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Digital Interaction and Machine Intelligence : Proceedings of MIDI'2023 - 11th Machine Intelligence and Digital Interaction - Conference, December 12-14, 2023, Warsaw, Poland (online)
Digital Interaction and Machine Intelligence : Proceedings of MIDI'2023 - 11th Machine Intelligence and Digital Interaction - Conference, December 12-14, 2023, Warsaw, Poland (online)
Autore Biele Cezary
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (374 pages)
Altri autori (Persone) KacprzykJanusz
KopećWiesław
MożarynJakub
OwsińskiJan W
RomanowskiAndrzej
SikorskiMarcin
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-66594-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Contents -- Machine Intelligence -- Maritime Vessel Detection and Classification in Harbor Environment Using Deep Learning -- 1 Introduction -- 2 Related Works -- 3 Working Methodology -- 3.1 Selected Models -- 3.2 Dataset -- 3.3 Evaluation Approach -- 4 Implementation -- 4.1 Detection Experiments -- 4.2 Classification Experiments -- 5 Results and Discussion -- 6 Conclusion and Future Work -- References -- Fraud Detection Through Nature-Inspired Algorithms -- 1 Introduction -- 2 Related Works -- 3 Problem Definition and Dataset Characteristics -- 4 Proposed Method -- 5 Detailed Experiments and Methodology -- 5.1 Experimental Design and Methodology -- 6 Results -- 7 Conclusion and Future Work -- References -- The Uniform Anti-plagiarism System (JSA): The Role of Layout in Diploma Thesis Page Classification -- 1 The Uniform Anti-plagiarism System -- 2 Dataset -- 3 Experiments and Results -- 4 Conclusions -- References -- Pothole Classification Using DenseNet Model: An Empirical Analysis with CNN and InceptionResNetV2 -- 1 Introduction -- 2 Literature Study -- 3 Experiment and Result Analysis -- 4 Conclusion -- References -- Chili-Net: An Approach for Classifying Chili Leaf Diseases Using Deep Neural Networks -- 1 Introduction -- 2 Methodology -- 2.1 Dataset -- 2.2 Feature Extraction -- 2.3 Classification -- 3 Results and Discussions -- 3.1 Ablation Study -- 4 Conclusion -- References -- Assessing Code Review Quality with ChatGPT: A Survey of Automated Reviewer Assignment Methods and Experimental Outcomes -- 1 Introduction -- 2 Literature Review -- 3 Investigating Discrepancies in Annotation Alignment Across Domain Specialists, Gpt-3.5-turbo, and Gpt-4 -- 4 Exploring Study Boundaries and Trends that Require Validation -- 5 Conclusion -- References -- VisualSLAM Systems Supported by LiDAR Scanners -- 1 Introduction.
1.1 LiDAR SLAM -- 1.2 VisualSLAM -- 1.3 LiDAR SLAM and VisualSLAM Comparison -- 2 Overview of VisualSLAM with LiDAR Scanners Solutions -- 2.1 Methods for Integrating VisualSLAM and LiDAR Scanners -- 2.2 VisualSLAM and Distance Data from LiDAR Scanner -- 2.3 Simultaneous VisualSLAM and LiDAR SLAM -- 2.4 Advantages and Challenges -- 2.5 Trends and Potential Directions for Development -- 3 Summary and Conclusions -- References -- Enhancing Diabetic Retinopathy Detection with Image Processing Techniques and Deep Learning EfficientNetB0: A Comparative Analysis -- 1 Introduction -- 1.1 Related Works -- 2 Research Methodology -- 2.1 Dataset -- 2.2 Image Processing Techniques -- 2.3 Model Architecture -- 2.4 Experimental Setup -- 2.5 Performance Metrics -- 3 Experimental Results -- 4 Conclusion -- References -- Deep Learning for Predicting Credit Card Default -- 1 Introduction -- 2 Literature Review -- 3 Materials and Methods -- 3.1 The Dataset -- 3.2 Baseline Hyperparameter Tuning -- 3.3 Gradient Boosted Decision Trees -- 3.4 Multi Layer Perceptron (MLP) -- 3.5 CNN-Based Time Series Classification and Training -- 4 Experiments and Results -- 5 Conclusion -- 5.1 Future Work -- References -- Assessment of Performance for Cloud-Native Machine Learning on Edge Devices -- 1 Introduction -- 2 Methodology -- 2.1 Laboratory Environment -- 2.2 Overview of the Experimental Design -- 2.3 Experimental Setup -- 3 Experiment Results -- 4 Conclusions -- References -- Day Ahead Electricity Price Forecasting with Neural Networks - One or Multiple Outputs? -- 1 Introduction -- 2 Related Work -- 3 Electricity Price Modelling -- 3.1 Dataset -- 3.2 Modelling -- 4 Results -- 5 Conclusions -- References -- Audio Streaming and Multimedia Communication with Bluetooth Low Energy -- 1 Introduction -- 2 Peer to Peer (P2P) Audio Streaming -- 2.1 Using L2CAP Protocol.
