ACM SIGGRAPH 2011 game papers |
Autore | Taylor T. L |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2011 |
Descrizione fisica | 1 online resource (47 pages) |
Collana | ACM Conferences |
Soggetto topico |
Social Sciences
Recreation & Sports |
ISBN | 1-4503-0970-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Association for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques 2011 game papers |
Record Nr. | UNINA-9910376528903321 |
Taylor T. L | ||
[Place of publication not identified], : ACM, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2006 |
Descrizione fisica | 1 online resource (206 p.) |
Disciplina | 794.8 |
Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910451927203321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Play between worlds : exploring online game culture / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2006 |
Descrizione fisica | 1 online resource (206 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
Soggetto non controllato |
GAME STUDIES/Online Games
GAME STUDIES/Games & Culture CULTURAL STUDIES/Identity Politics |
ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910777514703321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, ©2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Play between worlds : exploring online game culture / / T.L. Taylor |
Autore | Taylor T. L |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2006 |
Descrizione fisica | 1 online resource (206 p.) |
Disciplina | 794.8 |
Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index. |
Record Nr. | UNINA-9910823361803321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings, Sandbox 2011 : ACM SIGGRAPH Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011 |
Autore | Taylor T. L |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2011 |
Descrizione fisica | 1 online resource (56 pages) |
Collana | ACM Conferences |
Soggetto topico |
Engineering & Applied Sciences
Computer Science |
ISBN | 1-4503-0775-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Proceedings, Sandbox 2011 : Association for Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques Video Game Proceedings : Vancouver, British Columbia, Canada, August 10, 2011
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games |
Record Nr. | UNINA-9910376521603321 |
Taylor T. L | ||
[Place of publication not identified], : ACM, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Raising the stakes [[electronic resource] ] : e-sports and the professionalization of computer gaming / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, 2012 |
Descrizione fisica | 1 online resource (333 p.) |
Disciplina | 796.0285 |
Soggetto topico |
Sports - Computer network resources
Computer games - Social aspects Sports - Sociological aspects Sports - Psychological aspects Competition (Psychology) Internet games |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-49931-1
9786613594549 0-262-30126-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible"" ""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index"" |
Record Nr. | UNINA-9910462189903321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (333 pages) |
Disciplina | 796.0285 |
Soggetto topico |
Computer games - Social aspects
Sports - Sociological aspects Sports - Psychological aspects Video games Competition (Psychology) Sports - Computer network resources |
Soggetto non controllato |
SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture GAME STUDIES/General |
ISBN |
0-262-30047-8
1-280-49931-1 9786613594549 0-262-30126-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible"" ""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index"" |
Record Nr. | UNINA-9910790183603321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (333 pages) |
Disciplina | 796.0285 |
Soggetto topico |
Computer games - Social aspects
Sports - Sociological aspects Sports - Psychological aspects Video games Competition (Psychology) Sports - Computer network resources |
Soggetto non controllato |
SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture GAME STUDIES/General |
ISBN |
0-262-30047-8
1-280-49931-1 9786613594549 0-262-30126-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible"" ""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index"" |
Record Nr. | UNINA-9910806966003321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|