Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale
| Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale |
| Autore | Stemkoski Lee |
| Pubbl/distr/stampa | Taylor & Francis, 2021 |
| Descrizione fisica | 1 online resource (ix, 334 pages) : illustrations |
| Disciplina | 006.6869 |
| Soggetto topico |
Computer graphics - Computer programs
Computer graphics |
| Soggetto non controllato |
rendering
3D |
| ISBN |
1-00-318137-6
1-000-40795-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. |
| Record Nr. | UNINA-9910476950003321 |
Stemkoski Lee
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| Taylor & Francis, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Java Game Development with LibGDX : From Beginner to Professional / / by Lee Stemkoski
| Java Game Development with LibGDX : From Beginner to Professional / / by Lee Stemkoski |
| Autore | Stemkoski Lee |
| Edizione | [2nd ed. 2018.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
| Descrizione fisica | 1 online resource (XIX, 433 p. 127 illus., 108 illus. in color.) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games—Programming
Java (Computer program language) Game Development Java |
| ISBN |
9781484233245
1484233247 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Fundamental Concepts -- 1. Getting started with Java and LibGDX -- 2. The LibGDX Framework -- 3. Extending the Framework -- 4. Shoot-em-up games -- 5. Text and User Interfaces -- 6. Audio -- Part II: Intermediate Examples -- 7. Side-Scrolling Games -- 8. Bouncing and Collision Games -- 9. Drag and Drop Games -- 10. Tilemaps -- 11. Platform Games -- 12. Adventure Games -- Part III: Advanced Topics -- 13. Alternative Sources of User Input -- 14. Procedural Content Generation -- 15. Advanced Graphics -- 16. Introduction to 3D -- 17. The Journey Continues -- Appendix 1: Game Design Documentation -- Appendix 2: Summary of Java concepts needed for this book -- Appendix 3: JavaDoc for Extended Actor Classes. |
| Record Nr. | UNINA-9910300363703321 |
Stemkoski Lee
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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