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Industrial Internet of Things : Cybermanufacturing Systems / / edited by Sabina Jeschke, Christian Brecher, Houbing Song, Danda B. Rawat
Industrial Internet of Things : Cybermanufacturing Systems / / edited by Sabina Jeschke, Christian Brecher, Houbing Song, Danda B. Rawat
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (709 p.)
Disciplina 620
Collana Springer Series in Wireless Technology
Soggetto topico Manufactures
Application software
Electrical engineering
Economic policy
Management information systems
Computer science
Manufacturing, Machines, Tools, Processes
Information Systems Applications (incl. Internet)
Communications Engineering, Networks
R & D/Technology Policy
Management of Computing and Information Systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Industrial Internet of Things and Cyber Manufacturing Systems -- An Application Map for Cyber-Physical Systems -- Cyber-Physical Electronics Production -- Cyber-physical Systems Engineering for Manufacturing -- Model-Based Engineering of Supervisory Controllers for Cyber- Physical Systems -- Formal Verification of SystemC-based Cyber Components -- Evaluation Model for Assessment of Cyber-Physical Production Systems -- CPS-based Manufacturing with Semantic Object Memories and Service Orchestration for Industrie 4.0 Applications -- Integration of a knowledge database and machine vision within a robot-based CPS.
Record Nr. UNINA-9910136616203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent technologies for interactive entertainment : 13th EAI International Conference, INTETAIN 2021, virtual event, December 3-4, 2021, proceedings / / edited by Zhihan Lv, Houbing Song
Intelligent technologies for interactive entertainment : 13th EAI International Conference, INTETAIN 2021, virtual event, December 3-4, 2021, proceedings / / edited by Zhihan Lv, Houbing Song
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (422 pages)
Disciplina 006.7
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Artificial intelligence
ISBN 3-030-99188-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Emerging Applications -- Some Questions Regarding the Nature of Experience and Interaction in Media -- 1 Introduction -- 2 Question 1: What is the Difference Between Interaction and Experience? -- 3 Question 2: What is the Relationship of Experience to Knowledge? -- 4 Question 3: Should We Be Treating Our Experiences with Media as a Being-With-Otherness? -- 5 Conclusion -- References -- Exploring the User Interaction with a Multimodal Web-Based Video Annotator -- 1 Introduction -- 2 Related Work -- 3 MotionNotes -- 3.1 MotionNotes Implementation Overview -- 3.2 MotionNotes Interaction Example -- 4 User Study -- 4.1 Design and Participants -- 4.2 Results and Discussion -- 5 Future Work -- 6 Conclusion -- References -- A Fast Region Segmentation Algorithm for Water Meter Image Based on Adaptive Seed Point Selection -- 1 The Introduction -- 2 Disadvantages of Binary Image Segmentation Algorithms -- 3 Improved Region Segmentation Algorithm -- 4 Experiment and Analysis of Result -- 4.1 Experiment Preparation -- 4.2 Preprocessing of Water Meter Images -- 4.3 Segmentation of Water Meter Images -- 5 Conclusion -- References -- Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model -- 1 Introduction -- 1.1 Research Significance -- 1.2 Research Background -- 2 Correlative Knowledge -- 2.1 The Relationship Between IOT and Economic Development -- 2.2 Application of Time Series Model in IOT Data Prediction -- 3 Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model -- 3.1 Enterprise Development Environment -- 3.2 Model Principle -- 3.3 Model Process -- 4 Experiment and Analysis -- 4.1 Experimental Environment -- 4.2 Data Set Selection -- 4.3 Experimental Process -- 4.4 Results and Analysis -- 5 Conclusion -- References.
eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review -- 1 Introduction -- 2 Reality-Virtuality Continuum -- 3 Research Methodology -- 3.1 Data Sources and Search Strategies -- 4 XR Experiences in Museums Case Studies -- 5 XR Case Studies Tables Analysis -- 6 Discussion and Future Directions -- References -- Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model -- 1 Introduction -- 2 Our Mesh2Measure Model -- 2.1 MeshNet -- 2.2 Measure -- 3 Results and Discussion -- 3.1 Datasets -- 3.2 Experimental Results -- 4 Conclusions -- References -- Charting Science Fiction in Computer Science Literature -- 1 Introduction -- 2 Background -- 3 Method -- 3.1 Coding the Type of Research Paper-PubType -- 3.2 Coding the Contextual SF Referral-SFCont -- 3.3 Contextual SF Particulars-SFCont -- 4 Results -- 4.1 Type of Research Paper -- 4.2 Contextual SF Referral -- 4.3 Type of Research Paper/Contextual SF Referral -- 4.4 SF Authors -- 4.5 SF Writings -- 4.6 SF Movies and Shows -- 4.7 SF Characters -- 5 Discussion -- 5.1 SF Movies, Shows and Characters -- 6 Limitations -- 7 Conclusions -- 7.1 Future Work -- References -- Deep Learning Based Video Compression -- 1 Motivation -- 2 Related Work -- 3 Implementation -- 4 Design and Approach -- 5 Theoretical Background -- 6 Result Evaluation and Discussion -- 6.1 File Size Comparison -- 6.2 Quality Measurement -- 6.3 Quantization -- 6.4 Limitations -- 6.5 Discussion and Future Work -- 7 Conclusion -- References -- Validating the Proposed Framework for Visualising Music Mood Using Visual Texture -- 1 Introduction -- 2 Research Methodology -- 2.1 Phase 1: Awareness of the Problem -- 2.2 Phase 2: Suggestion -- 2.3 Phase 3: Development -- 2.4 Phase 4: Evaluation -- 3 Conclusion and Future Work -- References -- Interactive Art Therapy for Mental Health Using Microsoft Kinect.
1 Introduction -- 2 Literature Review -- 3 Development of Interactive Art Therapy -- 4 Results and Discussion -- 5 Conclusion -- References -- Impact of Games on People: A Comprehensive Review -- 1 Introduction -- 2 Background -- 3 Related Studies on the Impact of Video Games on People -- 3.1 Games and People -- 3.2 Virtual Reality -- 3.3 Mental Health -- 3.4 Alternatives Ways to Video Games -- 3.5 Devices and Software -- 4 Conclusion -- References -- Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context -- 1 Introduction -- 1.1 Research Background -- 2 Theoretical Basis -- 2.1 Malone's Intrinsic Motivation Theory -- 2.2 ARCS Motivation Theory -- 2.3 Flow Theory -- 3 Massive Open Online Class (MOOC) -- 3.1 Classification of MOOC -- 3.2 cMOOCs -- 3.3 xMOOCs -- 4 MOOC Gamification Design -- 4.1 Gamification -- 4.2 MOOC Gamification -- 4.3 Overview of Competition and Collaboration -- 4.4 Perceive Challenge and Attention -- 4.5 Gamification Design Conditions -- 4.6 The Moderating Role of Gamification Design -- 5 Conclusion -- References -- On-Device Image Labelling Photo Management System Using Flutter and ML Kit -- 1 Introduction -- 2 Literature Review and Related Work -- 2.1 Google Cloud Vision -- 2.2 Flutter -- 2.3 Widget Lifecycle Events -- 2.4 Widget Lifecycle Events -- 2.5 Object Detection and Image Labelling -- 2.6 Comparison of Image Recognition Tool in the Market -- 3 Proposed Method -- 4 Result and Discussion -- 4.1 List of Categories -- 4.2 Strength and Uniqueness -- 5 Conclusion -- References -- The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions -- 1 Introduction -- 2 Atmospheric Scattering Model -- 3 Methodology -- 4 Haze Simulation Algorithm -- 5 Image Dehazing Algorithm -- 5.1 Depth Estimation -- 5.2 Dynamic Scattering Coefficient -- 6 Image Dehazing Result.
