top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Digital and Strategic Innovation for Alpine Health Tourism : Natural Resources, Digital Tools and Innovation Practices from HEALPS 2 Project / / edited by Daniele Spoladore, Elena Pessot, Marco Sacco
Digital and Strategic Innovation for Alpine Health Tourism : Natural Resources, Digital Tools and Innovation Practices from HEALPS 2 Project / / edited by Daniele Spoladore, Elena Pessot, Marco Sacco
Autore Spoladore Daniele
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham, : Springer Nature, 2023
Descrizione fisica 1 online resource (IX, 130 p. 27 illus., 13 illus. in color.)
Disciplina 338.4791
Collana SpringerBriefs in Applied Sciences and Technology
Soggetto topico Tourism
Medical economics
Medical informatics
Tourism Economics
Health Economics
Health Informatics
Soggetto non controllato Alpine Region
health tourism
sustainable tourism
healthcare
HEALPS2
ISBN 3-031-15457-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910624354803321
Spoladore Daniele  
Cham, : Springer Nature, 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (450 pages)
Disciplina 004
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer Science
ISBN 3-031-71707-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Extended Reality. -- Developing a User-Centered VR Platform for Applying Robotic Furniture. -- DigiWeather: Synthetic Rain, Snow and Fog Dataset. -- Large-area Spatially Aligned Anchors. -- Pratices to MoCap real-time streaming to VR. -- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. -- A Flexible Framework For Using NLP In XR. -- Proof-of-Work Explained In VR: A Case Study. -- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus. -- Style transfer of computer-generated orthophoto landscape images into a realistic look. -- A cross-platform-multi-user virtual training environment for waterproofing. -- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment. -- Temporal Augmented Reality Based on Gesture Interaction for history and science education. -- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment. -- Quality Attributes in Virtual Reality System Design: A User Perspective. -- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability. -- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration. -- Enhancing Quran Comprehension: A VR Approach. -- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings. -- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard. -- Designing Complex Gesture-Based Scenarios for Semantic VR Training System. -- Development of an object management system in virtual reality. -- TRACENET - a VR framework to support online collaborative training activities. -- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. -- Factors Influencing Higher Education Academics’ Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- Artificial Intelligence & Extended Reality. -- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering. -- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality. -- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach. -- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application. -- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming. -- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews. -- Genetic algorithm and VR for assessing the level of expertise of maintenance operator. -- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities. -- Digital Twin. -- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation. -- Digital Twins: Innovation in Automated Systems Control Education. -- Towards Concepts for Digital Twins in Higher Education. -- An Evaluation Method for Digital Twin Development Platforms.
Record Nr. UNINA-9910886987003321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part III / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part III / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (367 pages)
Disciplina 004
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer Science
ISBN 3-031-71710-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Extended Reality in Rehabilitation. -- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy. -- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study. -- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation. -- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study. -- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading. -- Extended Reality in Industry. -- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems. -- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control. -- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard. -- 3D virtual system for training operators in automatic control of a two-phase separator. -- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality. -- Development of Educational Tools for Industrial Control using HIL Simulation. -- Managing Training Scenarios in a Distributed Virtual Electrician Training System. -- Extended Reality in Cultural Heritage and Performing Arts. -- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models. -- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the ‘Listen to The Theatre’ Project. -- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments. -- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization. -- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia. -- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences. -- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition. -- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System. -- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló. -- A case study in XR live performance. -- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors’ experiences: SMEs needs, preferences, and expectations. -- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage. -- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project. -- Re-reading Calvino: “Il Barone Rampante” in the Metaverse. -- A View-planning Approach to 3D Reconstruction.
Record Nr. UNINA-9910887889303321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (388 pages)
Disciplina 004
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer Science
ISBN 3-031-71704-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Extended Reality in Health and Medicine. -- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment. -- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology. -- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion. -- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?. -- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases. -- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration. -- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease. -- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease. -- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality. -- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning. -- ‘HeadTurner VR’– Developing a virtual reality game for measuring neck mobility. -- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes. -- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems. -- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization. -- Fostering Interactive Mindfulness Experiences in VR. -- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery. -- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. -- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial. -- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits. -- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence. -- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm. -- A Mixed Reality Tool for Orthopedic Preoperative Planning Support. -- Mixed Reality Application for Treatment Planning in Radiotherapy. -- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study. -- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator. -- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. -- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab. -- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management. -- VR-based Empathy experience for nonprofessional care-giver training. -- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis. -- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project. -- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
Record Nr. UNINA-9910888600203321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part IV / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part IV / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (282 pages)
Disciplina 004
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Computer science
Computer Science
ISBN 3-031-71713-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto -- Human Behavior in Extended Reality. -- The Mediating Effect of Presence on Musical Emotions in Virtual Environments. -- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality. -- Is immersivity important in training soft skills in the metaverse?. -- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers. -- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study. -- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation. -- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training. -- Extended Reality in Education. -- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis. -- Factors Influencing Higher Education Academics’ Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- OcuLeO: Immersive VR Learning Adventure. -- Immersive 360° Experiences for Geoscience Learning. -- GardenWords – A garden watering AR game for learning vocabulary using speech. -- An Authoring Tool for XR Learning Environments. -- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA). -- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing. -- Cyber Social Security Education. -- Virtual Reality for Synchronous Learning in Higher Education. -- Interland4All – Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.
Record Nr. UNINA-9910886083603321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (555 pages)
Disciplina 006
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Image processing - Digital techniques
Computer vision
Application software
Artificial intelligence
Computer engineering
Computer networks
User interfaces (Computer systems)
Human-computer interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
Artificial Intelligence
Computer Engineering and Networks
User Interfaces and Human Computer Interaction
ISBN 3-031-43401-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto eXtended Reality -- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments -- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique -- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop -- Visualization of large datasets in Virtual Reality systems -- A framework for animating customized avatars from monocular videos in virtual try-on applications -- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments -- Embracing XR System without Compromising on Security and Privacy -- Semantic Explorable Representation of 3D Content Behavior -- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards -- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study -- Effortlessly populating immersive training simulations with background characters -- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe -- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing -- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks -- The Social and hUman ceNtered XR: SUN XR project -- Narrative Perspectives and Embodiment in Cinematic Virtual Reality -- Digital Twin -- Towards a Digital Twin Implementation of Eastern Crete: An educational approach -- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review -- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept -- State of the art (the present and the future) of Urban Digital Twin platforms -- Artificial Intelligence -- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays -- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews -- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach -- User Experience in eXtended Reality -- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue -- The impact of usability and learnability on presence factors in a VR human body navigator -- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments -- Usability evaluation of Mixed Reality applications in VET training -- Design Strategies to Enhance Awareness in MR Collaborative Systems -- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences -- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display -- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition -- Emotion tracking in Virtual Reality Fashion Shows -- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project -- HRV-based detection of Fear of Heights in a VR Environment -- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation -- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
Record Nr. UNINA-9910743689603321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (555 pages)
Disciplina 006
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Image processing - Digital techniques
Computer vision
Application software
Artificial intelligence
Computer engineering
Computer networks
User interfaces (Computer systems)
Human-computer interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
Artificial Intelligence
Computer Engineering and Networks
User Interfaces and Human Computer Interaction
ISBN 3-031-43401-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto eXtended Reality -- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments -- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique -- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop -- Visualization of large datasets in Virtual Reality systems -- A framework for animating customized avatars from monocular videos in virtual try-on applications -- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments -- Embracing XR System without Compromising on Security and Privacy -- Semantic Explorable Representation of 3D Content Behavior -- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards -- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study -- Effortlessly populating immersive training simulations with background characters -- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe -- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing -- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks -- The Social and hUman ceNtered XR: SUN XR project -- Narrative Perspectives and Embodiment in Cinematic Virtual Reality -- Digital Twin -- Towards a Digital Twin Implementation of Eastern Crete: An educational approach -- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review -- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept -- State of the art (the present and the future) of Urban Digital Twin platforms -- Artificial Intelligence -- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays -- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews -- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach -- User Experience in eXtended Reality -- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue -- The impact of usability and learnability on presence factors in a VR human body navigator -- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments -- Usability evaluation of Mixed Reality applications in VET training -- Design Strategies to Enhance Awareness in MR Collaborative Systems -- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences -- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display -- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition -- Emotion tracking in Virtual Reality Fashion Shows -- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project -- HRV-based detection of Fear of Heights in a VR Environment -- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation -- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
Record Nr. UNISA-996550561303316
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality [[electronic resource] ] : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (550 pages)
Disciplina 006
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Image processing - Digital techniques
Computer vision
Application software
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computer engineering
Computer networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Engineering and Networks
ISBN 3-031-43404-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto eXtended Reality in Education -- Google Earth in VR, for students with special needs -- A Systematic Literature Review of Mixed Reality Learning Approaches -- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders -- A VR-based "time-space" interactive map teaching system for modern Chinese history -- Evaluating virtual reality as immersive medium for enhancing music skills -- MetaLibrary: Towards Social Immersive Environments for Readers -- eXtended Reality and Metaverse in Cultural Heritage -- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria -- HerMeS: HERitage sMart social mEdia aSsistant -- The depth estimation of 2D content: a new life for paintings -- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia -- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions -- Augmented reality-based application to explore street art: development and implementation -- Cultural Heritage Applications Based on Augmented Reality: A Literature Review -- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling -- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti -- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project -- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture -- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users -- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis -- Integrating fragmented historical sites VR based on time-space clues for modern history education -- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education -- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning -- eXtended Reality in Health and Medicine -- Cycling in immersive VR: motivation and affects in post-COVID patients -- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes -- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion -- Enhancing visualization of surgical tool through integrated motion tracking system -- Realter: an immersive simulator to support low vision rehabilitation -- Emotions and “Sense of Presence” in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse -- Detection of stress stimuli in learning contexts of iVR environments -- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience -- Game Over, Trauma! Empowering Trauma Healing through Gaming -- Angioplasty surgery simulator development: Kazakhstani experience -- eXtended Reality in Industrial Field -- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment -- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees -- Extended Reality Product Configuration for Flexible Production System: A Case Study -- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.
Record Nr. UNISA-996550561203316
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended Reality : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Autore De Paolis Lucio Tommaso
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (550 pages)
Disciplina 006
Altri autori (Persone) ArpaiaPasquale
SaccoMarco
Collana Lecture Notes in Computer Science
Soggetto topico Image processing - Digital techniques
Computer vision
Application software
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computer engineering
Computer networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Engineering and Networks
ISBN 3-031-43404-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto eXtended Reality in Education -- Google Earth in VR, for students with special needs -- A Systematic Literature Review of Mixed Reality Learning Approaches -- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders -- A VR-based "time-space" interactive map teaching system for modern Chinese history -- Evaluating virtual reality as immersive medium for enhancing music skills -- MetaLibrary: Towards Social Immersive Environments for Readers -- eXtended Reality and Metaverse in Cultural Heritage -- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria -- HerMeS: HERitage sMart social mEdia aSsistant -- The depth estimation of 2D content: a new life for paintings -- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia -- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions -- Augmented reality-based application to explore street art: development and implementation -- Cultural Heritage Applications Based on Augmented Reality: A Literature Review -- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling -- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti -- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project -- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture -- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users -- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis -- Integrating fragmented historical sites VR based on time-space clues for modern history education -- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education -- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning -- eXtended Reality in Health and Medicine -- Cycling in immersive VR: motivation and affects in post-COVID patients -- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes -- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion -- Enhancing visualization of surgical tool through integrated motion tracking system -- Realter: an immersive simulator to support low vision rehabilitation -- Emotions and “Sense of Presence” in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse -- Detection of stress stimuli in learning contexts of iVR environments -- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience -- Game Over, Trauma! Empowering Trauma Healing through Gaming -- Angioplasty surgery simulator development: Kazakhstani experience -- eXtended Reality in Industrial Field -- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment -- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees -- Extended Reality Product Configuration for Flexible Production System: A Case Study -- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.
Record Nr. UNINA-9910743699503321
De Paolis Lucio Tommaso  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (469 pages)
Disciplina 006.8
Collana Lecture notes in computer science
Soggetto topico Virtual reality
Mixed reality
ISBN 3-031-15553-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- 4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies.
2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure.
3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems -- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates.
3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings.
3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning -- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology.
4 Results and Discussion.
Record Nr. UNINA-9910590069403321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui