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Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
Autore Shiffman Daniel
Edizione [Second edition.]
Pubbl/distr/stampa Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015
Descrizione fisica 1 online resource (525 p.)
Disciplina 005.1
Collana The Morgan Kaufmann Series in Interactive 3D Technology
Soggetto topico Processing (Computer program language)
Interactive multimedia
ISBN 0-12-394792-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Front Cover""; ""Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction""; ""Copyright""; ""In memoriam""; ""Table of Contents""; ""Acknowledgments""; ""Introduction""; ""What is this book?""; ""Who is this book for?""; ""What is Processing?""; ""But shouldn?t I be learning __________ ?""; ""Write in this book!""; ""How should I read this book?""; ""Is this a textbook?""; ""Will this be on the test?""; ""Do you have a website?""; ""Take It One Step at a Time""; ""Algorithms""; ""Lesson 1. The Beginning""; ""Chapter 1. Pixels""; ""1-1 Graph paper""
""1-2 Simple shapes""""1-3 Grayscale color""; ""1-4 RGB color""; ""1-5 Color transparency""; ""1-6 Custom color ranges""; ""Chapter 2. Processing""; ""2-1 Processing to the rescue""; ""2-2 How do I get Processing?""; ""2-3 The Processing application""; ""2-4 The sketchbook""; ""2-5 Coding in Processing""; ""2-6 Errors""; ""2-7 The Processing reference""; ""2-8 The Run button""; ""2-9 Your first sketch""; ""Chapter 3. Interaction""; ""3-1 Go with the flow""; ""3-2 Our good friends, setup() and draw()""; ""3-3 Variation with the mouse""; ""3-4 Mouse clicks and key presses""
""Lesson 2. Everything You Need to Know""""Chapter 4. Variables""; ""4-1 What is a variable?""; ""4-2 Variable declaration and initialization""; ""4-3 Using a variable""; ""4-4 Many variables""; ""4-5 System variables""; ""4-6 Random: variety is the spice of life""; ""4-7 Variable Zoog""; ""4-8 Translation""; ""Chapter 5. Conditionals""; ""5-1 Boolean expressions""; ""5-2 Conditionals: if, else, else if""; ""5-3 Conditionals in a sketch""; ""5-4 Logical operators""; ""5-5 Multiple rollovers""; ""5-6 Boolean variables""; ""5-7 A bouncing ball""; ""5-8 Physics 101""; ""Chapter 6. Loops""
""6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?""""6-2 The while loop, the only loop you really need""; ""6-3 ?Exit? conditions""; ""6-4 The for loop""; ""6-5 Local vs. global variables (a.k.a. ?variable scope?)""; ""6-6 Loop inside the draw() loop""; ""6-7 Zoog grows arms""; ""Lesson 3. Organization""; ""Chapter 7. Functions""; ""7-1 Break it down""; ""7-2 ?User-defined? functions""; ""7-3 Defining a function""; ""7-4 Simple modularity""; ""7-5 Arguments""; ""7-6 Passing a copy""; ""7-7 Return type""; ""7-8 Zoog reorganization""; ""Chapter 8. Objects""
""8-1 I?m down with OOP""""8-2 Using an object""; ""8-3 Writing the cookie cutter""; ""8-4 Using an object: the details""; ""8-5 Putting it together with a tab""; ""8-6 Constructor arguments""; ""8-7 Objects are data types too!""; ""8-8 Object-oriented Zoog""; ""Lesson 4. More of the Same""; ""Chapter 9. Arrays""; ""9-1 Arrays, why do you care?""; ""9-2 What is an array?""; ""9-3 Declaring and creating an array""; ""9-4 Initializing an array""; ""9-5 Array operations""; ""9-6 Simple array example: the snake""; ""9-7 Arrays of objects""; ""9-8 Interactive objects""
""9-9 Processing?s array functions""
Record Nr. UNINA-9910797622903321
Shiffman Daniel  
Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
Autore Shiffman Daniel
Edizione [Second edition.]
