Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings / / edited by Anthony L. Brooks, Eva Brooks, Cristina Sylla |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XX, 546 p. 198 illus., 168 illus. in color.) |
Disciplina | 006.6 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Computer organization
Optical data processing Computers Computer Systems Organization and Communication Networks Computer Imaging, Vision, Pattern Recognition and Graphics Information Systems and Communication Service Computing Milieux |
ISBN | 3-030-06134-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Interfaces for Science: Conceptualizing An Interactive Graphical Interface -- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics -- Co-designing Gaming Experiences for Museums with Teenagers -- Moderate Recursion: A Digital Artifact of Interactive Dance -- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces -- Oscillating Sound Installation -- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing -- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games -- Interactive Evolution of Swarms for the Visualisation of Consumptions -- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art -- Creative approaches on interactive visualization and characterization at the nanoscale -- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances -- Memorial Design Pattern Catalogue– Design issues for Digital Remembrance -- Cyberella – Design issues for Interactive 360 degree film -- Smart, Affective, and Playable Cities -- Serious Game for Teaching Statistics in Higher Education: storyboard design -- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication -- The use of 360-degree video to provide an alternative media approach to Paralympic sports -- “I didn’t know, you could do that” - Affordance Signifiers for Touch Gestures on Mobile Devices -- A Social App That Combines Dating and Museum -- Visiting Experiences -- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology -- A Serious Game for Hemophobia Treatment Phobos: first Insights -- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation -- To design with strings for playability in cities -- A storytelling smart-city approach to further cross-regional -- Tourism -- Re-interpreting cities with play Urban semiotics and Gamification -- Fostering Social Interaction in Playful Cities -- Saving Face: Play-full design for social engagement, in public smart city spaces -- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes -- GLOBE – Cognitive and social competence development by virtual collaboration and simulation games -- Makerspaces promoting students’ design thinking and collective knowledge creation: Examples from Canada and Finland -- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings -- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting -- Dynamic Lighting in Classrooms: A new interactive tool for teaching -- Designing a Playful Robot Application for Second Language Learning -- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources -- An Interactive Multisensory Virtual Environment for Developmentally Disabled -- Making Puppet Circuits -- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women -- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project,. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder,. A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders -- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? -- Evolving Playful and Creative Activities When School Children Develop Game-based Designs. |
Record Nr. | UNINA-9910337566303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Technology, Innovation, Entrepreneurship and Education [[electronic resource] ] : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XII, 129 p. 40 illus., 31 illus. in color.) |
Disciplina | 338.06 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Application software
Optical data processing Computers Information Systems Applications (incl. Internet) Computer Imaging, Vision, Pattern Recognition and Graphics Information Systems and Communication Service |
ISBN | 3-030-40180-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Innovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User. |
Record Nr. | UNISA-996465371003316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Technology, Innovation, Entrepreneurship and Education : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XII, 129 p. 40 illus., 31 illus. in color.) |
Disciplina |
338.06
338.064 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Application software
Optical data processing Computers Information Systems Applications (incl. Internet) Computer Imaging, Vision, Pattern Recognition and Graphics Information Systems and Communication Service |
ISBN | 3-030-40180-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Innovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User. |
Record Nr. | UNINA-9910373925203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|