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Entertainment Computing - ICEC 2008 [[electronic resource] ] : 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings / / edited by Scott M. Stevens, Shirley Saldamarco
Entertainment Computing - ICEC 2008 [[electronic resource] ] : 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings / / edited by Scott M. Stevens, Shirley Saldamarco
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Descrizione fisica 1 online resource (XI, 244 p.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer engineering
Application software
Multimedia information systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Engineering
Computer Applications
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Artificial Intelligence
ISBN 3-540-89222-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- When Items Become Victims: Brand Memory in Violent and Nonviolent Games -- Immersion, the Greatest Hook -- Newsgames: Theory and Design -- Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games -- A Surround Display Warp-Mesh Utility to Enhance Player Engagement -- Development and Evaluation of a Centaur Robot -- Analysis of Japanese Folktales for the Purpose of Story Generation -- Strategic Path Planning on the Basis of Risk vs. Time -- Fear Inducer: A Mixed Reality Audio Experience -- Game Bot Detection Based on Avatar Trajectory -- Achievement of Carrying Objects by Small-Sized Humanoid Robot -- Interactive Multimedia Contents in the IllusionHole -- Creating an Emotionally Adaptive Game -- Robust Interactive Storytelling Framework for Automatic TV Content/Story Production -- Designing Toys That Come Alive: Curious Robots for Creative Play -- Musical B-boying: A Wearable Musical Instrument by Dancing -- Hybrid Visual Tracking for Augmented Books -- Towards Emotional Characters in Computer Games -- Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling -- Frame Selection for Automatic Comic Generation from Game Log -- Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3 -- Experiences Employing Novice Wizard Operators in a Gallery Setting -- Fast Rendering of Large Crowds Using GPU -- Physiological Player Sensing: New Interaction Devices for Video Games -- Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem -- Posters -- Dome Displays for Educational Games and Activities in the Museum and on the Road -- Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment -- BCI for Games: A ‘State of the Art’ Survey -- In-Depth Observation of Video Gamers -- BioMedia for Entertainment.
Record Nr. UNISA-996465427303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment Computing - ICEC 2008 : 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings / / edited by Scott M. Stevens, Shirley Saldamarco
Entertainment Computing - ICEC 2008 : 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings / / edited by Scott M. Stevens, Shirley Saldamarco
Edizione [1st ed. 2009.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Descrizione fisica 1 online resource (XI, 244 p.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer engineering
Application software
Multimedia information systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Engineering
Computer Applications
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Artificial Intelligence
ISBN 3-540-89222-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- When Items Become Victims: Brand Memory in Violent and Nonviolent Games -- Immersion, the Greatest Hook -- Newsgames: Theory and Design -- Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games -- A Surround Display Warp-Mesh Utility to Enhance Player Engagement -- Development and Evaluation of a Centaur Robot -- Analysis of Japanese Folktales for the Purpose of Story Generation -- Strategic Path Planning on the Basis of Risk vs. Time -- Fear Inducer: A Mixed Reality Audio Experience -- Game Bot Detection Based on Avatar Trajectory -- Achievement of Carrying Objects by Small-Sized Humanoid Robot -- Interactive Multimedia Contents in the IllusionHole -- Creating an Emotionally Adaptive Game -- Robust Interactive Storytelling Framework for Automatic TV Content/Story Production -- Designing Toys That Come Alive: Curious Robots for Creative Play -- Musical B-boying: A Wearable Musical Instrument by Dancing -- Hybrid Visual Tracking for Augmented Books -- Towards Emotional Characters in Computer Games -- Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling -- Frame Selection for Automatic Comic Generation from Game Log -- Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3 -- Experiences Employing Novice Wizard Operators in a Gallery Setting -- Fast Rendering of Large Crowds Using GPU -- Physiological Player Sensing: New Interaction Devices for Video Games -- Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem -- Posters -- Dome Displays for Educational Games and Activities in the Museum and on the Road -- Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment -- BCI for Games: A ‘State of the Art’ Survey -- In-Depth Observation of Video Gamers -- BioMedia for Entertainment.
Record Nr. UNINA-9910483954103321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui