EVERYDAY TECHNOLOGIES IN HEALTHCARE [[electronic resource]] |
Pubbl/distr/stampa | [S.l.], : CRC PRESS, 2019 |
Descrizione fisica | 1 online resource (381 pages) |
Disciplina | 617/.033 |
Soggetto topico |
Health
Technology Biomedical Technology Healthcare |
ISBN |
1-351-03217-8
1-351-03216-X 1-351-03218-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910793993503321 |
[S.l.], : CRC PRESS, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
EVERYDAY TECHNOLOGIES IN HEALTHCARE [[electronic resource]] |
Pubbl/distr/stampa | [S.l.], : CRC PRESS, 2019 |
Descrizione fisica | 1 online resource (381 pages) |
Disciplina | 617/.033 |
Soggetto topico |
Health
Technology Biomedical Technology Healthcare |
ISBN |
1-351-03217-8
1-351-03216-X 1-351-03218-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910799923603321 |
[S.l.], : CRC PRESS, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
EVERYDAY TECHNOLOGIES IN HEALTHCARE |
Edizione | [1st ed.] |
Pubbl/distr/stampa | [S.l.], : CRC PRESS, 2019 |
Descrizione fisica | 1 online resource (381 pages) |
Disciplina | 617/.033 |
Soggetto topico |
Health
Technology Biomedical Technology Healthcare |
ISBN |
1-351-03217-8
1-351-03216-X 1-351-03218-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Contents -- Preface -- Acknowledgements -- Editors -- Contributors -- Section 1 Introductory Perspective -- 1. Everyday Technology in Healthcare: An Introduction -- The Value of Everyday Technology in Contemporary Society -- Conceptual Importance of ANT for Health Research -- Summary -- References -- Section 2 Contemporary Applications in Healthcare -- 2. Therapy through Play: Advancing the Role of Robotics in Paediatric Rehabilitation -- Introduction -- Objectives -- Development of an Adapted Group-Based Robotics Programme for Children with Disabilities -- HB FIRST® Robotics Programme -- Implementation of the HB FIRST® Robotics Programme -- Adaptations to the Programme -- LEGO® Digital Designer -- Vocabulary Tools -- Visual Schedules -- Selection Mats -- Digital Instructions for Visual Differences -- Communicator 5 Used with Switches -- Perceived Impacts of the Programme -- How Everyday Technologies Can Enhance Healthcare Delivery -- How does Everyday Technology Impact on Practitioners -- Fine Motor Skills -- Social, Communication and Teamwork Skills -- Self-Advocacy, Self-Esteem and Problem-Solving -- Career Exploration -- Impact of Programme on Clinical Staff -- Future Impact of the Programme -- Summary -- References -- 3. Alzheimer's and mHealth: Regulatory, Privacy and Ethical Considerations -- Introduction -- mHealth -- Expected Benefits -- mHealth for Alzheimer's -- U.S. Regulatory Environment -- Regulatory Agencies -- Safety and Efficacy - The FDA -- Privacy and Security Regulation - Health Insurance Portability and Accountability Act, the FCC and the FTC -- Privacy and Security Regulatory Challenges -- Data Collection -- Involvement of Multiple Actors -- Device Vulnerability -- Transmission and Storage -- 'Sensor Fusion' and Re-Identification.
mHealth Privacy Policies -- Burdens on mHealth Users -- Consent -- Discussion -- Conclusions -- Acknowledgements -- References -- 4. Exergaming for Health and Fitness Application -- Introduction: A Serious Game, Exergaming -- The Technology and Mechanics of Exergaming -- Exergaming in Exercise, Sports and Rehabilitation Settings -- Promoting Exergaming for Active Living -- Challenges and Recommended Future Directions for Exergaming in Health -- Considerations and Conclusion -- References -- 5. Technology Solutions and Programs to Promote Leisure and Communication Activities with People with Intellectual and other Disabilities -- Introduction -- Assistive Technology for Leisure Activities -- Programs to Help People Access Brief Stimulation Events -- Programs to Help People Control a Television Device -- Programs to Help People Choose among Stimuli -- Assistive Technology for Communication -- Programs to Help People Make Verbal Requests -- Programs to Help People Make Telephone Calls or Use Text Messages -- Assistive Technology for Leisure and Communication -- Programs with the First Technology Arrangement -- Programs with the Second Technology Arrangement -- Programs with the Third Technology Arrangement -- Discussion -- References -- 6. Using Digital Photography to Support the Communication of People with Aphasia, Dementia or Cognitive-Communication Deficits -- Introduction -- Aphasia -- Early Attempts to Use Photographs as Communication Supports -- Contextually Rich and Personally Relevant Photographs -- Incorporating Digital Images into Communicative Interactions -- Dementia -- Reminiscence Therapy -- Storytelling -- Life Story Documentation -- Caveats for Consideration -- Traumatic Brain Injury -- Supporting Memory -- Severe Memory Impairments -- Mild or Moderate Memory Impairments -- Supporting Writing -- Future Directions -- References. 7. Common and Assistive Technology to Support People with Specific Learning Disabilities to Access Healthcare -- Introduction -- Impacts of Learning Disabilities -- Accessing Healthcare -- Hospital Admittance -- Visiting a GP -- Written Information -- Dosage Calculations -- Informed Consent -- Everyday and Assistive Technology -- Future Directions and Considerations for Healthcare Providers -- References -- 8. Pervasive and Emerging Technologies and Consumer Motivation -- Introduction - Disability Trends -- Trends in User Behaviour -- Understanding Disruption -- Emerging Technologies and the Lives of People with a Disability -- Independent Living -- Mobility -- Communication -- Health and Well-being -- Proactive and Responsive Delivery -- Impact of Disruptive Innovation on AT Services -- Changing Role of AT Services - Escalation, Curation and Self-Determination -- Implications for Services Development -- Public Policy -- Awareness -- Assessment and Evaluation of Needs -- Provision of Assistive Technology -- Training -- Support -- Research and Development -- Conclusion -- References -- 9. Feedback-Based Technologies for Adult Physical Rehabilitation .. -- Introduction -- Reasons for Using Feedback-Based Technology in Rehabilitation -- Feedback-Based Technologies and Motor Learning -- Content -- Modality -- Schedule -- Attentional Focus -- Examples of Feedback-Based Technologies -- VR Gaming Technologies -- Recreational Gaming Technologies -- Rehabilitation-Specific Gaming Technologies -- Wearable Devices -- Tablet and Smartphone Applications -- Combined Technologies -- Effectiveness of Using Feedback-Based Technologies in Rehabilitation -- VR Gaming Technologies -- Wearables -- Tablet and Smartphone Apps -- Mixed Technologies -- Therapist Acceptability for Using Technology -- Patient Acceptability for Using Technology. Implementing Technology into Clinical Practice -- Considerations for Future Technology Development -- Acknowledgements -- References -- 10. Engaging Young Children in Speech and Language Therapy via Videoconferencing -- Introduction -- Data and Methods -- Analysis -- Using Objects Solely in a Therapist's Possession -- Using Identical Objects in Both a Therapist's and Client's Possession -- Discussion -- Acknowledgement -- Funding -- References -- 11. Digital Communication and Social Media for People with Communicative and Cognitive Disabilities -- Introduction -- Three Perspectives on Remote Communication for People with Communicative and Cognitive Disabilities -- Professionals' Views on Texting with Pictures and Speech -- Experiences of and Views on Remote Communication by People with Communicative and Cognitive Disability -- Support Persons' Views on Remote Communication for the Target Group -- Discussion -- Self-Determination and Participation -- Safety and Security -- Access to Technology -- Access to Support -- Methodological Considerations -- Summary -- References -- 12. Mobile Technology to Facilitate Self-Management and Independence among Adolescents and Young Adults with Disabilities - Best Practices and the State of the Science -- Background -- Engagement and Tailoring -- Innovation -- Involvement of Stakeholders -- Context of Use -- Interdisciplinary Collaboration -- Research: Its Role and Recommendations as Related to mHealth Interventions -- Adoption of Community Participatory Research -- Integrate Theory into Design -- Identify and Apply Appropriate Methodological Approaches with Sufficient Rigor to Advance Understanding -- Create Consensus and Standardize Assessment Measures and Practices -- Engage Participants to Appropriately Power Studies -- Integrating Technology into HealthCare, Rehabilitation and Independent Living. 13. Principles and Practical Uses of Virtual Reality Games as a Physical Therapy Strategy -- Terminology, General Concepts and Distinctions -- Possible Uses of VRGs in Physical Therapy Practice -- Evidence of VRGs in the Physical Fitness Context -- Main Characteristics of VRG Interventions -- Effects of VRG Interventions -- Considerations -- Evidence of VRGs in Rehabilitation: Emphasis on Parkinson's Disease -- Main Characteristics of VRG Interventions for PD -- Effects of VRG Interventions in PD -- Considerations -- Clinical Case -- Final Considerations -- References -- 14. Project Career: The Matching Person and Technology Model and Everyday Technology in Action -- Introduction -- Traumatic Brain Injury -- Project Career Overview -- MPT Model and Data Collection -- John's Experience -- Project Career Outcomes -- Summary -- References -- 15. Everyday Communication and Cognition Technologies -- Introduction -- Technology Adoption and Self-Stigma -- Self-Stigma -- Digital Participation -- People with Disabilities Using Everyday Technologies -- Self-Management Tools -- Assisted Prompting -- External Memory Aids -- Experience Sampling and Telehealth Monitoring -- Potential Roles for the Clinician/Rehab Professional -- Building the Support Cycle -- Takeaways for the Rehabilitation Professional (or whomever) -- References -- 16. Mobile Technology in Aphasia Rehabilitation: Current Trends and Lessons Learnt -- Introduction -- Aphasia Rehabilitation -- The Promise of Mobile Technology in Health -- Barriers and Facilitators to Mobile Technology Use by People with Aphasia -- Factors Related to Aphasia and Related Health Conditions -- Factors Related to Healthcare Services and Environment -- Factors Related to Mobile Technology -- Factors Related to the Characteristics of the Person with Aphasia -- How Mobile Technology Is Being Used by People with Aphasia. Social Interaction and Life Participation. |
Record Nr. | UNINA-9910813938303321 |
[S.l.], : CRC PRESS, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|