2.2 Connection Interval (CI) -- 2.3 Maximum Transmission Unit (MTU) -- 2.4 Capturing Audio with Microphone -- 2.5 Choosing the Appropriate Codec for Audio -- 2.6 Transmission of the Recorded Audio -- 2.7 Playing the Received Audio Data -- 3 Multi-hop Audio Streaming -- 4 Findings and Discussion -- 5 Conclusion -- References -- Digital Interaction -- Enhancing Learner Motivation, Engagement, and Enjoyment Through Sound-Recognizing Humanoid Robots in Quiz-Based Educational Games -- 1 Introduction -- 2 The Humanoid Robot Pepper -- 3 Scenario Description -- 4 Methods -- 4.1 Participants -- 4.2 Materials -- 4.3 Sound Recognition with Pepper -- 5 Result -- 6 Conclusion -- References -- Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping -- 1 Introduction -- 2 Scenario Design -- 3 Methods -- 3.1 Participants -- 3.2 Setup and Materials -- 4 Results -- 4.1 Q1: Differences in Psychological Perceptions of the Robots -- 4.2 Q2: Differences in the Experience of the Human-Robot Interaction -- 5 Conclusions -- References -- Real-Time Gameplay Data and Biometric Measurement Integration as a Data Source for Game User Research -- 1 Introduction -- 2 Game Analytics and Game User Research Intersections -- 2.1 Game Analytics (GA) -- 2.2 Biometrics as a Game User Research Method -- 2.3 Triangulation vs Integration -- 3 Project Description -- 3.1 Gameplay Design -- 3.2 Recording of Game Events -- 3.3 Data Integration Approach -- 4 Research Procedure -- 5 Data Analysis Results -- 6 Project Limitations -- 7 Conclusions -- References -- Concept of a Time Perspective in Extended Reality Interface for Industrial Application -- 1 Introduction -- 2 Smart Refinery - 3D Industrial Environment in a Virtual Reality Interface -- 3 Time Perspective in Data and Application Layers.
4 Scope of Scientific Research in a VR/AR Domain -- 5 Conclusions -- References -- Interactive Spatial Audio Diffusion: The Pendulum Haptic Interface Prototype -- 1 State of the Art -- 2 Hardware -- 2.1 Data Processing and Calibration -- 3 Spatialization -- 3.1 Spatial Mapping -- 4 Data Sonification -- 5 Main Benefits and Limitations -- 6 Pilot Study -- 7 Conclusion -- References -- Between No-Code, Low-Code, Custom-Code, and AI. Hyperautomation Strategies at Nordic Enterprises -- 1 Introduction -- 2 Research Method -- 3 Findings and Discussion -- 4 Conclusions -- References -- Uncovering Influential Factors of Civil Unrest in South Africa: A Machine Learning and OSINT Approach -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Data Collection -- 3.2 Data Cleaning and Pre-processing -- 4 Data Analysis and Results -- 4.1 Feature Selection -- 4.2 Correlation Heatmap -- 4.3 Modelling and Evaluation -- 5 Conclusions -- References -- Investigating Trust Perceptions Toward AI in Industrial Designers -- 1 Introduction -- 2 Related Work -- 3 Methodology and Procedure -- 3.1 Phase I: Online Questionnaire -- 3.2 Phase II: Semi-structured Interviews -- 3.3 Sample -- 4 Results -- 4.1 Phase I: Online Questionnaire -- 4.2 Phase II: Semi-structured Interviews -- 5 Discussion -- 6 Limitations -- 7 Future Work Recommendations -- 8 Conclusion -- References -- The Relationship Between the Mental Ill-Being of Youth and a Question They Wish to Ask the Artificial Intelligence. The Exploratory Study -- 1 Introduction -- 2 Research Background -- 3 Method -- 3.1 Procedure Before the Research -- 3.2 Research Participants -- 3.3 Procedure of the Main Research -- 4 Results -- 5 Discussion and Conclusions -- References -- Character Engagement: The Modulatory Role of Cultural Capital in Copresence Across Cinematic VR Modalities -- 1 Introduction -- 2 Method.
2.1 Participants -- 2.2 Materials -- 2.3 Procedure -- 3 Results -- 3.1 Quantitative Analyses -- 3.2 Qualitative Analyses -- 4 Discussion -- 5 Limitations -- 6 Future Directions -- References -- Social Representation of Robots and Its Impact on Trust and Willingness to Cooperate -- 1 Introduction -- 2 Method -- 3 Results -- 4 Connections Between Associations with Robots, Attitudes Towards Robots and Belief in the Uniqueness of Human Nature -- 5 Discussion -- 6 Conclusions -- References -- Human-Centered Programming: The Design of a Robotic Process Automation Language -- 1 Introduction -- 2 Related Work -- 2.1 Existing RPA Languages -- 2.2 Human-Readable Language Heuristics -- 3 Methods: How We Developed the Language -- 3.1 Industry Collaboration: Business Processes -- 3.2 Industry Collaboration: Existing Programs -- 3.3 Charting the Business Processes -- 4 Results: eXtensible Robotic Language (XRL): Our Proposed RPA Language and Representation Syntax -- 4.1 Syntax Examples -- 5 Conclusions -- References -- A Pilot Study of a Human-Readable Robotic Process Automation Language -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Study Protocol -- 4 Results and Discussion -- 4.1 Participants -- 4.2 Legend and Metrics -- 4.3 Example Blue -- 4.4 Example Green -- 4.5 Example Red -- 4.6 Limitations -- 5 Discussion and Conclusions -- References -- Preserving the Artifacts of the Early Digital Era: A Study of What, Why and How? -- 1 Introduction -- 2 Related Work -- 3 Methods -- 4 Results and Discussion -- 4.1 Survey Demographics -- 4.2 What Is an Artifact of the Early Digital Age? -- 4.3 Why to Preserve Artifacts of the Early Digital Age? -- 4.4 How to Preserve Artifacts of the Early Digital Age? -- 5 Conclusion and Future Work -- References -- Special Session: Exploring Interactions in Virtual Reality: Advancements, Applications, and Future Directions.
Transferring the Movement of a Real Hand with Potential Measurement of the Finger Range of Motion.
