Beyond Quantity : Research with Subsymbolic AI / / ed. by Alexander Waibel, Jens Schröter, Fabian Retkowski, Markus Ramsauer, Anna Echterhölter, Andreas Sudmann |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2023] |
Descrizione fisica | 1 online resource (360 p.) |
Collana | KI-Kritik |
Soggetto topico | SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Artificial Neural Networks
Computer Sciences Digital Media Digitalization Machine Learning Media Studies Research on Research Sociology of Media Sociology of Science Subsymbolic AI Technology |
ISBN | 3-8394-6766-7 |
Classificazione | ST 300 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgements -- Introduction -- Research with Subsymbolic AI -- When Achilles met the tortoise -- From algorithmic thinking to thinking machines -- A new canary in the coal mine? -- Cross-interactions between AI and epistemology -- AI and the work of patterns -- Artificial Intelligence in medicine -- Subsymbolic, hybrid and explainable AI -- AI-based approaches in Cultural Heritage -- Interfaces of AI -- Media and the transformative potential of AI in the scientific field -- Putting the AI into social science -- Science in the era of ChatGPT, large language models and generative AI -- The current state of summarization -- Opacity and reproducibility in data processing -- AI in mathematics -- Artificial Intelligence as a cultural technique -- List of contributors -- Editorial |
Record Nr. | UNISA-996565570303316 |
Bielefeld : , : transcript Verlag, , [2023] | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
SpielKritik : Kritische Perspektiven auf Videospiele im Kapitalismus / / hrsg. von Seyda Kurt, Holger Pötzsch, Thomas Spies |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2024] |
Descrizione fisica | 1 online resource (332 p.) |
Collana | Game Studies |
Soggetto topico | SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Capitalism
Colonialism Computer Games Digital Media Diversity Game Industry Ideology Media Aesthetics Media Studies Media Patriarchal Popular Culture Society |
ISBN | 3-8394-6797-7 |
Classificazione | MS 7965 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto | Frontmatter -- Inhalt -- Danksagung -- Prolog: Eindenken -- »Denken in einer schlechten Welt« -- Sektion 1: Erinnern -- Von Lara Croft zu »Deus Vult!« -- Geschichte im Computerspiel -- Wie analysiert man die Geschichte politischer Ideen in digitalen Spielen? -- Das ewige neue Medium -- Sektion 2: Arbeiten -- Notiz über Ökonomie in Computerspielen -- Pay-to-Skip statt Pay-to-Win -- »You’re so handsome I might just give you a discount« -- Die Blue Wall of Silence in Polizei-Simulatoren -- Sektion 3: Ermächtigen -- Cosplaying Agency -- Reicht uns Sichtbarkeit? -- Wating for the ›Momification of Games‹? -- Das politische Potenzial der Folk Mechanic in indigenen Videospielen -- Sektion 4: Agi(ti)eren -- Open Source Tool – Prototyp : Playtest -- Grundlagen der Pokémonologie -- Grenzen des Spielfelds -- Spielend bilden? -- Anhang -- Die Autor:innen -- Editorial |
Record Nr. | UNISA-996591265803316 |
Bielefeld : , : transcript Verlag, , [2024] | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|