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Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Autore Saddington Peter <1982->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, c2013
Descrizione fisica 1 online resource (115 p.)
Disciplina 005.1
Soggetto topico Agile software development
Software engineering
New products
Production management
Teams in the workplace
Workflow
Soggetto genere / forma Electronic books.
ISBN 1-118-46179-7
1-283-85155-5
1-118-46177-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; About the Author; Preface; Acknowledgments; Introduction: Team Tribes: A Story; Characters; Definitions; Meetings; Chapter 1: Servant Leadership; Chapter 2: What the Business Wants from You-Managing Requirements; Chapter 3: Your Agile Team; Chapter 4: The High-Performance Team; Chapter 5: Everyone around the Campfire; Chapter 6: Daily Stand-Up, or Daily Scrum; Chapter 7: Introducing the Product Owner, or Value Driver; Chapter 8: Discoveries from the Product Backlog; Chapter 9: The Sprint Backlog and Release Planning; Chapter 10: Sprint Planning Meeting
Chapter 11: User Stories and EstimationChapter 12: Timeboxed Sprints (Iterations) and the Meaning of Done; Chapter 13: Tracking Flow and Information Radiators; Chapter 14: Demonstration of the Product; Chapter 15: The Retrospective; Chapter 16: Wash, Rinse, Repeat, Win!; Chapter 17: Team and Business Cultural Dynamics-Team ScienceTM; Example Case; Chapter 18: Scrum of Scrums; Example Case; Chapter 19: Thirty-Second Scrum Elevator Pitch; Example Case; chapter 20: Understanding Requirements; Example Case; Chapter 21: Paired Programming-Team Kaizen; Example Case
Chapter 22: Measuring a Working ProductExample Case; Chapter 23: Technical Debt Is a Progress Killer!; Example Case; Chapter 24: Oh Kanban!; Example Case; Chapter 25: Personal Kaizen-More on Servant Leadership; Chapter 26: Team Kaizen-Practicing Agile; Chapter 27: Product Kaizen-The Value Driver for Your Product; Chapter 28: Cultural Kaizen-Leadership in Dynamic Team Cultures; Chapter 29: Conclusion; Index
Record Nr. UNINA-9910462972203321
Saddington Peter <1982->  
Hoboken, N.J., : John Wiley & Sons, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Agile pocket guide [[electronic resource] ] : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Autore Saddington Peter <1982->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, c2013
Descrizione fisica 1 online resource (115 p.)
Disciplina 005.1
Soggetto topico Agile software development
Software engineering
New products
Production management
Teams in the workplace
Workflow
ISBN 1-118-46179-7
1-283-85155-5
1-118-46177-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; About the Author; Preface; Acknowledgments; Introduction: Team Tribes: A Story; Characters; Definitions; Meetings; Chapter 1: Servant Leadership; Chapter 2: What the Business Wants from You-Managing Requirements; Chapter 3: Your Agile Team; Chapter 4: The High-Performance Team; Chapter 5: Everyone around the Campfire; Chapter 6: Daily Stand-Up, or Daily Scrum; Chapter 7: Introducing the Product Owner, or Value Driver; Chapter 8: Discoveries from the Product Backlog; Chapter 9: The Sprint Backlog and Release Planning; Chapter 10: Sprint Planning Meeting
Chapter 11: User Stories and EstimationChapter 12: Timeboxed Sprints (Iterations) and the Meaning of Done; Chapter 13: Tracking Flow and Information Radiators; Chapter 14: Demonstration of the Product; Chapter 15: The Retrospective; Chapter 16: Wash, Rinse, Repeat, Win!; Chapter 17: Team and Business Cultural Dynamics-Team ScienceTM; Example Case; Chapter 18: Scrum of Scrums; Example Case; Chapter 19: Thirty-Second Scrum Elevator Pitch; Example Case; chapter 20: Understanding Requirements; Example Case; Chapter 21: Paired Programming-Team Kaizen; Example Case
Chapter 22: Measuring a Working ProductExample Case; Chapter 23: Technical Debt Is a Progress Killer!; Example Case; Chapter 24: Oh Kanban!; Example Case; Chapter 25: Personal Kaizen-More on Servant Leadership; Chapter 26: Team Kaizen-Practicing Agile; Chapter 27: Product Kaizen-The Value Driver for Your Product; Chapter 28: Cultural Kaizen-Leadership in Dynamic Team Cultures; Chapter 29: Conclusion; Index
Record Nr. UNINA-9910786438403321
Saddington Peter <1982->  
Hoboken, N.J., : John Wiley & Sons, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Agile pocket guide : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Agile pocket guide : a quick start to making your business agile using Scrum and beyond / / Peter Saddington
Autore Saddington Peter <1982->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, c2013
Descrizione fisica 1 online resource (115 p.)
Disciplina 005.1
Soggetto topico Agile software development
Software engineering
New products
Production management
Teams in the workplace
Workflow
ISBN 9781118461792
1118461797
9781283851558
1283851555
9781118461778
1118461770
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright; About the Author; Preface; Acknowledgments; Introduction: Team Tribes: A Story; Characters; Definitions; Meetings; Chapter 1: Servant Leadership; Chapter 2: What the Business Wants from You-Managing Requirements; Chapter 3: Your Agile Team; Chapter 4: The High-Performance Team; Chapter 5: Everyone around the Campfire; Chapter 6: Daily Stand-Up, or Daily Scrum; Chapter 7: Introducing the Product Owner, or Value Driver; Chapter 8: Discoveries from the Product Backlog; Chapter 9: The Sprint Backlog and Release Planning; Chapter 10: Sprint Planning Meeting
Chapter 11: User Stories and EstimationChapter 12: Timeboxed Sprints (Iterations) and the Meaning of Done; Chapter 13: Tracking Flow and Information Radiators; Chapter 14: Demonstration of the Product; Chapter 15: The Retrospective; Chapter 16: Wash, Rinse, Repeat, Win!; Chapter 17: Team and Business Cultural Dynamics-Team ScienceTM; Example Case; Chapter 18: Scrum of Scrums; Example Case; Chapter 19: Thirty-Second Scrum Elevator Pitch; Example Case; chapter 20: Understanding Requirements; Example Case; Chapter 21: Paired Programming-Team Kaizen; Example Case
Chapter 22: Measuring a Working ProductExample Case; Chapter 23: Technical Debt Is a Progress Killer!; Example Case; Chapter 24: Oh Kanban!; Example Case; Chapter 25: Personal Kaizen-More on Servant Leadership; Chapter 26: Team Kaizen-Practicing Agile; Chapter 27: Product Kaizen-The Value Driver for Your Product; Chapter 28: Cultural Kaizen-Leadership in Dynamic Team Cultures; Chapter 29: Conclusion; Index
Altri titoli varianti Quick start to making your business agile using Scrum and beyond
Record Nr. UNINA-9910962950903321
Saddington Peter <1982->  
Hoboken, N.J., : John Wiley & Sons, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui