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Female agencies and subjectivities in film and television / / Diğdem Sezen [and three others] (editors)
Female agencies and subjectivities in film and television / / Diğdem Sezen [and three others] (editors)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Palgrave Macmillan, , [2020]
Descrizione fisica 1 online resource (XVII, 300 p. 6 illus.)
Disciplina 791.43082
Soggetto topico Feminism and motion pictures
ISBN 3-030-56100-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. Agnès Varda and the Singular Feminine -- 3. Female Agency in Pelin Esmer Films: The Play (2005) and Queen Lear (2019) -- 4. The Feminine Indistinction in Susanne Bier’s Cinema: The Brothers (2005), In a Better World (2010), Bird Box (2019) -- 5. Consuming Bodies, Abject Spaces: Ana Lily Amirpour’s Transcultural Expressionism -- 6. Claire Underwood: Feminist Warrior or Shakespearean Villain? Re-visiting Feminine Evil in House of Cards -- 7. The Phenomenology of Orphan Black as Molecular Politics -- 8. ‘I will not be bullied into submission’: Discussing subjection and resistance in GLOW (2017) -- 9. Female Body Language: Cutting, Scarring, and Becoming in HBO’s Sharp Objects -- 10. The Strong Female Lead: Postfeminist Representation of Women and Femininity in Netflix Shows, Derya Özkan, Deborah Hardt -- 11. The Technological Turn of the Femme Fatale: The Fembot and Alternative Fates -- 12. Women Remembering: Gender and Genre in Persona and Happy Valley -- 13. Bridal anxieties: Politics of gender, neoconservatism and daytime TV in Turkey -- 14. International Filmmor Women’s Film Festival on Wheels: “Women’s Cinema, Women’s Resistance, Cinema of Resistance."- 15. Machine gaze on women: How everyday machine-vision-technologies see women in films.
Record Nr. UNINA-9910484324303321
Cham, Switzerland : , : Palgrave Macmillan, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive Storytelling [[e-book] ] : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings / / edited by Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak
Interactive Storytelling [[e-book] ] : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings / / edited by Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 288 p. 78 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
Personal computers
Multimedia systems 
User interfaces (Computer systems)
Artificial intelligence
Arts
ISBN 3-319-02756-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Models, Theories and Vocabulary -- Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers -- Narrative Intelligibility and Closure in Interactive Systems -- On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives -- The Visual Construction of Narrative Space in Video Games -- Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games -- Mapping the Evolving Space of Interactive Digital Narrative – From Artifacts to Categorizations -- Conceptualizing Productive Interactivity in Emergent Narratives -- Suitability of Modelling Context for Use within Emergent Narrative -- Applications and Authoring Tools -- Production and Delivery of Interactive Narratives Based on Video Snippets -- Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System -- Towards Automatic Story Clustering for Interactive Narrative Authoring -- Breaking Points -- A Continuously Developing Interactive Digital Narrative -- The Role of Gender and Age on User Preferences in Narrative Experiences -- Constructing and Connecting Storylines to Tell Museum Stories -- Night Shifts An Interactive Documentary for the iPad -- SimDate3D – Level Two -- Analyses, Evaluation and User Experience Reports -- Acting, Playing or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling -- Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment -- Player Perspectives to Unexplained Agency-Related Incoherence -- Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Facade User Behaviors -- Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives -- Silent Hill 2 and the Curious Case of Invisible Agency -- The Elements of a Narrative Environment: Exploring User Reactions in Relation to Game Elements -- Artificial Intelligence and Story Generation -- Generating Different Story Tellings from Semantic Representations of Narrative -- Theoretical Considerations towards Authoring Emergent Narrative -- Generating Stories with Morals -- Metrics for Character Believability in Interactive Narrative -- Fully-Automatic Interactive Story Design from Film Scripts -- New Narrative Forms -- Storytelling and the Use of Social Media in Digital Art Installations -- Faceless Patrons –An Augmented Installation Exploring 419-Fictional Narratives -- Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film -- Re: Dakar Arts Festival: Exploring Transmedia Storytelling Methods to Document an Internet Scam -- Building Narrative Connections among Media Objects in Cultural Heritage Repositories -- Story Jam: Supporting Collective Storytelling with Game Mechanics -- Workshops -- 2nd Workshop on Games and NLP (GAMNLP-13) -- Adapting Narrative Complexity to Games -- Classic Games Workshop -- Edularp: Teaching, Learning and Engaging through Role play and Interactive Narratives -- Interactive Digital Storytelling: Practice, Impact and Aesthetics -- Interactive Story Creation with Smartphone Video -- ICIDS 2013 Workshop: Revisiting the Spam Folder – Using 419-Fiction for Interactive Storytelling -- The Importance of Storytelling on Online Activism for Creating Change -- The Possibilities of Implementing Productive Interactivity in Emergent Narratives -- Towards Mapping the Evolving Space of Interactive Digital Narrative.
Record Nr. UNISA-996465766603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings / / edited by Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak
Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings / / edited by Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 288 p. 78 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
Personal computers
Multimedia systems 
User interfaces (Computer systems)
Artificial intelligence
Arts
ISBN 3-319-02756-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Models, Theories and Vocabulary -- Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers -- Narrative Intelligibility and Closure in Interactive Systems -- On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives -- The Visual Construction of Narrative Space in Video Games -- Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games -- Mapping the Evolving Space of Interactive Digital Narrative – From Artifacts to Categorizations -- Conceptualizing Productive Interactivity in Emergent Narratives -- Suitability of Modelling Context for Use within Emergent Narrative -- Applications and Authoring Tools -- Production and Delivery of Interactive Narratives Based on Video Snippets -- Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System -- Towards Automatic Story Clustering for Interactive Narrative Authoring -- Breaking Points -- A Continuously Developing Interactive Digital Narrative -- The Role of Gender and Age on User Preferences in Narrative Experiences -- Constructing and Connecting Storylines to Tell Museum Stories -- Night Shifts An Interactive Documentary for the iPad -- SimDate3D – Level Two -- Analyses, Evaluation and User Experience Reports -- Acting, Playing or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling -- Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment -- Player Perspectives to Unexplained Agency-Related Incoherence -- Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Facade User Behaviors -- Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives -- Silent Hill 2 and the Curious Case of Invisible Agency -- The Elements of a Narrative Environment: Exploring User Reactions in Relation to Game Elements -- Artificial Intelligence and Story Generation -- Generating Different Story Tellings from Semantic Representations of Narrative -- Theoretical Considerations towards Authoring Emergent Narrative -- Generating Stories with Morals -- Metrics for Character Believability in Interactive Narrative -- Fully-Automatic Interactive Story Design from Film Scripts -- New Narrative Forms -- Storytelling and the Use of Social Media in Digital Art Installations -- Faceless Patrons –An Augmented Installation Exploring 419-Fictional Narratives -- Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film -- Re: Dakar Arts Festival: Exploring Transmedia Storytelling Methods to Document an Internet Scam -- Building Narrative Connections among Media Objects in Cultural Heritage Repositories -- Story Jam: Supporting Collective Storytelling with Game Mechanics -- Workshops -- 2nd Workshop on Games and NLP (GAMNLP-13) -- Adapting Narrative Complexity to Games -- Classic Games Workshop -- Edularp: Teaching, Learning and Engaging through Role play and Interactive Narratives -- Interactive Digital Storytelling: Practice, Impact and Aesthetics -- Interactive Story Creation with Smartphone Video -- ICIDS 2013 Workshop: Revisiting the Spam Folder – Using 419-Fiction for Interactive Storytelling -- The Importance of Storytelling on Online Activism for Creating Change -- The Possibilities of Implementing Productive Interactivity in Emergent Narratives -- Towards Mapping the Evolving Space of Interactive Digital Narrative.
Record Nr. UNINA-9910483406503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui