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Actor & Avatar : A Scientific and Artistic Catalog / / ed. by Dieter Mersch, Miriam Laura Loertscher, Lorena Kegel, Anton Rey, Thomas Grunwald, Jörg Sternagel
Actor & Avatar : A Scientific and Artistic Catalog / / ed. by Dieter Mersch, Miriam Laura Loertscher, Lorena Kegel, Anton Rey, Thomas Grunwald, Jörg Sternagel
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (312 p.)
Disciplina 006.7
Soggetto topico Avatars (Virtual reality)
Puppets
Robots
PHILOSOPHY / General
Soggetto non controllato Avatars
Film
Media Philosophy
Media Studies
Media Theory
Media
Neuroscientific Investigations on Perception
Philosophy
Technological Others
ISBN 3-8394-6761-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- I. Avatars -- The Avatar -- Prosthethics. Replacement and Exchange -- Avatarhood and Selfhood -- The Self and Its Avatars in Neuropsychiatry -- The Secret Behind the Actor-and-Avatar Fmri-Study -- Avatar’s Faces in EEG -- “Doppeltgänger”. Body Doubles, or the Shadow and His Ego -- The Avatar’s Body in Game Spaces -- The AIS Have It? Hacking into the AI Avatar Dream -- II. Actors -- The Mask -- Creating My Digital Self -- The Birth of a Digital Actor -- Humanizing Virtual People -- Double Trouble. Digital Avatars on Stage -- In Conversation with Neil Newbon -- Facing Characters. A Volumetric Intelligence Framework -- A New Geometry of the Eye. The Curious Case of Brad Pitt -- On Ali Moini’s Avatar Hacking -- “Tears of Truth” -- III. Dolls, Puppets & Uncanny Tracks -- Get into The Uncanny Valley -- The Mechanical Bride and the Ambivalent Pleasures of the Uncanny -- The Mechanical Bride. Realdolls as Companions and Accessible Objects -- Promethean Shame? Pandora Reframes: Elena Dorfman’s Origin of the New World -- The Artist’s Statement -- Encounters of the Uncanny Kind at the Origin of the New World -- Face Fracking -- Sophia’s Smile. The Challenges of a Humanoid Citizen -- I Married a Puppet -- IV. Digital Encounters -- Mask, Face, Countenance -- A Brief Avatar-Network Theory -- Puppets, Pets or Deputies. On the Relationship between Actors and Avatars -- Engaging Consciousness. Time and Duration in Holly Bynoe’s Compounds -- Emotional Ambivalences. Loving and Hating a Tamagotchi -- Consciousness Performed -- Artificial Intelligence. Traditional Expectations and a New Category of Machines -- The Eyes Have It. The Problem of the Avatar Gaze -- What is Koinōnia under Technological Conditions? -- Appendix -- Pictures of the Research Project -- Authors -- Subtexte
Record Nr. UNINA-9910735579003321
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Actor & Avatar : A Scientific and Artistic Catalog / / ed. by Dieter Mersch, Miriam Laura Loertscher, Lorena Kegel, Anton Rey, Thomas Grunwald, Jörg Sternagel
Actor & Avatar : A Scientific and Artistic Catalog / / ed. by Dieter Mersch, Miriam Laura Loertscher, Lorena Kegel, Anton Rey, Thomas Grunwald, Jörg Sternagel
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (312 p.)
Disciplina 006.7
Soggetto topico Avatars (Virtual reality)
Puppets
Robots
PHILOSOPHY / General
Soggetto non controllato Avatars
Film
Media Philosophy
Media Studies
Media Theory
Media
Neuroscientific Investigations on Perception
Philosophy
Technological Others
ISBN 3-8394-6761-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- I. Avatars -- The Avatar -- Prosthethics. Replacement and Exchange -- Avatarhood and Selfhood -- The Self and Its Avatars in Neuropsychiatry -- The Secret Behind the Actor-and-Avatar Fmri-Study -- Avatar’s Faces in EEG -- “Doppeltgänger”. Body Doubles, or the Shadow and His Ego -- The Avatar’s Body in Game Spaces -- The AIS Have It? Hacking into the AI Avatar Dream -- II. Actors -- The Mask -- Creating My Digital Self -- The Birth of a Digital Actor -- Humanizing Virtual People -- Double Trouble. Digital Avatars on Stage -- In Conversation with Neil Newbon -- Facing Characters. A Volumetric Intelligence Framework -- A New Geometry of the Eye. The Curious Case of Brad Pitt -- On Ali Moini’s Avatar Hacking -- “Tears of Truth” -- III. Dolls, Puppets & Uncanny Tracks -- Get into The Uncanny Valley -- The Mechanical Bride and the Ambivalent Pleasures of the Uncanny -- The Mechanical Bride. Realdolls as Companions and Accessible Objects -- Promethean Shame? Pandora Reframes: Elena Dorfman’s Origin of the New World -- The Artist’s Statement -- Encounters of the Uncanny Kind at the Origin of the New World -- Face Fracking -- Sophia’s Smile. The Challenges of a Humanoid Citizen -- I Married a Puppet -- IV. Digital Encounters -- Mask, Face, Countenance -- A Brief Avatar-Network Theory -- Puppets, Pets or Deputies. On the Relationship between Actors and Avatars -- Engaging Consciousness. Time and Duration in Holly Bynoe’s Compounds -- Emotional Ambivalences. Loving and Hating a Tamagotchi -- Consciousness Performed -- Artificial Intelligence. Traditional Expectations and a New Category of Machines -- The Eyes Have It. The Problem of the Avatar Gaze -- What is Koinōnia under Technological Conditions? -- Appendix -- Pictures of the Research Project -- Authors -- Subtexte
Record Nr. UNISA-996543163003316
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
Autore Klevjer Rune
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2022
Descrizione fisica 1 online resource (242 p.)
Disciplina 006.8
Collana Game Studies
Soggetto topico Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies
Soggetto non controllato Avatar
Cinema
Computer Games
Fictionality
Media Aesthetics
Media Studies
Media Theory
Media
Virtual Reality
ISBN 3-8394-4579-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography
Record Nr. UNISA-996496565603316
Klevjer Rune  
Bielefeld, : transcript Verlag, 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
Autore Klevjer Rune
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2022
Descrizione fisica 1 online resource (242 p.)
Disciplina 006.8
Collana Game Studies
Soggetto topico Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies
Soggetto non controllato Avatar
Cinema
Computer Games
Fictionality
Media Aesthetics
Media Studies
Media Theory
Media
Virtual Reality
ISBN 3-8394-4579-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography
Record Nr. UNINA-9910624355803321
Klevjer Rune  
Bielefeld, : transcript Verlag, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui