Function -- 4.2 Facilities Management -- 4.3 Mobile Application -- 5 Conclusions -- References -- Improved Automated Classification of Sentences in Data Science Exercises -- 1 Introduction -- 2 Related Work -- 3 Study -- 3.1 Dataset -- 3.2 Features -- 3.3 Methods -- 3.4 Results -- 3.5 Discussion -- 4 Conclusions and Future Work -- References -- What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation -- 1 Introduction -- 2 Related Work -- 3 Design Toolkit for Workshops at a Distance -- 4 Workshop Design -- 4.1 Research Question -- 4.2 Participants and Setting -- 4.3 Protocol -- 4.4 Data Gathering -- 5 Workshop Results -- 6 Discussion -- 7 Conclusions and Future Work -- References -- Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection -- 1 Introduction -- 2 Theory and Related Work -- 2.1 Photovoice and Reflection -- 2.2 Designing Social, Mobile Technologies to Support Reflection -- 3 The Mobile Application -- 4 The Study -- 4.1 The Assignment -- 4.2 The Questionnaire -- 5 Results -- 6 Discussion and Future Research -- 6.1 Design Recommendations -- 6.2 Limitations -- 7 Conclusion -- References -- Scenarios for Graph Algorithmic Thinking Co-created with Teachers -- 1 Introduction -- 2 Related Work -- 2.1 Unplugged Learning -- 2.2 Scenario-Based Learning.
3 GAT Scenarios -- 3.1 Action Research for GAT Scenarios -- 3.2 The Framework of GAT Scenarios -- 3.3 GAT Scenarios and Interventions -- 4 A Field Study with GAT Scenarios -- 4.1 Participants and Setting -- 4.2 GAT Scenarios -- 4.3 Research Question and Data Collection -- 5 Results -- 5.1 Results per Type of Exercise -- 5.2 Results per Group -- 6 Discussion and Conclusions -- References -- MONICA ``On-the-Job'' Technology-Enhanced Learning Environment: An Empirical Evaluation -- 1 Introduction -- 2 MONICA ``On-the-Job'' TEL Environment -- 3 Empirical Evaluation of MONICA Learning Model -- 4 Discussion and Conclusion -- References -- ARcode: Programming for Youngsters Through AR -- 1 Introduction -- 2 AR in Education: A Wave of Change -- 3 Related Work -- 4 Platform Design -- 4.1 Gamification Elements -- 5 Experimental Design and Testing -- 6 Results -- 7 Conclusion and Future Work -- References -- An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Learning in the Context of Serious Games and Cultural Heritage -- 2.2 Cultural Games and Situated Experiences in the Context of Virtual Reality -- 2.3 The Subject and Instructional Technology: Rock Art and Virtual Reality -- 3 Reconstructing a Prehistoric Context: Design and Implementation of a Virtual Reality Rock Art Cave -- 3.1 A Short Walkthrough of the Game -- 4 Evaluation -- 4.1 Instructional Variables and Scoring -- 4.2 Participants -- 4.3 Procedure -- 5 Discussion of Results and Conclusion -- References -- A Game-Based Approach to Manage Technostress at Work -- 1 Reduce Technostress: A Challenge of Our Time -- 1.1 Work-Related Stress and Its Consequences -- 1.2 Technology as an Emergent Source of Work-Related Stress: Technostress. 2 Using Games to Address Technostress -- 2.1 Step 1: The Needs Analysis -- 2.2 Step 2: The Digital Training Platform -- 2.3 Step 3: The Facilitator Training Course -- 2.4 Step 4: Policy Report and Recommendations -- 3 Some Preliminary Results: The Alpha Testing -- 3.1 Usability -- 3.2 Game Experience -- 3.3 Pedagogical and Competence Development Objectives -- 3.4 Final Open-Ended Question -- 4 Conclusions -- References -- Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions -- 1 Introduction -- 2 Related Work -- 3 Design Methodology -- 4 Requirements Collection -- 4.1 Methodology: Interviews -- 4.2 Results -- 5 The LA Cockpit -- 5.1 Methodology: Usability Study -- 5.2 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Age and Gender (Face) Recognition: A Brief Survey -- 1 Introduction -- 2 Overview of CNN Based Approaches -- 3 Approaches and Datasets -- 4 Conclusion -- References -- Deep Learning to Monitor Massive Open Online Courses Dynamics -- 1 Introduction -- 2 Related Work -- 3 The Student Model -- 4 Experimental Evaluation -- 4.1 The Experimental Settings -- 4.2 The Peer Assessment Sessions -- 4.3 Graph Embedding -- 4.4 Results and Discussion -- 5 Conclusions and Future Work -- References -- Workshop on the Gamification of the Learning Processes (GaLePro) -- Workshop on the Gamification of the Learning Processes (GaLePro) -- chPart2 -- Organization -- Organizing Committee -- Program Committee -- The Influence of Gamification in Education: Possibilities, Regulation and Concerns -- 1 Introduction -- 2 Gamification as a Tool of Education -- 2.1 Possibilities in Education Developments Using Gamification -- 2.2 Effects of Gamification on Students Skills and Academic Achievement -- 2.3 Gamification as a Connection Between Students and Their Teachers. 3 Legal Issues Raised by the Use of Gamification on Education -- 3.1 Privacy, Control, and Information Disclosure -- 3.2 Personal Information, Concerns, and Perils -- 4 Conclusion -- References -- A Framework for Online Education in Computer Science Degrees with a Focus on Motivation -- 1 Introduction -- 2 Background -- 3 A Framework for Online Education in Computer Science with a Focus on Motivation -- 3.1 An Instance for the Super Mario Game -- 4 Conclusions -- References -- Applications of Gamification in the Context of Higher Education. A Theoretical Approach -- 1 Introduction -- 2 Gamification in Higher Education: Theoretical Approach -- 3 The Role of the Teacher in Gamification Processes -- 3.1 Phases in the Design of a Gamified System -- 4 Innovative Applications and Tools for Gamification -- 5 Conclusions -- References -- Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games -- 1 Introduction -- 2 Related Works -- 3 Theoretical Background -- 4 A Case Study: The Tower of Hanoi Game -- 4.1 Presentation of Hypothesis -- 5 Findings and Discussion -- 6 Conclusions -- References -- A Tool to Assess Students' Performance in Programming -- 1 Introduction -- 2 State of the Art -- 3 Solution -- 4 Conclusions and Future Work -- References -- Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Reality (VR) and Augmented Reality (AR) -- 2.2 Gamification -- 3 Application of Gamification and Mixed Realities -- 3.1 Gamification Elements -- 3.2 Virtual Reality -- 3.3 Augmented Reality -- 4 Results -- 5 Conclusion and Future Work -- References -- Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion -- 1 Introduction. 2 Gamification. Characteristics and Benefits of Its Application -- 3 Gamification as an Inclusion Strategy -- 4 Conclusions -- References -- Workshop on TEL in Nursing Education Programs (NURSING) -- Workshop on TEL in Nursing Education Programs (NURSING) -- chPart3 -- Organization -- Organizing Committee -- The Collaboration Among Pediatric Residents, Nursing and Midwifery Students for Newborn Health: A Quasi-experimental Study on Interprofessional High-Fidelity Patient Simulation -- 1 Introduction -- 2 Method -- 3 Results -- 4 Discussion -- 5 Conclusions -- Appendix -- References -- Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities -- 1 Are Carebots Slave or Friends? -- 2 Robots as Slaves -- 3 Robots as Friends -- 4 Trusting Robots? -- 5 Conclusions -- References -- The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review -- 1 Introduction -- 2 Methods -- 2.1 Study Design and Search Strategy -- 2.2 Study Selection, Data Collection Process, and Synthesis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Time to Incorporate Artificial Intelligence into High-Fidelity Patient Simulators for Nursing Education: A Secondary Analysis of a Pilot Study -- 1 Introduction -- 2 Materials and Methods: Applying Multiple Scenario Algorithms in a Learning Experience of Postgraduate Critical Care Nursing Students -- 2.1 The HAL® S 1000 Interface: From the Scenario Script to Algorithm Setting -- 2.2 Procedures, Learning Outcomes, Measurement Tools, and Data Analysis -- 2.3 The Simulation Experiences and Students' Learning Gains -- 3 Lesson Learned and Future Perspectives -- 4 Conclusion -- References -- Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study -- 1 Introduction -- 2 Methods -- 3 Results. 4 Discussion. |
Record Nr. | UNINA-9910502668003321 |
De la Prieta Fernando | ||
Cham : , : Springer International Publishing AG, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference / / edited by Tania Di Mascio, Pierpaolo Vittorini, Rosella Gennari, Fernando De la Prieta, Sara Rodríguez, Marco Temperini, Ricardo Azambuja Silveira, Elvira Popescu, Loreto Lancia |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (318 pages) |
Disciplina | 371.33 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Computational intelligence
Artificial intelligence Computational Intelligence Artificial Intelligence |
ISBN | 3-319-98872-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483892903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|