Pubbl/distr/stampa Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015
Descrizione fisica 1 online resource (525 p.)
Disciplina 005.1
Collana The Morgan Kaufmann Series in Interactive 3D Technology
Soggetto topico Processing (Computer program language)
Interactive multimedia
ISBN 0-12-394792-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Front Cover""; ""Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction""; ""Copyright""; ""In memoriam""; ""Table of Contents""; ""Acknowledgments""; ""Introduction""; ""What is this book?""; ""Who is this book for?""; ""What is Processing?""; ""But shouldn?t I be learning __________ ?""; ""Write in this book!""; ""How should I read this book?""; ""Is this a textbook?""; ""Will this be on the test?""; ""Do you have a website?""; ""Take It One Step at a Time""; ""Algorithms""; ""Lesson 1. The Beginning""; ""Chapter 1. Pixels""; ""1-1 Graph paper""
""1-2 Simple shapes""""1-3 Grayscale color""; ""1-4 RGB color""; ""1-5 Color transparency""; ""1-6 Custom color ranges""; ""Chapter 2. Processing""; ""2-1 Processing to the rescue""; ""2-2 How do I get Processing?""; ""2-3 The Processing application""; ""2-4 The sketchbook""; ""2-5 Coding in Processing""; ""2-6 Errors""; ""2-7 The Processing reference""; ""2-8 The Run button""; ""2-9 Your first sketch""; ""Chapter 3. Interaction""; ""3-1 Go with the flow""; ""3-2 Our good friends, setup() and draw()""; ""3-3 Variation with the mouse""; ""3-4 Mouse clicks and key presses""
""Lesson 2. Everything You Need to Know""""Chapter 4. Variables""; ""4-1 What is a variable?""; ""4-2 Variable declaration and initialization""; ""4-3 Using a variable""; ""4-4 Many variables""; ""4-5 System variables""; ""4-6 Random: variety is the spice of life""; ""4-7 Variable Zoog""; ""4-8 Translation""; ""Chapter 5. Conditionals""; ""5-1 Boolean expressions""; ""5-2 Conditionals: if, else, else if""; ""5-3 Conditionals in a sketch""; ""5-4 Logical operators""; ""5-5 Multiple rollovers""; ""5-6 Boolean variables""; ""5-7 A bouncing ball""; ""5-8 Physics 101""; ""Chapter 6. Loops""
""6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?""""6-2 The while loop, the only loop you really need""; ""6-3 ?Exit? conditions""; ""6-4 The for loop""; ""6-5 Local vs. global variables (a.k.a. ?variable scope?)""; ""6-6 Loop inside the draw() loop""; ""6-7 Zoog grows arms""; ""Lesson 3. Organization""; ""Chapter 7. Functions""; ""7-1 Break it down""; ""7-2 ?User-defined? functions""; ""7-3 Defining a function""; ""7-4 Simple modularity""; ""7-5 Arguments""; ""7-6 Passing a copy""; ""7-7 Return type""; ""7-8 Zoog reorganization""; ""Chapter 8. Objects""
""8-1 I?m down with OOP""""8-2 Using an object""; ""8-3 Writing the cookie cutter""; ""8-4 Using an object: the details""; ""8-5 Putting it together with a tab""; ""8-6 Constructor arguments""; ""8-7 Objects are data types too!""; ""8-8 Object-oriented Zoog""; ""Lesson 4. More of the Same""; ""Chapter 9. Arrays""; ""9-1 Arrays, why do you care?""; ""9-2 What is an array?""; ""9-3 Declaring and creating an array""; ""9-4 Initializing an array""; ""9-5 Array operations""; ""9-6 Simple array example: the snake""; ""9-7 Arrays of objects""; ""9-8 Interactive objects""
""9-9 Processing?s array functions""
Record Nr. UNINA-9910810586503321
Shiffman Daniel  
Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui