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ACM SIGGRAPH 2011 game papers
ACM SIGGRAPH 2011 game papers
Autore Taylor T. L
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2011
Descrizione fisica 1 online resource (47 pages)
Collana ACM Conferences
Soggetto topico Social Sciences
Recreation & Sports
ISBN 1-4503-0970-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Association for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques 2011 game papers
Record Nr. UNINA-9910376528903321
Taylor T. L  
[Place of publication not identified], : ACM, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor
Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Internet games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910451927203321
Taylor T. L  
Cambridge, Mass., : MIT Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds : exploring online game culture / / T.L. Taylor
Play between worlds : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto non controllato GAME STUDIES/Online Games
GAME STUDIES/Games & Culture
CULTURAL STUDIES/Identity Politics
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910777514703321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds : exploring online game culture / / T.L. Taylor
Play between worlds : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto non controllato GAME STUDIES/Online Games
GAME STUDIES/Games & Culture
CULTURAL STUDIES/Identity Politics
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910823361803321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings, Sandbox 2011 : ACM SIGGRAPH Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011
Proceedings, Sandbox 2011 : ACM SIGGRAPH Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011
Autore Taylor T. L
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2011
Descrizione fisica 1 online resource (56 pages)
Collana ACM Conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
ISBN 1-4503-0775-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings, Sandbox 2011 : Association for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Record Nr. UNINA-9910376521603321
Taylor T. L  
[Place of publication not identified], : ACM, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Raising the stakes [[electronic resource] ] : e-sports and the professionalization of computer gaming / / T.L. Taylor
Raising the stakes [[electronic resource] ] : e-sports and the professionalization of computer gaming / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, 2012
Descrizione fisica 1 online resource (333 p.)
Disciplina 796.0285
Soggetto topico Sports - Computer network resources
Computer games - Social aspects
Sports - Sociological aspects
Sports - Psychological aspects
Competition (Psychology)
Internet games
Soggetto genere / forma Electronic books.
ISBN 1-280-49931-1
9786613594549
0-262-30126-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""
Record Nr. UNINA-9910462189903321
Taylor T. L  
Cambridge, Mass., : MIT Press, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (333 pages)
Disciplina 796.0285
Soggetto topico Computer games - Social aspects
Sports - Sociological aspects
Sports - Psychological aspects
Video games
Competition (Psychology)
Sports - Computer network resources
Soggetto non controllato SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture
GAME STUDIES/General
ISBN 0-262-30047-8
1-280-49931-1
9786613594549
0-262-30126-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""
Record Nr. UNINA-9910790183603321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (333 pages)
Disciplina 796.0285
Soggetto topico Computer games - Social aspects
Sports - Sociological aspects
Sports - Psychological aspects
Video games
Competition (Psychology)
Sports - Computer network resources
Soggetto non controllato SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture
GAME STUDIES/General
ISBN 0-262-30047-8
1-280-49931-1
9786613594549
0-262-30126-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""
Record Nr. UNINA-9910806966003321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui