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A practical introduction to human-in-the-loop cyber-physical systems / / David Nunes, Jorge Sâa Silva, Fernando Boavida
A practical introduction to human-in-the-loop cyber-physical systems / / David Nunes, Jorge Sâa Silva, Fernando Boavida
Autore Nunes David <1987->
Edizione [First edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, , 2017
Descrizione fisica 1 online resource (1 volume) : illustrations
Disciplina 621.39
Collana Wiley - IEEE
Soggetto topico Cooperating objects (Computer systems)
Human-computer interaction
ISBN 1-119-37780-3
1-119-37778-1
1-119-37779-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- List of Figures xi -- List of Tables xvii -- Foreword xix -- Preface xxi -- Acknowledgments xxiii -- List of Abbreviations xxv -- About the CompanionWebsite xxvii -- 1 Introduction 1 -- 1.1 The Rise of Cyber-Physical Systems 1 -- 1.2 Humans as Elements of Cyber-Physical Systems 4 -- 1.3 Objectives and Structure 7 -- Part I Evolution and Theory 9 -- 2 Evolution of HiTL Technologies 11 -- 2.1 "Things", Sensors, and the RealWorld 11 -- 2.2 Human Sensing and Virtual Communities 17 -- 2.3 In Summary... 23 -- 3 TheoryofHiTLCPSs 25 -- 3.1 Taxonomies for HiTLCPSs 25 -- 3.2 Data Acquisition 28 -- 3.2.1 Humans as Sets of Sensors 28 -- 3.2.2 Humans as Communication Nodes 29 -- 3.3 State Inference 30 -- 3.3.1 Human Nature 30 -- 3.3.2 Humans as Processing Nodes 31 -- 3.4 Actuation 31 -- 3.4.1 Humans and Robots as Actuators 31 -- 3.5 In Summary... 32 -- 4 HITL Technologies and Applications 35 -- 4.1 Technologies for Supporting HiTLCPS 35 -- 4.1.1 Data Acquisition 35 -- 4.1.2 State Inference 39 -- 4.1.3 Actuation 42 -- 4.2 Experimental Projects 45 -- 4.2.1 HiTL in Industry and at Home 46 -- 4.2.2 HiTL in Healthcare 48 -- 4.2.3 HiTL in Smartphones and Social Networking 51 -- 4.3 In Summary... 56 -- Part II Human-in-the-Loop: Hands-On 57 -- 5 ASampleApp 59 -- 5.1 A Sample Behavior Change Intervention App 59 -- 5.2 The Sample App's Base Architecture 60 -- 5.2.1 The Android App 60 -- 5.2.2 The Server 65 -- 5.3 Enhancing the Sample App with HiTL Emotion-awareness 66 -- 5.3.1 Choosing a Machine Learning Technique 67 -- 5.3.2 Implementing Emotion-awareness 68 -- 5.4 In Summary... 71 -- 6 Setting up the Development Environment 73 -- 6.1 Installing Android Studio 73 -- 6.2 Cloning the Android Project 77 -- 6.3 Deploying the Server 85 -- 6.3.1 Installing the Software and Cloning the Server's Project 85 -- 6.3.2 Obtaining a Foursquare(R)'s Client ID and Client Secret 88 -- 6.3.3 Setting up the Database 91 -- 6.3.4 Deploying the Server on Tomcat 7 95 -- 6.4 Testing the Sample App 99 -- 6.5 In Summary... 101.
7 Data Acquisition 103 -- 7.1 Creating the EmotionTasker 103 -- 7.2 Processing Sensory Data 110 -- 7.3 In Summary... 118 -- 8 StateInference 121 -- 8.1 Implementing a Neural Network 121 -- 8.2 Requesting User Feedback 125 -- 8.2.1 Creating the EmotionFeedback Activity 125 -- 8.2.2 Implementing the EmotionSpace View 127 -- 8.2.3 Finishing EmotionFeedback 151 -- 8.2.4 Showing a Feedback Request Notification 158 -- 8.3 Processing User Feedback 168 -- 8.3.1 Processing Feedback on the EmotionTasker 168 -- 8.3.2 Training the Neural Network 170 -- 8.3.3 Sending Emotional Information to the Server 173 -- 8.4 In Summary... 176 -- 9 Actuation 179 -- 9.1 Handling Emotions on the Server 179 -- 9.1.1 Parsing JSON Requests 180 -- 9.1.2 Creating theWeb Interface 189 -- 9.1.3 Creating the Server's BackgroundThread 190 -- 9.1.4 Processing Incoming Emotions 192 -- 9.1.5 Pruning Outdated Emotions 208 -- 9.2 Finishing up EmotionTasker 210 -- 9.2.1 Handling ANN Output 212 -- 9.2.2 Posting New Emotion Inferences 217 -- 9.3 Providing Positive Reinforcement 226 -- 9.3.1 Creating a Motivational Dialog Box 226 -- 9.3.2 Enabling the Emotion Heatmaps 234 -- 9.4 In Summary... 237 -- Part III Future of Human-In-the-Loop Cyber-Physical Systems 239 -- 10 Requirements and Challenges for HiTL Applications 241 -- 10.1 Resilience 241 -- 10.2 Security and Privacy 242 -- 10.3 Standard Communications 244 -- 10.4 Localization 248 -- 10.5 State Inference 248 -- 10.6 Safety 250 -- 10.7 In Summary... 250 -- 11 Human-in-the-Loop Constraints 253 -- 11.1 Technical Limitations 253 -- 11.2 Ethical limitations 256 -- A EmotionTasker's full code 261 -- References 275 -- Index 289.
Record Nr. UNINA-9910270927503321
Nunes David <1987->  
Hoboken, New Jersey : , : John Wiley & Sons, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
A practical introduction to human-in-the-loop cyber-physical systems / / David Nunes, Jorge Sâa Silva, Fernando Boavida
A practical introduction to human-in-the-loop cyber-physical systems / / David Nunes, Jorge Sâa Silva, Fernando Boavida
Autore Nunes David <1987->
Edizione [First edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, , 2017
Descrizione fisica 1 online resource (1 volume) : illustrations
Disciplina 621.39
Collana Wiley - IEEE
Soggetto topico Cooperating objects (Computer systems)
Human-computer interaction
ISBN 1-119-37780-3
1-119-37778-1
1-119-37779-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- List of Figures xi -- List of Tables xvii -- Foreword xix -- Preface xxi -- Acknowledgments xxiii -- List of Abbreviations xxv -- About the CompanionWebsite xxvii -- 1 Introduction 1 -- 1.1 The Rise of Cyber-Physical Systems 1 -- 1.2 Humans as Elements of Cyber-Physical Systems 4 -- 1.3 Objectives and Structure 7 -- Part I Evolution and Theory 9 -- 2 Evolution of HiTL Technologies 11 -- 2.1 "Things", Sensors, and the RealWorld 11 -- 2.2 Human Sensing and Virtual Communities 17 -- 2.3 In Summary... 23 -- 3 TheoryofHiTLCPSs 25 -- 3.1 Taxonomies for HiTLCPSs 25 -- 3.2 Data Acquisition 28 -- 3.2.1 Humans as Sets of Sensors 28 -- 3.2.2 Humans as Communication Nodes 29 -- 3.3 State Inference 30 -- 3.3.1 Human Nature 30 -- 3.3.2 Humans as Processing Nodes 31 -- 3.4 Actuation 31 -- 3.4.1 Humans and Robots as Actuators 31 -- 3.5 In Summary... 32 -- 4 HITL Technologies and Applications 35 -- 4.1 Technologies for Supporting HiTLCPS 35 -- 4.1.1 Data Acquisition 35 -- 4.1.2 State Inference 39 -- 4.1.3 Actuation 42 -- 4.2 Experimental Projects 45 -- 4.2.1 HiTL in Industry and at Home 46 -- 4.2.2 HiTL in Healthcare 48 -- 4.2.3 HiTL in Smartphones and Social Networking 51 -- 4.3 In Summary... 56 -- Part II Human-in-the-Loop: Hands-On 57 -- 5 ASampleApp 59 -- 5.1 A Sample Behavior Change Intervention App 59 -- 5.2 The Sample App's Base Architecture 60 -- 5.2.1 The Android App 60 -- 5.2.2 The Server 65 -- 5.3 Enhancing the Sample App with HiTL Emotion-awareness 66 -- 5.3.1 Choosing a Machine Learning Technique 67 -- 5.3.2 Implementing Emotion-awareness 68 -- 5.4 In Summary... 71 -- 6 Setting up the Development Environment 73 -- 6.1 Installing Android Studio 73 -- 6.2 Cloning the Android Project 77 -- 6.3 Deploying the Server 85 -- 6.3.1 Installing the Software and Cloning the Server's Project 85 -- 6.3.2 Obtaining a Foursquare(R)'s Client ID and Client Secret 88 -- 6.3.3 Setting up the Database 91 -- 6.3.4 Deploying the Server on Tomcat 7 95 -- 6.4 Testing the Sample App 99 -- 6.5 In Summary... 101.
7 Data Acquisition 103 -- 7.1 Creating the EmotionTasker 103 -- 7.2 Processing Sensory Data 110 -- 7.3 In Summary... 118 -- 8 StateInference 121 -- 8.1 Implementing a Neural Network 121 -- 8.2 Requesting User Feedback 125 -- 8.2.1 Creating the EmotionFeedback Activity 125 -- 8.2.2 Implementing the EmotionSpace View 127 -- 8.2.3 Finishing EmotionFeedback 151 -- 8.2.4 Showing a Feedback Request Notification 158 -- 8.3 Processing User Feedback 168 -- 8.3.1 Processing Feedback on the EmotionTasker 168 -- 8.3.2 Training the Neural Network 170 -- 8.3.3 Sending Emotional Information to the Server 173 -- 8.4 In Summary... 176 -- 9 Actuation 179 -- 9.1 Handling Emotions on the Server 179 -- 9.1.1 Parsing JSON Requests 180 -- 9.1.2 Creating theWeb Interface 189 -- 9.1.3 Creating the Server's BackgroundThread 190 -- 9.1.4 Processing Incoming Emotions 192 -- 9.1.5 Pruning Outdated Emotions 208 -- 9.2 Finishing up EmotionTasker 210 -- 9.2.1 Handling ANN Output 212 -- 9.2.2 Posting New Emotion Inferences 217 -- 9.3 Providing Positive Reinforcement 226 -- 9.3.1 Creating a Motivational Dialog Box 226 -- 9.3.2 Enabling the Emotion Heatmaps 234 -- 9.4 In Summary... 237 -- Part III Future of Human-In-the-Loop Cyber-Physical Systems 239 -- 10 Requirements and Challenges for HiTL Applications 241 -- 10.1 Resilience 241 -- 10.2 Security and Privacy 242 -- 10.3 Standard Communications 244 -- 10.4 Localization 248 -- 10.5 State Inference 248 -- 10.6 Safety 250 -- 10.7 In Summary... 250 -- 11 Human-in-the-Loop Constraints 253 -- 11.1 Technical Limitations 253 -- 11.2 Ethical limitations 256 -- A EmotionTasker's full code 261 -- References 275 -- Index 289.
Record Nr. UNINA-9910813985203321
Nunes David <1987->  
Hoboken, New Jersey : , : John Wiley & Sons, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui