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WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
Autore Sergiienko Andrii
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (176 p.)
Disciplina 621.3840113
Collana Community Experience Distilled
Soggetto topico Wireless communication systems - Computer simulation
Real-time data processing - Management
Soggetto genere / forma Electronic books.
ISBN 1-78398-311-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing a WebRTC Application; Establishing a peer-to-peer connection; Session Description Protocol; ICE and ICE candidates; NAT traversal; WebSocket; Preparing the environment; Installing Erlang; Installing Rebar; Configure a web server; A simple p2p video conference - the browser application; Developing a WebRTC API adapter; Developing a WebRTC API wrapper; Developing an index page; Local and remote video objects
A simple p2p video conference - the server applicationThe application description file; The application module; The server supervisor; The Websocket handler; Developing a configuration script for Rebar; Compiling and running the signaling server; Let's start the conference!; Configuring and installing your own STUN server; Summary; Chapter 2: Using the WebRTC Data API; Introducing the Data API; Introducing protocols; Introducing HTML5; Introducing the HTML5 File API; Known limitations; Preparing the environment; A simple file-sharing service - the browser application; The WebRTC API wrapper
Developing the main page of the applicationRunning the application; Summary; Chapter 3: The Media Streaming and Screen Casting Service; Preparing our environment; Using HTTPS and SSL; Configuring a WebSocket proxy; The web browser configuration; Preparing a media file; Developing the application; Developing a signaling server; Limitations; The media streaming and screen casting service; Developing a WebRTC API wrapper; Creating the application's index page; Starting the application and testing it; Summary; Chapter 4: Security and Authentication; Preparing our environment; Signaling
Using STUN and TURNUsing the TURN authentication; The TURN transport layer; The TURN REST API; Using web-based identity providers; Deploying the TURN server; Configuring HTTPS and self-signed certificates; Configuring the server's firewall; Configuring the TURN server; The TURN REST API flag; Integrating the TURN server with our application; Improving the signaling server; Improving the JavaScript browser-side code; Starting the application and testing; Summary; Chapter 5: Mobile Platforms; Preparing the environment; Supporting WebRTC on mobile platforms; Android; iOS; Windows Phones
BlackberryUtilizing WebRTC via a native browser; Utilizing WebRTC using browser applications; Developing native mobile applications; Looking at WebRTC on mobile platforms; Hardware; Environment; Using third-party libraries and SDKs; Building a WebRTC native demo application; Building a WebRTC demo application for Android; Configuring the build environment; Obtaining the source code; Installing Oracle JDK; Preparing for compilation; Installing Android Development Tools; Compiling the code; Running the Android demo application on an emulator; Running the Android demo application on your device
Testing the Android demo application
Record Nr. UNINA-9910458354703321
Sergiienko Andrii  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
Autore Sergiienko Andrii
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (176 p.)
Disciplina 621.3840113
Collana Community Experience Distilled
Soggetto topico Wireless communication systems - Computer simulation
Real-time data processing - Management
ISBN 1-78398-311-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing a WebRTC Application; Establishing a peer-to-peer connection; Session Description Protocol; ICE and ICE candidates; NAT traversal; WebSocket; Preparing the environment; Installing Erlang; Installing Rebar; Configure a web server; A simple p2p video conference - the browser application; Developing a WebRTC API adapter; Developing a WebRTC API wrapper; Developing an index page; Local and remote video objects
A simple p2p video conference - the server applicationThe application description file; The application module; The server supervisor; The Websocket handler; Developing a configuration script for Rebar; Compiling and running the signaling server; Let's start the conference!; Configuring and installing your own STUN server; Summary; Chapter 2: Using the WebRTC Data API; Introducing the Data API; Introducing protocols; Introducing HTML5; Introducing the HTML5 File API; Known limitations; Preparing the environment; A simple file-sharing service - the browser application; The WebRTC API wrapper