7 Benchmark for Comparative Analysis -- 8 Conclusion -- References -- Adaptive Gamification: User/Player Type and Game Elements Mapping -- 1 Introduction -- 2 Related Works -- 2.1 Player/User Type -- 2.2 HEXAD Gamification User Type -- 2.3 Adaptive Gamification -- 3 Methodology -- 3.1 Respondents Profile -- 3.2 Process -- 4 Result -- 4.1 HEXAD User Type -- 4.2 User Type and Game Element - Matrix -- 4.3 Correlation Between HEXAD User Types -- 4.4 Relationship Between Game Elements and HEXAD User Types -- 5 Discussion -- 5.1 Designing a Gamification Application -- 5.2 Adaptive Gamification (User Type and Game Elements Mapping) -- 6 Conclusion -- References -- Federated Parking Flow Prediction Method Based on Blockchain and IPFS -- 1 Introduction -- 2 Correlative Knowledge -- 2.1 LSTM Neural Network -- 2.2 Federated Learning -- 2.3 Blockchain -- 2.4 IPFS -- 3 Federated Parking Flow Prediction Method Based on Blockchain and IPFS -- 3.1 Training of Federated Parking Flow Prediction Model -- 3.2 Incentive Mechanism -- 4 Experimental Results and Analysis -- 4.1 Experimental Parameter Settings -- 4.2 Experimental Data Processing -- 4.3 Experimental Result Analysis -- 5 Conclusion -- References -- Augmented Reality -- Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning -- 1 Introduction -- 2 Related Work -- 2.1 Motivation -- 2.2 Augmented Reality for Learning -- 2.3 Fantasy and Similarity -- 2.4 Avatar Identification -- 3 The Game Design -- 4 The Experiment Design -- 5 Results -- 5.1 Reliability -- 5.2 Descriptive Data and Controlled Factors -- 5.3 Two-Way Repeated Measures ANOVA -- 5.4 Partial Correlation -- 6 Discussion.
6.1 RQ1: Do Players Have Distinct Avatar Identifications (Similarity and Wishful Identification) for a Fantasy or a Real-Life Avatar Setting, for a Similar or a Dissimilar Avatar Setting? -- 6.2 RQ2: How Do Fantasy and Similarity Settings in Games Affect Their Motivation in GBL Through Player Identification? -- 6.3 Design with Similarity and Fantasy -- 7 Limitation -- 8 Conclusion -- References -- Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries -- 1 Introduction -- 2 Present Situation and Existing Problems of Hainan Cultural and Creative Industry -- 3 Introduction of Augmented Reality and Its Application Advantages -- 3.1 Augmented Reality -- 3.2 Advantages and Characteristics of the Application of AR in Hainan's Cultural Entrepreneurship Industry -- 4 Research on Cultural and Creative Development of Hainan Based on AR -- 4.1 Li Brocade Display and Protection Using AR Techniques -- 4.2 Using AR to Create Brocade Interactive Experience -- 4.3 AR Was Used to Repair and Restore Li Brocade -- 4.4 Using AR to Develop Li Brocade's Innovative Products -- 5 Conclusion -- References -- The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Experience (AX) -- 2.2 User Experience (UX) -- 2.3 Augmented Reality Comics (AR Comics) -- 3 Fuzzy Delphi Method (FDM) -- 3.1 FDM Initial Model Formulation -- 4 The Heptagon of Aesthetic User Experience (AUX) Model -- 4.1 Storytelling -- 4.2 Amusement -- 4.3 Harmony -- 4.4 Inspiration -- 4.5 Incentive -- 4.6 Mindfulness -- 4.7 Efficiency -- 5 Conclusion -- References.
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course.
