Exploring screen culture via Apple's mobile devices : life through the looking glass / / Charles Soukup
| Exploring screen culture via Apple's mobile devices : life through the looking glass / / Charles Soukup |
| Autore | Soukup Charles |
| Pubbl/distr/stampa | Lanham, Maryland : , : Lexington Books, , 2016 |
| Descrizione fisica | 1 online resource (133 pages) |
| Disciplina | 302.23/1 |
| Soggetto topico |
Internet - Social aspects
Mobile apps - Social aspects iPhone (Smartphone) - Mobile apps Mass media and culture Mass media - Technological aspects |
| ISBN | 1-4985-3961-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Surveying the looking glass life -- Relevance processing in 21st century screen culture -- Postmodern ethnography of everyday life -- iOS as a cognitive map within hyper-mediated culture -- Apps as gamification in everyday life -- Mobile applications as equipment for living in a hyper-mediated culture of technique. |
| Record Nr. | UNINA-9910792658203321 |
Soukup Charles
|
||
| Lanham, Maryland : , : Lexington Books, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Exploring screen culture via Apple's mobile devices : life through the looking glass / / Charles Soukup
| Exploring screen culture via Apple's mobile devices : life through the looking glass / / Charles Soukup |
| Autore | Soukup Charles |
| Pubbl/distr/stampa | Lanham, Maryland : , : Lexington Books, , 2016 |
| Descrizione fisica | 1 online resource (133 pages) |
| Disciplina | 302.23/1 |
| Soggetto topico |
Internet - Social aspects
Mobile apps - Social aspects iPhone (Smartphone) - Mobile apps Mass media and culture Mass media - Technological aspects |
| ISBN | 1-4985-3961-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Surveying the looking glass life -- Relevance processing in 21st century screen culture -- Postmodern ethnography of everyday life -- iOS as a cognitive map within hyper-mediated culture -- Apps as gamification in everyday life -- Mobile applications as equipment for living in a hyper-mediated culture of technique. |
| Record Nr. | UNINA-9910817442203321 |
Soukup Charles
|
||
| Lanham, Maryland : , : Lexington Books, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||