Record Nr. UNINA-9910881087503321
Biele Cezary  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Interaction and Machine Intelligence [[electronic resource] ] : Proceedings of MIDI’2022 – 10th Machine Intelligence and Digital Interaction – Conference, December 12-15, 2022, Warsaw, Poland (Online) / / edited by Cezary Biele, Janusz Kacprzyk, Wiesław Kopeć, Jan W. Owsiński, Andrzej Romanowski, Marcin Sikorski
Digital Interaction and Machine Intelligence [[electronic resource] ] : Proceedings of MIDI’2022 – 10th Machine Intelligence and Digital Interaction – Conference, December 12-15, 2022, Warsaw, Poland (Online) / / edited by Cezary Biele, Janusz Kacprzyk, Wiesław Kopeć, Jan W. Owsiński, Andrzej Romanowski, Marcin Sikorski
Autore Biele Cezary
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (327 pages)
Disciplina 006.3
Altri autori (Persone) KacprzykJanusz
KopećWiesław
OwsińskiJan W
RomanowskiAndrzej
SikorskiMarcin
Collana Lecture Notes in Networks and Systems
Soggetto topico Computational intelligence
Engineering - Data processing
Machine learning
Computational Intelligence
Data Engineering
Machine Learning
ISBN 3-031-37649-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- Contents -- Machine Intelligence -- Light Fixtures Position Detection Using a Camera -- 1 Introduction -- 1.1 Use Case -- 1.2 Programming Light Show -- 1.3 Light Network Control -- 2 State of the Art -- 3 Software -- 3.1 Programming Environment -- 3.2 Light Fixture Detection -- 3.3 GUI and User Input -- 4 Experiment -- 4.1 Lights Setup -- 4.2 Camera -- 5 Results -- 6 Discussion -- 7 Conclusion -- 8 Limitations -- 9 Future Research -- 10 Declarations -- References -- Improved Vehicle Logo Detection and Recognition for Complex Traffic Environments Using Deep Learning Based Unwarping of Extracted Logo Regions in Varying Angles -- 1 Introduction -- 2 Related Works -- 3 Working Methodology -- 3.1 Selected Models -- 3.2 Dataset -- 4 Results and Discussions -- 4.1 Test Cases -- 4.2 Comparative Analysis -- 4.3 Pose Variation Calculation -- 5 Conclusion and Future Work -- References -- Predicting Music Using Machine Learning -- 1 Introduction -- 2 Data -- 3 Feature Representation -- 3.1 Basic Music Notation -- 3.2 Note and Chord Representation -- 4 Methods and Modeling -- 4.1 Markov Chain Model -- 4.2 LSTM Model -- 4.3 LSTM Encoder-Decoder Model -- 4.4 Inference Modeling -- 4.5 Other Techniques -- 5 Results and Observations -- 6 Conclusion and Future Work -- References -- A Novel Process of Shoe Pairing Using Computer Vision and Deep Learning Methods -- 1 Introduction -- 2 Related Work -- 3 The Proposed Approach -- 3.1 Deep Multiview Representation Learning -- 3.2 Clustering -- 4 Results -- 5 Conclusions -- References -- Representation of Observations in Reinforcement Learning for Playing Arcade Fighting Game -- 1 Introduction -- 2 Environment Setup for KOF '97 -- 2.1 Interaction with Arched Emulator -- 2.2 Action Space -- 2.3 Observation -- 2.4 Graphical Representation of the Input and ACT Sequences -- 2.5 Reward System.