Record Nr. UNISA-996464537603316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent technologies for interactive entertainment : 13th EAI International Conference, INTETAIN 2021, virtual event, December 3-4, 2021, proceedings / / edited by Zhihan Lv, Houbing Song
Intelligent technologies for interactive entertainment : 13th EAI International Conference, INTETAIN 2021, virtual event, December 3-4, 2021, proceedings / / edited by Zhihan Lv, Houbing Song
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (422 pages)
Disciplina 006.7
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Artificial intelligence
ISBN 3-030-99188-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Emerging Applications -- Some Questions Regarding the Nature of Experience and Interaction in Media -- 1 Introduction -- 2 Question 1: What is the Difference Between Interaction and Experience? -- 3 Question 2: What is the Relationship of Experience to Knowledge? -- 4 Question 3: Should We Be Treating Our Experiences with Media as a Being-With-Otherness? -- 5 Conclusion -- References -- Exploring the User Interaction with a Multimodal Web-Based Video Annotator -- 1 Introduction -- 2 Related Work -- 3 MotionNotes -- 3.1 MotionNotes Implementation Overview -- 3.2 MotionNotes Interaction Example -- 4 User Study -- 4.1 Design and Participants -- 4.2 Results and Discussion -- 5 Future Work -- 6 Conclusion -- References -- A Fast Region Segmentation Algorithm for Water Meter Image Based on Adaptive Seed Point Selection -- 1 The Introduction -- 2 Disadvantages of Binary Image Segmentation Algorithms -- 3 Improved Region Segmentation Algorithm -- 4 Experiment and Analysis of Result -- 4.1 Experiment Preparation -- 4.2 Preprocessing of Water Meter Images -- 4.3 Segmentation of Water Meter Images -- 5 Conclusion -- References -- Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model -- 1 Introduction -- 1.1 Research Significance -- 1.2 Research Background -- 2 Correlative Knowledge -- 2.1 The Relationship Between IOT and Economic Development -- 2.2 Application of Time Series Model in IOT Data Prediction -- 3 Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model -- 3.1 Enterprise Development Environment -- 3.2 Model Principle -- 3.3 Model Process -- 4 Experiment and Analysis -- 4.1 Experimental Environment -- 4.2 Data Set Selection -- 4.3 Experimental Process -- 4.4 Results and Analysis -- 5 Conclusion -- References.
eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review -- 1 Introduction -- 2 Reality-Virtuality Continuum -- 3 Research Methodology -- 3.1 Data Sources and Search Strategies -- 4 XR Experiences in Museums Case Studies -- 5 XR Case Studies Tables Analysis -- 6 Discussion and Future Directions -- References -- Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model -- 1 Introduction -- 2 Our Mesh2Measure Model -- 2.1 MeshNet -- 2.2 Measure -- 3 Results and Discussion -- 3.1 Datasets -- 3.2 Experimental Results -- 4 Conclusions -- References -- Charting Science Fiction in Computer Science Literature -- 1 Introduction -- 2 Background -- 3 Method -- 3.1 Coding the Type of Research Paper-PubType -- 3.2 Coding the Contextual SF Referral-SFCont -- 3.3 Contextual SF Particulars-SFCont -- 4 Results -- 4.1 Type of Research Paper -- 4.2 Contextual SF Referral -- 4.3 Type of Research Paper/Contextual SF Referral -- 4.4 SF Authors -- 4.5 SF Writings -- 4.6 SF Movies and Shows -- 4.7 SF Characters -- 5 Discussion -- 5.1 SF Movies, Shows and Characters -- 6 Limitations -- 7 Conclusions -- 7.1 Future Work -- References -- Deep Learning Based Video Compression -- 1 Motivation -- 2 Related Work -- 3 Implementation -- 4 Design and Approach -- 5 Theoretical Background -- 6 Result Evaluation and Discussion -- 6.1 File Size Comparison -- 6.2 Quality Measurement -- 6.3 Quantization -- 6.4 Limitations -- 6.5 Discussion and Future Work -- 7 Conclusion -- References -- Validating the Proposed Framework for Visualising Music Mood Using Visual Texture -- 1 Introduction -- 2 Research Methodology -- 2.1 Phase 1: Awareness of the Problem -- 2.2 Phase 2: Suggestion -- 2.3 Phase 3: Development -- 2.4 Phase 4: Evaluation -- 3 Conclusion and Future Work -- References -- Interactive Art Therapy for Mental Health Using Microsoft Kinect.
1 Introduction -- 2 Literature Review -- 3 Development of Interactive Art Therapy -- 4 Results and Discussion -- 5 Conclusion -- References -- Impact of Games on People: A Comprehensive Review -- 1 Introduction -- 2 Background -- 3 Related Studies on the Impact of Video Games on People -- 3.1 Games and People -- 3.2 Virtual Reality -- 3.3 Mental Health -- 3.4 Alternatives Ways to Video Games -- 3.5 Devices and Software -- 4 Conclusion -- References -- Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context -- 1 Introduction -- 1.1 Research Background -- 2 Theoretical Basis -- 2.1 Malone's Intrinsic Motivation Theory -- 2.2 ARCS Motivation Theory -- 2.3 Flow Theory -- 3 Massive Open Online Class (MOOC) -- 3.1 Classification of MOOC -- 3.2 cMOOCs -- 3.3 xMOOCs -- 4 MOOC Gamification Design -- 4.1 Gamification -- 4.2 MOOC Gamification -- 4.3 Overview of Competition and Collaboration -- 4.4 Perceive Challenge and Attention -- 4.5 Gamification Design Conditions -- 4.6 The Moderating Role of Gamification Design -- 5 Conclusion -- References -- On-Device Image Labelling Photo Management System Using Flutter and ML Kit -- 1 Introduction -- 2 Literature Review and Related Work -- 2.1 Google Cloud Vision -- 2.2 Flutter -- 2.3 Widget Lifecycle Events -- 2.4 Widget Lifecycle Events -- 2.5 Object Detection and Image Labelling -- 2.6 Comparison of Image Recognition Tool in the Market -- 3 Proposed Method -- 4 Result and Discussion -- 4.1 List of Categories -- 4.2 Strength and Uniqueness -- 5 Conclusion -- References -- The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions -- 1 Introduction -- 2 Atmospheric Scattering Model -- 3 Methodology -- 4 Haze Simulation Algorithm -- 5 Image Dehazing Algorithm -- 5.1 Depth Estimation -- 5.2 Dynamic Scattering Coefficient -- 6 Image Dehazing Result.
7 Benchmark for Comparative Analysis -- 8 Conclusion -- References -- Adaptive Gamification: User/Player Type and Game Elements Mapping -- 1 Introduction -- 2 Related Works -- 2.1 Player/User Type -- 2.2 HEXAD Gamification User Type -- 2.3 Adaptive Gamification -- 3 Methodology -- 3.1 Respondents Profile -- 3.2 Process -- 4 Result -- 4.1 HEXAD User Type -- 4.2 User Type and Game Element - Matrix -- 4.3 Correlation Between HEXAD User Types -- 4.4 Relationship Between Game Elements and HEXAD User Types -- 5 Discussion -- 5.1 Designing a Gamification Application -- 5.2 Adaptive Gamification (User Type and Game Elements Mapping) -- 6 Conclusion -- References -- Federated Parking Flow Prediction Method Based on Blockchain and IPFS -- 1 Introduction -- 2 Correlative Knowledge -- 2.1 LSTM Neural Network -- 2.2 Federated Learning -- 2.3 Blockchain -- 2.4 IPFS -- 3 Federated Parking Flow Prediction Method Based on Blockchain and IPFS -- 3.1 Training of Federated Parking Flow Prediction Model -- 3.2 Incentive Mechanism -- 4 Experimental Results and Analysis -- 4.1 Experimental Parameter Settings -- 4.2 Experimental Data Processing -- 4.3 Experimental Result Analysis -- 5 Conclusion -- References -- Augmented Reality -- Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning -- 1 Introduction -- 2 Related Work -- 2.1 Motivation -- 2.2 Augmented Reality for Learning -- 2.3 Fantasy and Similarity -- 2.4 Avatar Identification -- 3 The Game Design -- 4 The Experiment Design -- 5 Results -- 5.1 Reliability -- 5.2 Descriptive Data and Controlled Factors -- 5.3 Two-Way Repeated Measures ANOVA -- 5.4 Partial Correlation -- 6 Discussion.
6.1 RQ1: Do Players Have Distinct Avatar Identifications (Similarity and Wishful Identification) for a Fantasy or a Real-Life Avatar Setting, for a Similar or a Dissimilar Avatar Setting? -- 6.2 RQ2: How Do Fantasy and Similarity Settings in Games Affect Their Motivation in GBL Through Player Identification? -- 6.3 Design with Similarity and Fantasy -- 7 Limitation -- 8 Conclusion -- References -- Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries -- 1 Introduction -- 2 Present Situation and Existing Problems of Hainan Cultural and Creative Industry -- 3 Introduction of Augmented Reality and Its Application Advantages -- 3.1 Augmented Reality -- 3.2 Advantages and Characteristics of the Application of AR in Hainan's Cultural Entrepreneurship Industry -- 4 Research on Cultural and Creative Development of Hainan Based on AR -- 4.1 Li Brocade Display and Protection Using AR Techniques -- 4.2 Using AR to Create Brocade Interactive Experience -- 4.3 AR Was Used to Repair and Restore Li Brocade -- 4.4 Using AR to Develop Li Brocade's Innovative Products -- 5 Conclusion -- References -- The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Experience (AX) -- 2.2 User Experience (UX) -- 2.3 Augmented Reality Comics (AR Comics) -- 3 Fuzzy Delphi Method (FDM) -- 3.1 FDM Initial Model Formulation -- 4 The Heptagon of Aesthetic User Experience (AUX) Model -- 4.1 Storytelling -- 4.2 Amusement -- 4.3 Harmony -- 4.4 Inspiration -- 4.5 Incentive -- 4.6 Mindfulness -- 4.7 Efficiency -- 5 Conclusion -- References.
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course.
Record Nr. UNINA-9910556899303321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Secure and Trustworthy Transportation Cyber-Physical Systems [[electronic resource] /] / edited by Yunchuan Sun, Houbing Song
Secure and Trustworthy Transportation Cyber-Physical Systems [[electronic resource] /] / edited by Yunchuan Sun, Houbing Song
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Singapore : , : Springer Singapore : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XI, 159 p. 41 illus., 35 illus. in color.)
Disciplina 621.39
Collana SpringerBriefs in Computer Science
Soggetto topico Computer security
Computer communication systems
Electrical engineering
Data encryption (Computer science)
Quality control
Reliability
Industrial safety
Systems and Data Security
Computer Communication Networks
Communications Engineering, Networks
Cryptology
Quality Control, Reliability, Safety and Risk
ISBN 981-10-3892-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1 Secure and Trustworthy Transportation Cyber-Physical System by Yunchuan Sun, Lei Wu from Beijing Normal University -- Chapter 2 Smart Transportation Systems: Architecture, Enabling Technologies, and Open Issues by Wei Yu et. al. from Towson University, USA -- Chapter 3 Properties, Principles & Metrics in Transportation CPS by Syed Hassan Ahmed from Kyungpook National University, South Korea -- Chapter 4 Privacy relevant issues for Transportation CPS by Zhipeng Cai from Georgia State University, USA -- Chapter 5 Trust Management in Transportation CPS by Wenjia Li, et. al. from New York Institute of Technology, USA -- Chapter 6 Secure Data Dissemination for Intelligent Transportation Systems by Li Sun and Qinghe Du,from Xi'an Jiaotong University -- Chapter 7 Tools & Practices by Xuerong Cui.
Record Nr. UNINA-9910254825403321
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Security and privacy in cyber-physical systems : foundations, principles, and applications / / edited by Houbing Song, Glenn A. Fink, Sabina Jeschke
Security and privacy in cyber-physical systems : foundations, principles, and applications / / edited by Houbing Song, Glenn A. Fink, Sabina Jeschke
Edizione [First edition.]
Pubbl/distr/stampa Chichester, UK ; ; Hoboken, NJ : , : John Wiley & Sons, , 2017
Descrizione fisica 1 online resource (470 pages)
Disciplina 005.8
Collana Wiley - IEEE
THEi Wiley ebooks.
Soggetto topico Computer networks - Security measures
Data protection
ISBN 1-119-22606-6
1-119-22605-8
1-119-22607-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Overview of security and privacy in cyber-physical systems -- Network security and privacy for cyber-physical systems -- Tutorial on information theoretic metrics quantifying privacy in cyber-physical systems -- Cyber-physical systems and national security concerns -- Legal considerations of cyber-physical systems and the Internet of Things -- Key management -- Secure registration and remote attestation of IoT devices joining the cloud : the Stack4Things case of study -- Context awareness for adaptive access control management in IoT environments -- Data privacy issues in distributed security monitoring system -- Privacy protection for cloud-based robotic networks -- Network coding technique : security challenges and applications -- Lightweight crypto and security -- Cyber-physical vulnerabilities of wireless sensor networks in smart cities -- Towards detecting data integrity attacks in smart grid -- Survey on data security and privacy in wireless sensor systems for health -- Security of smart buildings -- The internet of postal things : making the postal infrastructure smarter -- Security and privacy issues in the internet of cows -- Admission control based load protection in the smart grid.
Record Nr. UNINA-9910271060103321
Chichester, UK ; ; Hoboken, NJ : , : John Wiley & Sons, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Security and privacy in cyber-physical systems : foundations, principles, and applications / / edited by Houbing Song, Glenn A. Fink, Sabina Jeschke
Security and privacy in cyber-physical systems : foundations, principles, and applications / / edited by Houbing Song, Glenn A. Fink, Sabina Jeschke
Edizione [First edition.]
Pubbl/distr/stampa Chichester, UK ; ; Hoboken, NJ : , : John Wiley & Sons, , 2017
Descrizione fisica 1 online resource (470 pages)
Disciplina 005.8
Collana Wiley - IEEE
THEi Wiley ebooks.
Soggetto topico Computer networks - Security measures
Data protection
ISBN 1-119-22606-6
1-119-22605-8
1-119-22607-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Overview of security and privacy in cyber-physical systems -- Network security and privacy for cyber-physical systems -- Tutorial on information theoretic metrics quantifying privacy in cyber-physical systems -- Cyber-physical systems and national security concerns -- Legal considerations of cyber-physical systems and the Internet of Things -- Key management -- Secure registration and remote attestation of IoT devices joining the cloud : the Stack4Things case of study -- Context awareness for adaptive access control management in IoT environments -- Data privacy issues in distributed security monitoring system -- Privacy protection for cloud-based robotic networks -- Network coding technique : security challenges and applications -- Lightweight crypto and security -- Cyber-physical vulnerabilities of wireless sensor networks in smart cities -- Towards detecting data integrity attacks in smart grid -- Survey on data security and privacy in wireless sensor systems for health -- Security of smart buildings -- The internet of postal things : making the postal infrastructure smarter -- Security and privacy issues in the internet of cows -- Admission control based load protection in the smart grid.
Record Nr. UNINA-9910820336203321
Chichester, UK ; ; Hoboken, NJ : , : John Wiley & Sons, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Simulation tools and techniques : 13th EAI International Conference, SIMUTools 2021, virtual event, November 5-6, 2021, proceedings / / edited by Dingde Jiang, Houbing Song
Simulation tools and techniques : 13th EAI International Conference, SIMUTools 2021, virtual event, November 5-6, 2021, proceedings / / edited by Dingde Jiang, Houbing Song
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (652 pages)
Disciplina 003.3
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Computer simulation
ISBN 3-030-97124-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464549603316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Simulation tools and techniques : 13th EAI International Conference, SIMUTools 2021, virtual event, November 5-6, 2021, proceedings / / edited by Dingde Jiang, Houbing Song
Simulation tools and techniques : 13th EAI International Conference, SIMUTools 2021, virtual event, November 5-6, 2021, proceedings / / edited by Dingde Jiang, Houbing Song
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (652 pages)
Disciplina 003.3
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Computer simulation
ISBN 3-030-97124-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910558496003321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Simulation tools and techniques : 12th EAI International Conference, SIMUtools 2020, Guiyang, China, August 28-29, 2020, proceedings, part II / / Houbing Song, Dingde Jiang (eds.)
Simulation tools and techniques : 12th EAI International Conference, SIMUtools 2020, Guiyang, China, August 28-29, 2020, proceedings, part II / / Houbing Song, Dingde Jiang (eds.)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (800 pages)
Disciplina 003.3
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Computer simulation
ISBN 3-030-72795-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483450703321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Simulation tools and techniques : 12th EAI International Conference, SIMUtools 2020, Guiyang, China, August 28-29, 2020, proceedings, part II / / Houbing Song, Dingde Jiang (eds.)
Simulation tools and techniques : 12th EAI International Conference, SIMUtools 2020, Guiyang, China, August 28-29, 2020, proceedings, part II / / Houbing Song, Dingde Jiang (eds.)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (800 pages)
Disciplina 003.3
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Computer simulation
ISBN 3-030-72795-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464496603316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
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