How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee |
Autore | Shaffer David Williamson |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 |
Descrizione fisica | 1 online resource (257 p.) |
Disciplina | 371.334 |
Soggetto topico |
Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction Computer games Learning, Psychology of Virtual reality in education |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-36149-6
9786611361495 0-230-60199-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments |
Record Nr. | UNINA-9910451239403321 |
Shaffer David Williamson | ||
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee |
Autore | Shaffer David Williamson |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 |
Descrizione fisica | 1 online resource (257 p.) |
Disciplina | 371.334 |
Soggetto topico |
Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction Video games Learning, Psychology of Virtual reality in education |
ISBN |
1-281-36149-6
9786611361495 0-230-60199-5 |
Classificazione | 76.31 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments |
Record Nr. | UNINA-9910784243603321 |
Shaffer David Williamson | ||
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
How computer games help children learn / / David Williamson Shaffer ; foreword by James Paul Gee |
Autore | Shaffer David Williamson |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 |
Descrizione fisica | 1 online resource (257 p.) |
Disciplina | 371.334 |
Soggetto topico |
Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction Video games Learning, Psychology of Virtual reality in education |
ISBN |
1-281-36149-6
9786611361495 0-230-60199-5 |
Classificazione | 76.31 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments |
Record Nr. | UNINA-9910811076903321 |
Shaffer David Williamson | ||
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|