Developing the main page of the applicationRunning the application; Summary; Chapter 3: The Media Streaming and Screen Casting Service; Preparing our environment; Using HTTPS and SSL; Configuring a WebSocket proxy; The web browser configuration; Preparing a media file; Developing the application; Developing a signaling server; Limitations; The media streaming and screen casting service; Developing a WebRTC API wrapper; Creating the application's index page; Starting the application and testing it; Summary; Chapter 4: Security and Authentication; Preparing our environment; Signaling
Using STUN and TURNUsing the TURN authentication; The TURN transport layer; The TURN REST API; Using web-based identity providers; Deploying the TURN server; Configuring HTTPS and self-signed certificates; Configuring the server's firewall; Configuring the TURN server; The TURN REST API flag; Integrating the TURN server with our application; Improving the signaling server; Improving the JavaScript browser-side code; Starting the application and testing; Summary; Chapter 5: Mobile Platforms; Preparing the environment; Supporting WebRTC on mobile platforms; Android; iOS; Windows Phones
BlackberryUtilizing WebRTC via a native browser; Utilizing WebRTC using browser applications; Developing native mobile applications; Looking at WebRTC on mobile platforms; Hardware; Environment; Using third-party libraries and SDKs; Building a WebRTC native demo application; Building a WebRTC demo application for Android; Configuring the build environment; Obtaining the source code; Installing Oracle JDK; Preparing for compilation; Installing Android Development Tools; Compiling the code; Running the Android demo application on an emulator; Running the Android demo application on your device
Testing the Android demo application
Record Nr. UNINA-9910790907003321
Sergiienko Andrii  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
WebRTC blueprints : develop your very own media applications and services using WebRTC / / Andrii Sergiienko ; cover image by Manu Gangadhar
Autore Sergiienko Andrii
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (176 p.)
Disciplina 621.3840113
Collana Community Experience Distilled
Soggetto topico Wireless communication systems - Computer simulation
Real-time data processing - Management
ISBN 1-78398-311-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Developing a WebRTC Application; Establishing a peer-to-peer connection; Session Description Protocol; ICE and ICE candidates; NAT traversal; WebSocket; Preparing the environment; Installing Erlang; Installing Rebar; Configure a web server; A simple p2p video conference - the browser application; Developing a WebRTC API adapter; Developing a WebRTC API wrapper; Developing an index page; Local and remote video objects
A simple p2p video conference - the server applicationThe application description file; The application module; The server supervisor; The Websocket handler; Developing a configuration script for Rebar; Compiling and running the signaling server; Let's start the conference!; Configuring and installing your own STUN server; Summary; Chapter 2: Using the WebRTC Data API; Introducing the Data API; Introducing protocols; Introducing HTML5; Introducing the HTML5 File API; Known limitations; Preparing the environment; A simple file-sharing service - the browser application; The WebRTC API wrapper
Developing the main page of the applicationRunning the application; Summary; Chapter 3: The Media Streaming and Screen Casting Service; Preparing our environment; Using HTTPS and SSL; Configuring a WebSocket proxy; The web browser configuration; Preparing a media file; Developing the application; Developing a signaling server; Limitations; The media streaming and screen casting service; Developing a WebRTC API wrapper; Creating the application's index page; Starting the application and testing it; Summary; Chapter 4: Security and Authentication; Preparing our environment; Signaling
Using STUN and TURNUsing the TURN authentication; The TURN transport layer; The TURN REST API; Using web-based identity providers; Deploying the TURN server; Configuring HTTPS and self-signed certificates; Configuring the server's firewall; Configuring the TURN server; The TURN REST API flag; Integrating the TURN server with our application; Improving the signaling server; Improving the JavaScript browser-side code; Starting the application and testing; Summary; Chapter 5: Mobile Platforms; Preparing the environment; Supporting WebRTC on mobile platforms; Android; iOS; Windows Phones
BlackberryUtilizing WebRTC via a native browser; Utilizing WebRTC using browser applications; Developing native mobile applications; Looking at WebRTC on mobile platforms; Hardware; Environment; Using third-party libraries and SDKs; Building a WebRTC native demo application; Building a WebRTC demo application for Android; Configuring the build environment; Obtaining the source code; Installing Oracle JDK; Preparing for compilation; Installing Android Development Tools; Compiling the code; Running the Android demo application on an emulator; Running the Android demo application on your device
Testing the Android demo application
Record Nr. UNINA-9910819117803321
Sergiienko Andrii  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui