Ambient Intelligence [[electronic resource] ] : European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers / / edited by Emile Aarts, Boris de Ruyter, Panos Markopoulos, Evert van Loenen, Reiner Wichert, Ben Schouten, Jacques Terken, Rob Van Kranenburg, Elke Den Ouden, Gregory O'Hare |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XIII, 346 p. 144 illus.) |
Disciplina | 006.3 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Artificial intelligence
Application software User interfaces (Computer systems) Computers and civilization Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-14112-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Ambient assisted living -- Internet of things -- Ambient play and learning -- Smart buildings and cities -- Intelligent driving -- Data science -- Smart healthcare and healing environments -- Ambient persuasion.- New and emerging themes. |
Record Nr. | UNISA-996211264303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Ambient Intelligence : European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers / / edited by Emile Aarts, Boris de Ruyter, Panos Markopoulos, Evert van Loenen, Reiner Wichert, Ben Schouten, Jacques Terken, Rob Van Kranenburg, Elke Den Ouden, Gregory O'Hare |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
Descrizione fisica | 1 online resource (XIII, 346 p. 144 illus.) |
Disciplina | 006.3 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Artificial intelligence
Application software User interfaces (Computer systems) Computers and civilization Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-14112-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Ambient assisted living -- Internet of things -- Ambient play and learning -- Smart buildings and cities -- Intelligent driving -- Data science -- Smart healthcare and healing environments -- Ambient persuasion.- New and emerging themes. |
Record Nr. | UNINA-9910483856903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Biometrics and identity management : first European workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008. revised selected papers / / edited by Ben Schouten, Niels Christian Juul, Andrzej Drygajlo |
Edizione | [1st ed. 2008.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer-Verlag, , [2008] |
Descrizione fisica | 1 online resource (XI, 259 p.) |
Disciplina | 006 |
Collana | Lecture Notes in Computer Science |
Soggetto topico | Biometric identification |
ISBN | 3-540-89991-X |
Classificazione |
BIO 110f
DAT 750f DAT 760f DAT 770f SS 4800 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Biometric Data Quality -- Quality-Based Score Normalization and Frame Selection for Video-Based Person Authentication -- Face Quality Assessment System in Video Sequences -- On Quality of Quality Measures for Classification -- Definition of Fingerprint Scanner Image Quality Specifications by Operational Quality -- Biometrical Templates: Face Recognition -- Modeling Marginal Distributions of Gabor Coefficients: Application to Biometric Template Reduction -- Bosphorus Database for 3D Face Analysis -- 3D Face Recognition Benchmarks on the Bosphorus Database with Focus on Facial Expressions -- Identity Management in Face Recognition Systems -- Discriminant Non-negative Matrix Factorization and Projected Gradients for Frontal Face Verification -- Biometrical Templates: Other Modalities -- Discrimination Effectiveness of Speech Cepstral Features -- Multimodal Speaker Identification Based on Text and Speech -- A Palmprint Verification System Based on Phase Congruency Features -- Some Unusual Experiments with PCA-Based Palmprint and Face Recognition -- An Empirical Comparison of Individual Machine Learning Techniques in Signature and Fingerprint Classification -- Promoting Diversity in Gaussian Mixture Ensembles: An Application to Signature Verification -- Biometric Attacks and Countermeasures -- Advanced Studies on Reproducibility of Biometric Hashes -- Additive Block Coding Schemes for Biometric Authentication with the DNA Data -- Template Protection for On-Line Signature-Based Recognition Systems -- Direct Attacks Using Fake Images in Iris Verification -- Biometric Interfaces, Standards and Privacy -- Evaluating Systems Assessing Face-Image Compliance with ICAO/ISO Standards -- Automatic Evaluation of Stroke Slope -- Biometric System Based on Voice Recognition Using Multiclassifiers -- POLYBIO: Multimodal Biometric Data Acquisition Platform and Security System -- Position Papers on Biometrics and Identity Management -- Nineteen Urgent Research Topics in Biometrics and Identity Management -- Biometrics for Identity Documents and Smart Cards: European Perspective -- Accessibility of Unsupervised Biometric Systems -- Nothing to Hide Biometrics, Privacy and Private Sphere. |
Record Nr. | UNINA-9910484924303321 |
Berlin, Heidelberg : , : Springer-Verlag, , [2008] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Biometrics and identity management : first European workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008. revised selected papers / / edited by Ben Schouten, Niels Christian Juul, Andrzej Drygajlo |
Edizione | [1st ed. 2008.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer-Verlag, , [2008] |
Descrizione fisica | 1 online resource (XI, 259 p.) |
Disciplina | 006 |
Collana | Lecture Notes in Computer Science |
Soggetto topico | Biometric identification |
ISBN | 3-540-89991-X |
Classificazione |
BIO 110f
DAT 750f DAT 760f DAT 770f SS 4800 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Biometric Data Quality -- Quality-Based Score Normalization and Frame Selection for Video-Based Person Authentication -- Face Quality Assessment System in Video Sequences -- On Quality of Quality Measures for Classification -- Definition of Fingerprint Scanner Image Quality Specifications by Operational Quality -- Biometrical Templates: Face Recognition -- Modeling Marginal Distributions of Gabor Coefficients: Application to Biometric Template Reduction -- Bosphorus Database for 3D Face Analysis -- 3D Face Recognition Benchmarks on the Bosphorus Database with Focus on Facial Expressions -- Identity Management in Face Recognition Systems -- Discriminant Non-negative Matrix Factorization and Projected Gradients for Frontal Face Verification -- Biometrical Templates: Other Modalities -- Discrimination Effectiveness of Speech Cepstral Features -- Multimodal Speaker Identification Based on Text and Speech -- A Palmprint Verification System Based on Phase Congruency Features -- Some Unusual Experiments with PCA-Based Palmprint and Face Recognition -- An Empirical Comparison of Individual Machine Learning Techniques in Signature and Fingerprint Classification -- Promoting Diversity in Gaussian Mixture Ensembles: An Application to Signature Verification -- Biometric Attacks and Countermeasures -- Advanced Studies on Reproducibility of Biometric Hashes -- Additive Block Coding Schemes for Biometric Authentication with the DNA Data -- Template Protection for On-Line Signature-Based Recognition Systems -- Direct Attacks Using Fake Images in Iris Verification -- Biometric Interfaces, Standards and Privacy -- Evaluating Systems Assessing Face-Image Compliance with ICAO/ISO Standards -- Automatic Evaluation of Stroke Slope -- Biometric System Based on Voice Recognition Using Multiclassifiers -- POLYBIO: Multimodal Biometric Data Acquisition Platform and Security System -- Position Papers on Biometrics and Identity Management -- Nineteen Urgent Research Topics in Biometrics and Identity Management -- Biometrics for Identity Documents and Smart Cards: European Perspective -- Accessibility of Unsupervised Biometric Systems -- Nothing to Hide Biometrics, Privacy and Private Sphere. |
Record Nr. | UNISA-996465405103316 |
Berlin, Heidelberg : , : Springer-Verlag, , [2008] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
CHI PLAY '17 extended abstracts : extended abstracts publication of the annual Symposium on Computer-Human Interaction in Play : October 15-18, 2017, Amsterdam, The Netherlands / / edited by Ben Schouten ; sponsored by SIGCHI |
Pubbl/distr/stampa | New York : , : ACM, , 2017 |
Descrizione fisica | 1 online resource (682 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Computer software - Human factors |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Computer-Human Interaction in Play 2017 extended abstracts
Extended abstracts publication of the annual Symposium on Computer-Human Interaction in Play CHI PLAY '17 : the annual symposium on Computer-Human Interaction in Play : Amsterdam, Netherlands, October 15-18, 2017 Computer-Human Interaction in Play 2017 |
Record Nr. | UNINA-9910376049703321 |
New York : , : ACM, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Games for health : proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care / / Ben Schouten [and four others] (eds.) |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Weisbaden [Germany] : , : Springer Vieweg, , 2013 |
Descrizione fisica | 1 online resource (xi, 308 pages) : illustrations (some color) |
Disciplina | 610.113 |
Collana | Gale eBooks |
Soggetto topico |
Medical care - Simulation methods
Computer games |
ISBN | 3-658-02897-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Preface; Organization; Table of Contents; Research and Validation; A Serious Game to Inform about HIV Prevention: HlnVaders, a Case Study; 1 Introduction; 2 Related Work; 3 The HlnVaders Game; 3.1 Virus, antiretroviral and white blood cells; 3.2 The events; 3.3 After the event; 4 Tests; 5 Results; 5.1 Questions about HIV; 5.2 Perceived game pleasantness; 6 Conclusions; 7 References; From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.; 1 Introduction; 2 Methodology; 3 Results; 4 Discussion; 5 Conclusion; 6 Acknowledgments; 7 References
Fear and Happiness in ""Re-Mission"": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception1 Introduction; 1.3 The Events of Conflict; 1.4 From Game Play to Emotional Involvement; 1.5 Emotions and Risk Perception; 1.6 Fear and Happiness in Risk Perception; 2 Methods; 2.1 Participants and Sampling Procedure; 2.2 Experimental Procedure; 2.3 Conflict Manipulation; 2.4 Measures; 3 Results; 3.1 Conflict Manipulation Check; 3.2 Emotions and the Gaming Events of Conflict; 3.3 Emotional Involvement as a Mediator; 3.4 Modeling Emotions; 4 Discussion; 5 References Game Design, Development and BusinessBias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced game- flow; 1 Introduction; 2 The evolution of Bias Blaster; 2.1 Cognitive Bias Modification-Interpretation; 2.2 Bubble shooter; 2.3 Bias Blaster; 3 Implications for Game design; 3.1 Design for Acceptance; 3.1.1 How to design for acceptance; 3.2 Towards a Serious Therapeutic; 4 Conclusion; 5 Future work; 6 Acknowledgements; 7 References; Attributing Design Decisions in the Evaluation of Game- Based Health Interventions; 1 Introduction 2 Design and Development Process3 Problems in Game-Based Health Intervention Evaluation; 4 Approach Outline; 5 Pilot-Study in Physiotherapy; 6 Conclusions; 7 Acknowledgements; 8 References; Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health; 1 Introduction; 2 Serious Games for Health; 3 Challenges Facing Serious Games for Health; 4 Recent Trends; 5 Business Model Dilemma facing Serious Games for Health; 6 Servitization of Serious Games for Health as an Alternative Business Strategy; 7 Conclusion; 8 Acknowledgements; 9 References IGER: A Game Engine Specifically Tailored to Rehabilitation1 Exergames for Rehabilitation; 2 IGER: A Game Engine for Rehabilitation; 2.1 Efficacy; 2.2 Accessibility; 2.3 Motivation; 3 Results; 4 Discussion and Conclusion; 5 References; Designing Games for Children with Cerebral Palsy; 1 Introduction; 2 Cerebral Palsy; 3 Methodology; 3.1 Design and implementation; 4 Games for Health; 5 The Expert's opinion; 6 Why Make Health Games?; 7 Theoretical Framework; 7.1 Inclusion; 7.2 Learning; 8 Design; 8.1 Empathy in Design; 8.2 Unlocking Emotions; 8.3 The Game; 9 Tests and Results; 9.1 Results 10 Conclusion |
Record Nr. | UNINA-9910437574003321 |
Weisbaden [Germany] : , : Springer Vieweg, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 |
Descrizione fisica | 1 online resource (161 p.) |
Disciplina |
004
005.437 302.23 374.0124 374.26 4019 502.85 |
Soggetto topico |
User interfaces (Computer systems)
Health informatics Education—Data processing Communication Sociology Literacy User Interfaces and Human Computer Interaction Health Informatics Computers and Education Media Research |
ISBN | 3-658-07141-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Preface; Organization; Table of Contents; "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care; 1 Introduction; 2 Objectives; 3 Materials and methods; 3.1 Clinical elements; 3.2 Gamification elements; 4 Evaluation; 4.1 Qualitative approaches; 4.2 Quantitative approaches; 4.3 In-game metrics; 5 Discussion; 6 Conclusions; 7 References; Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management; 1 Introduction; 2 Related Work; 3 Virtual Reality Design and Development for Mobius Floe
4 Future Work5 References; Gaming as a training tool to train cognitive skills in Emergency Medicine: how effective is it?; Background and objectives; Methods; Results; Conclusions; Games [4Therapy] Project: Let'sTalk!; Introduction; Why Games and Playful Interventions?; Safe Environment; Emotional Distance; Why Empathy and Motivation?; Games For Therapy; Step 1: Ethnographic Research; Step 2: Connecting to Existing Therapies; Step 3: Game Jamming; Step 4: Designing Ourselves; Step 5: Three Prototypes; Step 6 User Testing & Validation; Conclusion; References Tunnel Tail: A New Approach to Prevention1 Introduction; 2 Methods; 3 Design; 4 Participants; 5 Procedures; 6 Data Analysis; 6.1 Comparison of Pre- and Post-Gameplay Questions; 6.2 Comparison of Short- and Long-play Groups; 6.3 Evidence of Appeal; 7 Discussion; References; Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes; 1 Requirements and Project Goals; 2 First Approach for Game Concept; 3 Theoretical foundation; 4 Data collection by expert interviews as basic for concept of the serious game; 5 Conceptual approaches; 5.1 Methodology of Game Development 5.2 Early concept prototypes6 Future Work; 7 References; The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games; 1 Introduction; 2 Theory; 2.1 Motivation; 2.2 Feedback and Motivation; 2.3 The Social Environment and Shared Feedback; 2.4 Structuring the Feedback; 3 Method and Procedure; 3.1 Participants; 3.2 Game and Procedure; 3.3 Measures; 4 Results; 4.1 Preliminary analyses; 4.2 Hypothesis testing; 5 Discussion; 6 Conclusion; References; Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments. 1 Intro/Background2 The 'Passive' Virtual Patient in Professional Medical Education; 3 Rapid Authoring and Real-time Management of Virtual Patients in a Virtual Clinical Environment; 4 The Benefits of Active Virtual Patient Management; 5 References; The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study; 1 Introduction; 2 Method; 3 Results; 3.1 Participants; 3.2 Acquaintance and Experiences; 3.3 Motivations and Barriers; 3.4 Game Play Preferences; 3.5 Determinants; 4 Discussion and Conclusion; References Tactical Forms: Classification of Applied Games for Game Design |
Record Nr. | UNINA-9910298994403321 |
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Persuasive Gaming in Context |
Autore | De La Hera Teresa |
Pubbl/distr/stampa | Amsterdam University Press, 2021 |
Descrizione fisica | 1 electronic resource (265 p.) |
Collana | Games and Play |
Soggetto topico |
Media studies
Social, group or collective psychology Game theory |
Soggetto non controllato | Game, play, persuasion, game design, serious games |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910476885103321 |
De La Hera Teresa | ||
Amsterdam University Press, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2021] |
Descrizione fisica | 1 online resource (264 pages) |
Collana | Games and Play |
Soggetto topico |
Videojocs - Aspectes psicològics
Persuasió (Psicologia) |
Soggetto non controllato | Game, play, persuasion, game design, serious games |
ISBN |
9789048543939
90-485-4393-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index |
Record Nr. | UNISA-996419449903316 |
Amsterdam : , : Amsterdam University Press, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Persuasive gaming in context / / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2021] |
Descrizione fisica | 1 online resource (264 pages) |
Collana | Games and Play |
Soggetto topico |
Videojocs - Aspectes psicològics
Persuasió (Psicologia) |
Soggetto non controllato | Game, play, persuasion, game design, serious games |
ISBN |
9789048543939
90-485-4393-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index |
Record Nr. | UNINA-9910445548003321 |
Amsterdam : , : Amsterdam University Press, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|