Masculinities in Play / / edited by Nicholas Taylor, Gerald Voorhees |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 |
Descrizione fisica | 1 online resource (293 pages) : illustrations |
Disciplina | 155.332 |
Collana | Palgrave Games in Context |
Soggetto topico |
Culture—Study and teaching
Communication Sociology United States—Study and teaching Social media Popular Science in Cultural and Media Studies Media and Communication Gender Studies American Culture Cultural Theory Social Media |
ISBN | 3-319-90581-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess). |
Record Nr. | UNINA-9910300032403321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Queerness in Play / / edited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 |
Descrizione fisica | 1 online resource (xvii, 279 pages) : illustrations |
Disciplina | 306.766 |
Collana | Palgrave Games in Context |
Soggetto topico |
Culture—Study and teaching
Culture Technology Gender Digital media Communication Popular culture Popular Science in Cultural and Media Studies Culture and Technology Culture and Gender Digital/New Media Media and Communication Popular Culture |
ISBN | 3-319-90542-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. ‘Sexified’ Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait). |
Record Nr. | UNINA-9910300032103321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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