2.6 Proposed Network Structure -- 3 Experiment -- 3.1 Training Process -- 3.2 Results -- 3.3 Discussion -- 4 Conclusions -- References -- AI4U: Modular Framework for AI Application Design -- 1 Motivation -- 2 Related Work -- 3 Proposed Approach -- 4 The Application Area -- 4.1 Watchman Scenario -- 4.2 Parkmonitor Scenario -- 4.3 Tracker Scenario -- 4.4 Mapping the Environment Scenario -- 4.5 Vehicle Counting -- 4.6 Space Surveyer -- 4.7 Mission to Mars -- 4.8 First Conclusions -- 5 Conclusions and Further Work -- References -- A Competent Deep Learning Model to Detect COVID-19 Using Chest CT Images -- 1 Introduction -- 2 Literature Review -- 3 Our Proposed Methodology -- 3.1 Dataset Description and Preprocessing -- 3.2 Methodology -- 4 Results -- 5 Future Work and Conclusion -- References -- AI in Prostate MRI Analysis: A Short, Subjective Review of Potential, Status, Urgent Challenges, and Future Directions -- 1 Introduction -- 2 The Potential of Artificial Intelligence in MpMRI Analysis -- 2.1 Prostate Segmentation -- 2.2 Prostate Lesion Detection and Characterization -- 3 Urgent Challenges -- 3.1 Datasets -- 3.2 Defining Ground Truth -- 3.3 Different Evaluation Criteria -- 3.4 Limited Multireader Studies and Prospective Evaluation -- 4 Future Directions -- 5 Conclusions -- References -- Performance of Deep CNN and Radiologists in Prostate Cancer Classification: A Comparative Pilot Study -- 1 Introduction -- 2 Methods -- 2.1 Dataset -- 2.2 Radiological Assessment Study -- 2.3 Deep CNN Model -- 2.4 Probability Mapping -- 2.5 Statistical Analysis -- 3 Results -- 3.1 Results of Raw CNN Predictions -- 3.2 CNN Performance Compared to Human Raters -- 3.3 Diagnostic Accuracy of Combined Assessment -- 4 Discussion and Conclusion -- References -- Assessing GAN-Based Generative Modeling on Skin Lesions Images -- 1 Introduction -- 2 Materials and Methods.
2.1 International Skin Imaging Collaboration Database -- 2.2 Training Details -- 2.3 Evaluation Protocol -- 3 Results -- 3.1 GANs Trainings -- 3.2 Predictive Performance with Classifier -- 3.3 Explanations of the Predictions -- 4 Discussion -- 5 Conclusions -- References -- Prostate Cancer Detection Using a Transformer-Based Architecture and Radiomic-Based Postprocessing -- 1 Introduction -- 2 Material and Methods -- 2.1 Preprocessing -- 2.2 Deep Learning Architecture -- 2.3 Optimization -- 2.4 Hyperparameter Selection -- 2.5 Postprocessing -- 3 Results and Discussion -- 4 Conclusions -- References -- Sales Forecasting During the COVID-19 Pandemic for Stock Management -- 1 Introduction -- 2 Dataset -- 3 Methodology -- 3.1 Problem Identification -- 3.2 Data Preparation -- 3.3 Exploratory Data Analysis -- 3.4 Feature Extraction -- 3.5 Dataset Separation -- 3.6 Regression and Machine Learning Model -- 3.7 Performance Evaluation -- 4 Findings and Interpretation -- 5 Conclusion -- References -- Digital Interaction -- Seeking Emotion Labels for Bodily Reactions: An Experimental Study in Simulated Interviews -- 1 Introduction -- 1.1 Research Goal and Motivation -- 1.2 Hypotheses and Research Question -- 2 Theoretical Background -- 3 Methodology -- 3.1 Experiment Design -- 3.2 Procedure -- 3.3 Participants -- 3.4 Data Collection -- 3.5 Preprocessing Data -- 3.6 Analysis -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- "NAO Says": Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO -- 1 Introduction -- 2 Design and Programming -- 2.1 Design -- 2.2 Programming -- 3 Methods and Studies -- 4 Results -- 4.1 Perceptions of the NAO Robot and the Game "NAO Says" -- 4.2 Perceived Level of Stress Before and After the Game -- 5 Conclusions -- References.
Representation of Air Pollution in Augmented Reality: Tools for Population-Wide Behavioral Change -- 1 Introduction -- 1.1 Household Related Air Pollution -- 1.2 Air Pollution Representation -- 1.3 Augmented Reality -- 2 VAPE Augmented Reality App Design -- 2.1 Purpose of the AR Application -- 2.2 Accompanying Poster -- 2.3 Implementation of Air Pollution Visual Representation -- 2.4 Application Development and Implementation -- 3 Pretest Results -- 4 Conclusions -- References -- Ukrainian Version of the Copresence Scale -- 1 Introduction -- 2 Theoretical Context -- 2.1 War Migration from Ukraine in Poland -- 2.2 Copresence -- 2.3 Mediated Communication and War Migration -- 3 Method -- 3.1 Sample and Data Collection -- 3.2 Measures -- 3.3 Data Analysis -- 4 Results -- 4.1 Descriptive Statistics -- 4.2 Validation of the Ukrainian Perceived Copresence Scale (PCS-U) -- 5 Discussion -- References -- Modular Platform for Teaching Robotics -- 1 Motivation -- 2 Observations -- 3 Idea -- 4 Construction -- 5 Algorithm's Working Principles -- 6 Tests -- 7 Conclusions -- References -- A Method for Co-designing Immersive VR Environments with Users Excluded from the Main Technological Discourse -- 1 Introduction -- 2 Related Work -- 3 RAPID Approach Outline -- 3.1 I. Preliminary Phase: Team Formation -- 3.2 II. Main Phase: RAPID IERE Development -- 3.3 III. Closing Phase: XR Product Delivery and Testing -- 4 Discussion -- 4.1 Phase I: Team Formation -- 4.2 Phase II Development -- 4.3 Phase III Closing -- 4.4 Other Considerations -- 4.5 General Discussion -- 5 Conclusions -- References -- Improving the Usability of Requests for Consent to Use Cookies -- 1 Introduction -- 2 Privacy and Security Regulation -- 3 Dark Patterns in Cookies Consent Requests -- 4 Evaluation of Consent Requests in Lithuanian News Portals -- 5 Design Guidelines for Cookie Consent Requests.
6 Conclusions -- References -- Transdisciplinary Approach to Virtual Narratives - Towards Reliable Measurement Methods -- 1 Introduction: Motivation and Related Work -- 2 Overview of the Cinematic VR Research Method -- 2.1 The Research Application -- 2.2 Screening -- 2.3 Measures Used Before VR Experience -- 2.4 Baseline Measures -- 2.5 Cinematic VR Experience Test -- 2.6 Measures Applied After VR Experience -- 2.7 Digital Markers Calibration -- 3 Current Research - Method -- 3.1 Participants -- 3.2 Materials and Apparatus -- 3.3 Procedure -- 4 Results -- 4.1 User Experience - Experimental Setting and Equipment Evaluation -- 4.2 User State - Emotion, Arousal and Control -- 4.3 Presence -- 5 Discussion -- 6 Conclusions -- References -- Towards Gestural Interaction with 3D Industrial Measurement Data Using HMD AR -- 1 Introduction -- 2 Related Work -- 2.1 Gestural Interaction and Data Visualization in AR Systems -- 2.2 Augmented Reality in an Industrial Setting -- 3 Experimental Study Description -- 4 Results Overview -- 5 Discussion and Conclusions -- References -- Polish Adaptation of the Cybersickness Susceptibility Questionnaire (CSSQ-PL) -- 1 Introduction -- 1.1 Measuring Cybersickness -- 1.2 Predicting Cybersickness -- 2 Method -- 2.1 Participants and Apparatus -- 2.2 Measures -- 2.3 Stimuli and Procedure -- 2.4 Validation -- 3 Results -- 3.1 Language Adaptation -- 3.2 Reliability -- 3.3 Distributions -- 3.4 Validity -- 4 Discussion and Future Directions -- References -- Special Session: Advances in Collaborative Robotics -- NARX Recurrent Neural Network Model of the Graphene-Based Electronic Skin Sensors with Hysteretic Behaviour -- 1 Introduction -- 2 Graphene-Based Electronic Skin -- 3 Neural-Network Modelling -- 4 Results -- 4.1 Research Method -- 4.2 Modelling -- 4.3 Discussion -- 5 Summary -- References.
Proximity Estimation for Electronic Skin Placed on Collaborative Robot Conductive Case.
Record Nr. UNINA-9910735588503321
Biele Cezary  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Interaction and Machine Intelligence : Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, 2021, Warsaw, Poland / / edited by Cezary Biele, Janusz Kacprzyk, Wiesław Kopeć, Jan W. Owsiński, Andrzej Romanowski, Marcin Sikorski
Digital Interaction and Machine Intelligence : Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, 2021, Warsaw, Poland / / edited by Cezary Biele, Janusz Kacprzyk, Wiesław Kopeć, Jan W. Owsiński, Andrzej Romanowski, Marcin Sikorski
Autore Biele Cezary
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (306 pages)
Disciplina 006.3
Altri autori (Persone) KacprzykJanusz
KopećWiesław
OwsińskiJan W
RomanowskiAndrzej
SikorskiMarcin
Collana Lecture Notes in Networks and Systems
Soggetto topico Computational intelligence
Engineering - Data processing
Machine learning
Computational Intelligence
Data Engineering
Machine Learning
ISBN 3-031-11432-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910585783803321
Biele Cezary  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
MIDI '15 : proceedings of the 3rd International Conference on Multimedia, Interaction, Design and Innovation : 29-30 June 2015, Warsaw, Poland / / conference chair, Marcin Sikorski, Anke Dittmar ; sponsor, ACM
MIDI '15 : proceedings of the 3rd International Conference on Multimedia, Interaction, Design and Innovation : 29-30 June 2015, Warsaw, Poland / / conference chair, Marcin Sikorski, Anke Dittmar ; sponsor, ACM
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (165 pages)
Disciplina 006.7
Soggetto topico Multimedia systems
Multimodal user interfaces (Computer systems)
Human-computer interaction
ISBN 1-4503-3601-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Multimedia, Interaction, Design and Innovation 2015
Proceedings of the Mulitimedia, Interaction, Design and Innnovation
Record Nr. UNINA-9910376540103321
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of MIDI 2013 International Conference on Multimedia, Interaction, Design and Innovation : 24-25 June, 2013, Warsaw, Poland
Proceedings of MIDI 2013 International Conference on Multimedia, Interaction, Design and Innovation : 24-25 June, 2013, Warsaw, Poland
Autore Sikorski Marcin
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2013
Descrizione fisica 1 online resource (198 pages)
Collana ACM Other conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
ISBN 1-4503-2303-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
MIDI '13
MIDI - Multimedia, Interaction, Design and Innovation, Warsaw, Poland - June 24 - 25, 2013
Record Nr. UNINA-9910375707503321
Sikorski Marcin  
[Place of publication not identified], : ACM, 2013
Materiale a stampa
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Proceedings of MIDI 2014 : International Conference on Multimedia, Interaction, Design and Innovation : 24-25 June, 2014, Warsaw, Poland
Proceedings of MIDI 2014 : International Conference on Multimedia, Interaction, Design and Innovation : 24-25 June, 2014, Warsaw, Poland
Autore Marasek Krzysztof
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2014
Descrizione fisica 1 online resource (157 pages)
Collana ACM International Conference Proceedings Series
Soggetto topico Engineering & Applied Sciences
Computer Science
ISBN 1-4503-2779-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the 2014 International Conference on Multimedia, Interaction, Design and Innovation
MIDI '14
Mulitmedia, Interaction, Design and Innovation International Conference, Warsaw, Poland - June 24-25, 2014
Record Nr. UNINA-9910375754303321
Marasek Krzysztof  
[Place of publication not identified], : ACM, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of Second Computer Science Education Research Conference
Proceedings of Second Computer Science Education Research Conference
Autore van der Veer Gerrit
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2012
Descrizione fisica 1 online resource (56 pages)
Collana ACM Other conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
ISBN 1-4503-1858-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti CSERC '12 the 2nd Computer Science Education Research Conference, Wroclaw, Poland - September 09 - 12, 2012
Record Nr. UNINA-9910375884203321
van der Veer Gerrit  
[Place of publication not identified], : ACM, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
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