Gaming as a Cultural Commons : Risks, Challenges, and Opportunities / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura
| Gaming as a Cultural Commons : Risks, Challenges, and Opportunities / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (199 pages) |
| Disciplina | 794.84 |
| Collana | Translational Systems Sciences |
| Soggetto topico |
Econometrics
Management Human rights Political science Quantitative Economics Human Rights Political Science |
| ISBN |
9789811903489
9811903484 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Preface- Part 1 Culture in Gaming and Simulation -- Chapter 1: Gaming Simulation – Terminology and Fundamentals -- Chapter 2: Knowledge from the Great Ancestors: The “Cone of Ab-straction” – Revisiting a Key Concept through Interviews with Gaming Simulation Veterans -- Chapter 3 -- Board Game Immersion -- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming -- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society -- Part 2 Education -- Chapter 6: Case Example: KIKATOPIA Game – A Simulation Game on Diversity and Living together with Children as Co-designers -- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games -- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing -- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn? -- Part 3 Manipulation in Games -- Chapter 10: Subtle Manipulation in Games -- Chapter 11: Manipulation throughGamification and Gaming. |
| Record Nr. | UNINA-9910564699903321 |
| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk
| Transferring Gaming and Simulation Experience to the Real World / / edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura, Marieke de Wijse-Van Heeswijk |
| Autore | Kikkawa Toshiko |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (310 pages) |
| Disciplina | 658.3 |
| Altri autori (Persone) |
KrizWilly Christian
SugiuraJunkichi de Wijse-Van HeeswijkMarieke |
| Collana | Translational Systems Sciences |
| Soggetto topico |
Personnel management
Career development Social influence Social groups Learning, Psychology of Environmental psychology Human Resource Management Careers in Business and Management Social Influence Group Dynamics Learning Theory Environmental Psychology |
| ISBN |
9789819627554
9819627559 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing–Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development. |
| Record Nr. | UNINA-9910983361703321 |
Kikkawa Toshiko
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| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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