Autore |
Sommer Cody M
|
Edizione | [1st ed.] |
Pubbl/distr/stampa |
[Place of publication not identified], : Packt Publishing Limited, 2013
|
Descrizione fisica |
1 online resource (1 v.) : ill
|
Disciplina |
794.8152762
|
Collana |
Community experience distilled
|
Soggetto topico |
Minecraft (Game)
Video games - Programming
Client/server computing
|
Formato |
Materiale a stampa |
Livello bibliografico |
Monografia |
Lingua di pubblicazione |
eng
|
Nota di contenuto |
Intro -- Building Minecraft Server Modifications -- Table of Contents -- Building Minecraft Server Modifications -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Deploying a CraftBukkit Server -- Installation -- Setup -- Minecraft/Bukkit server commands -- Port forwarding -- Summary -- 2. Learning the Bukkit API -- Introduction to APIs -- The Bukkit API documentation -- Navigating the Bukkit API documentation -- Understanding the Java documentation -- Exploring Bukkit API -- Summary -- 3. Creating Your First Bukkit Plugin -- Installing an IDE -- Creating a new project -- Adding Bukkit as a library -- The essentials of a Bukkit plugin -- The plugin.yml file -- The plugin's main class -- Making and calling new methods -- Expanding your code -- Summary -- 4. Testing on the CraftBukkit Server -- Building the JAR file -- Installing your plugin -- Testing your plugin -- Testing new versions of your plugin -- Summary -- 5. Plugin Commands -- Adding a command to plugin.yml -- Programming the command actions -- Assigning the executor for the command -- Summary -- 6. Player Permissions -- The benefits of permissions -- Understanding permission nodes -- Adding a permission node to plugin.yml -- Assigning a permission node to a plugin command -- Testing player permissions -- Using a third-party permissions plugin -- Using permission nodes throughout your plugins -- Summary -- 7. The Bukkit Event System -- Choosing an event -- Registering an event listener -- Listening for an event -- Canceling an event -- Communicating among events.
Modifying an event as it occurs -- Creating more plugins on your own -- Summary -- 8. Making Your Plugin Configurable -- Configurable data types -- Writing a config.yml file -- Saving, loading, and reloading the config file -- Reading and storing the configured values -- Using configured settings within your plugin -- ItemStack within a configuration -- YAML configuration hierarchy -- Storing configuration values as variables -- Accessing variables from another class -- Summary -- 9. Saving Your Data -- Types of data that can be saved -- Which data to save and when -- A sample teleportation plugin -- Writing a ConfigurationSerializable class -- Saving data to a YAML configuration -- Loading data from a YAML configuration -- Summary -- 10. The Bukkit Scheduler -- Creating a BukkitRunnable class -- Synchronous versus asynchronous tasks -- Running a task from a BukkitRunnable class -- Running a task later from a BukkitRunnable -- Running a task timer from a BukkitRunnable class -- Writing a repeating task for a plugin -- Adding a delayed task to a plugin -- Executing a code asynchronously -- Summary -- Index.
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Record Nr. | UNINA-9910813712103321 |