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Human-Computer Interaction : 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers / / edited by Pablo H. Ruiz, Vanessa Agredo-Delgado, Alicia Mon
Human-Computer Interaction : 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers / / edited by Pablo H. Ruiz, Vanessa Agredo-Delgado, Alicia Mon
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (335 pages)
Disciplina 004.019
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Information technology - Management
Coding theory
Information theory
Software engineering
User Interfaces and Human Computer Interaction
Computer Networks
Computer Application in Administrative Data Processing
Coding and Information Theory
Software Engineering
ISBN 3-031-57982-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A case study on teaching HCI to interactive art practitioners and learning from them -- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD -- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD -- Adaptive Videogames for Education An Initial Study -- An Approach to Cluster Scenarios According to their Similarity using Natural Language Processing -- Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities -- Approach for the feature models definition in software lines based on collaborative work -- Automation of Granollers Heuristic Evaluation Method Using a Developed Support System A Case Study -- Computational playful strategy to measure the level of technological acceptance by older adults -- Design Thinking Empowering Innovation and Transformation in Industry 4.0 Lessons Learned from Early Adoption in SMEs -- Development and Evaluation of a Non Conventional Interaction Wearable Device -- DUXAIT NG A Software for the Planning and Execution of User Experience Evaluations and Experiments -- Eye Tracking-Based Platform for Programming Teaching -- Facial Emotion Recognition with AI -- Human-Computer Interaction Research in Ibero America A bibliometric analysis -- Migration of legacy Java desktop applications to collaborative Web -- Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy -- Personalization and Accessibility in a Digital Repository -- Prompt Engineering An Alternative for Video Game Development -- Redesign of the Dashboard of a Web Telemetry System for decision support -- Scenarios, shared understanding, and group decision support to foster innovation networks -- Social Presence and User Experience The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning -- The Adoption of Industry 4.0 Practices for Small and Medium-sized Companies A systematic mapping study.
Record Nr. UNINA-9910851985303321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction [[electronic resource] ] : 8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Omar Correa-Madrigal
Human-Computer Interaction [[electronic resource] ] : 8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Omar Correa-Madrigal
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (225 pages)
Disciplina 004.019
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Coding theory
Information theory
Software engineering
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Coding and Information Theory
Software Engineering
ISBN 3-031-24709-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An approach to model haptic awareness in groupware systems -- An overview of Brazilian companies on the adoption of industry 4.0 practices -- Analysis of companies in Industry 4.0 to characterize their Users: the cases of Argentina and Mexico -- Bootstrapping safe IVIS development with an affordable testing suite -- Building a usability guide for the design of interactive mobile applications -- Building shared understanding with THUNDERS -- Driver Identification Using Machine Learning and Motor Activity as Data Source -- Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle -- Model-driven User Interface Development: a Systematic Mapping -- Multi-label Search Model for Open Educational Resources Based on Learning Purpose -- Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study -- Social Interventions to Encourage Collocated Collaboration: An Experimental Study -- Steps for Decreasing Noises in Interaction Process with Video Games -- Usability and User Experience are not Enough: Gaps to Fill to Design for and Assess Well-Being and Engagement -- Virtual Reality and Augmented Reality Applied to E- Commerce: a Literature Review.
Record Nr. UNISA-996508666503316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human-Computer Interaction : 8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Omar Correa-Madrigal
Human-Computer Interaction : 8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Omar Correa-Madrigal
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (225 pages)
Disciplina 004.019
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer engineering
Computer networks
Application software
Coding theory
Information theory
Software engineering
User Interfaces and Human Computer Interaction
Computer Engineering and Networks
Computer and Information Systems Applications
Coding and Information Theory
Software Engineering
ISBN 9783031247095
3031247094
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An approach to model haptic awareness in groupware systems -- An overview of Brazilian companies on the adoption of industry 4.0 practices -- Analysis of companies in Industry 4.0 to characterize their Users: the cases of Argentina and Mexico -- Bootstrapping safe IVIS development with an affordable testing suite -- Building a usability guide for the design of interactive mobile applications -- Building shared understanding with THUNDERS -- Driver Identification Using Machine Learning and Motor Activity as Data Source -- Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle -- Model-driven User Interface Development: a Systematic Mapping -- Multi-label Search Model for Open Educational Resources Based on Learning Purpose -- Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study -- Social Interventions to Encourage Collocated Collaboration: An Experimental Study -- Steps for Decreasing Noises in Interaction Process with Video Games -- Usability and User Experience are not Enough: Gaps to Fill to Design for and Assess Well-Being and Engagement -- Virtual Reality and Augmented Reality Applied to E- Commerce: a Literature Review.
Record Nr. UNINA-9910645887303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-computer interaction : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings / / Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamoto (eds.)
Human-computer interaction : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings / / Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamoto (eds.)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (277 pages)
Disciplina 004.019
Collana Communications in computer and information science
Soggetto topico Human-computer interaction
ISBN 3-030-92325-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464434403316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human-Computer Interaction : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings / / edited by Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamoto
Human-Computer Interaction : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings / / edited by Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamoto
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (277 pages)
Disciplina 004.019
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Computers, Special purpose
Application software
Artificial intelligence
Software engineering
User Interfaces and Human Computer Interaction
Computer Communication Networks
Special Purpose and Application-Based Systems
Computer and Information Systems Applications
Artificial Intelligence
Software Engineering
ISBN 3-030-92325-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device.
Record Nr. UNINA-9910512182103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-computer interaction : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020, Proceedings / / Vanessa Agredo-Delgado, Pablo H Ruiz, Klinge Orlando Villalba-Condori (editors)
Human-computer interaction : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020, Proceedings / / Vanessa Agredo-Delgado, Pablo H Ruiz, Klinge Orlando Villalba-Condori (editors)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XIV, 316 p. 128 illus., 110 illus. in color.)
Disciplina 004.019
Collana Communications in computer and information science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
Application software
Education - Data processing
ISBN 3-030-66919-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.
Record Nr. UNISA-996465459203316
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human-Computer Interaction : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori
Human-Computer Interaction : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XIV, 316 p. 128 illus., 110 illus. in color.)
Disciplina 004.019
Collana Communications in Computer and Information Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Social sciences - Data processing
Computer engineering
Computer networks
Education - Data processing
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Application in Social and Behavioral Sciences
Computer Engineering and Networks
Computers and Education
Artificial Intelligence
ISBN 3-030-66919-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.
Record Nr. UNINA-9910447239303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui