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How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee
How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee
Autore Shaffer David Williamson
Edizione [1st ed. 2006.]
Pubbl/distr/stampa New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Descrizione fisica 1 online resource (257 p.)
Disciplina 371.334
Soggetto topico Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction
Computer games
Learning, Psychology of
Virtual reality in education
Soggetto genere / forma Electronic books.
ISBN 1-281-36149-6
9786611361495
0-230-60199-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments
Record Nr. UNINA-9910451239403321
Shaffer David Williamson  
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee
How computer games help children learn [[electronic resource] /] / David Williamson Shaffer ; foreword by James Paul Gee
Autore Shaffer David Williamson
Edizione [1st ed. 2006.]
Pubbl/distr/stampa New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Descrizione fisica 1 online resource (257 p.)
Disciplina 371.334
Soggetto topico Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction
Video games
Learning, Psychology of
Virtual reality in education
ISBN 1-281-36149-6
9786611361495
0-230-60199-5
Classificazione 76.31
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments
Record Nr. UNINA-9910784243603321
Shaffer David Williamson  
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How computer games help children learn / / David Williamson Shaffer ; foreword by James Paul Gee
How computer games help children learn / / David Williamson Shaffer ; foreword by James Paul Gee
Autore Shaffer David Williamson
Edizione [1st ed. 2006.]
Pubbl/distr/stampa New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Descrizione fisica 1 online resource (257 p.)
Disciplina 371.334
Soggetto topico Career education - Computer-assisted instruction
Vocational guidance - Computer-assisted instruction
Video games
Learning, Psychology of
Virtual reality in education
ISBN 1-281-36149-6
9786611361495
0-230-60199-5
Classificazione 76.31
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments
Record Nr. UNINA-9910811076903321
Shaffer David Williamson  
New York, N.Y. ; ; Basingstoke, : Palgrave Macmillan, 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui