Making school a game worth playing : digital games in the classroom / / Ryan Schaaf & Nicky Mohan |
Autore | Schaaf Ryan |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin, , 2016 |
Descrizione fisica | 1 online resource (161 p.) |
Disciplina | 370.15 |
Soggetto topico |
Computer-assisted instruction
Video games - Study and teaching Internet games - Study and teaching Educational technology Education - Effect of technological innovations on |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4833-7513-7
1-4833-7853-5 1-4833-7514-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""MAKING SCHOOL A GAME WORTH PLAYING-FRONT COVER""; ""MAKING SCHOOL A GAME WORTH PLAYING""; ""CONTENTS""; ""PREFACE""; ""DEDICATION AND ACKNOWLEDGMENTS""; ""ABOUT THE AUTHORS""; ""INTRODUCTION BY JASON OHLER""; ""LEVEL 1: DIGITAL GAMES AS LEARNING TOOLS? GAME ON! ""; ""LEVEL 2: IT�S ALL ABOUT THE GAME AND HOW YOU PLAY IT ""; ""LEVEL 3A: THE NEED FOR THE 21ST CENTURY FLUENCIES ""; ""LEVEL 3B: GAMING�S INFLUENCE ON DEVELOPING 21ST CENTURY FLUENCIES ""; ""LEVEL 4: FINDING AND EVALUATING DIGITAL GAMES FOR THE CLASSROOM ""; ""LEVEL 5: DIGITAL GAMES AND INSTRUCTION ""
""LEVEL 6: DESIGNING AND CREATING GAMES: A LIBERAL ARTS EXPERIENCE """"LEVEL 7: THE GAMIFICATION OF LEARNING: GAMING WITHOUT THE GAME ""; ""BONUS LEVEL: THE FUTURE OF GAMING AND ITS IMPACT ON EDUCATION ""; ""INDEX "" |
Record Nr. | UNINA-9910480322603321 |
Schaaf Ryan | ||
Thousand Oaks, California : , : Corwin, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Making school a game worth playing : digital games in the classroom / / Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
Autore | Schaaf Ryan |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin, , [2014] |
Descrizione fisica | 1 online resource (xvii, 136 pages) : illustrations |
Disciplina | 794.8 |
Collana | Gale eBooks |
Soggetto topico |
Computer-assisted instruction
Video games - Study and teaching Internet games - Study and teaching Educational technology Education - Effect of technological innovations on |
ISBN |
1-4833-2008-1
1-4833-7513-7 1-4833-7853-5 1-4833-7514-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""MAKING SCHOOL A GAME WORTH PLAYING-FRONT COVER""; ""MAKING SCHOOL A GAME WORTH PLAYING""; ""CONTENTS""; ""PREFACE""; ""DEDICATION AND ACKNOWLEDGMENTS""; ""ABOUT THE AUTHORS""; ""INTRODUCTION BY JASON OHLER""; ""LEVEL 1: DIGITAL GAMES AS LEARNING TOOLS? GAME ON! ""; ""LEVEL 2: IT�S ALL ABOUT THE GAME AND HOW YOU PLAY IT ""; ""LEVEL 3A: THE NEED FOR THE 21ST CENTURY FLUENCIES ""; ""LEVEL 3B: GAMING�S INFLUENCE ON DEVELOPING 21ST CENTURY FLUENCIES ""; ""LEVEL 4: FINDING AND EVALUATING DIGITAL GAMES FOR THE CLASSROOM ""; ""LEVEL 5: DIGITAL GAMES AND INSTRUCTION ""
""LEVEL 6: DESIGNING AND CREATING GAMES: A LIBERAL ARTS EXPERIENCE """"LEVEL 7: THE GAMIFICATION OF LEARNING: GAMING WITHOUT THE GAME ""; ""BONUS LEVEL: THE FUTURE OF GAMING AND ITS IMPACT ON EDUCATION ""; ""INDEX "" |
Record Nr. | UNINA-9910797595803321 |
Schaaf Ryan | ||
Thousand Oaks, California : , : Corwin, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Making school a game worth playing : digital games in the classroom / / Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
Autore | Schaaf Ryan |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin, , [2014] |
Descrizione fisica | 1 online resource (xvii, 136 pages) : illustrations |
Disciplina | 794.8 |
Collana | Gale eBooks |
Soggetto topico |
Computer-assisted instruction
Video games - Study and teaching Internet games - Study and teaching Educational technology Education - Effect of technological innovations on |
ISBN |
1-4833-2008-1
1-4833-7513-7 1-4833-7853-5 1-4833-7514-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""MAKING SCHOOL A GAME WORTH PLAYING-FRONT COVER""; ""MAKING SCHOOL A GAME WORTH PLAYING""; ""CONTENTS""; ""PREFACE""; ""DEDICATION AND ACKNOWLEDGMENTS""; ""ABOUT THE AUTHORS""; ""INTRODUCTION BY JASON OHLER""; ""LEVEL 1: DIGITAL GAMES AS LEARNING TOOLS? GAME ON! ""; ""LEVEL 2: IT�S ALL ABOUT THE GAME AND HOW YOU PLAY IT ""; ""LEVEL 3A: THE NEED FOR THE 21ST CENTURY FLUENCIES ""; ""LEVEL 3B: GAMING�S INFLUENCE ON DEVELOPING 21ST CENTURY FLUENCIES ""; ""LEVEL 4: FINDING AND EVALUATING DIGITAL GAMES FOR THE CLASSROOM ""; ""LEVEL 5: DIGITAL GAMES AND INSTRUCTION ""
""LEVEL 6: DESIGNING AND CREATING GAMES: A LIBERAL ARTS EXPERIENCE """"LEVEL 7: THE GAMIFICATION OF LEARNING: GAMING WITHOUT THE GAME ""; ""BONUS LEVEL: THE FUTURE OF GAMING AND ITS IMPACT ON EDUCATION ""; ""INDEX "" |
Record Nr. | UNINA-9910825327403321 |
Schaaf Ryan | ||
Thousand Oaks, California : , : Corwin, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|